added some debug info to gnm

This commit is contained in:
georgemoralis 2024-04-02 17:21:04 +03:00
parent 0b8cc8eba9
commit 2cc03e851e
2 changed files with 46 additions and 5 deletions

View File

@ -9,19 +9,60 @@
namespace Core::Libraries::LibSceGnmDriver {
int32_t sceGnmSubmitDone() {
int32_t PS4_SYSV_ABI sceGnmSubmitDone() {
LOG_WARNING(Lib_GnmDriver, "(STUBBED) called");
return 0;
}
void sceGnmFlushGarlic() {
void PS4_SYSV_ABI sceGnmFlushGarlic() {
LOG_WARNING(Lib_GnmDriver, "(STUBBED) called");
GPU::flushGarlic(Emu::getGraphicCtx());
}
s32 PS4_SYSV_ABI sceGnmDrawIndex(u32* cmd, u64 size, u32 index_count, const void* index_addr,
u32 flags, u32 type) {
LOG_INFO(Lib_GnmDriver,
"(STUBBED) called cmd_buffer = 0x{:x} size = {} index_count = {} index_addr = 0x{:x} "
"flags = 0x{:x} type = {}",
reinterpret_cast<uint64_t>(cmd), size, index_count,
reinterpret_cast<uint64_t>(index_addr), flags, type);
return 0;
}
int PS4_SYSV_ABI sceGnmSetVsShader(u32* cmd, u64 size, const u32* vs_regs, u32 shader_modifier) {
LOG_INFO(Lib_GnmDriver,
"(STUBBED) called cmd_buffer = 0x{:x} size = {} shader_modifier = {} vs_reg0 = "
"0x{:x} vs_reg1 = 0x{:x} vs_reg2 = 0x{:x} vs_reg3 = 0x{:x} vs_reg4 = 0x{:x} vs_reg5 = "
"0x{:x} vs_reg6 = 0x{:x}",
reinterpret_cast<uint64_t>(cmd), size, shader_modifier, vs_regs[0], vs_regs[1],
vs_regs[2], vs_regs[3], vs_regs[4], vs_regs[5], vs_regs[6]);
return 0;
}
int PS4_SYSV_ABI sceGnmUpdateVsShader(u32* cmd, u64 size, const u32* vs_regs, u32 shader_modifier) {
LOG_INFO(Lib_GnmDriver,
"(STUBBED) called cmd_buffer = 0x{:x} size = {} shader_modifier = {} vs_reg0 = "
"0x{:x} vs_reg1 = 0x{:x} vs_reg2 = 0x{:x} vs_reg3 = 0x{:x} vs_reg4 = 0x{:x} vs_reg5 = "
"0x{:x} vs_reg6 = 0x{:x}",
reinterpret_cast<uint64_t>(cmd), size, shader_modifier, vs_regs[0], vs_regs[1],
vs_regs[2], vs_regs[3], vs_regs[4], vs_regs[5], vs_regs[6]);
return 0;
}
u32 PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState350(u32* cmd, u64 size) {
LOG_INFO(Lib_GnmDriver, "(STUBBED) called cmd_buffer = 0x{:x} size = {}",
reinterpret_cast<uint64_t>(cmd), size);
return 0;
}
void LibSceGnmDriver_Register(Loader::SymbolsResolver* sym) {
LIB_FUNCTION("yvZ73uQUqrk", "libSceGnmDriver", 1, "libSceGnmDriver", 1, 1, sceGnmSubmitDone);
LIB_FUNCTION("iBt3Oe00Kvc", "libSceGnmDriver", 1, "libSceGnmDriver", 1, 1, sceGnmFlushGarlic);
LIB_FUNCTION("HlTPoZ-oY7Y", "libSceGnmDriver", 1, "libSceGnmDriver", 1, 1, sceGnmDrawIndex);
LIB_FUNCTION("gAhCn6UiU4Y", "libSceGnmDriver", 1, "libSceGnmDriver", 1, 1, sceGnmSetVsShader);
LIB_FUNCTION("V31V01UiScY", "libSceGnmDriver", 1, "libSceGnmDriver", 1, 1,
sceGnmUpdateVsShader);
LIB_FUNCTION("yb2cRhagD1I", "libSceGnmDriver", 1, "libSceGnmDriver", 1, 1,
sceGnmDrawInitDefaultHardwareState350);
}
}; // namespace Core::Libraries::LibSceGnmDriver

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@ -11,8 +11,8 @@ class SymbolsResolver;
namespace Core::Libraries::LibSceGnmDriver {
int32_t sceGnmSubmitDone();
void sceGnmFlushGarlic();
int32_t PS4_SYSV_ABI sceGnmSubmitDone();
void PS4_SYSV_ABI sceGnmFlushGarlic();
void LibSceGnmDriver_Register(Loader::SymbolsResolver* sym);