rasterizer: Bump staging to 1GB
* Less chances of crashing
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@ -23,7 +23,7 @@ Rasterizer::Rasterizer(const Instance& instance_, Scheduler& scheduler_,
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: instance{instance_}, scheduler{scheduler_}, texture_cache{texture_cache_},
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liverpool{liverpool_}, memory{Core::Memory::Instance()},
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pipeline_cache{instance, scheduler, liverpool},
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vertex_index_buffer{instance, scheduler, VertexIndexFlags, 512_MB, BufferType::Upload} {
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vertex_index_buffer{instance, scheduler, VertexIndexFlags, 1_GB, BufferType::Upload} {
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if (!Config::nullGpu()) {
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liverpool->BindRasterizer(this);
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}
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