Merge pull request #30 from georgemoralis/clang

Clang
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georgemoralis 2023-07-23 19:23:21 +03:00 committed by GitHub
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10 changed files with 155 additions and 97 deletions

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@ -1,27 +1,26 @@
{
"configurations": [
{
"name": "x64-Debug",
"generator": "Ninja",
"configurationType": "Debug",
"inheritEnvironments": [ "msvc_x64_x64" ],
"buildRoot": "${projectDir}\\out\\build\\${name}",
"installRoot": "${projectDir}\\out\\install\\${name}",
"cmakeCommandArgs": "",
"buildCommandArgs": "",
"ctestCommandArgs": ""
},
{
"name": "x64-Release",
"generator": "Ninja",
"configurationType": "Release",
"buildRoot": "${projectDir}\\out\\build\\${name}",
"installRoot": "${projectDir}\\out\\install\\${name}",
"cmakeCommandArgs": "",
"buildCommandArgs": "",
"ctestCommandArgs": "",
"inheritEnvironments": [ "msvc_x64_x64" ],
"variables": []
}
]
"configurations": [
{
"name": "x64-Clang-Debug",
"generator": "Ninja",
"configurationType": "Debug",
"buildRoot": "${projectDir}\\out\\build\\${name}",
"installRoot": "${projectDir}\\out\\install\\${name}",
"cmakeCommandArgs": "",
"buildCommandArgs": "",
"ctestCommandArgs": "",
"inheritEnvironments": [ "clang_cl_x64_x64" ]
},
{
"name": "x64-Clang-Release",
"generator": "Ninja",
"configurationType": "RelWithDebInfo",
"buildRoot": "${projectDir}\\out\\build\\${name}",
"installRoot": "${projectDir}\\out\\install\\${name}",
"cmakeCommandArgs": "",
"buildCommandArgs": "",
"ctestCommandArgs": "",
"inheritEnvironments": [ "clang_cl_x64_x64" ]
}
]
}

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@ -0,0 +1,26 @@
# How to build shadps4 in windows
## Download VStudio Community 2022 17.7
Atm it is on preview stage but there seems to be issues using clang + cmake + ninja in the current vstudio (17.6.5 )
[vstudio 17.6.5 bug](https://developercommunity.visualstudio.com/t/cmake-generates-bad-dependencies-for-rc/10398924?q=cmake%20dependencies)
So here is the link for vstudio 2020 17.7 preview (atm it is in preview 4)
[vstudio 17.7 preview](https://learn.microsoft.com/en-us/visualstudio/releases/2022/release-notes-preview)
## Requirements
Install the following
- Desktop development with c++
### From Individual components tab install
- C++ Clang Compiler for Windows (16.0.5)
- MSBuild support for LLVM (clang-cl) toolset
- ## Compiling
- Open vstudio and select the clang debug or clang release . It should compile just fine

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@ -6,36 +6,38 @@ namespace HLE::Libs::LibC {
static u32 g_need_sceLibc = 1;
static void init_env() //every game/demo should probably
static PS4_SYSV_ABI void init_env() // every game/demo should probably
{
//dummy no need atm
}
int __cxa_guard_acquire(u64* guard_object)
{ return 0;
int PS4_SYSV_ABI __cxa_guard_acquire(u64* guard_object)
{
__debugbreak();
return 0;
}
int __cxa_guard_release(u64* guard_object)
{ return 0;
int PS4_SYSV_ABI __cxa_guard_release(u64* guard_object)
{
__debugbreak();
return 0;
}
int memcmp(const void* s1, const void* s2, size_t n) {
int PS4_SYSV_ABI memcmp(const void* s1, const void* s2, size_t n) {
return ::memcmp(s1, s2, n);
}
void* memcpy(void* dest, const void* src, size_t n) {
void* PS4_SYSV_ABI memcpy(void* dest, const void* src, size_t n) {
return ::memcpy(dest, src, n);
}
static void catchReturnFromMain(int status)
{
static PS4_SYSV_ABI void catchReturnFromMain(int status)
{ __debugbreak();
}
static void exit(int code)
{
static PS4_SYSV_ABI void exit(int code)
{ __debugbreak();
}
static int atexit(void (*func)())
static PS4_SYSV_ABI int atexit(void (*func)())
{
int rt = ::atexit(func);
if (rt != 0)

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@ -4,11 +4,13 @@
namespace HLE::Libs::LibC {
void LibC_Register(SymbolsResolver* sym);
//functions
static void init_env();
static void exit(int code);
static void catchReturnFromMain(int status);
int __cxa_guard_acquire(u64* guard_object);
int memcmp(const void* s1, const void* s2, size_t n);
void* memcpy(void* dest, const void* src, size_t n);
static PS4_SYSV_ABI void init_env();
static PS4_SYSV_ABI void exit(int code);
static PS4_SYSV_ABI void catchReturnFromMain(int status);
int PS4_SYSV_ABI __cxa_guard_acquire(u64* guard_object);
int PS4_SYSV_ABI memcmp(const void* s1, const void* s2, size_t n);
void* PS4_SYSV_ABI memcpy(void* dest, const void* src, size_t n);
};

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@ -6,26 +6,41 @@ namespace HLE::Libs::LibKernel {
static u64 g_stack_chk_guard = 0xDEADBEEF54321ABC; //dummy return
int sceKernelAllocateDirectMemory(off_t searchStart, off_t searchEnd, size_t len, size_t alignment, int memoryType, off_t* physAddrOut) { return 0;//OK
int PS4_SYSV_ABI sceKernelAllocateDirectMemory(off_t searchStart, off_t searchEnd, size_t len, size_t alignment, int memoryType,
off_t* physAddrOut) {
__debugbreak();
return 0; // OK
}
size_t sceKernelGetDirectMemorySize() { return 0;
size_t PS4_SYSV_ABI sceKernelGetDirectMemorySize() {
__debugbreak();
return 0;
}
int32_t sceKernelMapDirectMemory(void** addr, size_t len, int prot, int flags, off_t directMemoryStart, size_t alignment) { return 0;
int32_t PS4_SYSV_ABI sceKernelMapDirectMemory(void** addr, size_t len, int prot, int flags, off_t directMemoryStart, size_t alignment) {
__debugbreak();
return 0;
}
int32_t sceKernelReleaseDirectMemory(off_t start, size_t len) { return 0;
int32_t PS4_SYSV_ABI sceKernelReleaseDirectMemory(off_t start, size_t len) {
__debugbreak();
return 0;
}
int sceKernelCreateEqueue(/* SceKernelEqueue* eq*/int eq,const char* name)
{ return 0;
int PS4_SYSV_ABI sceKernelCreateEqueue(/* SceKernelEqueue* eq*/ int eq, const char* name)
{
__debugbreak();
return 0;
}
int sceKernelWaitEqueue(/*SceKernelEqueue eq, SceKernelEvent* ev,*/ int num, int* out /*, SceKernelUseconds* timo*/) { return 0;
int PS4_SYSV_ABI sceKernelWaitEqueue(/*SceKernelEqueue eq, SceKernelEvent* ev,*/ int num, int* out /*, SceKernelUseconds* timo*/)
{
__debugbreak();
return 0;
}
int sceKernelIsNeoMode()
{ return 0;
int PS4_SYSV_ABI sceKernelIsNeoMode()
{
__debugbreak();
return 0;
}
static void stack_chk_fail() {
static PS4_SYSV_ABI void stack_chk_fail() { __debugbreak();
}
void LibKernel_Register(SymbolsResolver* sym) {
//obj

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@ -3,12 +3,13 @@
namespace HLE::Libs::LibKernel {
void LibKernel_Register(SymbolsResolver* sym);
// functions
int sceKernelAllocateDirectMemory(off_t searchStart, off_t searchEnd, size_t len, size_t alignment, int memoryType, off_t* physAddrOut);
size_t sceKernelGetDirectMemorySize();
int sceKernelCreateEqueue(/* SceKernelEqueue* eq*/ int eq, const char* name);
int32_t sceKernelMapDirectMemory(void** addr, size_t len, int prot, int flags, off_t directMemoryStart, size_t alignment);
int32_t sceKernelReleaseDirectMemory(off_t start, size_t len);
int sceKernelIsNeoMode();
int sceKernelWaitEqueue(/*SceKernelEqueue eq, SceKernelEvent* ev,*/ int num, int* out /*, SceKernelUseconds* timo*/);
int PS4_SYSV_ABI sceKernelAllocateDirectMemory(off_t searchStart, off_t searchEnd, size_t len, size_t alignment, int memoryType, off_t* physAddrOut);
size_t PS4_SYSV_ABI sceKernelGetDirectMemorySize();
int PS4_SYSV_ABI sceKernelCreateEqueue(/* SceKernelEqueue* eq*/ int eq, const char* name);
int32_t PS4_SYSV_ABI sceKernelMapDirectMemory(void** addr, size_t len, int prot, int flags, off_t directMemoryStart, size_t alignment);
int32_t PS4_SYSV_ABI sceKernelReleaseDirectMemory(off_t start, size_t len);
int PS4_SYSV_ABI sceKernelIsNeoMode();
int PS4_SYSV_ABI sceKernelWaitEqueue(/*SceKernelEqueue eq, SceKernelEvent* ev,*/ int num, int* out /*, SceKernelUseconds* timo*/);
}; // namespace HLE::Libs::LibKernel

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@ -4,34 +4,41 @@
namespace HLE::Libs::LibSceVideoOut {
int32_t sceVideoOutGetFlipStatus(int32_t handle /*, SceVideoOutFlipStatus* status*/){
return 0;
}
int32_t sceVideoOutSubmitFlip(int32_t handle, int32_t bufferIndex, int32_t flipMode,int64_t flipArg){
return 0;
}
int32_t sceVideoOutRegisterBuffers(int32_t handle, int32_t startIndex, void* const* addresses, int32_t bufferNum /*,
const SceVideoOutBufferAttribute* attribute*/) {
int32_t PS4_SYSV_ABI sceVideoOutGetFlipStatus(int32_t handle /*, SceVideoOutFlipStatus* status*/) {
__debugbreak();
return 0;
}
int32_t sceVideoOutAddFlipEvent(/*SceKernelEqueue eq,*/ int32_t handle, void* udata) {
return 0;
int32_t PS4_SYSV_ABI sceVideoOutSubmitFlip(int32_t handle, int32_t bufferIndex, int32_t flipMode, int64_t flipArg) {
__debugbreak();
return 0;
}
int32_t sceVideoOutSetFlipRate(int32_t handle, int32_t rate) {
return 0;
int32_t PS4_SYSV_ABI sceVideoOutRegisterBuffers(int32_t handle, int32_t startIndex, void* const* addresses, int32_t bufferNum /*,
const SceVideoOutBufferAttribute* attribute*/) {
__debugbreak();
return 0;
}
void sceVideoOutSetBufferAttribute(/* SceVideoOutBufferAttribute* attribute,*/ uint32_t pixelFormat, uint32_t tilingMode, uint32_t aspectRatio,
int32_t PS4_SYSV_ABI sceVideoOutAddFlipEvent(/*SceKernelEqueue eq,*/ int32_t handle, void* udata) {
__debugbreak();
return 0;
}
int32_t PS4_SYSV_ABI sceVideoOutSetFlipRate(int32_t handle, int32_t rate) {
__debugbreak();
return 0;
}
void PS4_SYSV_ABI sceVideoOutSetBufferAttribute(/* SceVideoOutBufferAttribute* attribute,*/ uint32_t pixelFormat, uint32_t tilingMode,
uint32_t aspectRatio,
uint32_t width, uint32_t height, uint32_t pitchInPixel)
{
__debugbreak();
}
int32_t sceVideoOutGetResolutionStatus(int32_t handle /*, SceVideoOutResolutionStatus* status*/)
{ return 0;
int32_t PS4_SYSV_ABI sceVideoOutGetResolutionStatus(int32_t handle /*, SceVideoOutResolutionStatus* status*/) {
__debugbreak();
return 0;
}
int32_t sceVideoOutOpen(SceUserServiceUserId userId, int32_t busType, int32_t index, const void* param)
int32_t PS4_SYSV_ABI sceVideoOutOpen(SceUserServiceUserId userId, int32_t busType, int32_t index, const void* param)
{
if (busType != 0)
{
@ -50,7 +57,9 @@ namespace HLE::Libs::LibSceVideoOut {
}
return 0;
}
int32_t sceVideoOutIsFlipPending(int32_t handle) { return 0;
int32_t PS4_SYSV_ABI sceVideoOutIsFlipPending(int32_t handle) {
__debugbreak();
return 0;
}
void LibSceVideoOut_Register(SymbolsResolver* sym)
{

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@ -3,18 +3,20 @@
namespace HLE::Libs::LibSceVideoOut {
typedef int32_t SceUserServiceUserId; //TODO move it to proper place
using SceUserServiceUserId = s32; //TODO move it to proper place
void LibSceVideoOut_Register(SymbolsResolver* sym);
//functions
int32_t sceVideoOutGetFlipStatus(int32_t handle /*, SceVideoOutFlipStatus* status*/);
int32_t sceVideoOutSubmitFlip(int32_t handle, int32_t bufferIndex, int32_t flipMode, int64_t flipArg);
int32_t sceVideoOutRegisterBuffers(int32_t handle, int32_t startIndex, void* const* addresses, int32_t bufferNum /*,const SceVideoOutBufferAttribute* attribute*/);
int32_t sceVideoOutAddFlipEvent(/*SceKernelEqueue eq,*/ int32_t handle, void* udata);
int32_t sceVideoOutSetFlipRate(int32_t handle, int32_t rate);
void sceVideoOutSetBufferAttribute(/* SceVideoOutBufferAttribute* attribute,*/ uint32_t pixelFormat, uint32_t tilingMode, uint32_t aspectRatio,
int32_t PS4_SYSV_ABI sceVideoOutGetFlipStatus(int32_t handle /*, SceVideoOutFlipStatus* status*/);
int32_t PS4_SYSV_ABI sceVideoOutSubmitFlip(int32_t handle, int32_t bufferIndex, int32_t flipMode, int64_t flipArg);
int32_t PS4_SYSV_ABI sceVideoOutRegisterBuffers(int32_t handle, int32_t startIndex, void* const* addresses,
int32_t bufferNum /*,const SceVideoOutBufferAttribute* attribute*/);
int32_t PS4_SYSV_ABI sceVideoOutAddFlipEvent(/*SceKernelEqueue eq,*/ int32_t handle, void* udata);
int32_t PS4_SYSV_ABI sceVideoOutSetFlipRate(int32_t handle, int32_t rate);
void PS4_SYSV_ABI sceVideoOutSetBufferAttribute(/* SceVideoOutBufferAttribute* attribute,*/ uint32_t pixelFormat, uint32_t tilingMode,
uint32_t aspectRatio,
uint32_t width, uint32_t height, uint32_t pitchInPixel);
int32_t sceVideoOutGetResolutionStatus(int32_t handle /*, SceVideoOutResolutionStatus* status*/);
int32_t sceVideoOutOpen(SceUserServiceUserId userId,int32_t busType, int32_t index, const void* param);
int32_t sceVideoOutIsFlipPending(int32_t handle);
int32_t PS4_SYSV_ABI sceVideoOutGetResolutionStatus(int32_t handle /*, SceVideoOutResolutionStatus* status*/);
int32_t PS4_SYSV_ABI sceVideoOutOpen(SceUserServiceUserId userId, int32_t busType, int32_t index, const void* param);
int32_t PS4_SYSV_ABI sceVideoOutIsFlipPending(int32_t handle);
}; // namespace HLE::Libs::LibSceVideoOut

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@ -631,15 +631,15 @@ void Linker::Resolve(const std::string& name, int Symtype, Module* m, SymbolReco
}
using exit_func_t = void (*)();
using entry_func_t = void (*)(EntryParams* params, exit_func_t atexit_func);
using exit_func_t = PS4_SYSV_ABI void (*)();
using entry_func_t = PS4_SYSV_ABI void (*)(EntryParams* params, exit_func_t atexit_func);
static void ProgramExitFunc() {
static PS4_SYSV_ABI void ProgramExitFunc() {
printf("exit function called\n");
}
static void run_main_entry(u64 addr, EntryParams* params, exit_func_t exit_func) {
static PS4_SYSV_ABI void run_main_entry(u64 addr, EntryParams* params, exit_func_t exit_func) {
reinterpret_cast<entry_func_t>(addr)(params, exit_func);
}

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@ -11,4 +11,6 @@ using u32 = unsigned int;
using u64 = unsigned long long;
using f32 = float;
using f64 = double;
using f64 = double;
#define PS4_SYSV_ABI __attribute__((sysv_abi))