more work on vulkan queues

This commit is contained in:
georgemoralis 2023-09-20 14:19:20 +03:00
parent 48ae687191
commit 3768dfabfc
3 changed files with 43 additions and 12 deletions

View File

@ -24,10 +24,23 @@ struct VulkanSurfaceCapabilities {
bool is_format_unorm_bgra32 = false;
};
struct VulkanQueueInfo {
u32 family = 0;
u32 index = 0;
bool is_graphics = false;
bool is_compute = false;
bool is_transfer = false;
bool is_present = false;
};
struct VulkanQueues {
u32 family_count = 0;
std::vector<VulkanQueueInfo> available;
std::vector<VulkanQueueInfo> graphics;
std::vector<u32> family_used;
};
struct WindowCtx {
HLE::Libs::Graphics::GraphicCtx m_graphic_ctx;
Lib::Mutex m_mutex;

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@ -3,8 +3,8 @@
#include <SDL_vulkan.h>
#include <Util/log.h>
#include <debug.h>
#include <vulkan/vulkan_core.h>
#include <vulkan/vk_enum_string_helper.h>
#include <vulkan/vulkan_core.h>
constexpr bool log_file_vulkanutil = true; // disable it to disable logging
@ -104,7 +104,6 @@ void Graphics::Vulkan::vulkanFindCompatiblePhysicalDevice(VkInstance instance, V
Emulator::VulkanQueues found_best_queues;
for (const auto& device : devices) {
VkPhysicalDeviceProperties device_properties{};
VkPhysicalDeviceFeatures2 device_features2{};
@ -113,7 +112,7 @@ void Graphics::Vulkan::vulkanFindCompatiblePhysicalDevice(VkInstance instance, V
if (device_properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU) {
continue; // we don't want integrated gpu for now .Later we will check the requirements and see what we can support (TODO fix me)
}
LOG_INFO_IF(log_file_vulkanutil,"Vulkan device: {}\n", device_properties.deviceName);
LOG_INFO_IF(log_file_vulkanutil, "Vulkan device: {}\n", device_properties.deviceName);
auto qs = vulkanFindQueues(device, surface);
@ -126,8 +125,8 @@ void Graphics::Vulkan::vulkanFindCompatiblePhysicalDevice(VkInstance instance, V
*out_queues = found_best_queues;
}
Emulator::VulkanQueues Graphics::Vulkan::vulkanFindQueues(VkPhysicalDevice device, VkSurfaceKHR surface) {
Emulator::VulkanQueues qs;
Emulator::VulkanQueues Graphics::Vulkan::vulkanFindQueues(VkPhysicalDevice device, VkSurfaceKHR surface) {
Emulator::VulkanQueues qs;
u32 queue_family_count = 0;
vkGetPhysicalDeviceQueueFamilyProperties(device, &queue_family_count, nullptr);
@ -142,15 +141,29 @@ Emulator::VulkanQueues Graphics::Vulkan::vulkanFindQueues(VkPhysicalDevice devic
vkGetPhysicalDeviceSurfaceSupportKHR(device, family, surface, &presentation_supported);
LOG_INFO_IF(log_file_vulkanutil, "queue family: {}, count = {}, present = {}\n", string_VkQueueFlags(f.queueFlags).c_str(), f.queueCount,
(presentation_supported == VK_TRUE ? "true" : "false"));
(presentation_supported == VK_TRUE ? "true" : "false"));
for (uint32_t i = 0; i < f.queueCount; i++) {
Emulator::VulkanQueueInfo info;
info.family = family;
info.index = i;
info.is_graphics = (f.queueFlags & VK_QUEUE_GRAPHICS_BIT) != 0;
info.is_compute = (f.queueFlags & VK_QUEUE_COMPUTE_BIT) != 0;
info.is_transfer = (f.queueFlags & VK_QUEUE_TRANSFER_BIT) != 0;
info.is_present = (presentation_supported == VK_TRUE);
qs.available.push_back(info);
}
qs.family_used.push_back(0);
family++;
}
// TODO finish it
return qs;
}
void Graphics::Vulkan::vulkanGetSurfaceCapabilities(VkPhysicalDevice physical_device, VkSurfaceKHR surface, Emulator::VulkanSurfaceCapabilities* surfaceCap) {
void Graphics::Vulkan::vulkanGetSurfaceCapabilities(VkPhysicalDevice physical_device, VkSurfaceKHR surface,
Emulator::VulkanSurfaceCapabilities* surfaceCap) {
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, surface, &surfaceCap->capabilities);
uint32_t formats_count = 0;
@ -162,7 +175,6 @@ void Graphics::Vulkan::vulkanGetSurfaceCapabilities(VkPhysicalDevice physical_de
uint32_t present_modes_count = 0;
vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &present_modes_count, nullptr);
surfaceCap->present_modes = std::vector<VkPresentModeKHR>(present_modes_count);
vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &present_modes_count, surfaceCap->present_modes.data());

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@ -8,11 +8,17 @@
namespace Graphics::Vulkan {
constexpr int VULKAN_QUEUES_NUM = 11; // Total of the above
constexpr int VULKAN_QUEUE_GRAPHICS_NUM = 1;
constexpr int VULKAN_QUEUE_TRANSFER_NUM = 1;
constexpr int VULKAN_QUEUE_PRESENT_NUM = 1;
constexpr int VULKAN_QUEUE_COMPUTE_NUM = 8;
void vulkanCreate(Emulator::WindowCtx* ctx);
void vulkanGetInstanceExtensions(Emulator::VulkanExt* ext);
void vulkanFindCompatiblePhysicalDevice(VkInstance instance, VkSurfaceKHR surface, const std::vector<const char*>& device_extensions,
Emulator::VulkanSurfaceCapabilities* out_capabilities, VkPhysicalDevice* out_device, Emulator::VulkanQueues* out_queues);
Emulator::VulkanSurfaceCapabilities* out_capabilities, VkPhysicalDevice* out_device,
Emulator::VulkanQueues* out_queues);
Emulator::VulkanQueues vulkanFindQueues(VkPhysicalDevice device, VkSurfaceKHR surface);
void vulkanGetSurfaceCapabilities(VkPhysicalDevice physical_device, VkSurfaceKHR surface,
Emulator::VulkanSurfaceCapabilities* surfaceCap);
void vulkanGetSurfaceCapabilities(VkPhysicalDevice physical_device, VkSurfaceKHR surface, Emulator::VulkanSurfaceCapabilities* surfaceCap);
}; // namespace Graphics::Vulkan