fixes to the old pad code
This commit is contained in:
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9501bd77d4
commit
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@ -1,126 +0,0 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/logging/log.h"
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#include "common/singleton.h"
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#include "core/libraries/error_codes.h"
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#include "core/libraries/libs.h"
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#include "core/libraries/pad/pad.h"
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#include "input/controller.h"
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namespace Libraries::LibPad {
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int PS4_SYSV_ABI scePadInit() {
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LOG_WARNING(Lib_Pad, "(DUMMY) called");
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return SCE_OK;
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}
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int PS4_SYSV_ABI scePadOpen(Libraries::UserService::OrbisUserServiceUserId user_id, s32 type,
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s32 index, const ScePadOpenParam* pParam) {
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LOG_INFO(Lib_Pad, "(DUMMY) called user_id = {} type = {} index = {}", user_id, type, index);
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return 1; // dummy
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}
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int PS4_SYSV_ABI scePadReadState(int32_t handle, ScePadData* pData) {
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auto* controller = Common::Singleton<Input::GameController>::Instance();
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int connectedCount = 0;
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bool isConnected = false;
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Input::State state;
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controller->readState(&state, &isConnected, &connectedCount);
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pData->buttons = state.buttonsState;
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pData->leftStick.x = 128; // dummy
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pData->leftStick.y = 128; // dummy
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pData->rightStick.x = 0; // dummy
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pData->rightStick.y = 0; // dummy
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pData->analogButtons.r2 = 0; // dummy
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pData->analogButtons.l2 = 0; // dummy
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pData->orientation.x = 0;
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pData->orientation.y = 0;
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pData->orientation.z = 0;
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pData->orientation.w = 0;
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pData->timestamp = state.time;
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pData->connected = true; // isConnected; //TODO fix me proper
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pData->connectedCount = 1; // connectedCount;
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pData->deviceUniqueDataLen = 0;
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return SCE_OK;
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}
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int PS4_SYSV_ABI scePadRead(int handle, ScePadData* pData, int num) {
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int connected_count = 0;
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bool connected = false;
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Input::State states[64];
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auto* controller = Common::Singleton<Input::GameController>::Instance();
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int ret_num = controller->ReadStates(states, num, &connected, &connected_count);
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if (!connected) {
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ret_num = 1;
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}
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for (int i = 0; i < ret_num; i++) {
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pData[i].buttons = states[i].buttonsState;
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pData[i].leftStick.x = 128; // dummy
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pData[i].leftStick.y = 128; // dummy
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pData[i].rightStick.x = 0; // dummy
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pData[i].rightStick.y = 0; // dummy
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pData[i].analogButtons.l2 = 0; // dummy
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pData[i].analogButtons.r2 = 0; // dummy
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pData[i].orientation.x = 0.0f;
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pData[i].orientation.y = 0.0f;
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pData[i].orientation.z = 0.0f;
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pData[i].orientation.w = 1.0f;
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pData[i].acceleration.x = 0.0f;
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pData[i].acceleration.y = 0.0f;
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pData[i].acceleration.z = 0.0f;
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pData[i].angularVelocity.x = 0.0f;
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pData[i].angularVelocity.y = 0.0f;
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pData[i].angularVelocity.z = 0.0f;
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pData[i].touchData.touchNum = 0;
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pData[i].touchData.touch[0].x = 0;
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pData[i].touchData.touch[0].y = 0;
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pData[i].touchData.touch[0].id = 1;
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pData[i].touchData.touch[1].x = 0;
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pData[i].touchData.touch[1].y = 0;
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pData[i].touchData.touch[1].id = 2;
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pData[i].connected = connected;
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pData[i].timestamp = states[i].time;
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pData[i].connectedCount = connected_count;
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pData[i].deviceUniqueDataLen = 0;
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}
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return ret_num;
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}
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s32 PS4_SYSV_ABI scePadGetControllerInformation(s32 handle, OrbisPadInformation* info) {
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LOG_INFO(Lib_Pad, "called handle = {}", handle);
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info->touchpadDensity = 1;
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info->touchResolutionX = 1920;
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info->touchResolutionY = 950;
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info->stickDeadzoneL = 2;
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info->stickDeadzoneR = 2;
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info->connectionType = ORBIS_PAD_CONNECTION_TYPE_STANDARD;
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info->count = 1;
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info->connected = 1;
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info->deviceClass = ORBIS_PAD_PORT_TYPE_STANDARD;
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return SCE_OK;
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}
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s32 PS4_SYSV_ABI scePadSetMotionSensorState(s32 handle, bool enable) {
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LOG_INFO(Lib_Pad, "(DUMMY) called handle = {} enabled = {}", handle,
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(enable ? "true" : "false"));
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return SCE_OK;
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}
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void padSymbolsRegister(Core::Loader::SymbolsResolver* sym) {
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LIB_FUNCTION("hv1luiJrqQM", "libScePad", 1, "libScePad", 1, 1, scePadInit);
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LIB_FUNCTION("xk0AcarP3V4", "libScePad", 1, "libScePad", 1, 1, scePadOpen);
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LIB_FUNCTION("YndgXqQVV7c", "libScePad", 1, "libScePad", 1, 1, scePadReadState);
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LIB_FUNCTION("q1cHNfGycLI", "libScePad", 1, "libScePad", 1, 1, scePadRead);
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LIB_FUNCTION("gjP9-KQzoUk", "libScePad", 1, "libScePad", 1, 1, scePadGetControllerInformation);
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LIB_FUNCTION("clVvL4ZDntw", "libScePad", 1, "libScePad", 1, 1, scePadSetMotionSensorState);
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}
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} // namespace Libraries::LibPad
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@ -1,128 +0,0 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/types.h"
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#include "src/core/libraries/system/userservice.h"
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namespace Core::Loader {
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class SymbolsResolver;
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}
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namespace Libraries::LibPad {
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constexpr s8 ORBIS_PAD_PORT_TYPE_STANDARD = 0;
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constexpr s8 ORBIS_PAD_PORT_TYPE_SPECIAL = 2;
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constexpr s8 ORBIS_PAD_DEVICE_CLASS_PAD = 0;
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constexpr s8 ORBIS_PAD_DEVICE_CLASS_GUITAR = 1;
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constexpr s8 ORBIS_PAD_DEVICE_CLASS_DRUMS = 2;
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constexpr s8 ORBIS_PAD_CONNECTION_TYPE_STANDARD = 0;
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constexpr s8 ORBIS_PAD_CONNECTION_TYPE_REMOTE = 2;
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enum ScePadButton : u32 {
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L3 = 0x00000002,
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R3 = 0x00000004,
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OPTIONS = 0x00000008,
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UP = 0x00000010,
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RIGHT = 0x00000020,
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DOWN = 0x00000040,
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LEFT = 0x00000080,
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L2 = 0x00000100,
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R2 = 0x00000200,
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L1 = 0x00000400,
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R1 = 0x00000800,
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TRIANGLE = 0x00001000,
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CIRCLE = 0x00002000,
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CROSS = 0x00004000,
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SQUARE = 0x00008000,
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TOUCH_PAD = 0x00100000,
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INTERCEPTED = 0x80000000,
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};
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struct ScePadOpenParam {
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u8 reserve[8];
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};
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struct ScePadAnalogStick {
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u8 x;
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u8 y;
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};
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struct ScePadAnalogButtons {
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u8 l2;
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u8 r2;
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u8 padding[2];
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};
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struct SceFQuaternion {
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float x, y, z, w;
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};
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struct SceFVector3 {
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float x, y, z;
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};
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struct ScePadTouch {
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u16 x;
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u16 y;
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u8 id;
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u8 reserve[3];
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};
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constexpr int SCE_PAD_MAX_TOUCH_NUM = 2;
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typedef struct ScePadTouchData {
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u8 touchNum;
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u8 reserve[3];
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u32 reserve1;
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ScePadTouch touch[SCE_PAD_MAX_TOUCH_NUM];
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} ScePadTouchData;
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struct ScePadExtensionUnitData {
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u32 extensionUnitId;
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u8 reserve[1];
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u8 dataLength;
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u8 data[10];
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};
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struct ScePadData {
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u32 buttons;
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ScePadAnalogStick leftStick;
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ScePadAnalogStick rightStick;
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ScePadAnalogButtons analogButtons;
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SceFQuaternion orientation;
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SceFVector3 acceleration;
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SceFVector3 angularVelocity;
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ScePadTouchData touchData;
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bool connected;
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u64 timestamp;
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ScePadExtensionUnitData extensionUnitData;
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uint8_t connectedCount;
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uint8_t reserve[2];
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uint8_t deviceUniqueDataLen;
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uint8_t deviceUniqueData[12];
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};
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struct OrbisPadInformation {
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float touchpadDensity;
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u16 touchResolutionX;
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u16 touchResolutionY;
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u8 stickDeadzoneL;
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u8 stickDeadzoneR;
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u8 connectionType;
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u8 count;
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s8 connected;
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s8 deviceClass;
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u8 unknown[8];
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};
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int PS4_SYSV_ABI scePadInit();
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int PS4_SYSV_ABI scePadOpen(Libraries::UserService::OrbisUserServiceUserId userId, s32 type,
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s32 index, const ScePadOpenParam* pParam);
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int PS4_SYSV_ABI scePadReadState(int32_t handle, ScePadData* pData);
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void padSymbolsRegister(Core::Loader::SymbolsResolver* sym);
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}; // namespace Libraries::LibPad
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@ -2,9 +2,11 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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// Generated By moduleGenerator
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#include <common/singleton.h>
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#include "common/logging/log.h"
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#include "core/libraries/error_codes.h"
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#include "core/libraries/libs.h"
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#include "input/controller.h"
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#include "pad.h"
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namespace Libraries::Pad {
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@ -82,8 +84,17 @@ int PS4_SYSV_ABI scePadGetCapability() {
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}
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int PS4_SYSV_ABI scePadGetControllerInformation(s32 handle, OrbisPadControllerInformation* pInfo) {
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LOG_ERROR(Lib_Pad, "(STUBBED) called");
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return ORBIS_OK;
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LOG_INFO(Lib_Pad, "called handle = {}", handle);
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pInfo->touchPadInfo.pixelDensity = 1;
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pInfo->touchPadInfo.resolution.x = 1920;
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pInfo->touchPadInfo.resolution.y = 950;
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pInfo->stickInfo.deadZoneLeft = 2;
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pInfo->stickInfo.deadZoneRight = 2;
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pInfo->connectionType = ORBIS_PAD_PORT_TYPE_STANDARD;
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pInfo->connectedCount = 1;
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pInfo->connected = 1;
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pInfo->deviceClass = ORBIS_PAD_DEVICE_CLASS_STANDARD;
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return SCE_OK;
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}
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int PS4_SYSV_ABI scePadGetDataInternal() {
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@ -207,8 +218,8 @@ int PS4_SYSV_ABI scePadMbusTerm() {
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}
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int PS4_SYSV_ABI scePadOpen(s32 userId, s32 type, s32 index, const OrbisPadOpenParam* pParam) {
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LOG_ERROR(Lib_Pad, "(STUBBED) called");
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return ORBIS_OK;
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LOG_INFO(Lib_Pad, "(DUMMY) called user_id = {} type = {} index = {}", userId, type, index);
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return 1; // dummy
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}
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int PS4_SYSV_ABI scePadOpenExt() {
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@ -227,8 +238,48 @@ int PS4_SYSV_ABI scePadOutputReport() {
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}
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int PS4_SYSV_ABI scePadRead(s32 handle, OrbisPadData* pData, s32 num) {
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LOG_ERROR(Lib_Pad, "(STUBBED) called");
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return ORBIS_OK;
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int connected_count = 0;
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bool connected = false;
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Input::State states[64];
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auto* controller = Common::Singleton<Input::GameController>::Instance();
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int ret_num = controller->ReadStates(states, num, &connected, &connected_count);
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if (!connected) {
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ret_num = 1;
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}
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for (int i = 0; i < ret_num; i++) {
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pData[i].buttons = states[i].buttonsState;
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pData[i].leftStick.x = 128; // dummy
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pData[i].leftStick.y = 128; // dummy
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pData[i].rightStick.x = 0; // dummy
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pData[i].rightStick.y = 0; // dummy
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pData[i].analogButtons.l2 = 0; // dummy
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pData[i].analogButtons.r2 = 0; // dummy
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pData[i].orientation.x = 0.0f;
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pData[i].orientation.y = 0.0f;
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pData[i].orientation.z = 0.0f;
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pData[i].orientation.w = 1.0f;
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pData[i].acceleration.x = 0.0f;
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pData[i].acceleration.y = 0.0f;
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pData[i].acceleration.z = 0.0f;
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pData[i].angularVelocity.x = 0.0f;
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pData[i].angularVelocity.y = 0.0f;
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pData[i].angularVelocity.z = 0.0f;
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pData[i].touchData.touchNum = 0;
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pData[i].touchData.touch[0].x = 0;
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pData[i].touchData.touch[0].y = 0;
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pData[i].touchData.touch[0].id = 1;
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pData[i].touchData.touch[1].x = 0;
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pData[i].touchData.touch[1].y = 0;
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pData[i].touchData.touch[1].id = 2;
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pData[i].connected = connected;
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pData[i].timestamp = states[i].time;
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pData[i].connectedCount = connected_count;
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pData[i].deviceUniqueDataLen = 0;
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}
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return ret_num;
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}
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int PS4_SYSV_ABI scePadReadBlasterForTracker() {
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@ -252,8 +303,30 @@ int PS4_SYSV_ABI scePadReadHistory() {
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}
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int PS4_SYSV_ABI scePadReadState(s32 handle, OrbisPadData* pData) {
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LOG_ERROR(Lib_Pad, "(STUBBED) called");
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return ORBIS_OK;
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auto* controller = Common::Singleton<Input::GameController>::Instance();
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int connectedCount = 0;
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bool isConnected = false;
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Input::State state;
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controller->readState(&state, &isConnected, &connectedCount);
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pData->buttons = state.buttonsState;
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pData->leftStick.x = 128; // dummy
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pData->leftStick.y = 128; // dummy
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pData->rightStick.x = 0; // dummy
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pData->rightStick.y = 0; // dummy
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pData->analogButtons.r2 = 0; // dummy
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pData->analogButtons.l2 = 0; // dummy
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pData->orientation.x = 0;
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pData->orientation.y = 0;
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pData->orientation.z = 0;
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pData->orientation.w = 0;
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pData->timestamp = state.time;
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pData->connected = true; // isConnected; //TODO fix me proper
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pData->connectedCount = 1; // connectedCount;
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pData->deviceUniqueDataLen = 0;
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return SCE_OK;
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}
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int PS4_SYSV_ABI scePadReadStateExt() {
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@ -14,6 +14,9 @@ namespace Libraries::Pad {
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constexpr int ORBIS_PAD_MAX_TOUCH_NUM = 2;
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constexpr int ORBIS_PAD_MAX_DEVICE_UNIQUE_DATA_SIZE = 12;
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constexpr int ORBIS_PAD_PORT_TYPE_STANDARD = 0;
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constexpr int ORBIS_PAD_PORT_TYPE_SPECIAL = 2;
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enum OrbisPadDeviceClass {
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ORBIS_PAD_DEVICE_CLASS_INVALID = -1,
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ORBIS_PAD_DEVICE_CLASS_STANDARD = 0,
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@ -189,8 +192,8 @@ struct OrbisPadData {
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struct OrbisPadTouchPadInformation {
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float pixelDensity;
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struct {
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u8 x;
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u8 y;
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u16 x;
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u16 y;
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} resolution;
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};
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