implemented sceVideoOutIsFlipPending

This commit is contained in:
georgemoralis 2023-10-07 17:25:08 +03:00
parent b7e5714990
commit 372ac5d160
1 changed files with 4 additions and 3 deletions

View File

@ -221,9 +221,10 @@ s32 PS4_SYSV_ABI sceVideoOutSetFlipRate(s32 handle, s32 rate) {
return SCE_OK;
}
s32 PS4_SYSV_ABI sceVideoOutIsFlipPending(s32 handle) {
// BREAKPOINT();
PRINT_DUMMY_FUNCTION_NAME();
return 0;
PRINT_FUNCTION_NAME();
auto* videoOut = Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
s32 pending = videoOut->getCtx(handle)->m_flip_status.flipPendingNum;
return pending;
}
s32 PS4_SYSV_ABI sceVideoOutSubmitFlip(s32 handle, s32 bufferIndex, s32 flipMode, s64 flipArg) {
PRINT_FUNCTION_NAME();