renderer_vk: missing barriers (#134)
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98316575fb
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@ -166,10 +166,42 @@ Frame* RendererVulkan::PrepareFrame(const Libraries::VideoOut::BufferAttributeGr
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Frame* frame = GetRenderFrame();
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// Post-processing (Anti-aliasing, FSR etc) goes here. For now just blit to the frame image.
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const vk::ImageMemoryBarrier pre_barrier{
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.srcAccessMask = vk::AccessFlagBits::eTransferRead,
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.dstAccessMask = vk::AccessFlagBits::eTransferWrite,
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.oldLayout = vk::ImageLayout::eUndefined,
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const std::array pre_barriers{
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vk::ImageMemoryBarrier{.srcAccessMask = vk::AccessFlagBits::eTransferWrite,
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.dstAccessMask = vk::AccessFlagBits::eTransferRead,
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.oldLayout = vk::ImageLayout::eUndefined,
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.newLayout = vk::ImageLayout::eTransferSrcOptimal,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = image.image,
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.subresourceRange{
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.aspectMask = vk::ImageAspectFlagBits::eColor,
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.baseMipLevel = 0,
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.levelCount = 1,
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.baseArrayLayer = 0,
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.layerCount = VK_REMAINING_ARRAY_LAYERS,
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}},
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vk::ImageMemoryBarrier{
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.srcAccessMask = vk::AccessFlagBits::eTransferRead,
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.dstAccessMask = vk::AccessFlagBits::eTransferWrite,
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.oldLayout = vk::ImageLayout::eUndefined,
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.newLayout = vk::ImageLayout::eTransferDstOptimal,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = frame->image,
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.subresourceRange{
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.aspectMask = vk::ImageAspectFlagBits::eColor,
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.baseMipLevel = 0,
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.levelCount = 1,
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.baseArrayLayer = 0,
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.layerCount = VK_REMAINING_ARRAY_LAYERS,
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},
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},
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};
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const vk::ImageMemoryBarrier post_barrier{
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.srcAccessMask = vk::AccessFlagBits::eTransferWrite,
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.dstAccessMask = vk::AccessFlagBits::eColorAttachmentWrite,
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.oldLayout = vk::ImageLayout::eTransferDstOptimal,
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.newLayout = vk::ImageLayout::eGeneral,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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@ -186,12 +218,17 @@ Frame* RendererVulkan::PrepareFrame(const Libraries::VideoOut::BufferAttributeGr
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const auto cmdbuf = scheduler.CommandBuffer();
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cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
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vk::PipelineStageFlagBits::eTransfer, vk::DependencyFlagBits::eByRegion,
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{}, {}, pre_barrier);
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{}, {}, pre_barriers);
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cmdbuf.blitImage(
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image.image, vk::ImageLayout::eGeneral, frame->image, vk::ImageLayout::eGeneral,
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image.image, vk::ImageLayout::eTransferSrcOptimal, frame->image,
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vk::ImageLayout::eTransferDstOptimal,
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MakeImageBlit(image.info.size.width, image.info.size.height, frame->width, frame->height),
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vk::Filter::eLinear);
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cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eAllCommands,
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vk::PipelineStageFlagBits::eAllCommands,
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vk::DependencyFlagBits::eByRegion, {}, {}, post_barrier);
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// Flush pending vulkan operations.
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scheduler.Flush(frame->render_ready);
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return frame;
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@ -230,7 +267,7 @@ void RendererVulkan::Present(Frame* frame) {
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.srcAccessMask = vk::AccessFlagBits::eColorAttachmentWrite,
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.dstAccessMask = vk::AccessFlagBits::eTransferRead,
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.oldLayout = vk::ImageLayout::eGeneral,
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.newLayout = vk::ImageLayout::eGeneral,
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.newLayout = vk::ImageLayout::eTransferSrcOptimal,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = frame->image,
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@ -264,7 +301,7 @@ void RendererVulkan::Present(Frame* frame) {
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vk::PipelineStageFlagBits::eTransfer, vk::DependencyFlagBits::eByRegion,
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{}, {}, pre_barriers);
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cmdbuf.blitImage(frame->image, vk::ImageLayout::eGeneral, swapchain_image,
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cmdbuf.blitImage(frame->image, vk::ImageLayout::eTransferSrcOptimal, swapchain_image,
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vk::ImageLayout::eTransferDstOptimal,
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MakeImageBlit(frame->width, frame->height, extent.width, extent.height),
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vk::Filter::eLinear);
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