threading part 1
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08bfc06cc9
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@ -41,7 +41,7 @@ add_executable(shadps4
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src/Core/PS4/HLE/Kernel/Objects/physical_memory.cpp
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src/Util/string_util.cpp
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src/Util/string_util.cpp
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"src/Util/Singleton.h" "src/Util/Disassembler.cpp" "src/Util/Disassembler.h" "src/Core/PS4/Util/aerolib.h" "src/Core/PS4/Loader/SymbolsResolver.h" "src/Core/PS4/Loader/SymbolsResolver.cpp" "src/Core/PS4/HLE/Libs.cpp" "src/Core/PS4/HLE/Libs.h" "src/Core/PS4/HLE/LibC.cpp" "src/Core/PS4/HLE/LibC.h" "src/Lib/Timer.cpp" "src/Lib/Timer.h" "src/Core/PS4/HLE/LibKernel.cpp" "src/Core/PS4/HLE/LibKernel.h" "src/Core/PS4/HLE/LibSceVideoOut.cpp" "src/Core/PS4/HLE/LibSceVideoOut.h" "src/Core/PS4/HLE/LibSceGnmDriver.cpp" "src/Core/PS4/HLE/LibSceGnmDriver.h" "src/Core/PS4/HLE/Kernel/ThreadManagement.cpp" "src/Core/PS4/HLE/Kernel/ThreadManagement.h" "src/Core/PS4/HLE/ErrorCodes.h" "src/debug.h" "src/Core/PS4/HLE/Kernel/memory_management.cpp" "src/Core/PS4/HLE/Kernel/memory_management.h" "src/Core/PS4/GPU/gpu_memory.cpp" "src/Core/PS4/GPU/gpu_memory.h")
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"src/Util/Singleton.h" "src/Util/Disassembler.cpp" "src/Util/Disassembler.h" "src/Core/PS4/Util/aerolib.h" "src/Core/PS4/Loader/SymbolsResolver.h" "src/Core/PS4/Loader/SymbolsResolver.cpp" "src/Core/PS4/HLE/Libs.cpp" "src/Core/PS4/HLE/Libs.h" "src/Core/PS4/HLE/LibC.cpp" "src/Core/PS4/HLE/LibC.h" "src/Lib/Timer.cpp" "src/Lib/Timer.h" "src/Core/PS4/HLE/LibKernel.cpp" "src/Core/PS4/HLE/LibKernel.h" "src/Core/PS4/HLE/LibSceVideoOut.cpp" "src/Core/PS4/HLE/LibSceVideoOut.h" "src/Core/PS4/HLE/LibSceGnmDriver.cpp" "src/Core/PS4/HLE/LibSceGnmDriver.h" "src/Core/PS4/HLE/Kernel/ThreadManagement.cpp" "src/Core/PS4/HLE/Kernel/ThreadManagement.h" "src/Core/PS4/HLE/ErrorCodes.h" "src/debug.h" "src/Core/PS4/HLE/Kernel/memory_management.cpp" "src/Core/PS4/HLE/Kernel/memory_management.h" "src/Core/PS4/GPU/gpu_memory.cpp" "src/Core/PS4/GPU/gpu_memory.h" "src/emulator.cpp" "src/emulator.h")
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find_package(OpenGL REQUIRED)
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target_link_libraries(shadps4 PUBLIC fmt mincore spdlog IMGUI SDL3-shared ${OPENGL_LIBRARY})
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@ -0,0 +1,9 @@
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#include "emulator.h"
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namespace Emulator {
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void emuInit() {}
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void emuRun() {
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for (;;) {
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}
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}
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} // namespace emulator
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@ -0,0 +1,6 @@
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#pragma once
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namespace Emulator {
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void emuInit();
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void emuRun();
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}
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12
src/main.cpp
12
src/main.cpp
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@ -30,6 +30,7 @@
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#include <Zydis/Zydis.h>
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#include "Core/PS4/HLE/Libs.h"
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#include "Lib/Threads.h"
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#include <emulator.h>
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// Main code
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int main(int argc, char* argv[])
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@ -40,15 +41,24 @@ int main(int argc, char* argv[])
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}
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logging::init(true); // init logging
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Emulator::emuInit();
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Lib::InitThreads();
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const char* const path = argv[1]; // argument 1 is the path of self file to boot
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// const char* const path = "F:\\ps4games\\CUSA03840 - Resident Evil 6\\eboot.bin";
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auto* linker = Singleton<Linker>::Instance();
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HLE::Libs::Init_HLE_Libs(linker->getHLESymbols());
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auto *module =linker->LoadModule(path);//load main executable
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Lib::Thread mainthread(
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[](void*) {
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auto* linker = Singleton<Linker>::Instance();
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linker->Execute();
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},
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nullptr);
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mainthread.DetachThread();
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Emulator::emuRun();
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mainthread.JoinThread();
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#if 0
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// Setup SDL
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMEPAD) != 0)
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