final touch: assert instead of log crit to crash earlier
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@ -823,9 +823,7 @@ IR::AbstractSyntaxList BuildASL(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::
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Statement& root{goto_pass.RootStatement()};
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Statement& root{goto_pass.RootStatement()};
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IR::AbstractSyntaxList syntax_list;
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IR::AbstractSyntaxList syntax_list;
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TranslatePass{inst_pool, block_pool, stmt_pool, root, syntax_list, cfg.inst_list, info};
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TranslatePass{inst_pool, block_pool, stmt_pool, root, syntax_list, cfg.inst_list, info};
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if (info.translation_failed) {
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ASSERT_MSG(!info.translation_failed, "Shader translation has failed");
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LOG_CRITICAL(Render_Recompiler, "Shader translation has failed");
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}
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return syntax_list;
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return syntax_list;
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}
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}
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