we can create directories now
This commit is contained in:
parent
51260ca6ce
commit
40a3868cbc
|
@ -4,6 +4,7 @@ constexpr int SCE_OK = 0;
|
||||||
constexpr int SCE_KERNEL_ERROR_EBADF = 0x80020009;
|
constexpr int SCE_KERNEL_ERROR_EBADF = 0x80020009;
|
||||||
constexpr int SCE_KERNEL_ERROR_ENOMEM = 0x8002000c; // Insufficient memory
|
constexpr int SCE_KERNEL_ERROR_ENOMEM = 0x8002000c; // Insufficient memory
|
||||||
constexpr int SCE_KERNEL_ERROR_EFAULT = 0x8002000e; // Invalid address pointer
|
constexpr int SCE_KERNEL_ERROR_EFAULT = 0x8002000e; // Invalid address pointer
|
||||||
|
constexpr int SCE_KERNEL_ERROR_ENOTDIR = 0x80020014;
|
||||||
constexpr int SCE_KERNEL_ERROR_EINVAL = 0x80020016; // null or invalid states
|
constexpr int SCE_KERNEL_ERROR_EINVAL = 0x80020016; // null or invalid states
|
||||||
constexpr int SCE_KERNEL_ERROR_EAGAIN = 0x80020023; // Memory cannot be allocated
|
constexpr int SCE_KERNEL_ERROR_EAGAIN = 0x80020023; // Memory cannot be allocated
|
||||||
constexpr int SCE_KERNEL_ERROR_ENAMETOOLONG = 0x8002003f; // character strings exceeds valid size
|
constexpr int SCE_KERNEL_ERROR_ENAMETOOLONG = 0x8002003f; // character strings exceeds valid size
|
||||||
|
|
|
@ -1,13 +1,43 @@
|
||||||
#include "file_system.h"
|
#include "file_system.h"
|
||||||
#include <debug.h>
|
#include <debug.h>
|
||||||
#include <Util/log.h>
|
#include <Util/log.h>
|
||||||
|
#include <Emulator/Util/singleton.h>
|
||||||
|
#include "Emulator/Host/fs.h"
|
||||||
|
#include <Core/PS4/HLE/ErrorCodes.h>
|
||||||
|
|
||||||
|
|
||||||
namespace Emulator::HLE::Libraries::LibKernel::FileSystem {
|
namespace Emulator::HLE::Libraries::LibKernel::FileSystem {
|
||||||
constexpr bool log_file_fs = true; // disable it to disable logging
|
constexpr bool log_file_fs = true; // disable it to disable logging
|
||||||
|
|
||||||
int PS4_SYSV_ABI sceKernelOpen(const char* path, int flags, u16 mode) {
|
int PS4_SYSV_ABI sceKernelOpen(const char* path, int flags, u16 mode) {
|
||||||
LOG_INFO_IF(log_file_fs, "sceKernelOpen path = {} flags = {} mode = {}\n", path, log_hex_full(flags), log_hex_full(mode));
|
LOG_INFO_IF(log_file_fs, "sceKernelOpen path = {} flags = {} mode = {}\n", path, log_hex_full(flags), log_hex_full(mode));
|
||||||
return 0;
|
|
||||||
|
bool isDirectory = (flags & SCE_KERNEL_O_DIRECTORY) != 0;
|
||||||
|
bool createFileOrDir = (flags & SCE_KERNEL_O_CREAT) != 0;
|
||||||
|
|
||||||
|
auto* h = singleton<Emulator::Host::Fs::HandleTable>::instance();
|
||||||
|
auto* mnt = singleton<Emulator::Host::Fs::MntPoints>::instance();
|
||||||
|
|
||||||
|
u32 handle = h->createHandle().value();//TODO check if overflows
|
||||||
|
|
||||||
|
Emulator::Host::Fs::File file = h->getFile(handle);
|
||||||
|
|
||||||
|
file.guest_path = path;
|
||||||
|
if (isDirectory) {
|
||||||
|
file.host_path = mnt->getHostDirectory(path);
|
||||||
|
if (!std::filesystem::exists(file.host_path)) { //directory doesn't exist
|
||||||
|
if (createFileOrDir) { //if we have a create flag create it
|
||||||
|
if (std::filesystem::create_directories(file.host_path)) {
|
||||||
|
return handle;
|
||||||
|
} else {
|
||||||
|
return SCE_KERNEL_ERROR_ENOTDIR;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
return SCE_KERNEL_ERROR_ENOTDIR;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return handle;
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace Emulator::HLE::Libraries::LibKernel::FileSystem
|
} // namespace Emulator::HLE::Libraries::LibKernel::FileSystem
|
|
@ -2,6 +2,10 @@
|
||||||
#include <types.h>
|
#include <types.h>
|
||||||
|
|
||||||
namespace Emulator::HLE::Libraries::LibKernel::FileSystem {
|
namespace Emulator::HLE::Libraries::LibKernel::FileSystem {
|
||||||
|
|
||||||
|
constexpr u32 SCE_KERNEL_O_CREAT = 0x0200;
|
||||||
|
constexpr u32 SCE_KERNEL_O_DIRECTORY = 0x00020000;
|
||||||
|
|
||||||
int PS4_SYSV_ABI sceKernelOpen(const char *path, int flags, /* SceKernelMode*/ u16 mode);
|
int PS4_SYSV_ABI sceKernelOpen(const char *path, int flags, /* SceKernelMode*/ u16 mode);
|
||||||
|
|
||||||
}
|
} // namespace Emulator::HLE::Libraries::LibKernel::FileSystem
|
|
@ -1,4 +1,5 @@
|
||||||
#include "fs.h"
|
#include "fs.h"
|
||||||
|
#include <algorithm>
|
||||||
|
|
||||||
namespace Emulator::Host::Fs {
|
namespace Emulator::Host::Fs {
|
||||||
void MntPoints::mount(const std::string& host_folder, const std::string& guest_folder) {
|
void MntPoints::mount(const std::string& host_folder, const std::string& guest_folder) {
|
||||||
|
@ -12,4 +13,21 @@ void MntPoints::mount(const std::string& host_folder, const std::string& guest_f
|
||||||
}
|
}
|
||||||
void MntPoints::unMount(const std::string& path) {}
|
void MntPoints::unMount(const std::string& path) {}
|
||||||
void MntPoints::unMountAll() {}
|
void MntPoints::unMountAll() {}
|
||||||
|
std::string MntPoints::getHostDirectory(const std::string& guest_directory) {
|
||||||
|
Lib::LockMutexGuard lock(m_mutex);
|
||||||
|
for (auto& pair : m_mnt_pairs)
|
||||||
|
{
|
||||||
|
if (pair.guest_path.starts_with(guest_directory)) {
|
||||||
|
return pair.host_path + guest_directory;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//hack for relative path , get app0 and assuming it goes from there
|
||||||
|
for (auto& pair : m_mnt_pairs) {
|
||||||
|
if (pair.guest_path.starts_with("/app0")) {
|
||||||
|
std::replace(pair.host_path.begin(), pair.host_path.end(), '\\', '/');
|
||||||
|
return pair.host_path + guest_directory;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return std::string();
|
||||||
|
}
|
||||||
} // namespace Emulator::Host::Fs
|
} // namespace Emulator::Host::Fs
|
|
@ -24,16 +24,17 @@ class MntPoints {
|
||||||
void mount(const std::string& host_folder, const std::string& guest_folder);
|
void mount(const std::string& host_folder, const std::string& guest_folder);
|
||||||
void unMount(const std::string& path);
|
void unMount(const std::string& path);
|
||||||
void unMountAll();
|
void unMountAll();
|
||||||
|
std::string getHostDirectory(const std::string& guest_directory);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::vector<MntPair> m_mnt_pairs;
|
std::vector<MntPair> m_mnt_pairs;
|
||||||
Lib::Mutex m_mutex;
|
Lib::Mutex m_mutex;
|
||||||
|
|
||||||
};
|
};
|
||||||
struct File {
|
struct File {
|
||||||
bool valid = false; // Το descriptor ειναι οντως ανοιχτο;
|
bool valid = false; // Ôï descriptor åéíáé ïíôùò áíïé÷ôï;
|
||||||
FILE* file; // File handle του αρχειο
|
FILE* file; // File handle ôïõ áñ÷åéï
|
||||||
std::filesystem::path path; // Path του στο host FS
|
std::filesystem::path host_path; // Path in host FS
|
||||||
|
std::string guest_path; // Path in PS4 FS
|
||||||
|
|
||||||
File() : valid(true) {}
|
File() : valid(true) {}
|
||||||
};
|
};
|
||||||
|
@ -87,6 +88,8 @@ class HandleTable {
|
||||||
return handle;
|
return handle;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
File getFile(u32 handle) { return files[handle]; }
|
||||||
|
|
||||||
void freeHandle(u32 handle) {
|
void freeHandle(u32 handle) {
|
||||||
if (handle >= files.size()) {
|
if (handle >= files.size()) {
|
||||||
// Óôáíôáñ invalid
|
// Óôáíôáñ invalid
|
||||||
|
|
Loading…
Reference in New Issue