adding mouse module (initial)
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e57d55e6e9
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@ -231,6 +231,8 @@ set(SYSTEM_LIBS src/core/libraries/system/commondialog.cpp
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src/core/libraries/ngs2/ngs2_impl.cpp
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src/core/libraries/ngs2/ngs2_impl.h
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src/core/libraries/ajm/ajm_error.h
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src/core/libraries/mouse/mouse.cpp
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src/core/libraries/mouse/mouse.h
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)
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set(VIDEOOUT_LIB src/core/libraries/videoout/buffer.h
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@ -113,6 +113,7 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
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SUB(Lib, ImeDialog) \
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SUB(Lib, AvPlayer) \
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SUB(Lib, Ngs2) \
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SUB(Lib, Mouse) \
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CLS(Frontend) \
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CLS(Render) \
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SUB(Render, Vulkan) \
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@ -80,6 +80,7 @@ enum class Class : u8 {
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Lib_ImeDialog, ///< The LibSceImeDialog implementation.
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Lib_AvPlayer, ///< The LibSceAvPlayer implementation.
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Lib_Ngs2, ///< The LibSceNgs2 implementation.
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Lib_Mouse, ///< The LibSceMouse implementation
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Frontend, ///< Emulator UI
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Render, ///< Video Core
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Render_Vulkan, ///< Vulkan backend
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@ -0,0 +1,99 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// Generated By moduleGenerator
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#include "common/logging/log.h"
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#include "core/libraries/error_codes.h"
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#include "core/libraries/libs.h"
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#include "mouse.h"
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namespace Libraries::Mouse {
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int PS4_SYSV_ABI sceMouseClose() {
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LOG_ERROR(Lib_Mouse, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceMouseConnectPort() {
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LOG_ERROR(Lib_Mouse, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceMouseDebugGetDeviceId() {
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LOG_ERROR(Lib_Mouse, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceMouseDeviceOpen() {
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LOG_ERROR(Lib_Mouse, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceMouseDisconnectDevice() {
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LOG_ERROR(Lib_Mouse, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceMouseDisconnectPort() {
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LOG_ERROR(Lib_Mouse, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceMouseGetDeviceInfo() {
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LOG_ERROR(Lib_Mouse, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceMouseInit() {
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LOG_ERROR(Lib_Mouse, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceMouseMbusInit() {
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LOG_ERROR(Lib_Mouse, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceMouseOpen() {
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LOG_ERROR(Lib_Mouse, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceMouseRead() {
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LOG_ERROR(Lib_Mouse, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceMouseSetHandType() {
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LOG_ERROR(Lib_Mouse, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceMouseSetPointerSpeed() {
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LOG_ERROR(Lib_Mouse, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceMouseSetProcessPrivilege() {
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LOG_ERROR(Lib_Mouse, "(STUBBED) called");
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return ORBIS_OK;
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}
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void RegisterlibSceMouse(Core::Loader::SymbolsResolver* sym) {
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LIB_FUNCTION("cAnT0Rw-IwU", "libSceMouse", 1, "libSceMouse", 1, 1, sceMouseClose);
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LIB_FUNCTION("Ymyy1HSSJLQ", "libSceMouse", 1, "libSceMouse", 1, 1, sceMouseConnectPort);
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LIB_FUNCTION("BRXOoXQtb+k", "libSceMouse", 1, "libSceMouse", 1, 1, sceMouseDebugGetDeviceId);
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LIB_FUNCTION("WiGKINCZWkc", "libSceMouse", 1, "libSceMouse", 1, 1, sceMouseDeviceOpen);
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LIB_FUNCTION("eDQTFHbgeTU", "libSceMouse", 1, "libSceMouse", 1, 1, sceMouseDisconnectDevice);
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LIB_FUNCTION("jJP1vYMEPd4", "libSceMouse", 1, "libSceMouse", 1, 1, sceMouseDisconnectPort);
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LIB_FUNCTION("QA9Qupz3Zjw", "libSceMouse", 1, "libSceMouse", 1, 1, sceMouseGetDeviceInfo);
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LIB_FUNCTION("Qs0wWulgl7U", "libSceMouse", 1, "libSceMouse", 1, 1, sceMouseInit);
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LIB_FUNCTION("1FeceR5YhAo", "libSceMouse", 1, "libSceMouse", 1, 1, sceMouseMbusInit);
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LIB_FUNCTION("RaqxZIf6DvE", "libSceMouse", 1, "libSceMouse", 1, 1, sceMouseOpen);
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LIB_FUNCTION("x8qnXqh-tiM", "libSceMouse", 1, "libSceMouse", 1, 1, sceMouseRead);
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LIB_FUNCTION("crkFfp-cmFo", "libSceMouse", 1, "libSceMouse", 1, 1, sceMouseSetHandType);
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LIB_FUNCTION("ghLUU2Z5Lcg", "libSceMouse", 1, "libSceMouse", 1, 1, sceMouseSetPointerSpeed);
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LIB_FUNCTION("6aANndpS0Wo", "libSceMouse", 1, "libSceMouse", 1, 1, sceMouseSetProcessPrivilege);
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};
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} // namespace Libraries::Mouse
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@ -0,0 +1,29 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/types.h"
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namespace Core::Loader {
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class SymbolsResolver;
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}
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namespace Libraries::Mouse {
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int PS4_SYSV_ABI sceMouseClose();
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int PS4_SYSV_ABI sceMouseConnectPort();
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int PS4_SYSV_ABI sceMouseDebugGetDeviceId();
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int PS4_SYSV_ABI sceMouseDeviceOpen();
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int PS4_SYSV_ABI sceMouseDisconnectDevice();
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int PS4_SYSV_ABI sceMouseDisconnectPort();
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int PS4_SYSV_ABI sceMouseGetDeviceInfo();
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int PS4_SYSV_ABI sceMouseInit();
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int PS4_SYSV_ABI sceMouseMbusInit();
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int PS4_SYSV_ABI sceMouseOpen();
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int PS4_SYSV_ABI sceMouseRead();
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int PS4_SYSV_ABI sceMouseSetHandType();
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int PS4_SYSV_ABI sceMouseSetPointerSpeed();
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int PS4_SYSV_ABI sceMouseSetProcessPrivilege();
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void RegisterlibSceMouse(Core::Loader::SymbolsResolver* sym);
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} // namespace Libraries::Mouse
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