some more work on game_list repainter
This commit is contained in:
parent
9e4a670be8
commit
583298211d
|
@ -117,6 +117,7 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> gui_settings, QWi
|
||||||
item->call_icon_func();
|
item->call_icon_func();
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
connect(&m_repaint_watcher, &QFutureWatcher<game_list_item*>::finished, this, &game_list_frame::OnRepaintFinished);
|
||||||
|
|
||||||
Refresh();//TODO remove when watchers added
|
Refresh();//TODO remove when watchers added
|
||||||
}
|
}
|
||||||
|
@ -279,6 +280,28 @@ void game_list_frame::LoadSettings()
|
||||||
m_game_list->horizontalHeader()->restoreState(m_game_list->horizontalHeader()->saveState());
|
m_game_list->horizontalHeader()->restoreState(m_game_list->horizontalHeader()->saveState());
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void game_list_frame::OnRepaintFinished()
|
||||||
|
{
|
||||||
|
if (m_is_list_layout)
|
||||||
|
{
|
||||||
|
// Fixate vertical header and row height
|
||||||
|
m_game_list->verticalHeader()->setMinimumSectionSize(m_icon_size.height());
|
||||||
|
m_game_list->verticalHeader()->setMaximumSectionSize(m_icon_size.height());
|
||||||
|
|
||||||
|
// Resize the icon column
|
||||||
|
m_game_list->resizeColumnToContents(gui::column_icon);
|
||||||
|
|
||||||
|
// Shorten the last section to remove horizontal scrollbar if possible
|
||||||
|
m_game_list->resizeColumnToContents(gui::column_count - 1);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// The game grid needs to be recreated from scratch
|
||||||
|
//TODO !!
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void game_list_frame::SaveSettings()
|
void game_list_frame::SaveSettings()
|
||||||
{
|
{
|
||||||
for (int col = 0; col < m_columnActs.count(); ++col)
|
for (int col = 0; col < m_columnActs.count(); ++col)
|
||||||
|
|
|
@ -38,6 +38,7 @@ public :
|
||||||
|
|
||||||
private Q_SLOTS:
|
private Q_SLOTS:
|
||||||
void OnHeaderColumnClicked(int col);
|
void OnHeaderColumnClicked(int col);
|
||||||
|
void OnRepaintFinished();
|
||||||
private:
|
private:
|
||||||
QPixmap PaintedPixmap(const QPixmap& icon) const;
|
QPixmap PaintedPixmap(const QPixmap& icon) const;
|
||||||
void SortGameList() const;
|
void SortGameList() const;
|
||||||
|
|
Loading…
Reference in New Issue