fixes to the old pad code

This commit is contained in:
georgemoralis 2024-06-16 21:27:08 +03:00
parent 9501bd77d4
commit 57c65cadb8
4 changed files with 86 additions and 264 deletions

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@ -1,126 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/logging/log.h"
#include "common/singleton.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/libs.h"
#include "core/libraries/pad/pad.h"
#include "input/controller.h"
namespace Libraries::LibPad {
int PS4_SYSV_ABI scePadInit() {
LOG_WARNING(Lib_Pad, "(DUMMY) called");
return SCE_OK;
}
int PS4_SYSV_ABI scePadOpen(Libraries::UserService::OrbisUserServiceUserId user_id, s32 type,
s32 index, const ScePadOpenParam* pParam) {
LOG_INFO(Lib_Pad, "(DUMMY) called user_id = {} type = {} index = {}", user_id, type, index);
return 1; // dummy
}
int PS4_SYSV_ABI scePadReadState(int32_t handle, ScePadData* pData) {
auto* controller = Common::Singleton<Input::GameController>::Instance();
int connectedCount = 0;
bool isConnected = false;
Input::State state;
controller->readState(&state, &isConnected, &connectedCount);
pData->buttons = state.buttonsState;
pData->leftStick.x = 128; // dummy
pData->leftStick.y = 128; // dummy
pData->rightStick.x = 0; // dummy
pData->rightStick.y = 0; // dummy
pData->analogButtons.r2 = 0; // dummy
pData->analogButtons.l2 = 0; // dummy
pData->orientation.x = 0;
pData->orientation.y = 0;
pData->orientation.z = 0;
pData->orientation.w = 0;
pData->timestamp = state.time;
pData->connected = true; // isConnected; //TODO fix me proper
pData->connectedCount = 1; // connectedCount;
pData->deviceUniqueDataLen = 0;
return SCE_OK;
}
int PS4_SYSV_ABI scePadRead(int handle, ScePadData* pData, int num) {
int connected_count = 0;
bool connected = false;
Input::State states[64];
auto* controller = Common::Singleton<Input::GameController>::Instance();
int ret_num = controller->ReadStates(states, num, &connected, &connected_count);
if (!connected) {
ret_num = 1;
}
for (int i = 0; i < ret_num; i++) {
pData[i].buttons = states[i].buttonsState;
pData[i].leftStick.x = 128; // dummy
pData[i].leftStick.y = 128; // dummy
pData[i].rightStick.x = 0; // dummy
pData[i].rightStick.y = 0; // dummy
pData[i].analogButtons.l2 = 0; // dummy
pData[i].analogButtons.r2 = 0; // dummy
pData[i].orientation.x = 0.0f;
pData[i].orientation.y = 0.0f;
pData[i].orientation.z = 0.0f;
pData[i].orientation.w = 1.0f;
pData[i].acceleration.x = 0.0f;
pData[i].acceleration.y = 0.0f;
pData[i].acceleration.z = 0.0f;
pData[i].angularVelocity.x = 0.0f;
pData[i].angularVelocity.y = 0.0f;
pData[i].angularVelocity.z = 0.0f;
pData[i].touchData.touchNum = 0;
pData[i].touchData.touch[0].x = 0;
pData[i].touchData.touch[0].y = 0;
pData[i].touchData.touch[0].id = 1;
pData[i].touchData.touch[1].x = 0;
pData[i].touchData.touch[1].y = 0;
pData[i].touchData.touch[1].id = 2;
pData[i].connected = connected;
pData[i].timestamp = states[i].time;
pData[i].connectedCount = connected_count;
pData[i].deviceUniqueDataLen = 0;
}
return ret_num;
}
s32 PS4_SYSV_ABI scePadGetControllerInformation(s32 handle, OrbisPadInformation* info) {
LOG_INFO(Lib_Pad, "called handle = {}", handle);
info->touchpadDensity = 1;
info->touchResolutionX = 1920;
info->touchResolutionY = 950;
info->stickDeadzoneL = 2;
info->stickDeadzoneR = 2;
info->connectionType = ORBIS_PAD_CONNECTION_TYPE_STANDARD;
info->count = 1;
info->connected = 1;
info->deviceClass = ORBIS_PAD_PORT_TYPE_STANDARD;
return SCE_OK;
}
s32 PS4_SYSV_ABI scePadSetMotionSensorState(s32 handle, bool enable) {
LOG_INFO(Lib_Pad, "(DUMMY) called handle = {} enabled = {}", handle,
(enable ? "true" : "false"));
return SCE_OK;
}
void padSymbolsRegister(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("hv1luiJrqQM", "libScePad", 1, "libScePad", 1, 1, scePadInit);
LIB_FUNCTION("xk0AcarP3V4", "libScePad", 1, "libScePad", 1, 1, scePadOpen);
LIB_FUNCTION("YndgXqQVV7c", "libScePad", 1, "libScePad", 1, 1, scePadReadState);
LIB_FUNCTION("q1cHNfGycLI", "libScePad", 1, "libScePad", 1, 1, scePadRead);
LIB_FUNCTION("gjP9-KQzoUk", "libScePad", 1, "libScePad", 1, 1, scePadGetControllerInformation);
LIB_FUNCTION("clVvL4ZDntw", "libScePad", 1, "libScePad", 1, 1, scePadSetMotionSensorState);
}
} // namespace Libraries::LibPad

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@ -1,128 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/types.h"
#include "src/core/libraries/system/userservice.h"
namespace Core::Loader {
class SymbolsResolver;
}
namespace Libraries::LibPad {
constexpr s8 ORBIS_PAD_PORT_TYPE_STANDARD = 0;
constexpr s8 ORBIS_PAD_PORT_TYPE_SPECIAL = 2;
constexpr s8 ORBIS_PAD_DEVICE_CLASS_PAD = 0;
constexpr s8 ORBIS_PAD_DEVICE_CLASS_GUITAR = 1;
constexpr s8 ORBIS_PAD_DEVICE_CLASS_DRUMS = 2;
constexpr s8 ORBIS_PAD_CONNECTION_TYPE_STANDARD = 0;
constexpr s8 ORBIS_PAD_CONNECTION_TYPE_REMOTE = 2;
enum ScePadButton : u32 {
L3 = 0x00000002,
R3 = 0x00000004,
OPTIONS = 0x00000008,
UP = 0x00000010,
RIGHT = 0x00000020,
DOWN = 0x00000040,
LEFT = 0x00000080,
L2 = 0x00000100,
R2 = 0x00000200,
L1 = 0x00000400,
R1 = 0x00000800,
TRIANGLE = 0x00001000,
CIRCLE = 0x00002000,
CROSS = 0x00004000,
SQUARE = 0x00008000,
TOUCH_PAD = 0x00100000,
INTERCEPTED = 0x80000000,
};
struct ScePadOpenParam {
u8 reserve[8];
};
struct ScePadAnalogStick {
u8 x;
u8 y;
};
struct ScePadAnalogButtons {
u8 l2;
u8 r2;
u8 padding[2];
};
struct SceFQuaternion {
float x, y, z, w;
};
struct SceFVector3 {
float x, y, z;
};
struct ScePadTouch {
u16 x;
u16 y;
u8 id;
u8 reserve[3];
};
constexpr int SCE_PAD_MAX_TOUCH_NUM = 2;
typedef struct ScePadTouchData {
u8 touchNum;
u8 reserve[3];
u32 reserve1;
ScePadTouch touch[SCE_PAD_MAX_TOUCH_NUM];
} ScePadTouchData;
struct ScePadExtensionUnitData {
u32 extensionUnitId;
u8 reserve[1];
u8 dataLength;
u8 data[10];
};
struct ScePadData {
u32 buttons;
ScePadAnalogStick leftStick;
ScePadAnalogStick rightStick;
ScePadAnalogButtons analogButtons;
SceFQuaternion orientation;
SceFVector3 acceleration;
SceFVector3 angularVelocity;
ScePadTouchData touchData;
bool connected;
u64 timestamp;
ScePadExtensionUnitData extensionUnitData;
uint8_t connectedCount;
uint8_t reserve[2];
uint8_t deviceUniqueDataLen;
uint8_t deviceUniqueData[12];
};
struct OrbisPadInformation {
float touchpadDensity;
u16 touchResolutionX;
u16 touchResolutionY;
u8 stickDeadzoneL;
u8 stickDeadzoneR;
u8 connectionType;
u8 count;
s8 connected;
s8 deviceClass;
u8 unknown[8];
};
int PS4_SYSV_ABI scePadInit();
int PS4_SYSV_ABI scePadOpen(Libraries::UserService::OrbisUserServiceUserId userId, s32 type,
s32 index, const ScePadOpenParam* pParam);
int PS4_SYSV_ABI scePadReadState(int32_t handle, ScePadData* pData);
void padSymbolsRegister(Core::Loader::SymbolsResolver* sym);
}; // namespace Libraries::LibPad

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@ -2,9 +2,11 @@
// SPDX-License-Identifier: GPL-2.0-or-later
// Generated By moduleGenerator
#include <common/singleton.h>
#include "common/logging/log.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/libs.h"
#include "input/controller.h"
#include "pad.h"
namespace Libraries::Pad {
@ -82,8 +84,17 @@ int PS4_SYSV_ABI scePadGetCapability() {
}
int PS4_SYSV_ABI scePadGetControllerInformation(s32 handle, OrbisPadControllerInformation* pInfo) {
LOG_ERROR(Lib_Pad, "(STUBBED) called");
return ORBIS_OK;
LOG_INFO(Lib_Pad, "called handle = {}", handle);
pInfo->touchPadInfo.pixelDensity = 1;
pInfo->touchPadInfo.resolution.x = 1920;
pInfo->touchPadInfo.resolution.y = 950;
pInfo->stickInfo.deadZoneLeft = 2;
pInfo->stickInfo.deadZoneRight = 2;
pInfo->connectionType = ORBIS_PAD_PORT_TYPE_STANDARD;
pInfo->connectedCount = 1;
pInfo->connected = 1;
pInfo->deviceClass = ORBIS_PAD_DEVICE_CLASS_STANDARD;
return SCE_OK;
}
int PS4_SYSV_ABI scePadGetDataInternal() {
@ -207,8 +218,8 @@ int PS4_SYSV_ABI scePadMbusTerm() {
}
int PS4_SYSV_ABI scePadOpen(s32 userId, s32 type, s32 index, const OrbisPadOpenParam* pParam) {
LOG_ERROR(Lib_Pad, "(STUBBED) called");
return ORBIS_OK;
LOG_INFO(Lib_Pad, "(DUMMY) called user_id = {} type = {} index = {}", userId, type, index);
return 1; // dummy
}
int PS4_SYSV_ABI scePadOpenExt() {
@ -227,8 +238,48 @@ int PS4_SYSV_ABI scePadOutputReport() {
}
int PS4_SYSV_ABI scePadRead(s32 handle, OrbisPadData* pData, s32 num) {
LOG_ERROR(Lib_Pad, "(STUBBED) called");
return ORBIS_OK;
int connected_count = 0;
bool connected = false;
Input::State states[64];
auto* controller = Common::Singleton<Input::GameController>::Instance();
int ret_num = controller->ReadStates(states, num, &connected, &connected_count);
if (!connected) {
ret_num = 1;
}
for (int i = 0; i < ret_num; i++) {
pData[i].buttons = states[i].buttonsState;
pData[i].leftStick.x = 128; // dummy
pData[i].leftStick.y = 128; // dummy
pData[i].rightStick.x = 0; // dummy
pData[i].rightStick.y = 0; // dummy
pData[i].analogButtons.l2 = 0; // dummy
pData[i].analogButtons.r2 = 0; // dummy
pData[i].orientation.x = 0.0f;
pData[i].orientation.y = 0.0f;
pData[i].orientation.z = 0.0f;
pData[i].orientation.w = 1.0f;
pData[i].acceleration.x = 0.0f;
pData[i].acceleration.y = 0.0f;
pData[i].acceleration.z = 0.0f;
pData[i].angularVelocity.x = 0.0f;
pData[i].angularVelocity.y = 0.0f;
pData[i].angularVelocity.z = 0.0f;
pData[i].touchData.touchNum = 0;
pData[i].touchData.touch[0].x = 0;
pData[i].touchData.touch[0].y = 0;
pData[i].touchData.touch[0].id = 1;
pData[i].touchData.touch[1].x = 0;
pData[i].touchData.touch[1].y = 0;
pData[i].touchData.touch[1].id = 2;
pData[i].connected = connected;
pData[i].timestamp = states[i].time;
pData[i].connectedCount = connected_count;
pData[i].deviceUniqueDataLen = 0;
}
return ret_num;
}
int PS4_SYSV_ABI scePadReadBlasterForTracker() {
@ -252,8 +303,30 @@ int PS4_SYSV_ABI scePadReadHistory() {
}
int PS4_SYSV_ABI scePadReadState(s32 handle, OrbisPadData* pData) {
LOG_ERROR(Lib_Pad, "(STUBBED) called");
return ORBIS_OK;
auto* controller = Common::Singleton<Input::GameController>::Instance();
int connectedCount = 0;
bool isConnected = false;
Input::State state;
controller->readState(&state, &isConnected, &connectedCount);
pData->buttons = state.buttonsState;
pData->leftStick.x = 128; // dummy
pData->leftStick.y = 128; // dummy
pData->rightStick.x = 0; // dummy
pData->rightStick.y = 0; // dummy
pData->analogButtons.r2 = 0; // dummy
pData->analogButtons.l2 = 0; // dummy
pData->orientation.x = 0;
pData->orientation.y = 0;
pData->orientation.z = 0;
pData->orientation.w = 0;
pData->timestamp = state.time;
pData->connected = true; // isConnected; //TODO fix me proper
pData->connectedCount = 1; // connectedCount;
pData->deviceUniqueDataLen = 0;
return SCE_OK;
}
int PS4_SYSV_ABI scePadReadStateExt() {

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@ -14,6 +14,9 @@ namespace Libraries::Pad {
constexpr int ORBIS_PAD_MAX_TOUCH_NUM = 2;
constexpr int ORBIS_PAD_MAX_DEVICE_UNIQUE_DATA_SIZE = 12;
constexpr int ORBIS_PAD_PORT_TYPE_STANDARD = 0;
constexpr int ORBIS_PAD_PORT_TYPE_SPECIAL = 2;
enum OrbisPadDeviceClass {
ORBIS_PAD_DEVICE_CLASS_INVALID = -1,
ORBIS_PAD_DEVICE_CLASS_STANDARD = 0,
@ -189,8 +192,8 @@ struct OrbisPadData {
struct OrbisPadTouchPadInformation {
float pixelDensity;
struct {
u8 x;
u8 y;
u16 x;
u16 y;
} resolution;
};