commit
3310fd9a1f
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@ -306,7 +306,13 @@ void WindowSDL::onGamepadEvent(const SDL_Event* event) {
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: event->gaxis.axis == SDL_GAMEPAD_AXIS_RIGHT_TRIGGER ? Input::Axis::TriggerRight
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: event->gaxis.axis == SDL_GAMEPAD_AXIS_RIGHT_TRIGGER ? Input::Axis::TriggerRight
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: Input::Axis::AxisMax;
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: Input::Axis::AxisMax;
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if (axis != Input::Axis::AxisMax) {
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if (axis != Input::Axis::AxisMax) {
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controller->Axis(0, axis, Input::GetAxis(-0x8000, 0x8000, event->gaxis.value));
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if (event->gaxis.axis == SDL_GAMEPAD_AXIS_LEFT_TRIGGER ||
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event->gaxis.axis == SDL_GAMEPAD_AXIS_RIGHT_TRIGGER) {
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controller->Axis(0, axis, Input::GetAxis(0, 0x8000, event->gaxis.value));
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} else {
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controller->Axis(0, axis, Input::GetAxis(-0x8000, 0x8000, event->gaxis.value));
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}
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}
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}
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break;
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break;
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}
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}
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