kernel: event_queue: initial `sceKernelAddHRTimerEvent` added
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@ -8,15 +8,19 @@ namespace Libraries::Kernel {
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EqueueInternal::~EqueueInternal() = default;
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int EqueueInternal::addEvent(const EqueueEvent& event) {
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int EqueueInternal::addEvent(EqueueEvent& event) {
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std::scoped_lock lock{m_mutex};
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ASSERT(!event.IsTriggered());
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const auto start_clock = std::chrono::high_resolution_clock::now();
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event.filter.added_time_us =
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std::chrono::time_point_cast<std::chrono::microseconds>(start_clock);
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const auto& it = std::ranges::find(m_events, event);
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ASSERT(it == m_events.cend()); // TODO: update event if found
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m_events.push_back(event);
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if (it != m_events.cend()) {
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*it = event;
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} else {
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m_events.push_back(event);
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}
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return 0;
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}
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@ -70,6 +70,7 @@ struct SceKernelEvent {
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struct Filter {
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void* data = nullptr;
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std::chrono::time_point<std::chrono::steady_clock, std::chrono::microseconds> added_time_us;
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};
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struct EqueueEvent {
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@ -89,6 +90,15 @@ struct EqueueEvent {
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}
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bool IsTriggered() const {
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if (event.filter == Kernel::EVFILT_HRTIMER) {
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// For HR timers we don't want to waste time on spawning waiters. Instead, we will check
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// for time out condition every time caller fetches the event status.
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const auto now_clock = std::chrono::high_resolution_clock::now();
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const auto now_time_us =
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std::chrono::time_point_cast<std::chrono::microseconds>(now_clock);
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const auto delta = (now_time_us - filter.added_time_us).count();
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return (s64(event.data) - delta) <= 0;
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}
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return is_triggered;
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}
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@ -113,6 +113,28 @@ int PS4_SYSV_ABI sceKernelAddUserEventEdge(SceKernelEqueue eq, int id) {
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return eq->addEvent(event);
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}
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s32 PS4_SYSV_ABI sceKernelAddHRTimerEvent(SceKernelEqueue eq, int id, timespec* ts, void* udata) {
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if (eq == nullptr) {
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return ORBIS_KERNEL_ERROR_EBADF;
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}
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if (ts->tv_sec > 100 || ts->tv_nsec < 100'000) {
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return ORBIS_KERNEL_ERROR_EINVAL;
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}
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ASSERT(ts->tv_nsec > 1000); // assume 1us granularity
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const auto total_us = ts->tv_sec * 1000'000 + ts->tv_nsec / 1000;
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Kernel::EqueueEvent event{};
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event.event.ident = id;
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event.event.filter = Kernel::EVFILT_HRTIMER;
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event.event.flags = 0x11;
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event.event.fflags = 0;
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event.event.data = total_us;
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event.event.udata = udata;
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return eq->addEvent(event);
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}
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void* PS4_SYSV_ABI sceKernelGetEventUserData(const SceKernelEvent* ev) {
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if (!ev) {
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return nullptr;
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@ -19,5 +19,6 @@ int PS4_SYSV_ABI sceKernelTriggerUserEvent(SceKernelEqueue eq, int id, void* uda
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int PS4_SYSV_ABI sceKernelDeleteUserEvent(SceKernelEqueue eq, int id);
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int PS4_SYSV_ABI sceKernelAddUserEvent(SceKernelEqueue eq, int id);
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int PS4_SYSV_ABI sceKernelAddUserEventEdge(SceKernelEqueue eq, int id);
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s32 PS4_SYSV_ABI sceKernelAddHRTimerEvent(SceKernelEqueue eq, int id, timespec* ts, void* udata);
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} // namespace Libraries::Kernel
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@ -324,6 +324,7 @@ void LibKernel_Register(Core::Loader::SymbolsResolver* sym) {
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LIB_FUNCTION("vz+pg2zdopI", "libkernel", 1, "libkernel", 1, 1, sceKernelGetEventUserData);
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LIB_FUNCTION("4R6-OvI2cEA", "libkernel", 1, "libkernel", 1, 1, sceKernelAddUserEvent);
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LIB_FUNCTION("WDszmSbWuDk", "libkernel", 1, "libkernel", 1, 1, sceKernelAddUserEventEdge);
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LIB_FUNCTION("R74tt43xP6k", "libkernel", 1, "libkernel", 1, 1, sceKernelAddHRTimerEvent);
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LIB_FUNCTION("F6e0kwo4cnk", "libkernel", 1, "libkernel", 1, 1, sceKernelTriggerUserEvent);
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LIB_FUNCTION("LJDwdSNTnDg", "libkernel", 1, "libkernel", 1, 1, sceKernelDeleteUserEvent);
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