texture_cache: More precise invalidation from compute
* Fixes unrelated render targets being cleared
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52057b467d
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@ -96,7 +96,7 @@ bool ComputePipeline::BindResources(VideoCore::BufferCache& buffer_cache,
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Shader::PushData push_data{};
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Shader::PushData push_data{};
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u32 binding{};
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u32 binding{};
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for (u32 i = 0; const auto& buffer : info.buffers) {
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for (const auto& buffer : info.buffers) {
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const auto vsharp = buffer.GetVsharp(info);
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const auto vsharp = buffer.GetVsharp(info);
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const VAddr address = vsharp.base_address;
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const VAddr address = vsharp.base_address;
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// Most of the time when a metadata is updated with a shader it gets cleared. It means we
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// Most of the time when a metadata is updated with a shader it gets cleared. It means we
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@ -115,7 +115,7 @@ bool ComputePipeline::BindResources(VideoCore::BufferCache& buffer_cache,
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}
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}
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const u32 size = vsharp.GetSize();
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const u32 size = vsharp.GetSize();
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if (buffer.is_written) {
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if (buffer.is_written) {
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texture_cache.InvalidateMemory(address, size);
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texture_cache.InvalidateMemory(address, size, true);
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}
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}
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const u32 alignment =
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const u32 alignment =
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buffer.is_storage ? instance.StorageMinAlignment() : instance.UniformMinAlignment();
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buffer.is_storage ? instance.StorageMinAlignment() : instance.UniformMinAlignment();
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@ -137,7 +137,6 @@ bool ComputePipeline::BindResources(VideoCore::BufferCache& buffer_cache,
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: vk::DescriptorType::eUniformBuffer,
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: vk::DescriptorType::eUniformBuffer,
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.pBufferInfo = &buffer_infos.back(),
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.pBufferInfo = &buffer_infos.back(),
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});
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});
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i++;
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}
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}
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for (const auto& image_desc : info.images) {
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for (const auto& image_desc : info.images) {
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@ -31,9 +31,12 @@ TextureCache::TextureCache(const Vulkan::Instance& instance_, Vulkan::Scheduler&
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TextureCache::~TextureCache() = default;
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TextureCache::~TextureCache() = default;
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void TextureCache::InvalidateMemory(VAddr address, size_t size) {
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void TextureCache::InvalidateMemory(VAddr address, size_t size, bool from_compute) {
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std::unique_lock lock{mutex};
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std::unique_lock lock{mutex};
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ForEachImageInRegion(address, size, [&](ImageId image_id, Image& image) {
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ForEachImageInRegion(address, size, [&](ImageId image_id, Image& image) {
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if (from_compute && !image.Overlaps(address, size)) {
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return;
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}
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// Ensure image is reuploaded when accessed again.
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// Ensure image is reuploaded when accessed again.
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image.flags |= ImageFlagBits::CpuModified;
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image.flags |= ImageFlagBits::CpuModified;
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// Untrack image, so the range is unprotected and the guest can write freely.
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// Untrack image, so the range is unprotected and the guest can write freely.
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@ -38,7 +38,7 @@ public:
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~TextureCache();
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~TextureCache();
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/// Invalidates any image in the logical page range.
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/// Invalidates any image in the logical page range.
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void InvalidateMemory(VAddr address, size_t size);
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void InvalidateMemory(VAddr address, size_t size, bool from_compute = false);
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/// Evicts any images that overlap the unmapped range.
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/// Evicts any images that overlap the unmapped range.
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void UnmapMemory(VAddr cpu_addr, size_t size);
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void UnmapMemory(VAddr cpu_addr, size_t size);
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