shader_recompiler: minor validation fixes

This commit is contained in:
psucien 2024-08-25 00:52:27 +02:00
parent 6fba987df2
commit 459083528a
3 changed files with 6 additions and 0 deletions

View File

@ -179,6 +179,7 @@ void DefineEntryPoint(const IR::Program& program, EmitContext& ctx, Id main) {
spv::ExecutionModel execution_model{};
ctx.AddCapability(spv::Capability::Image1D);
ctx.AddCapability(spv::Capability::Sampled1D);
ctx.AddCapability(spv::Capability::ImageQuery);
if (info.uses_fp16) {
ctx.AddCapability(spv::Capability::Float16);
ctx.AddCapability(spv::Capability::Int16);

View File

@ -405,6 +405,10 @@ spv::ImageFormat GetFormat(const AmdGpu::Image& image) {
image.GetNumberFmt() == AmdGpu::NumberFormat::Float) {
return spv::ImageFormat::Rg16f;
}
if (image.GetDataFmt() == AmdGpu::DataFormat::Format16_16 &&
image.GetNumberFmt() == AmdGpu::NumberFormat::Snorm) {
return spv::ImageFormat::Rg16Snorm;
}
if (image.GetDataFmt() == AmdGpu::DataFormat::Format8_8 &&
image.GetNumberFmt() == AmdGpu::NumberFormat::Unorm) {
return spv::ImageFormat::Rg8;

View File

@ -274,6 +274,7 @@ bool Instance::CreateDevice() {
.independentBlend = features.independentBlend,
.geometryShader = features.geometryShader,
.logicOp = features.logicOp,
.depthBiasClamp = features.depthBiasClamp,
.multiViewport = features.multiViewport,
.samplerAnisotropy = features.samplerAnisotropy,
.fragmentStoresAndAtomics = features.fragmentStoresAndAtomics,