Fix user data path on macOS.
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225ca3ac5b
commit
43c0f313f2
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@ -4,6 +4,12 @@
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#include <unordered_map>
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#include "common/logging/log.h"
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#include "common/path_util.h"
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#include "common/scope_exit.h"
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#ifdef __APPLE__
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#include <CoreFoundation/CFBundle.h>
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#include <sys/param.h>
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#endif
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#ifndef MAX_PATH
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#ifdef _WIN32
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@ -19,7 +25,36 @@ namespace Common::FS {
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namespace fs = std::filesystem;
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#ifdef __APPLE__
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static std::filesystem::path GetBundleParentDirectory() {
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if (CFBundleRef bundle_ref = CFBundleGetMainBundle()) {
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if (CFURLRef bundle_url_ref = CFBundleCopyBundleURL(bundle_ref)) {
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SCOPE_EXIT {
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CFRelease(bundle_url_ref);
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};
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if (CFStringRef bundle_path_ref =
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CFURLCopyFileSystemPath(bundle_url_ref, kCFURLPOSIXPathStyle)) {
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SCOPE_EXIT {
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CFRelease(bundle_path_ref);
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};
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char app_bundle_path[MAXPATHLEN];
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if (CFStringGetFileSystemRepresentation(bundle_path_ref, app_bundle_path,
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sizeof(app_bundle_path))) {
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std::filesystem::path bundle_path{app_bundle_path};
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return bundle_path.parent_path();
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}
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}
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}
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}
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return std::filesystem::current_path();
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}
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#endif
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static auto UserPaths = [] {
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#ifdef __APPLE__
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std::filesystem::current_path(GetBundleParentDirectory());
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#endif
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std::unordered_map<PathType, fs::path> paths;
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const auto user_dir = std::filesystem::current_path() / PORTABLE_DIR;
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@ -18,16 +18,9 @@ int main(int argc, char* argv[]) {
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QApplication a(argc, argv);
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// Load configurations and initialize Qt application
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const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
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Config::load(config_dir / "config.toml");
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QString gameDataPath = QDir::currentPath() + "/user/game_data/";
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std::string stdStr = gameDataPath.toStdString();
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std::filesystem::path path(stdStr);
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#ifdef _WIN64
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std::wstring wstdStr = gameDataPath.toStdWString();
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path = std::filesystem::path(wstdStr);
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#endif
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std::filesystem::create_directory(path);
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const auto user_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
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Config::load(user_dir / "config.toml");
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std::filesystem::create_directory(user_dir / "game_data");
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// Check if the game install directory is set
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if (Config::getGameInstallDir() == "") {
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