possible R2/L2 fix
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83bcced16c
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3e8d7c2040
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@ -306,8 +306,14 @@ void WindowSDL::onGamepadEvent(const SDL_Event* event) {
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: event->gaxis.axis == SDL_GAMEPAD_AXIS_RIGHT_TRIGGER ? Input::Axis::TriggerRight
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: event->gaxis.axis == SDL_GAMEPAD_AXIS_RIGHT_TRIGGER ? Input::Axis::TriggerRight
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: Input::Axis::AxisMax;
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: Input::Axis::AxisMax;
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if (axis != Input::Axis::AxisMax) {
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if (axis != Input::Axis::AxisMax) {
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if (event->gaxis.axis == SDL_GAMEPAD_AXIS_LEFT_TRIGGER ||
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event->gaxis.axis == SDL_GAMEPAD_AXIS_RIGHT_TRIGGER) {
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controller->Axis(0, axis, Input::GetAxis(0, 0x8000, event->gaxis.value));
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} else {
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controller->Axis(0, axis, Input::GetAxis(-0x8000, 0x8000, event->gaxis.value));
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controller->Axis(0, axis, Input::GetAxis(-0x8000, 0x8000, event->gaxis.value));
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}
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}
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}
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break;
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break;
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}
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}
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}
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}
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