added setting for change language
(reference to https://github.com/shadps4-emu/shadPS4/wiki/PS4-Modules#supported-languages for values)
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@ -43,6 +43,8 @@ u32 m_window_size_H = 720;
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std::vector<std::string> m_pkg_viewer;
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std::vector<std::string> m_elf_viewer;
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std::vector<std::string> m_recent_files;
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// Settings
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u32 m_language = 1; // english
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bool isLleLibc() {
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return isLibc;
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@ -207,6 +209,9 @@ std::vector<std::string> getRecentFiles() {
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return m_recent_files;
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}
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u32 GetLanguage() {
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return m_language;
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}
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void load(const std::filesystem::path& path) {
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// If the configuration file does not exist, create it and return
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std::error_code error;
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@ -285,6 +290,12 @@ void load(const std::filesystem::path& path) {
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m_recent_files = toml::find_or<std::vector<std::string>>(gui, "recentFiles", {});
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m_table_mode = toml::find_or<int>(gui, "gameTableMode", 0);
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}
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if (data.contains("Settings")) {
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const toml::value& settings = data.at("Settings");
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m_language = toml::find_or<int>(settings, "language", 1);
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}
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}
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void save(const std::filesystem::path& path) {
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toml::value data;
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@ -339,6 +350,8 @@ void save(const std::filesystem::path& path) {
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data["GUI"]["elfDirs"] = m_elf_viewer;
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data["GUI"]["recentFiles"] = m_recent_files;
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data["Settings"]["language"] = m_language;
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std::ofstream file(path, std::ios::out);
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file << data;
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file.close();
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@ -64,4 +64,7 @@ std::vector<std::string> getPkgViewer();
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std::vector<std::string> getElfViewer();
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std::vector<std::string> getRecentFiles();
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// settings
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u32 GetLanguage();
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}; // namespace Config
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@ -251,9 +251,6 @@ int PS4_SYSV_ABI scePadOutputReport() {
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}
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int PS4_SYSV_ABI scePadRead(s32 handle, OrbisPadData* pData, s32 num) {
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if (handle != 1) {
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UNREACHABLE_MSG("unknown handle");
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}
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int connected_count = 0;
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bool connected = false;
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Input::State states[64];
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@ -320,9 +317,6 @@ int PS4_SYSV_ABI scePadReadHistory() {
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int PS4_SYSV_ABI scePadReadState(s32 handle, OrbisPadData* pData) {
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auto* controller = Common::Singleton<Input::GameController>::Instance();
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if (handle != 1) {
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UNREACHABLE_MSG("unknown handle");
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}
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int connectedCount = 0;
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bool isConnected = false;
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Input::State state;
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@ -1898,7 +1898,7 @@ s32 PS4_SYSV_ABI sceSystemServiceParamGetInt(int param_id, int* value) {
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}
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switch (param_id) {
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case ORBIS_SYSTEM_SERVICE_PARAM_ID_LANG:
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*value = ORBIS_SYSTEM_PARAM_LANG_ENGLISH_US;
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*value = Config::GetLanguage();
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break;
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case ORBIS_SYSTEM_SERVICE_PARAM_ID_DATE_FORMAT:
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*value = ORBIS_SYSTEM_PARAM_DATE_FORMAT_DDMMYYYY;
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