added timestamp in buttons state
This commit is contained in:
parent
758ef332f2
commit
3602864523
|
@ -38,7 +38,7 @@ int PS4_SYSV_ABI scePadReadState(int32_t handle, ScePadData* pData) {
|
||||||
pData->orientation.y = 0;
|
pData->orientation.y = 0;
|
||||||
pData->orientation.z = 0;
|
pData->orientation.z = 0;
|
||||||
pData->orientation.w = 0;
|
pData->orientation.w = 0;
|
||||||
|
pData->timestamp = state.time;
|
||||||
pData->connected = true; // isConnected; //TODO fix me proper
|
pData->connected = true; // isConnected; //TODO fix me proper
|
||||||
pData->connectedCount = 1;//connectedCount;
|
pData->connectedCount = 1;//connectedCount;
|
||||||
pData->deviceUniqueDataLen = 0;
|
pData->deviceUniqueDataLen = 0;
|
||||||
|
|
|
@ -1,4 +1,5 @@
|
||||||
#include "controller.h"
|
#include "controller.h"
|
||||||
|
#include <Core/hle/libraries/libkernel/time_management.h>
|
||||||
|
|
||||||
namespace Emulator::Host::Controller {
|
namespace Emulator::Host::Controller {
|
||||||
GameController::GameController() { m_states_num = 0;
|
GameController::GameController() { m_states_num = 0;
|
||||||
|
@ -39,6 +40,7 @@ void GameController::addState(const State& state) {
|
||||||
void GameController::checKButton(int id, u32 button, bool isPressed) {
|
void GameController::checKButton(int id, u32 button, bool isPressed) {
|
||||||
std::scoped_lock lock{m_mutex};
|
std::scoped_lock lock{m_mutex};
|
||||||
auto state = getLastState();
|
auto state = getLastState();
|
||||||
|
state.time = Core::Libraries::sceKernelGetProcessTime();
|
||||||
if (isPressed) {
|
if (isPressed) {
|
||||||
state.buttonsState |= button;
|
state.buttonsState |= button;
|
||||||
} else {
|
} else {
|
||||||
|
|
|
@ -5,6 +5,7 @@
|
||||||
namespace Emulator::Host::Controller {
|
namespace Emulator::Host::Controller {
|
||||||
struct State {
|
struct State {
|
||||||
u32 buttonsState =0;
|
u32 buttonsState =0;
|
||||||
|
u64 time = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
constexpr u32 MAX_STATES = 64;
|
constexpr u32 MAX_STATES = 64;
|
||||||
|
|
Loading…
Reference in New Issue