added more PS4_SYSV_ABI codes

This commit is contained in:
georgemoralis 2023-07-21 14:52:40 +03:00
parent bb40fa9d65
commit 5706e1be1b
6 changed files with 92 additions and 61 deletions

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@ -11,29 +11,31 @@ namespace HLE::Libs::LibC {
//dummy no need atm
}
int __cxa_guard_acquire(u64* guard_object)
{ return 0;
int PS4_SYSV_ABI __cxa_guard_acquire(u64* guard_object)
{
__debugbreak();
return 0;
}
int __cxa_guard_release(u64* guard_object)
{ return 0;
int PS4_SYSV_ABI __cxa_guard_release(u64* guard_object)
{
__debugbreak();
return 0;
}
int memcmp(const void* s1, const void* s2, size_t n) {
int PS4_SYSV_ABI memcmp(const void* s1, const void* s2, size_t n) {
return ::memcmp(s1, s2, n);
}
void* memcpy(void* dest, const void* src, size_t n) {
void* PS4_SYSV_ABI memcpy(void* dest, const void* src, size_t n) {
return ::memcpy(dest, src, n);
}
static void catchReturnFromMain(int status)
{
static PS4_SYSV_ABI void catchReturnFromMain(int status)
{ __debugbreak();
}
static void exit(int code)
{
static PS4_SYSV_ABI void exit(int code)
{ __debugbreak();
}
static PS4_SYSV_ABI int atexit(void (*func)())
{

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@ -4,11 +4,13 @@
namespace HLE::Libs::LibC {
void LibC_Register(SymbolsResolver* sym);
//functions
static PS4_SYSV_ABI void init_env();
static PS4_SYSV_ABI void exit(int code);
static void catchReturnFromMain(int status);
int __cxa_guard_acquire(u64* guard_object);
int memcmp(const void* s1, const void* s2, size_t n);
void* memcpy(void* dest, const void* src, size_t n);
static PS4_SYSV_ABI void catchReturnFromMain(int status);
int PS4_SYSV_ABI __cxa_guard_acquire(u64* guard_object);
int PS4_SYSV_ABI memcmp(const void* s1, const void* s2, size_t n);
void* PS4_SYSV_ABI memcpy(void* dest, const void* src, size_t n);
};

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@ -6,26 +6,41 @@ namespace HLE::Libs::LibKernel {
static u64 g_stack_chk_guard = 0xDEADBEEF54321ABC; //dummy return
int sceKernelAllocateDirectMemory(off_t searchStart, off_t searchEnd, size_t len, size_t alignment, int memoryType, off_t* physAddrOut) { return 0;//OK
int PS4_SYSV_ABI sceKernelAllocateDirectMemory(off_t searchStart, off_t searchEnd, size_t len, size_t alignment, int memoryType,
off_t* physAddrOut) {
__debugbreak();
return 0; // OK
}
size_t sceKernelGetDirectMemorySize() { return 0;
size_t PS4_SYSV_ABI sceKernelGetDirectMemorySize() {
__debugbreak();
return 0;
}
int32_t sceKernelMapDirectMemory(void** addr, size_t len, int prot, int flags, off_t directMemoryStart, size_t alignment) { return 0;
int32_t PS4_SYSV_ABI sceKernelMapDirectMemory(void** addr, size_t len, int prot, int flags, off_t directMemoryStart, size_t alignment) {
__debugbreak();
return 0;
}
int32_t sceKernelReleaseDirectMemory(off_t start, size_t len) { return 0;
int32_t PS4_SYSV_ABI sceKernelReleaseDirectMemory(off_t start, size_t len) {
__debugbreak();
return 0;
}
int sceKernelCreateEqueue(/* SceKernelEqueue* eq*/int eq,const char* name)
{ return 0;
int PS4_SYSV_ABI sceKernelCreateEqueue(/* SceKernelEqueue* eq*/ int eq, const char* name)
{
__debugbreak();
return 0;
}
int sceKernelWaitEqueue(/*SceKernelEqueue eq, SceKernelEvent* ev,*/ int num, int* out /*, SceKernelUseconds* timo*/) { return 0;
int PS4_SYSV_ABI sceKernelWaitEqueue(/*SceKernelEqueue eq, SceKernelEvent* ev,*/ int num, int* out /*, SceKernelUseconds* timo*/)
{
__debugbreak();
return 0;
}
int sceKernelIsNeoMode()
{ return 0;
int PS4_SYSV_ABI sceKernelIsNeoMode()
{
__debugbreak();
return 0;
}
static void stack_chk_fail() {
static PS4_SYSV_ABI void stack_chk_fail() { __debugbreak();
}
void LibKernel_Register(SymbolsResolver* sym) {
//obj

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@ -3,12 +3,13 @@
namespace HLE::Libs::LibKernel {
void LibKernel_Register(SymbolsResolver* sym);
// functions
int sceKernelAllocateDirectMemory(off_t searchStart, off_t searchEnd, size_t len, size_t alignment, int memoryType, off_t* physAddrOut);
size_t sceKernelGetDirectMemorySize();
int sceKernelCreateEqueue(/* SceKernelEqueue* eq*/ int eq, const char* name);
int32_t sceKernelMapDirectMemory(void** addr, size_t len, int prot, int flags, off_t directMemoryStart, size_t alignment);
int32_t sceKernelReleaseDirectMemory(off_t start, size_t len);
int sceKernelIsNeoMode();
int sceKernelWaitEqueue(/*SceKernelEqueue eq, SceKernelEvent* ev,*/ int num, int* out /*, SceKernelUseconds* timo*/);
int PS4_SYSV_ABI sceKernelAllocateDirectMemory(off_t searchStart, off_t searchEnd, size_t len, size_t alignment, int memoryType, off_t* physAddrOut);
size_t PS4_SYSV_ABI sceKernelGetDirectMemorySize();
int PS4_SYSV_ABI sceKernelCreateEqueue(/* SceKernelEqueue* eq*/ int eq, const char* name);
int32_t PS4_SYSV_ABI sceKernelMapDirectMemory(void** addr, size_t len, int prot, int flags, off_t directMemoryStart, size_t alignment);
int32_t PS4_SYSV_ABI sceKernelReleaseDirectMemory(off_t start, size_t len);
int PS4_SYSV_ABI sceKernelIsNeoMode();
int PS4_SYSV_ABI sceKernelWaitEqueue(/*SceKernelEqueue eq, SceKernelEvent* ev,*/ int num, int* out /*, SceKernelUseconds* timo*/);
}; // namespace HLE::Libs::LibKernel

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@ -4,30 +4,37 @@
namespace HLE::Libs::LibSceVideoOut {
int32_t sceVideoOutGetFlipStatus(int32_t handle /*, SceVideoOutFlipStatus* status*/){
int32_t PS4_SYSV_ABI sceVideoOutGetFlipStatus(int32_t handle /*, SceVideoOutFlipStatus* status*/) {
__debugbreak();
return 0;
}
int32_t sceVideoOutSubmitFlip(int32_t handle, int32_t bufferIndex, int32_t flipMode,int64_t flipArg){
int32_t PS4_SYSV_ABI sceVideoOutSubmitFlip(int32_t handle, int32_t bufferIndex, int32_t flipMode, int64_t flipArg) {
__debugbreak();
return 0;
}
int32_t sceVideoOutRegisterBuffers(int32_t handle, int32_t startIndex, void* const* addresses, int32_t bufferNum /*,
int32_t PS4_SYSV_ABI sceVideoOutRegisterBuffers(int32_t handle, int32_t startIndex, void* const* addresses, int32_t bufferNum /*,
const SceVideoOutBufferAttribute* attribute*/) {
__debugbreak();
return 0;
}
int32_t sceVideoOutAddFlipEvent(/*SceKernelEqueue eq,*/ int32_t handle, void* udata) {
int32_t PS4_SYSV_ABI sceVideoOutAddFlipEvent(/*SceKernelEqueue eq,*/ int32_t handle, void* udata) {
__debugbreak();
return 0;
}
int32_t sceVideoOutSetFlipRate(int32_t handle, int32_t rate) {
int32_t PS4_SYSV_ABI sceVideoOutSetFlipRate(int32_t handle, int32_t rate) {
__debugbreak();
return 0;
}
void sceVideoOutSetBufferAttribute(/* SceVideoOutBufferAttribute* attribute,*/ uint32_t pixelFormat, uint32_t tilingMode, uint32_t aspectRatio,
void PS4_SYSV_ABI sceVideoOutSetBufferAttribute(/* SceVideoOutBufferAttribute* attribute,*/ uint32_t pixelFormat, uint32_t tilingMode,
uint32_t aspectRatio,
uint32_t width, uint32_t height, uint32_t pitchInPixel)
{
__debugbreak();
}
int32_t sceVideoOutGetResolutionStatus(int32_t handle /*, SceVideoOutResolutionStatus* status*/)
{ return 0;
int32_t PS4_SYSV_ABI sceVideoOutGetResolutionStatus(int32_t handle /*, SceVideoOutResolutionStatus* status*/) {
__debugbreak();
return 0;
}
@ -50,7 +57,9 @@ namespace HLE::Libs::LibSceVideoOut {
}
return 0;
}
int32_t sceVideoOutIsFlipPending(int32_t handle) { return 0;
int32_t PS4_SYSV_ABI sceVideoOutIsFlipPending(int32_t handle) {
__debugbreak();
return 0;
}
void LibSceVideoOut_Register(SymbolsResolver* sym)
{

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@ -3,18 +3,20 @@
namespace HLE::Libs::LibSceVideoOut {
typedef int32_t SceUserServiceUserId; //TODO move it to proper place
using SceUserServiceUserId = s32; //TODO move it to proper place
void LibSceVideoOut_Register(SymbolsResolver* sym);
//functions
int32_t sceVideoOutGetFlipStatus(int32_t handle /*, SceVideoOutFlipStatus* status*/);
int32_t sceVideoOutSubmitFlip(int32_t handle, int32_t bufferIndex, int32_t flipMode, int64_t flipArg);
int32_t sceVideoOutRegisterBuffers(int32_t handle, int32_t startIndex, void* const* addresses, int32_t bufferNum /*,const SceVideoOutBufferAttribute* attribute*/);
int32_t sceVideoOutAddFlipEvent(/*SceKernelEqueue eq,*/ int32_t handle, void* udata);
int32_t sceVideoOutSetFlipRate(int32_t handle, int32_t rate);
void sceVideoOutSetBufferAttribute(/* SceVideoOutBufferAttribute* attribute,*/ uint32_t pixelFormat, uint32_t tilingMode, uint32_t aspectRatio,
int32_t PS4_SYSV_ABI sceVideoOutGetFlipStatus(int32_t handle /*, SceVideoOutFlipStatus* status*/);
int32_t PS4_SYSV_ABI sceVideoOutSubmitFlip(int32_t handle, int32_t bufferIndex, int32_t flipMode, int64_t flipArg);
int32_t PS4_SYSV_ABI sceVideoOutRegisterBuffers(int32_t handle, int32_t startIndex, void* const* addresses,
int32_t bufferNum /*,const SceVideoOutBufferAttribute* attribute*/);
int32_t PS4_SYSV_ABI sceVideoOutAddFlipEvent(/*SceKernelEqueue eq,*/ int32_t handle, void* udata);
int32_t PS4_SYSV_ABI sceVideoOutSetFlipRate(int32_t handle, int32_t rate);
void PS4_SYSV_ABI sceVideoOutSetBufferAttribute(/* SceVideoOutBufferAttribute* attribute,*/ uint32_t pixelFormat, uint32_t tilingMode,
uint32_t aspectRatio,
uint32_t width, uint32_t height, uint32_t pitchInPixel);
int32_t sceVideoOutGetResolutionStatus(int32_t handle /*, SceVideoOutResolutionStatus* status*/);
int32_t PS4_SYSV_ABI sceVideoOutGetResolutionStatus(int32_t handle /*, SceVideoOutResolutionStatus* status*/);
int32_t PS4_SYSV_ABI sceVideoOutOpen(SceUserServiceUserId userId, int32_t busType, int32_t index, const void* param);
int32_t sceVideoOutIsFlipPending(int32_t handle);
int32_t PS4_SYSV_ABI sceVideoOutIsFlipPending(int32_t handle);
}; // namespace HLE::Libs::LibSceVideoOut