refactoring virtual_memory
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1e57ccc6ec
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@ -31,8 +31,8 @@ add_executable(shadps4
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src/GUI/ElfViewer.h
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src/Util/Log.h
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src/Util/Log.cpp
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src/Core/Memory.cpp
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src/Core/Memory.h
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"src/Core/virtual_memory.cpp"
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"src/Core/virtual_memory.h"
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src/Core/PS4/Linker.cpp
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src/Core/PS4/Linker.h
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src/Lib/Threads.cpp
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@ -1,27 +0,0 @@
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#pragma once
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#include "../types.h"
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constexpr u64 SYSTEM_RESERVED = 0x800000000u;
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constexpr u64 CODE_BASE_OFFSET = 0x100000000u;
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namespace Memory
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{
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enum class MemoryMode : u32
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{
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NoAccess = 0,
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Read = 1,
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Write = 2,
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ReadWrite =3,
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Execute = 4,
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ExecuteRead = 5,
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ExecuteWrite = 6,
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ExecuteReadWrite = 7,
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};
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namespace VirtualMemory {
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u64 memory_alloc(u64 address, u64 size, MemoryMode mode);
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bool memory_protect(u64 address, u64 size, MemoryMode mode, MemoryMode* old_mode);
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bool memory_flush(u64 address, u64 size);
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bool memory_patch(u64 vaddr, u64 value);
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}
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}
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@ -1,5 +1,5 @@
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#include "Linker.h"
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#include "../Memory.h"
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#include "../virtual_memory.h"
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#include "../../Util/Log.h"
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#include "../../Util/Disassembler.h"
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#include <Util/string_util.h>
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@ -112,7 +112,7 @@ void Linker::LoadModuleToMemory(Module* m)
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u64 base_size = calculate_base_size(elf_header, elf_pheader);
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m->aligned_base_size = (base_size & ~(static_cast<u64>(0x1000) - 1)) + 0x1000;//align base size to 0x1000 block size (TODO is that the default block size or it can be changed?
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m->base_virtual_addr = Memory::VirtualMemory::memory_alloc(g_load_addr, m->aligned_base_size, Memory::MemoryMode::ExecuteReadWrite);
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m->base_virtual_addr = VirtualMemory::memory_alloc(g_load_addr, m->aligned_base_size, VirtualMemory::MemoryMode::ExecuteReadWrite);
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LOG_INFO_IF(debug_loader, "====Load Module to Memory ========\n");
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LOG_INFO_IF(debug_loader, "base_virtual_addr ......: {:#018x}\n", m->base_virtual_addr);
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@ -566,7 +566,7 @@ static void relocate(u32 idx, elf_relocation* rel, Module* m, bool isJmpRel) {
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}
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if (rel_isResolved) {
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Memory::VirtualMemory::memory_patch(rel_virtual_addr, rel_value);
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VirtualMemory::memory_patch(rel_virtual_addr, rel_value);
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}
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else
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{
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@ -1,6 +1,6 @@
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#include "Memory.h"
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#include "virtual_memory.h"
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#include "../Core/PS4/Loader/Elf.h"
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#include "Core/PS4/Loader/Elf.h"
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#ifdef _WIN64
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#include <windows.h>
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@ -21,7 +21,6 @@ enum PosixPageProtection {
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#include "../Util/Log.h"
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namespace Memory {
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namespace VirtualMemory {
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static u32 convertMemoryMode(MemoryMode mode) {
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switch (mode) {
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@ -119,4 +118,3 @@ bool memory_patch(u64 vaddr, u64 value) {
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return ret;
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}
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} // namespace VirtualMemory
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} // namespace Memory
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@ -0,0 +1,23 @@
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#pragma once
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#include <types.h>
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constexpr u64 SYSTEM_RESERVED = 0x800000000u;
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constexpr u64 CODE_BASE_OFFSET = 0x100000000u;
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namespace VirtualMemory {
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enum class MemoryMode : u32 {
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NoAccess = 0,
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Read = 1,
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Write = 2,
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ReadWrite = 3,
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Execute = 4,
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ExecuteRead = 5,
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ExecuteWrite = 6,
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ExecuteReadWrite = 7,
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};
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u64 memory_alloc(u64 address, u64 size, MemoryMode mode);
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bool memory_protect(u64 address, u64 size, MemoryMode mode, MemoryMode* old_mode);
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bool memory_flush(u64 address, u64 size);
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bool memory_patch(u64 vaddr, u64 value);
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} // namespace VirtualMemory
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