implemented sceVideoOutIsFlipPending
This commit is contained in:
parent
b7e5714990
commit
372ac5d160
|
@ -221,9 +221,10 @@ s32 PS4_SYSV_ABI sceVideoOutSetFlipRate(s32 handle, s32 rate) {
|
|||
return SCE_OK;
|
||||
}
|
||||
s32 PS4_SYSV_ABI sceVideoOutIsFlipPending(s32 handle) {
|
||||
// BREAKPOINT();
|
||||
PRINT_DUMMY_FUNCTION_NAME();
|
||||
return 0;
|
||||
PRINT_FUNCTION_NAME();
|
||||
auto* videoOut = Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
|
||||
s32 pending = videoOut->getCtx(handle)->m_flip_status.flipPendingNum;
|
||||
return pending;
|
||||
}
|
||||
s32 PS4_SYSV_ABI sceVideoOutSubmitFlip(s32 handle, s32 bufferIndex, s32 flipMode, s64 flipArg) {
|
||||
PRINT_FUNCTION_NAME();
|
||||
|
|
Loading…
Reference in New Issue