renderer_vulkan: added log entry for CS compiling
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@ -189,7 +189,7 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline() {
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inst_pool.ReleaseContents();
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// Recompile shader to IR.
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LOG_INFO(Render_Vulkan, "Compiling {} shader {:#X}", stage, hash);
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LOG_INFO(Render_Vulkan, "Compiling {} shader {:#x}", stage, hash);
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const Shader::Info info = MakeShaderInfo(stage, pgm->user_data, regs);
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programs[i] = Shader::TranslateProgram(inst_pool, block_pool, code, std::move(info));
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@ -224,6 +224,7 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline() {
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inst_pool.ReleaseContents();
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// Recompile shader to IR.
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LOG_INFO(Render_Vulkan, "Compiling cs shader {:#x}", compute_key);
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const Shader::Info info =
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MakeShaderInfo(Shader::Stage::Compute, cs_pgm.user_data, liverpool->regs);
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auto program = Shader::TranslateProgram(inst_pool, block_pool, code, std::move(info));
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