video_core: renderer_vulkan: write mask fallback
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8e6d492524
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365df2a3ac
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@ -416,6 +416,10 @@ struct Liverpool {
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BitField<20, 4, u32> output5_mask;
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BitField<20, 4, u32> output5_mask;
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BitField<24, 4, u32> output6_mask;
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BitField<24, 4, u32> output6_mask;
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BitField<28, 4, u32> output7_mask;
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BitField<28, 4, u32> output7_mask;
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[[nodiscard]] u8 GetMask(int buf_id) const {
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return (raw >> (buf_id * 4)) & 0xffu;
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}
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};
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};
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struct IndexBufferBase {
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struct IndexBufferBase {
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@ -185,8 +185,11 @@ GraphicsPipeline::GraphicsPipeline(const Instance& instance_, Scheduler& schedul
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.srcAlphaBlendFactor = LiverpoolToVK::BlendFactor(control.alpha_src_factor),
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.srcAlphaBlendFactor = LiverpoolToVK::BlendFactor(control.alpha_src_factor),
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.dstAlphaBlendFactor = LiverpoolToVK::BlendFactor(control.color_dst_factor),
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.dstAlphaBlendFactor = LiverpoolToVK::BlendFactor(control.color_dst_factor),
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.alphaBlendOp = LiverpoolToVK::BlendOp(control.alpha_func),
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.alphaBlendOp = LiverpoolToVK::BlendOp(control.alpha_func),
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.colorWriteMask = vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG |
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.colorWriteMask =
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vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA,
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instance.IsColorWriteEnableSupported()
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? vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG |
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vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA
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: key.write_masks[i],
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};
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};
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}
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}
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@ -39,6 +39,7 @@ struct GraphicsPipelineKey {
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Liverpool::PolygonMode polygon_mode;
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Liverpool::PolygonMode polygon_mode;
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Liverpool::CullMode cull_mode;
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Liverpool::CullMode cull_mode;
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std::array<Liverpool::BlendControl, Liverpool::NumColorBuffers> blend_controls;
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std::array<Liverpool::BlendControl, Liverpool::NumColorBuffers> blend_controls;
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std::array<vk::ColorComponentFlags, Liverpool::NumColorBuffers> write_masks;
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bool operator==(const GraphicsPipelineKey& key) const noexcept {
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bool operator==(const GraphicsPipelineKey& key) const noexcept {
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return std::memcmp(this, &key, sizeof(GraphicsPipelineKey)) == 0;
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return std::memcmp(this, &key, sizeof(GraphicsPipelineKey)) == 0;
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@ -66,6 +67,10 @@ public:
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return key.stage_hashes[0] == EmbeddedVsHash;
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return key.stage_hashes[0] == EmbeddedVsHash;
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}
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}
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[[nodiscard]] auto GetWriteMasks() const {
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return key.write_masks;
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}
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private:
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private:
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void BuildDescSetLayout();
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void BuildDescSetLayout();
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@ -151,10 +151,11 @@ bool Instance::CreateDevice() {
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tooling_info = add_extension(VK_EXT_TOOLING_INFO_EXTENSION_NAME);
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tooling_info = add_extension(VK_EXT_TOOLING_INFO_EXTENSION_NAME);
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custom_border_color = add_extension(VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME);
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custom_border_color = add_extension(VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME);
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index_type_uint8 = add_extension(VK_KHR_INDEX_TYPE_UINT8_EXTENSION_NAME);
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index_type_uint8 = add_extension(VK_KHR_INDEX_TYPE_UINT8_EXTENSION_NAME);
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color_write_en = add_extension(VK_EXT_COLOR_WRITE_ENABLE_EXTENSION_NAME);
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add_extension(VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME);
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add_extension(VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME);
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add_extension(VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME);
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add_extension(VK_KHR_MAINTENANCE_4_EXTENSION_NAME);
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add_extension(VK_KHR_MAINTENANCE_4_EXTENSION_NAME);
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// The next two extensions are required to be available together in order to support write masks
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color_write_en = add_extension(VK_EXT_COLOR_WRITE_ENABLE_EXTENSION_NAME);
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color_write_en &= add_extension(VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME);
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const auto family_properties = physical_device.getQueueFamilyProperties();
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const auto family_properties = physical_device.getQueueFamilyProperties();
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if (family_properties.empty()) {
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if (family_properties.empty()) {
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@ -194,6 +195,7 @@ bool Instance::CreateDevice() {
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vk::PhysicalDeviceFeatures2{
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vk::PhysicalDeviceFeatures2{
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.features{
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.features{
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.robustBufferAccess = features.robustBufferAccess,
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.robustBufferAccess = features.robustBufferAccess,
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.independentBlend = true,
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.geometryShader = features.geometryShader,
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.geometryShader = features.geometryShader,
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.logicOp = features.logicOp,
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.logicOp = features.logicOp,
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.samplerAnisotropy = features.samplerAnisotropy,
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.samplerAnisotropy = features.samplerAnisotropy,
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@ -233,6 +235,7 @@ bool Instance::CreateDevice() {
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if (!color_write_en) {
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if (!color_write_en) {
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device_chain.unlink<vk::PhysicalDeviceColorWriteEnableFeaturesEXT>();
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device_chain.unlink<vk::PhysicalDeviceColorWriteEnableFeaturesEXT>();
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device_chain.unlink<vk::PhysicalDeviceExtendedDynamicState3FeaturesEXT>();
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}
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}
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try {
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try {
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@ -93,16 +93,26 @@ void PipelineCache::RefreshGraphicsKey() {
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key.stencil_ref_back = regs.stencil_ref_back;
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key.stencil_ref_back = regs.stencil_ref_back;
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key.prim_type = regs.primitive_type;
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key.prim_type = regs.primitive_type;
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key.polygon_mode = regs.polygon_control.PolyMode();
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key.polygon_mode = regs.polygon_control.PolyMode();
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key.blend_controls = regs.blend_control;
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const auto& db = regs.depth_buffer;
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const auto& db = regs.depth_buffer;
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key.depth_format = key.depth.depth_enable
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key.depth_format = key.depth.depth_enable
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? LiverpoolToVK::DepthFormat(db.z_info.format, db.stencil_info.format)
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? LiverpoolToVK::DepthFormat(db.z_info.format, db.stencil_info.format)
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: vk::Format::eUndefined;
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: vk::Format::eUndefined;
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for (u32 i = 0; i < Liverpool::NumColorBuffers; i++) {
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// `RenderingInfo` is assumed to be initialized with a contiguous array of valid color
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const auto& cb = regs.color_buffers[i];
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// attachments. This might be not a case as HW color buffers can be bound in an arbitrary order.
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key.color_formats[i] = cb ? LiverpoolToVK::SurfaceFormat(cb.info.format, cb.NumFormat())
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// We need to do some arrays compaction at this stage
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: vk::Format::eUndefined;
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int remapped_cb{};
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for (auto cb = 0u; cb < Liverpool::NumColorBuffers; ++cb) {
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auto const& col_buf = regs.color_buffers[cb];
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if (!col_buf) {
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continue;
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}
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key.color_formats[remapped_cb] =
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LiverpoolToVK::SurfaceFormat(col_buf.info.format, col_buf.NumFormat());
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key.blend_controls[remapped_cb] = regs.blend_control[cb];
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key.write_masks[remapped_cb] = vk::ColorComponentFlags{regs.color_target_mask.GetMask(cb)};
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++remapped_cb;
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}
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}
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for (u32 i = 0; i < MaxShaderStages; i++) {
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for (u32 i = 0; i < MaxShaderStages; i++) {
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@ -68,7 +68,7 @@ void Rasterizer::Draw(bool is_indexed) {
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.pColorAttachments = color_attachments.data(),
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.pColorAttachments = color_attachments.data(),
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};
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};
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UpdateDynamicState();
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UpdateDynamicState(*pipeline);
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cmdbuf.beginRendering(rendering_info);
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cmdbuf.beginRendering(rendering_info);
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cmdbuf.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline->Handle());
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cmdbuf.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline->Handle());
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@ -132,7 +132,7 @@ u32 Rasterizer::SetupIndexBuffer(bool& is_indexed) {
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return regs.num_indices;
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return regs.num_indices;
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}
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}
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void Rasterizer::UpdateDynamicState() {
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void Rasterizer::UpdateDynamicState(const GraphicsPipeline& pipeline) {
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UpdateViewportScissorState();
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UpdateViewportScissorState();
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auto& regs = liverpool->regs;
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auto& regs = liverpool->regs;
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@ -140,16 +140,13 @@ void Rasterizer::UpdateDynamicState() {
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cmdbuf.setBlendConstants(®s.blend_constants.red);
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cmdbuf.setBlendConstants(®s.blend_constants.red);
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if (instance.IsColorWriteEnableSupported()) {
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if (instance.IsColorWriteEnableSupported()) {
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std::array<VkBool32, Liverpool::NumColorBuffers> write_en{};
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const auto& write_masks = pipeline.GetWriteMasks();
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std::array<vk::ColorComponentFlags, Liverpool::NumColorBuffers> write_mask{};
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std::array<vk::Bool32, Liverpool::NumColorBuffers> write_ens{};
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for (int col_buf_idx = 0; col_buf_idx < Liverpool::NumColorBuffers; ++col_buf_idx) {
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std::transform(write_masks.cbegin(), write_masks.cend(), write_ens.begin(),
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const auto mask = regs.color_target_mask.raw >> (col_buf_idx * 4);
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[](auto in) { return in ? vk::True : vk::False; });
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write_en[col_buf_idx] = mask ? vk::True : vk::False;
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write_mask[col_buf_idx] = vk::ColorComponentFlags{mask};
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}
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cmdbuf.setColorWriteEnableEXT(write_en);
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cmdbuf.setColorWriteEnableEXT(write_ens);
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cmdbuf.setColorWriteMaskEXT(0, write_mask);
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cmdbuf.setColorWriteMaskEXT(0, write_masks);
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}
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}
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}
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}
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@ -37,7 +37,7 @@ private:
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u32 SetupIndexBuffer(bool& is_indexed);
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u32 SetupIndexBuffer(bool& is_indexed);
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void MapMemory(VAddr addr, size_t size);
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void MapMemory(VAddr addr, size_t size);
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void UpdateDynamicState();
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void UpdateDynamicState(const GraphicsPipeline& pipeline);
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void UpdateViewportScissorState();
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void UpdateViewportScissorState();
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void UpdateDepthStencilState();
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void UpdateDepthStencilState();
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