fixed a case in sceKernelCreateEventFlag (found in Super Meat boy)
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@ -48,6 +48,8 @@ int PS4_SYSV_ABI sceKernelCreateEventFlag(OrbisKernelEventFlag* ef, const char*
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case 0x20:
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case 0x20:
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thread_mode = EventFlagInternal::ThreadMode::Multi;
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thread_mode = EventFlagInternal::ThreadMode::Multi;
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break;
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break;
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case 0x00:
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break;
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default:
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default:
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UNREACHABLE();
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UNREACHABLE();
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}
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}
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