more work on main window

This commit is contained in:
georgemoralis 2023-03-16 10:46:11 +02:00
parent e3ebcff4a5
commit 4306dce221
6 changed files with 187 additions and 0 deletions

View File

@ -609,3 +609,40 @@ QPixmap game_list_frame::PaintedPixmap(const QPixmap& icon) const
// Scale and return our final image // Scale and return our final image
return canvas.scaled(m_icon_size * device_pixel_ratio, Qt::KeepAspectRatio, Qt::TransformationMode::SmoothTransformation); return canvas.scaled(m_icon_size * device_pixel_ratio, Qt::KeepAspectRatio, Qt::TransformationMode::SmoothTransformation);
} }
void game_list_frame::SetListMode(const bool& is_list)
{
m_old_layout_is_list = m_is_list_layout;
m_is_list_layout = is_list;
m_gui_settings->SetValue(gui::game_list_listMode, is_list);
Refresh(true);
m_central_widget->setCurrentWidget(m_is_list_layout ? m_game_list : m_game_grid);
}
void game_list_frame::SetSearchText(const QString& text)
{
m_search_text = text;
Refresh();
}
void game_list_frame::closeEvent(QCloseEvent* event)
{
QDockWidget::closeEvent(event);
Q_EMIT GameListFrameClosed();
}
void game_list_frame::resizeEvent(QResizeEvent* event)
{
if (!m_is_list_layout)
{
Refresh(false, m_game_grid->selectedItems().count());
}
QDockWidget::resizeEvent(event);
}
void game_list_frame::ResizeIcons(const int& slider_pos)
{
m_icon_size_index = slider_pos;
m_icon_size = gui_settings::SizeFromSlider(slider_pos);
RepaintIcons();
}

View File

@ -37,13 +37,22 @@ public :
/** Repaint Gamelist Icons with new background color */ /** Repaint Gamelist Icons with new background color */
void RepaintIcons(const bool& from_settings = false); void RepaintIcons(const bool& from_settings = false);
/** Resize Gamelist Icons to size given by slider position */
void ResizeIcons(const int& slider_pos);
public Q_SLOTS:
void SetSearchText(const QString& text);
void SetListMode(const bool& is_list);
private Q_SLOTS: private Q_SLOTS:
void OnHeaderColumnClicked(int col); void OnHeaderColumnClicked(int col);
void OnRepaintFinished(); void OnRepaintFinished();
void OnRefreshFinished(); void OnRefreshFinished();
Q_SIGNALS: Q_SIGNALS:
void GameListFrameClosed(); void GameListFrameClosed();
void RequestIconSizeChange(const int& val);
protected:
void closeEvent(QCloseEvent* event) override;
void resizeEvent(QResizeEvent* event) override;
private: private:
QPixmap PaintedPixmap(const QPixmap& icon) const; QPixmap PaintedPixmap(const QPixmap& icon) const;
void SortGameList() const; void SortGameList() const;
@ -75,6 +84,12 @@ private:
QFutureWatcher<game_list_item*> m_repaint_watcher; QFutureWatcher<game_list_item*> m_repaint_watcher;
QFutureWatcher<void> m_refresh_watcher; QFutureWatcher<void> m_refresh_watcher;
// Search
QString m_search_text;
// Icon Size
int m_icon_size_index = 0;
// Icons // Icons
QSize m_icon_size; QSize m_icon_size;
QColor m_icon_color; QColor m_icon_color;

View File

@ -19,4 +19,8 @@ bool gui_settings::GetGamelistColVisibility(int col) const
gui_save gui_settings::GetGuiSaveForColumn(int col) gui_save gui_settings::GetGuiSaveForColumn(int col)
{ {
return gui_save{ gui::game_list, "visibility_" + gui::get_game_list_column_name(static_cast<gui::game_list_columns>(col)), true }; return gui_save{ gui::game_list, "visibility_" + gui::get_game_list_column_name(static_cast<gui::game_list_columns>(col)), true };
}
QSize gui_settings::SizeFromSlider(int pos)
{
return gui::game_list_icon_size_min + (gui::game_list_icon_size_max - gui::game_list_icon_size_min) * (1.f * pos / gui::game_list_max_slider_pos);
} }

View File

@ -55,6 +55,13 @@ namespace gui
const int game_list_max_slider_pos = 100; const int game_list_max_slider_pos = 100;
inline int get_Index(const QSize& current)
{
const int size_delta = game_list_icon_size_max.width() - game_list_icon_size_min.width();
const int current_delta = current.width() - game_list_icon_size_min.width();
return game_list_max_slider_pos * current_delta / size_delta;
}
const QString main_window = "main_window"; const QString main_window = "main_window";
const QString game_list = "GameList"; const QString game_list = "GameList";
@ -65,6 +72,8 @@ namespace gui
const gui_save game_list_sortAsc = gui_save(game_list, "sortAsc", true); const gui_save game_list_sortAsc = gui_save(game_list, "sortAsc", true);
const gui_save game_list_sortCol = gui_save(game_list, "sortCol", 1); const gui_save game_list_sortCol = gui_save(game_list, "sortCol", 1);
const gui_save game_list_state = gui_save(game_list, "state", QByteArray()); const gui_save game_list_state = gui_save(game_list, "state", QByteArray());
const gui_save game_list_iconSize = gui_save(game_list, "iconSize", get_Index(game_list_icon_size_small));
const gui_save game_list_iconSizeGrid = gui_save(game_list, "iconSizeGrid", get_Index(game_list_icon_size_small));
const gui_save game_list_iconColor = gui_save(game_list, "iconColor", game_list_icon_color); const gui_save game_list_iconColor = gui_save(game_list, "iconColor", game_list_icon_color);
const gui_save game_list_listMode = gui_save(game_list, "listMode", true); const gui_save game_list_listMode = gui_save(game_list, "listMode", true);
const gui_save game_list_textFactor = gui_save(game_list, "textFactor", qreal{ 2.0 }); const gui_save game_list_textFactor = gui_save(game_list, "textFactor", qreal{ 2.0 });
@ -86,5 +95,6 @@ public:
public Q_SLOTS: public Q_SLOTS:
void SetGamelistColVisibility(int col, bool val) const; void SetGamelistColVisibility(int col, bool val) const;
static gui_save GetGuiSaveForColumn(int col); static gui_save GetGuiSaveForColumn(int col);
static QSize SizeFromSlider(int pos);
}; };

View File

@ -28,6 +28,12 @@ bool main_window::Init()
CreateActions(); CreateActions();
CreateDockWindows(); CreateDockWindows();
CreateConnects();
setMinimumSize(350, minimumSizeHint().height());
setWindowTitle(QString::fromStdString("ShadPS4 v0.0.2"));
ConfigureGuiFromSettings();
return true; return true;
} }
@ -71,3 +77,113 @@ void main_window::CreateDockWindows()
} }
}); });
} }
void main_window::CreateConnects()
{
connect(ui->exitAct, &QAction::triggered, this, &QWidget::close);
connect(ui->showGameListAct, &QAction::triggered, this, [this](bool checked)
{
checked ? m_game_list_frame->show() : m_game_list_frame->hide();
m_gui_settings->SetValue(gui::main_window_gamelist_visible, checked);
});
connect(ui->refreshGameListAct, &QAction::triggered, this, [this]
{
m_game_list_frame->Refresh(true);
});
connect(m_icon_size_act_group, &QActionGroup::triggered, this, [this](QAction* act)
{
static const int index_small = gui::get_Index(gui::game_list_icon_size_small);
static const int index_medium = gui::get_Index(gui::game_list_icon_size_medium);
int index;
if (act == ui->setIconSizeTinyAct)
index = 0;
else if (act == ui->setIconSizeSmallAct)
index = index_small;
else if (act == ui->setIconSizeMediumAct)
index = index_medium;
else
index = gui::game_list_max_slider_pos;
m_save_slider_pos = true;
ResizeIcons(index);
});
connect(m_game_list_frame, &game_list_frame::RequestIconSizeChange, this, [this](const int& val)
{
const int idx = ui->sizeSlider->value() + val;
m_save_slider_pos = true;
ResizeIcons(idx);
});
connect(m_list_mode_act_group, &QActionGroup::triggered, this, [this](QAction* act)
{
const bool is_list_act = act == ui->setlistModeListAct;
if (is_list_act == m_is_list_mode)
return;
const int slider_pos = ui->sizeSlider->sliderPosition();
ui->sizeSlider->setSliderPosition(m_other_slider_pos);
SetIconSizeActions(m_other_slider_pos);
m_other_slider_pos = slider_pos;
m_is_list_mode = is_list_act;
m_game_list_frame->SetListMode(m_is_list_mode);
});
connect(ui->sizeSlider, &QSlider::valueChanged, this, &main_window::ResizeIcons);
connect(ui->sizeSlider, &QSlider::sliderReleased, this, [this]
{
const int index = ui->sizeSlider->value();
m_gui_settings->SetValue(m_is_list_mode ? gui::game_list_iconSize : gui::game_list_iconSizeGrid, index);
SetIconSizeActions(index);
});
connect(ui->sizeSlider, &QSlider::actionTriggered, this, [this](int action)
{
if (action != QAbstractSlider::SliderNoAction && action != QAbstractSlider::SliderMove)
{ // we only want to save on mouseclicks or slider release (the other connect handles this)
m_save_slider_pos = true; // actionTriggered happens before the value was changed
}
});
connect(ui->mw_searchbar, &QLineEdit::textChanged, m_game_list_frame, &game_list_frame::SetSearchText);
}
void main_window::SetIconSizeActions(int idx) const
{
static const int threshold_tiny = gui::get_Index((gui::game_list_icon_size_small + gui::game_list_icon_size_min) / 2);
static const int threshold_small = gui::get_Index((gui::game_list_icon_size_medium + gui::game_list_icon_size_small) / 2);
static const int threshold_medium = gui::get_Index((gui::game_list_icon_size_max + gui::game_list_icon_size_medium) / 2);
if (idx < threshold_tiny)
ui->setIconSizeTinyAct->setChecked(true);
else if (idx < threshold_small)
ui->setIconSizeSmallAct->setChecked(true);
else if (idx < threshold_medium)
ui->setIconSizeMediumAct->setChecked(true);
else
ui->setIconSizeLargeAct->setChecked(true);
}
void main_window::ResizeIcons(int index)
{
if (ui->sizeSlider->value() != index)
{
ui->sizeSlider->setSliderPosition(index);
return; // ResizeIcons will be triggered again by setSliderPosition, so return here
}
if (m_save_slider_pos)
{
m_save_slider_pos = false;
m_gui_settings->SetValue(m_is_list_mode ? gui::game_list_iconSize : gui::game_list_iconSizeGrid, index);
// this will also fire when we used the actions, but i didn't want to add another boolean member
SetIconSizeActions(index);
}
m_game_list_frame->ResizeIcons(index);
}
void main_window::ConfigureGuiFromSettings()
{
}

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@ -26,9 +26,14 @@ public:
~main_window(); ~main_window();
bool Init(); bool Init();
private Q_SLOTS:
void ConfigureGuiFromSettings();
void SetIconSizeActions(int idx) const;
void ResizeIcons(int index);
private: private:
void CreateActions(); void CreateActions();
void CreateDockWindows(); void CreateDockWindows();
void CreateConnects();
QActionGroup* m_icon_size_act_group = nullptr; QActionGroup* m_icon_size_act_group = nullptr;
QActionGroup* m_list_mode_act_group = nullptr; QActionGroup* m_list_mode_act_group = nullptr;