Merge branch 'main' into miscFixes6

This commit is contained in:
georgemoralis 2024-07-18 18:18:10 +03:00 committed by GitHub
commit 25e95c959a
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49 changed files with 974 additions and 371 deletions

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@ -59,6 +59,7 @@ endif()
# SDL3
if (NOT TARGET SDL3::SDL3)
set(SDL_PIPEWIRE OFF)
add_subdirectory(sdl3)
endif()

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@ -205,9 +205,9 @@ public:
return WriteSpan(string);
}
static void WriteBytes(const std::filesystem::path path, std::span<u8> vec) {
static void WriteBytes(const std::filesystem::path path, std::span<const u8> data) {
IOFile out(path, FileAccessMode::Write);
out.Write(vec);
out.Write(data);
}
private:

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@ -48,7 +48,7 @@ bool TRP::Extract(std::filesystem::path trophyPath) {
return false;
s64 seekPos = sizeof(TrpHeader);
std::filesystem::path trpFilesPath(std::filesystem::current_path() / "game_data" /
std::filesystem::path trpFilesPath(std::filesystem::current_path() / "user/game_data" /
title / "TrophyFiles" / it.path().stem());
std::filesystem::create_directories(trpFilesPath / "Icons");
std::filesystem::create_directory(trpFilesPath / "Xml");

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@ -11,18 +11,12 @@ constexpr int RESERVED_HANDLES = 3; // First 3 handles are stdin,stdout,stderr
void MntPoints::Mount(const std::filesystem::path& host_folder, const std::string& guest_folder) {
std::scoped_lock lock{m_mutex};
MntPair pair;
pair.host_path = host_folder.string();
std::replace(pair.host_path.begin(), pair.host_path.end(), '\\', '/');
pair.guest_path = guest_folder;
m_mnt_pairs.push_back(pair);
m_mnt_pairs.emplace_back(host_folder, guest_folder);
}
void MntPoints::Unmount(const std::filesystem::path& host_folder, const std::string& guest_folder) {
auto it = std::remove_if(m_mnt_pairs.begin(), m_mnt_pairs.end(),
[&](const MntPair& pair) { return pair.guest_path == guest_folder; });
[&](const MntPair& pair) { return pair.mount == guest_folder; });
m_mnt_pairs.erase(it, m_mnt_pairs.end());
}
@ -31,47 +25,83 @@ void MntPoints::UnmountAll() {
m_mnt_pairs.clear();
}
std::string MntPoints::GetHostDirectory(const std::string& guest_directory) {
std::scoped_lock lock{m_mutex};
for (auto& pair : m_mnt_pairs) {
// horrible code but it works :D
int find = guest_directory.find(pair.guest_path);
if (find == 0) {
std::string npath =
guest_directory.substr(pair.guest_path.size(), guest_directory.size() - 1);
std::replace(pair.host_path.begin(), pair.host_path.end(), '\\', '/');
return pair.host_path + npath;
}
std::filesystem::path MntPoints::GetHostPath(const std::string& guest_directory) {
const MntPair* mount = GetMount(guest_directory);
if (!mount) {
return guest_directory;
}
return "";
}
std::string MntPoints::GetHostFile(const std::string& guest_file) {
std::scoped_lock lock{m_mutex};
// Nothing to do if getting the mount itself.
if (guest_directory == mount->mount) {
return mount->host_path;
}
for (auto& pair : m_mnt_pairs) {
// horrible code but it works :D
int find = guest_file.find(pair.guest_path);
if (find != 0) {
continue;
}
std::string npath = guest_file.substr(pair.guest_path.size(), guest_file.size() - 1);
const auto host_path = pair.host_path + npath;
#ifndef _WIN64
const std::filesystem::path path{host_path};
if (!std::filesystem::exists(path)) {
const auto filename = Common::ToLower(path.filename());
for (const auto& file : std::filesystem::directory_iterator(path.parent_path())) {
const auto exist_filename = Common::ToLower(file.path().filename());
if (filename == exist_filename) {
return file.path();
}
}
}
#endif
// Remove device (e.g /app0) from path to retrieve relative path.
u32 pos = mount->mount.size() + 1;
// Evil games like Turok2 pass double slashes e.g /app0//game.kpf
if (guest_directory[pos] == '/') {
pos++;
}
const auto rel_path = std::string_view(guest_directory).substr(pos);
const auto host_path = mount->host_path / rel_path;
if (!NeedsCaseInsensiveSearch) {
return host_path;
}
return "";
// If the path does not exist attempt to verify this.
// Retrieve parent path until we find one that exists.
path_parts.clear();
auto current_path = host_path;
while (!std::filesystem::exists(current_path)) {
// We have probably cached this if it's a folder.
if (auto it = path_cache.find(current_path); it != path_cache.end()) {
current_path = it->second;
break;
}
path_parts.emplace_back(current_path.filename());
current_path = current_path.parent_path();
}
// We have found an anchor. Traverse parts we recoded and see if they
// exist in filesystem but in different case.
auto guest_path = current_path;
while (!path_parts.empty()) {
const auto& part = path_parts.back();
const auto add_match = [&](const auto& host_part) {
current_path /= host_part;
guest_path /= part;
path_cache[guest_path] = current_path;
path_parts.pop_back();
};
// Can happen when the mismatch is in upper folder.
if (std::filesystem::exists(current_path / part)) {
add_match(part);
continue;
}
const auto part_low = Common::ToLower(part.string());
bool found_match = false;
for (const auto& path : std::filesystem::directory_iterator(current_path)) {
const auto candidate = path.path().filename();
const auto filename = Common::ToLower(candidate.string());
// Check if a filename matches in case insensitive manner.
if (filename != part_low) {
continue;
}
// We found a match, record the actual path in the cache.
add_match(candidate);
found_match = true;
break;
}
if (!found_match) {
// Opening the guest path will surely fail but at least gives
// a better error message than the empty path.
return host_path;
}
}
// The path was found.
return current_path;
}
int HandleTable::CreateHandle() {
@ -105,8 +135,7 @@ File* HandleTable::GetFile(int d) {
return m_files.at(d - RESERVED_HANDLES);
}
File* HandleTable::getFile(const std::string& host_name) {
std::scoped_lock lock{m_mutex};
File* HandleTable::GetFile(const std::filesystem::path& host_name) {
for (auto* file : m_files) {
if (file != nullptr && file->m_host_name == host_name) {
return file;

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@ -7,28 +7,42 @@
#include <mutex>
#include <string>
#include <vector>
#include <tsl/robin_map.h>
#include "common/io_file.h"
namespace Core::FileSys {
class MntPoints {
#ifdef _WIN64
static constexpr bool NeedsCaseInsensiveSearch = false;
#else
static constexpr bool NeedsCaseInsensiveSearch = true;
#endif
public:
struct MntPair {
std::string host_path;
std::string guest_path; // e.g /app0/
std::filesystem::path host_path;
std::string mount; // e.g /app0/
};
MntPoints() = default;
virtual ~MntPoints() = default;
explicit MntPoints() = default;
~MntPoints() = default;
void Mount(const std::filesystem::path& host_folder, const std::string& guest_folder);
void Unmount(const std::filesystem::path& host_folder, const std::string& guest_folder);
void UnmountAll();
std::string GetHostDirectory(const std::string& guest_directory);
std::string GetHostFile(const std::string& guest_file);
std::filesystem::path GetHostPath(const std::string& guest_directory);
const MntPair* GetMount(const std::string& guest_path) {
const auto it = std::ranges::find_if(
m_mnt_pairs, [&](const auto& mount) { return guest_path.starts_with(mount.mount); });
return it == m_mnt_pairs.end() ? nullptr : &*it;
}
private:
std::vector<MntPair> m_mnt_pairs;
std::vector<std::filesystem::path> path_parts;
tsl::robin_map<std::filesystem::path, std::filesystem::path> path_cache;
std::mutex m_mutex;
};
@ -40,7 +54,7 @@ struct DirEntry {
struct File {
std::atomic_bool is_opened{};
std::atomic_bool is_directory{};
std::string m_host_name;
std::filesystem::path m_host_name;
std::string m_guest_name;
Common::FS::IOFile f;
std::vector<DirEntry> dirents;
@ -56,7 +70,7 @@ public:
int CreateHandle();
void DeleteHandle(int d);
File* GetFile(int d);
File* getFile(const std::string& host_name);
File* GetFile(const std::filesystem::path& host_name);
private:
std::vector<File*> m_files;

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@ -59,9 +59,11 @@ int PS4_SYSV_ABI sceImeDialogGetStatus() {
return g_ime_dlg_status;
}
int PS4_SYSV_ABI sceImeDialogInit(const OrbisImeDialogParam* param,
const OrbisImeParamExtended* extended) {
int PS4_SYSV_ABI sceImeDialogInit(OrbisImeDialogParam* param, OrbisImeParamExtended* extended) {
LOG_ERROR(Lib_ImeDialog, "(STUBBED) called");
const std::wstring_view text = L"shadPS4";
param->maxTextLength = text.size();
std::memcpy(param->inputTextBuffer, text.data(), text.size() * sizeof(wchar_t));
g_ime_dlg_status = OrbisImeDialogStatus::ORBIS_IME_DIALOG_STATUS_RUNNING;
return ORBIS_OK;
}

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@ -174,8 +174,7 @@ int PS4_SYSV_ABI sceImeDialogGetPanelSize();
int PS4_SYSV_ABI sceImeDialogGetPanelSizeExtended();
int PS4_SYSV_ABI sceImeDialogGetResult(OrbisImeDialogResult* result);
/*OrbisImeDialogStatus*/ int PS4_SYSV_ABI sceImeDialogGetStatus();
int PS4_SYSV_ABI sceImeDialogInit(const OrbisImeDialogParam* param,
const OrbisImeParamExtended* extended);
int PS4_SYSV_ABI sceImeDialogInit(OrbisImeDialogParam* param, OrbisImeParamExtended* extended);
int PS4_SYSV_ABI sceImeDialogInitInternal();
int PS4_SYSV_ABI sceImeDialogInitInternal2();
int PS4_SYSV_ABI sceImeDialogInitInternal3();

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@ -346,7 +346,8 @@ s32 PS4_SYSV_ABI sceGnmAddEqEvent(SceKernelEqueue eq, u64 id, void* udata) {
EqueueEvent kernel_event{};
kernel_event.event.ident = id;
kernel_event.event.filter = SceKernelEvent::Filter::GraphicsCore;
kernel_event.event.flags = SceKernelEvent::Flags::Add;
// The library only sets EV_ADD but it is suspected the kernel driver forces EV_CLEAR
kernel_event.event.flags = SceKernelEvent::Flags::Clear;
kernel_event.event.fflags = 0;
kernel_event.event.data = id;
kernel_event.event.udata = udata;
@ -649,6 +650,7 @@ s32 PS4_SYSV_ABI sceGnmDrawIndexIndirect(u32* cmdbuf, u32 size, u32 data_offset,
cmdbuf[2] = instance_vgpr_offset == 0 ? 0 : (instance_vgpr_offset & 0xffffu) + sgpr_offset;
cmdbuf[3] = 0;
cmdbuf += 4;
WriteTrailingNop<3>(cmdbuf);
return ORBIS_OK;
}
@ -704,6 +706,7 @@ s32 PS4_SYSV_ABI sceGnmDrawIndirect(u32* cmdbuf, u32 size, u32 data_offset, u32
cmdbuf[2] = instance_vgpr_offset == 0 ? 0 : (instance_vgpr_offset & 0xffffu) + sgpr_offset;
cmdbuf[3] = 2; // auto index
cmdbuf += 4;
WriteTrailingNop<3>(cmdbuf);
return ORBIS_OK;
}
@ -1409,9 +1412,8 @@ s32 PS4_SYSV_ABI sceGnmSetEmbeddedPsShader(u32* cmdbuf, u32 size, u32 shader_id,
// repeat set shader functionality here as it is trivial.
cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 8u, ps_regs[0],
0u); // SPI_SHADER_PGM_LO_PS/SPI_SHADER_PGM_HI_PS
cmdbuf =
PM4CmdSetData::SetShReg(cmdbuf, 10u, ps_regs[2],
ps_regs[3]); // SPI_SHADER_USER_DATA_PS_4/SPI_SHADER_USER_DATA_PS_5
cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 10u, ps_regs[2],
ps_regs[3]); // SPI_SHADER_PGM_RSRC1_PS/SPI_SHADER_PGM_RSRC2_PS
cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x1c4u, ps_regs[4],
ps_regs[5]); // SPI_SHADER_Z_FORMAT/SPI_SHADER_COL_FORMAT
cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x1b3u, ps_regs[6],
@ -1468,18 +1470,44 @@ s32 PS4_SYSV_ABI sceGnmSetEmbeddedVsShader(u32* cmdbuf, u32 size, u32 shader_id,
// pointer to a stack memory, so the check will likely fail. To workaround it we will
// repeat set shader functionality here as it is trivial.
cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 0x48u, vs_regs[0], vs_regs[1]); // SPI_SHADER_PGM_LO_VS
cmdbuf =
PM4CmdSetData::SetShReg(cmdbuf, 0x4au, vs_regs[2], vs_regs[3]); // SPI_SHADER_PGM_RSRC1_VS
cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x207u, vs_regs[6]); // PA_CL_VS_OUT_CNTL
cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x1b1u, vs_regs[4]); // SPI_VS_OUT_CONFIG
cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x1c3u, vs_regs[5]); // SPI_SHADER_POS_FORMAT
cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 0x4au, vs_regs[2],
vs_regs[3]); // SPI_SHADER_PGM_RSRC1_VS/SPI_SHADER_PGM_RSRC2_VS
cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x207u, vs_regs[6]); // PA_CL_VS_OUT_CNTL
cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x1b1u, vs_regs[4]); // SPI_VS_OUT_CONFIG
cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x1c3u, vs_regs[5]); // SPI_SHADER_POS_FORMAT
WriteTrailingNop<11>(cmdbuf);
return ORBIS_OK;
}
int PS4_SYSV_ABI sceGnmSetEsShader() {
LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
s32 PS4_SYSV_ABI sceGnmSetEsShader(u32* cmdbuf, u32 size, const u32* es_regs, u32 shader_modifier) {
LOG_TRACE(Lib_GnmDriver, "called");
if (!cmdbuf || size < 0x14) {
return -1;
}
if (!es_regs) {
LOG_ERROR(Lib_GnmDriver, "Null pointer passed as argument");
return -1;
}
if (shader_modifier & 0xfcfffc3f) {
LOG_ERROR(Lib_GnmDriver, "Invalid modifier mask");
return -1;
}
if (es_regs[1] != 0) {
LOG_ERROR(Lib_GnmDriver, "Invalid shader address");
return -1;
}
const u32 var =
shader_modifier == 0 ? es_regs[2] : ((es_regs[2] & 0xfcfffc3f) | shader_modifier);
cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 0xc8u, es_regs[0], 0u); // SPI_SHADER_PGM_LO_ES
cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 0xcau, var, es_regs[3]); // SPI_SHADER_PGM_RSRC1_ES
WriteTrailingNop<11>(cmdbuf);
return ORBIS_OK;
}
@ -1488,18 +1516,93 @@ int PS4_SYSV_ABI sceGnmSetGsRingSizes() {
return ORBIS_OK;
}
int PS4_SYSV_ABI sceGnmSetGsShader() {
LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
s32 PS4_SYSV_ABI sceGnmSetGsShader(u32* cmdbuf, u32 size, const u32* gs_regs) {
LOG_TRACE(Lib_GnmDriver, "called");
if (!cmdbuf || size < 0x1d) {
return -1;
}
if (!gs_regs) {
LOG_ERROR(Lib_GnmDriver, "Null pointer passed as argument");
return -1;
}
if (gs_regs[1] != 0) {
LOG_ERROR(Lib_GnmDriver, "Invalid shader address");
return -1;
}
cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 0x88u, gs_regs[0], 0u); // SPI_SHADER_PGM_LO_GS
cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 0x8au, gs_regs[2],
gs_regs[3]); // SPI_SHADER_PGM_RSRC1_GS/SPI_SHADER_PGM_RSRC2_GS
cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x2e5u, gs_regs[4]); // VGT_STRMOUT_CONFIG
cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x29bu, gs_regs[5]); // VGT_GS_OUT_PRIM_TYPE
cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x2e4u, gs_regs[6]); // VGT_GS_INSTANCE_CNT
WriteTrailingNop<11>(cmdbuf);
return ORBIS_OK;
}
int PS4_SYSV_ABI sceGnmSetHsShader() {
LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
s32 PS4_SYSV_ABI sceGnmSetHsShader(u32* cmdbuf, u32 size, const u32* hs_regs, u32 param4) {
LOG_TRACE(Lib_GnmDriver, "called");
if (!cmdbuf || size < 0x1E) {
return -1;
}
if (!hs_regs) {
LOG_ERROR(Lib_GnmDriver, "Null pointer passed as argument");
return -1;
}
if (hs_regs[1] != 0) {
LOG_ERROR(Lib_GnmDriver, "Invalid shader address");
return -1;
}
cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 0x108u, hs_regs[0], 0u); // SPI_SHADER_PGM_LO_HS
cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 0x10au, hs_regs[2],
hs_regs[3]); // SPI_SHADER_PGM_RSRC1_HS/SPI_SHADER_PGM_RSRC2_HS
cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x286u, hs_regs[5],
hs_regs[5]); // VGT_HOS_MAX_TESS_LEVEL
cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x2dbu, hs_regs[4]); // VGT_TF_PARAM
cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x2d6u, param4); // VGT_LS_HS_CONFIG
WriteTrailingNop<11>(cmdbuf);
return ORBIS_OK;
}
int PS4_SYSV_ABI sceGnmSetLsShader() {
LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
s32 PS4_SYSV_ABI sceGnmSetLsShader(u32* cmdbuf, u32 size, const u32* ls_regs, u32 shader_modifier) {
LOG_TRACE(Lib_GnmDriver, "called");
if (!cmdbuf || size < 0x17) {
return -1;
}
if (!ls_regs) {
LOG_ERROR(Lib_GnmDriver, "Null pointer passed as argument");
return -1;
}
const auto modifier_mask = ((shader_modifier & 0xfffffc3f) == 0) ? 0xfffffc3f : 0xfcfffc3f;
if (shader_modifier & modifier_mask) {
LOG_ERROR(Lib_GnmDriver, "Invalid modifier mask");
return -1;
}
if (ls_regs[1] != 0) {
LOG_ERROR(Lib_GnmDriver, "Invalid shader address");
return -1;
}
const u32 var =
shader_modifier == 0 ? ls_regs[2] : ((ls_regs[2] & modifier_mask) | shader_modifier);
cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 0x148u, ls_regs[0], 0u); // SPI_SHADER_PGM_LO_LS
cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 0x14bu, ls_regs[3]); // SPI_SHADER_PGM_RSRC2_LS
cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 0x14au, var, ls_regs[3]); // SPI_SHADER_PGM_RSRC1_LS
WriteTrailingNop<11>(cmdbuf);
return ORBIS_OK;
}
@ -1523,9 +1626,9 @@ s32 PS4_SYSV_ABI sceGnmSetPsShader(u32* cmdbuf, u32 size, const u32* ps_regs) {
cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 8u, ps_regs[0],
0u); // SPI_SHADER_PGM_LO_PS/SPI_SHADER_PGM_HI_PS
cmdbuf = PM4CmdSetData::SetShReg(
cmdbuf, 10u, ps_regs[2],
ps_regs[3]); // SPI_SHADER_USER_DATA_PS_4/SPI_SHADER_USER_DATA_PS_5
cmdbuf =
PM4CmdSetData::SetShReg(cmdbuf, 10u, ps_regs[2],
ps_regs[3]); // SPI_SHADER_PGM_RSRC1_PS/SPI_SHADER_PGM_RSRC2_PS
cmdbuf = PM4CmdSetData::SetContextReg(
cmdbuf, 0x1c4u, ps_regs[4], ps_regs[5]); // SPI_SHADER_Z_FORMAT/SPI_SHADER_COL_FORMAT
cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x1b3u, ps_regs[6],
@ -1561,9 +1664,9 @@ s32 PS4_SYSV_ABI sceGnmSetPsShader350(u32* cmdbuf, u32 size, const u32* ps_regs)
cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 8u, ps_regs[0],
0u); // SPI_SHADER_PGM_LO_PS/SPI_SHADER_PGM_HI_PS
cmdbuf = PM4CmdSetData::SetShReg(
cmdbuf, 10u, ps_regs[2],
ps_regs[3]); // SPI_SHADER_USER_DATA_PS_4/SPI_SHADER_USER_DATA_PS_5
cmdbuf =
PM4CmdSetData::SetShReg(cmdbuf, 10u, ps_regs[2],
ps_regs[3]); // SPI_SHADER_PGM_RSRC1_PS/SPI_SHADER_PGM_RSRC2_PS
cmdbuf = PM4CmdSetData::SetContextReg(
cmdbuf, 0x1c4u, ps_regs[4], ps_regs[5]); // SPI_SHADER_Z_FORMAT/SPI_SHADER_COL_FORMAT
cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x1b3u, ps_regs[6],
@ -2052,8 +2155,34 @@ int PS4_SYSV_ABI sceGnmUnregisterResource() {
return ORBIS_OK;
}
int PS4_SYSV_ABI sceGnmUpdateGsShader() {
LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
s32 PS4_SYSV_ABI sceGnmUpdateGsShader(u32* cmdbuf, u32 size, const u32* gs_regs) {
LOG_TRACE(Lib_GnmDriver, "called");
if (!cmdbuf || size < 0x1d) {
return -1;
}
if (!gs_regs) {
LOG_ERROR(Lib_GnmDriver, "Null pointer passed as argument");
return -1;
}
if (gs_regs[1] != 0) {
LOG_ERROR(Lib_GnmDriver, "Invalid shader address");
return -1;
}
cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 0x88u, gs_regs[0], 0u); // SPI_SHADER_PGM_LO_GS
cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 0x8au, gs_regs[2],
gs_regs[3]); // SPI_SHADER_PGM_RSRC1_GS/SPI_SHADER_PGM_RSRC2_GS
cmdbuf = WritePacket<PM4ItOpcode::Nop>(cmdbuf, PM4ShaderType::ShaderGraphics, 0xc01e02e5u,
gs_regs[4]);
cmdbuf = WritePacket<PM4ItOpcode::Nop>(cmdbuf, PM4ShaderType::ShaderGraphics, 0xc01e029bu,
gs_regs[5]);
cmdbuf = WritePacket<PM4ItOpcode::Nop>(cmdbuf, PM4ShaderType::ShaderGraphics, 0xc01e02e4u,
gs_regs[6]);
WriteTrailingNop<11>(cmdbuf);
return ORBIS_OK;
}
@ -2082,9 +2211,9 @@ s32 PS4_SYSV_ABI sceGnmUpdatePsShader(u32* cmdbuf, u32 size, const u32* ps_regs)
cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 8u, ps_regs[0],
0u); // SPI_SHADER_PGM_LO_PS/SPI_SHADER_PGM_HI_PS
cmdbuf = PM4CmdSetData::SetShReg(
cmdbuf, 10u, ps_regs[2],
ps_regs[3]); // SPI_SHADER_USER_DATA_PS_4/SPI_SHADER_USER_DATA_PS_5
cmdbuf =
PM4CmdSetData::SetShReg(cmdbuf, 10u, ps_regs[2],
ps_regs[3]); // SPI_SHADER_PGM_RSRC1_PS/SPI_SHADER_PGM_RSRC2_PS
cmdbuf = WritePacket<PM4ItOpcode::Nop>(
cmdbuf, PM4ShaderType::ShaderGraphics, 0xc01e01c4u, ps_regs[4],
ps_regs[5]); // SPI_SHADER_Z_FORMAT/SPI_SHADER_COL_FORMAT update
@ -2127,9 +2256,9 @@ s32 PS4_SYSV_ABI sceGnmUpdatePsShader350(u32* cmdbuf, u32 size, const u32* ps_re
cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 8u, ps_regs[0],
0u); // SPI_SHADER_PGM_LO_PS/SPI_SHADER_PGM_HI_PS
cmdbuf = PM4CmdSetData::SetShReg(
cmdbuf, 10u, ps_regs[2],
ps_regs[3]); // SPI_SHADER_USER_DATA_PS_4/SPI_SHADER_USER_DATA_PS_5
cmdbuf =
PM4CmdSetData::SetShReg(cmdbuf, 10u, ps_regs[2],
ps_regs[3]); // SPI_SHADER_PGM_RSRC1_PS/SPI_SHADER_PGM_RSRC2_PS
cmdbuf = WritePacket<PM4ItOpcode::Nop>(
cmdbuf, PM4ShaderType::ShaderGraphics, 0xc01e01c4u, ps_regs[4],
ps_regs[5]); // SPI_SHADER_Z_FORMAT/SPI_SHADER_COL_FORMAT update
@ -2173,7 +2302,8 @@ s32 PS4_SYSV_ABI sceGnmUpdateVsShader(u32* cmdbuf, u32 size, const u32* vs_regs,
return -1;
}
const u32 var = shader_modifier == 0 ? vs_regs[2] : (vs_regs[2] & 0xfcfffc3f | shader_modifier);
const u32 var =
shader_modifier == 0 ? vs_regs[2] : ((vs_regs[2] & 0xfcfffc3f) | shader_modifier);
cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 0x48u, vs_regs[0], 0u); // SPI_SHADER_PGM_LO_VS
cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 0x4au, var, vs_regs[3]); // SPI_SHADER_PGM_RSRC1_VS
cmdbuf = WritePacket<PM4ItOpcode::Nop>(cmdbuf, PM4ShaderType::ShaderGraphics, 0xc01e0207u,

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@ -149,11 +149,11 @@ s32 PS4_SYSV_ABI sceGnmSetCsShaderWithModifier(u32* cmdbuf, u32 size, const u32*
s32 PS4_SYSV_ABI sceGnmSetEmbeddedPsShader(u32* cmdbuf, u32 size, u32 shader_id,
u32 shader_modifier);
s32 PS4_SYSV_ABI sceGnmSetEmbeddedVsShader(u32* cmdbuf, u32 size, u32 shader_id, u32 modifier);
int PS4_SYSV_ABI sceGnmSetEsShader();
s32 PS4_SYSV_ABI sceGnmSetEsShader(u32* cmdbuf, u32 size, const u32* es_regs, u32 shader_modifier);
int PS4_SYSV_ABI sceGnmSetGsRingSizes();
int PS4_SYSV_ABI sceGnmSetGsShader();
int PS4_SYSV_ABI sceGnmSetHsShader();
int PS4_SYSV_ABI sceGnmSetLsShader();
s32 PS4_SYSV_ABI sceGnmSetGsShader(u32* cmdbuf, u32 size, const u32* gs_regs);
s32 PS4_SYSV_ABI sceGnmSetHsShader(u32* cmdbuf, u32 size, const u32* hs_regs, u32 param4);
s32 PS4_SYSV_ABI sceGnmSetLsShader(u32* cmdbuf, u32 size, const u32* ls_regs, u32 shader_modifier);
s32 PS4_SYSV_ABI sceGnmSetPsShader(u32* cmdbuf, u32 size, const u32* ps_regs);
s32 PS4_SYSV_ABI sceGnmSetPsShader350(u32* cmdbuf, u32 size, const u32* ps_regs);
int PS4_SYSV_ABI sceGnmSetResourceRegistrationUserMemory();
@ -216,7 +216,7 @@ int PS4_SYSV_ABI sceGnmUnmapComputeQueue();
int PS4_SYSV_ABI sceGnmUnregisterAllResourcesForOwner();
int PS4_SYSV_ABI sceGnmUnregisterOwnerAndResources();
int PS4_SYSV_ABI sceGnmUnregisterResource();
int PS4_SYSV_ABI sceGnmUpdateGsShader();
s32 PS4_SYSV_ABI sceGnmUpdateGsShader(u32* cmdbuf, u32 size, const u32* gs_regs);
int PS4_SYSV_ABI sceGnmUpdateHsShader();
s32 PS4_SYSV_ABI sceGnmUpdatePsShader(u32* cmdbuf, u32 size, const u32* ps_regs);
s32 PS4_SYSV_ABI sceGnmUpdatePsShader350(u32* cmdbuf, u32 size, const u32* ps_regs);

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@ -73,7 +73,12 @@ int EventFlagInternal::Wait(u64 bits, WaitMode wait_mode, ClearMode clear_mode,
int EventFlagInternal::Poll(u64 bits, WaitMode wait_mode, ClearMode clear_mode, u64* result) {
u32 micros = 0;
return Wait(bits, wait_mode, clear_mode, result, &micros);
auto ret = Wait(bits, wait_mode, clear_mode, result, &micros);
if (ret == ORBIS_KERNEL_ERROR_ETIMEDOUT) {
// Poll returns EBUSY instead.
ret = ORBIS_KERNEL_ERROR_EBUSY;
}
return ret;
}
void EventFlagInternal::Set(u64 bits) {

View File

@ -94,7 +94,7 @@ int EqueueInternal::GetTriggeredEvents(SceKernelEvent* ev, int num) {
for (auto& event : m_events) {
if (event.IsTriggered()) {
if (ev->flags & SceKernelEvent::Flags::Clear) {
if (event.event.flags & SceKernelEvent::Flags::Clear) {
event.Reset();
}

View File

@ -7,8 +7,6 @@
#include "core/libraries/error_codes.h"
#include "core/libraries/kernel/event_queues.h"
#include <boost/asio/placeholders.hpp>
namespace Libraries::Kernel {
extern boost::asio::io_context io_context;
@ -136,8 +134,7 @@ s32 PS4_SYSV_ABI sceKernelAddHRTimerEvent(SceKernelEqueue eq, int id, timespec*
event.timer = std::make_unique<boost::asio::steady_timer>(
io_context, std::chrono::microseconds(total_us - HrTimerSpinlockThresholdUs));
event.timer->async_wait(
std::bind(SmallTimerCallback, boost::asio::placeholders::error, eq, event.event));
event.timer->async_wait(std::bind(SmallTimerCallback, std::placeholders::_1, eq, event.event));
if (!eq->AddEvent(event)) {
return ORBIS_KERNEL_ERROR_ENOMEM;

View File

@ -13,7 +13,7 @@
namespace Libraries::Kernel {
std::vector<Core::FileSys::DirEntry> GetDirectoryEntries(const std::string& path) {
std::vector<Core::FileSys::DirEntry> GetDirectoryEntries(const std::filesystem::path& path) {
std::vector<Core::FileSys::DirEntry> files;
for (const auto& entry : std::filesystem::directory_iterator(path)) {
auto& dir_entry = files.emplace_back();
@ -58,7 +58,7 @@ int PS4_SYSV_ABI sceKernelOpen(const char* path, int flags, u16 mode) {
if (directory) {
file->is_directory = true;
file->m_guest_name = path;
file->m_host_name = mnt->GetHostDirectory(file->m_guest_name);
file->m_host_name = mnt->GetHostPath(file->m_guest_name);
if (!std::filesystem::is_directory(file->m_host_name)) { // directory doesn't exist
h->DeleteHandle(handle);
return ORBIS_KERNEL_ERROR_ENOTDIR;
@ -72,7 +72,7 @@ int PS4_SYSV_ABI sceKernelOpen(const char* path, int flags, u16 mode) {
}
} else {
file->m_guest_name = path;
file->m_host_name = mnt->GetHostFile(file->m_guest_name);
file->m_host_name = mnt->GetHostPath(file->m_guest_name);
int e = 0;
if (read) {
e = file->f.Open(file->m_host_name, Common::FS::FileAccessMode::Read);
@ -165,8 +165,7 @@ int PS4_SYSV_ABI sceKernelUnlink(const char* path) {
auto* h = Common::Singleton<Core::FileSys::HandleTable>::Instance();
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
std::string host_path = mnt->GetHostFile(path);
const auto host_path = mnt->GetHostPath(path);
if (host_path.empty()) {
return SCE_KERNEL_ERROR_EACCES;
}
@ -175,7 +174,7 @@ int PS4_SYSV_ABI sceKernelUnlink(const char* path) {
return SCE_KERNEL_ERROR_EPERM;
}
auto* file = h->getFile(host_path);
auto* file = h->GetFile(host_path);
if (file != nullptr) {
file->f.Unlink();
}
@ -250,7 +249,7 @@ int PS4_SYSV_ABI sceKernelMkdir(const char* path, u16 mode) {
return SCE_KERNEL_ERROR_EINVAL;
}
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
std::string dir_name = mnt->GetHostFile(path);
const auto dir_name = mnt->GetHostPath(path);
if (std::filesystem::exists(dir_name)) {
return SCE_KERNEL_ERROR_EEXIST;
}
@ -279,7 +278,7 @@ int PS4_SYSV_ABI posix_mkdir(const char* path, u16 mode) {
int PS4_SYSV_ABI sceKernelStat(const char* path, OrbisKernelStat* sb) {
LOG_INFO(Kernel_Fs, "(PARTIAL) path = {}", path);
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
const auto& path_name = mnt->GetHostFile(path);
const auto path_name = mnt->GetHostPath(path);
std::memset(sb, 0, sizeof(OrbisKernelStat));
const bool is_dir = std::filesystem::is_directory(path_name);
const bool is_file = std::filesystem::is_regular_file(path_name);
@ -314,7 +313,7 @@ int PS4_SYSV_ABI posix_stat(const char* path, OrbisKernelStat* sb) {
int PS4_SYSV_ABI sceKernelCheckReachability(const char* path) {
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
std::string path_name = mnt->GetHostFile(path);
const auto path_name = mnt->GetHostPath(path);
if (!std::filesystem::exists(path_name)) {
return SCE_KERNEL_ERROR_ENOENT;
}

View File

@ -222,7 +222,7 @@ s32 PS4_SYSV_ABI sceKernelLoadStartModule(const char* moduleFileName, size_t arg
}
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
const auto path = mnt->GetHostFile(moduleFileName);
const auto path = mnt->GetHostPath(moduleFileName);
// Load PRX module and relocate any modules that import it.
auto* linker = Common::Singleton<Core::Linker>::Instance();

View File

@ -318,7 +318,8 @@ int PS4_SYSV_ABI scePthreadAttrGetstackaddr(const ScePthreadAttr* attr, void** s
return SCE_KERNEL_ERROR_EINVAL;
}
int result = pthread_attr_getstackaddr(&(*attr)->pth_attr, stack_addr);
size_t stack_size = 0;
int result = pthread_attr_getstack(&(*attr)->pth_attr, stack_addr, &stack_size);
return result == 0 ? SCE_OK : SCE_KERNEL_ERROR_EINVAL;
}
@ -340,7 +341,10 @@ int PS4_SYSV_ABI scePthreadAttrSetstackaddr(ScePthreadAttr* attr, void* addr) {
return SCE_KERNEL_ERROR_EINVAL;
}
int result = pthread_attr_setstackaddr(&(*attr)->pth_attr, addr);
size_t stack_size = 0;
pthread_attr_getstacksize(&(*attr)->pth_attr, &stack_size);
int result = pthread_attr_setstack(&(*attr)->pth_attr, addr, stack_size);
return result == 0 ? SCE_OK : SCE_KERNEL_ERROR_EINVAL;
}
@ -831,6 +835,10 @@ int PS4_SYSV_ABI posix_pthread_mutexattr_destroy(ScePthreadMutexattr* attr) {
return result;
}
int PS4_SYSV_ABI posix_pthread_once(pthread_once_t* once_control, void (*init_routine)(void)) {
return pthread_once(once_control, init_routine);
}
int PS4_SYSV_ABI posix_pthread_mutexattr_setprotocol(ScePthreadMutexattr* attr, int protocol) {
int result = scePthreadMutexattrSetprotocol(attr, protocol);
LOG_INFO(Kernel_Pthread, "redirect to scePthreadMutexattrSetprotocol: result = {}", result);
@ -1002,17 +1010,7 @@ ScePthread PThreadPool::Create() {
}
}
#ifdef _WIN64
auto* ret = new PthreadInternal{};
#else
// TODO: Linux specific hack
static u8* hint_address = reinterpret_cast<u8*>(0x7FFFFC000ULL);
auto* ret = reinterpret_cast<PthreadInternal*>(
mmap(hint_address, sizeof(PthreadInternal), PROT_READ | PROT_WRITE,
MAP_PRIVATE | MAP_ANONYMOUS | MAP_FIXED, -1, 0));
hint_address += Common::AlignUp(sizeof(PthreadInternal), 4_KB);
#endif
ret->is_free = false;
ret->is_detached = false;
ret->is_almost_done = false;
@ -1443,6 +1441,7 @@ void pthreadSymbolsRegister(Core::Loader::SymbolsResolver* sym) {
posix_pthread_condattr_destroy);
LIB_FUNCTION("EjllaAqAPZo", "libScePosix", 1, "libkernel", 1, 1,
posix_pthread_condattr_setclock);
LIB_FUNCTION("Z4QosVuAsA0", "libScePosix", 1, "libkernel", 1, 1, posix_pthread_once);
// openorbis weird functions
LIB_FUNCTION("7H0iTOciTLo", "libkernel", 1, "libkernel", 1, 1, posix_pthread_mutex_lock);

View File

@ -1,7 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/singleton.h"
#include "core/file_sys/fs.h"
#include "core/libraries/libc/libc_stdio.h"
@ -10,11 +10,12 @@ namespace Libraries::LibC {
std::FILE* PS4_SYSV_ABI ps4_fopen(const char* filename, const char* mode) {
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
FILE* f = std::fopen(mnt->GetHostFile(filename).c_str(), mode);
const auto host_path = mnt->GetHostPath(filename).string();
FILE* f = std::fopen(host_path.c_str(), mode);
if (f != nullptr) {
LOG_INFO(Lib_LibC, "fopen = {}", mnt->GetHostFile(filename).c_str());
LOG_INFO(Lib_LibC, "fopen = {}", host_path);
} else {
LOG_INFO(Lib_LibC, "fopen can't open = {}", mnt->GetHostFile(filename).c_str());
LOG_INFO(Lib_LibC, "fopen can't open = {}", host_path);
}
return f;
}

View File

@ -15,7 +15,8 @@
#include "error_codes.h"
namespace Libraries::SaveData {
static std::string g_mount_point = "/savedata0"; // temp mount point (todo)
static constexpr std::string_view g_mount_point = "/savedata0"; // temp mount point (todo)
std::string game_serial;
int PS4_SYSV_ABI sceSaveDataAbort() {
@ -50,11 +51,11 @@ int PS4_SYSV_ABI sceSaveDataChangeInternal() {
int PS4_SYSV_ABI sceSaveDataCheckBackupData(const OrbisSaveDataCheckBackupData* check) {
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
std::string mount_dir = mnt->GetHostFile(check->dirName->data);
const auto mount_dir = mnt->GetHostPath(check->dirName->data);
if (!std::filesystem::exists(mount_dir)) {
return ORBIS_SAVE_DATA_ERROR_NOT_FOUND;
}
LOG_INFO(Lib_SaveData, "called = {}", mount_dir);
LOG_INFO(Lib_SaveData, "called = {}", mount_dir.string());
return ORBIS_OK;
}
@ -344,14 +345,14 @@ int PS4_SYSV_ABI sceSaveDataGetSaveDataMemory2(OrbisSaveDataMemoryGet2* getParam
return false;
}
file.Seek(getParam->data->offset);
size_t nbytes = file.ReadRaw<u8>(getParam->data->buf, getParam->data->bufSize);
file.ReadRaw<u8>(getParam->data->buf, getParam->data->bufSize);
LOG_INFO(Lib_SaveData, "called: bufSize = {}, offset = {}", getParam->data->bufSize,
getParam->data->offset);
}
if (getParam->param != nullptr) {
Common::FS::IOFile file1(mount_dir / "param.txt", Common::FS::FileAccessMode::Read);
size_t nbytes = file1.ReadRaw<u8>(getParam->param, sizeof(OrbisSaveDataParam));
Common::FS::IOFile file(mount_dir / "param.txt", Common::FS::FileAccessMode::Read);
file.ReadRaw<u8>(getParam->param, sizeof(OrbisSaveDataParam));
}
return ORBIS_OK;
@ -421,13 +422,13 @@ int PS4_SYSV_ABI sceSaveDataIsMounted() {
int PS4_SYSV_ABI sceSaveDataLoadIcon(const OrbisSaveDataMountPoint* mountPoint,
OrbisSaveDataIcon* icon) {
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
std::string mount_dir = mnt->GetHostFile(mountPoint->data);
LOG_INFO(Lib_SaveData, "called: dir = {}", mount_dir);
const auto mount_dir = mnt->GetHostPath(mountPoint->data);
LOG_INFO(Lib_SaveData, "called: dir = {}", mount_dir.string());
if (icon != nullptr) {
Common::FS::IOFile file(mount_dir + "/save_data.png", Common::FS::FileAccessMode::Read);
Common::FS::IOFile file(mount_dir / "save_data.png", Common::FS::FileAccessMode::Read);
icon->bufSize = file.GetSize();
size_t nbytes = file.ReadRaw<u8>(icon->buf, icon->bufSize);
file.ReadRaw<u8>(icon->buf, icon->bufSize);
}
return ORBIS_OK;
}
@ -436,6 +437,7 @@ s32 saveDataMount(u32 user_id, char* dir_name, u32 mount_mode,
OrbisSaveDataMountResult* mount_result) {
const auto& mount_dir = Common::FS::GetUserPath(Common::FS::PathType::SaveDataDir) /
std::to_string(user_id) / game_serial / dir_name;
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
switch (mount_mode) {
case ORBIS_SAVE_DATA_MOUNT_MODE_RDONLY:
case ORBIS_SAVE_DATA_MOUNT_MODE_RDWR:
@ -444,9 +446,8 @@ s32 saveDataMount(u32 user_id, char* dir_name, u32 mount_mode,
if (!std::filesystem::exists(mount_dir)) {
return ORBIS_SAVE_DATA_ERROR_NOT_FOUND;
}
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
mount_result->mount_status = 0;
std::strncpy(mount_result->mount_point.data, g_mount_point.c_str(), 16);
g_mount_point.copy(mount_result->mount_point.data, 16);
mnt->Mount(mount_dir, mount_result->mount_point.data);
} break;
case ORBIS_SAVE_DATA_MOUNT_MODE_CREATE:
@ -458,16 +459,15 @@ s32 saveDataMount(u32 user_id, char* dir_name, u32 mount_mode,
ORBIS_SAVE_DATA_MOUNT_MODE_COPY_ICON:
case ORBIS_SAVE_DATA_MOUNT_MODE_CREATE | ORBIS_SAVE_DATA_MOUNT_MODE_DESTRUCT_OFF |
ORBIS_SAVE_DATA_MOUNT_MODE_COPY_ICON: {
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
if (std::filesystem::exists(mount_dir)) {
std::strncpy(mount_result->mount_point.data, g_mount_point.c_str(), 16);
g_mount_point.copy(mount_result->mount_point.data, 16);
mnt->Mount(mount_dir, mount_result->mount_point.data);
mount_result->required_blocks = 0;
mount_result->mount_status = 0;
return ORBIS_SAVE_DATA_ERROR_EXISTS;
}
if (std::filesystem::create_directories(mount_dir)) {
std::strncpy(mount_result->mount_point.data, g_mount_point.c_str(), 16);
g_mount_point.copy(mount_result->mount_point.data, 16);
mnt->Mount(mount_dir, mount_result->mount_point.data);
mount_result->mount_status = 1;
}
@ -478,8 +478,7 @@ s32 saveDataMount(u32 user_id, char* dir_name, u32 mount_mode,
if (!std::filesystem::exists(mount_dir)) {
std::filesystem::create_directories(mount_dir);
}
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
std::strncpy(mount_result->mount_point.data, g_mount_point.c_str(), 16);
g_mount_point.copy(mount_result->mount_point.data, 16);
mnt->Mount(mount_dir, mount_result->mount_point.data);
mount_result->mount_status = 1;
} break;
@ -561,12 +560,12 @@ int PS4_SYSV_ABI sceSaveDataRestoreLoadSaveDataMemory() {
int PS4_SYSV_ABI sceSaveDataSaveIcon(const OrbisSaveDataMountPoint* mountPoint,
const OrbisSaveDataIcon* icon) {
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
std::string mount_dir = mnt->GetHostFile(mountPoint->data);
LOG_INFO(Lib_SaveData, "called = {}", mount_dir);
const auto mount_dir = mnt->GetHostPath(mountPoint->data);
LOG_INFO(Lib_SaveData, "called = {}", mount_dir.string());
if (icon != nullptr) {
Common::FS::IOFile file(mount_dir + "/save_data.png", Common::FS::FileAccessMode::Write);
file.WriteRaw<u8>((void*)icon->buf, icon->bufSize);
Common::FS::IOFile file(mount_dir / "save_data.png", Common::FS::FileAccessMode::Write);
file.WriteRaw<u8>(icon->buf, icon->bufSize);
}
return ORBIS_OK;
}
@ -585,12 +584,13 @@ int PS4_SYSV_ABI sceSaveDataSetParam(const OrbisSaveDataMountPoint* mountPoint,
OrbisSaveDataParamType paramType, const void* paramBuf,
size_t paramBufSize) {
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
std::string mount_dir = mnt->GetHostFile(mountPoint->data);
LOG_INFO(Lib_SaveData, "called = {}, mountPoint->data = {}", mount_dir, mountPoint->data);
const auto mount_dir = mnt->GetHostPath(mountPoint->data);
LOG_INFO(Lib_SaveData, "called = {}, mountPoint->data = {}", mount_dir.string(),
mountPoint->data);
if (paramBuf != nullptr) {
Common::FS::IOFile file(mount_dir + "/param.txt", Common::FS::FileAccessMode::Write);
file.WriteRaw<u8>((void*)paramBuf, paramBufSize);
Common::FS::IOFile file(mount_dir / "param.txt", Common::FS::FileAccessMode::Write);
file.WriteRaw<u8>(paramBuf, paramBufSize);
}
return ORBIS_OK;
}
@ -738,24 +738,23 @@ int PS4_SYSV_ABI sceSaveDataUmountSys() {
int PS4_SYSV_ABI sceSaveDataUmountWithBackup(const OrbisSaveDataMountPoint* mountPoint) {
LOG_ERROR(Lib_SaveData, "called = {}", std::string(mountPoint->data));
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
std::string mount_dir = mnt->GetHostFile(mountPoint->data);
const auto mount_dir = mnt->GetHostPath(mountPoint->data);
if (!std::filesystem::exists(mount_dir)) {
return ORBIS_SAVE_DATA_ERROR_NOT_FOUND;
} else {
std::filesystem::path mnt_dir(mount_dir);
std::filesystem::create_directories(mnt_dir.parent_path() / "backup");
for (const auto& entry : std::filesystem::recursive_directory_iterator(mnt_dir)) {
const auto& path = entry.path();
std::filesystem::path target_path = mnt_dir.parent_path() / "backup";
if (std::filesystem::is_regular_file(path)) {
std::filesystem::copy(path, target_path,
std::filesystem::copy_options::overwrite_existing);
}
}
mnt->Unmount(mount_dir, mountPoint->data);
}
std::filesystem::create_directories(mount_dir.parent_path() / "backup");
for (const auto& entry : std::filesystem::recursive_directory_iterator(mount_dir)) {
const auto& path = entry.path();
const auto target_path = mount_dir.parent_path() / "backup";
if (std::filesystem::is_regular_file(path)) {
std::filesystem::copy(path, target_path,
std::filesystem::copy_options::overwrite_existing);
}
}
mnt->Unmount(mount_dir, mountPoint->data);
return ORBIS_OK;
}

View File

@ -50,13 +50,16 @@ s32 PS4_SYSV_ABI sceVideoOutAddFlipEvent(Kernel::SceKernelEqueue eq, s32 handle,
Kernel::EqueueEvent event{};
event.event.ident = SCE_VIDEO_OUT_EVENT_FLIP;
event.event.filter = Kernel::SceKernelEvent::Filter::VideoOut;
// The library only sets EV_ADD but kernel driver forces EV_CLEAR
event.event.flags = Kernel::SceKernelEvent::Flags::Clear;
event.event.udata = udata;
event.event.fflags = 0;
event.event.data = 0;
event.data = port;
eq->AddEvent(event);
port->flip_events.push_back(eq);
return eq->AddEvent(event);
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceVideoOutAddVblankEvent(Kernel::SceKernelEqueue eq, s32 handle, void* udata) {
@ -74,13 +77,16 @@ s32 PS4_SYSV_ABI sceVideoOutAddVblankEvent(Kernel::SceKernelEqueue eq, s32 handl
Kernel::EqueueEvent event{};
event.event.ident = SCE_VIDEO_OUT_EVENT_VBLANK;
event.event.filter = Kernel::SceKernelEvent::Filter::VideoOut;
// The library only sets EV_ADD but kernel driver forces EV_CLEAR
event.event.flags = Kernel::SceKernelEvent::Flags::Clear;
event.event.udata = udata;
event.event.fflags = 0;
event.event.data = 0;
event.data = port;
eq->AddEvent(event);
port->vblank_events.push_back(eq);
return eq->AddEvent(event);
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceVideoOutRegisterBuffers(s32 handle, s32 startIndex, void* const* addresses,

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@ -9,7 +9,8 @@
#ifdef _WIN32
#include <windows.h>
#else
#include <pthread.h>
#include <asm/prctl.h> /* Definition of ARCH_* constants */
#include <sys/syscall.h> /* Definition of SYS_* constants */
#endif
namespace Core {
@ -89,47 +90,28 @@ static void PatchFsAccess(u8* code, const TLSPattern& tls_pattern, Xbyak::CodeGe
#else
static pthread_key_t slot = 0;
static u32 slot = 0;
void SetTcbBase(void* image_address) {
ASSERT(pthread_setspecific(slot, image_address) == 0);
asm volatile("wrgsbase %0" ::"r"(image_address) : "memory");
}
Tcb* GetTcbBase() {
return reinterpret_cast<Tcb*>(pthread_getspecific(slot));
Tcb* tcb;
asm volatile("rdgsbase %0" : "=r"(tcb)::"memory");
return tcb;
}
static void AllocTcbKey() {
ASSERT(pthread_key_create(&slot, nullptr) == 0);
}
static void AllocTcbKey() {}
static void PatchFsAccess(u8* code, const TLSPattern& tls_pattern, Xbyak::CodeGenerator& c) {
using namespace Xbyak::util;
const auto total_size = tls_pattern.pattern_size + tls_pattern.imm_size;
// Replace mov instruction with near jump to the trampoline.
static constexpr u32 NearJmpSize = 5;
// Replace fs read with gs read.
auto patch = Xbyak::CodeGenerator(total_size, code);
patch.jmp(c.getCurr(), Xbyak::CodeGenerator::LabelType::T_NEAR);
patch.nop(total_size - NearJmpSize);
// Write the trampoline.
// The following logic is based on the glibc implementation of pthread_getspecific
// https://github.com/bminor/glibc/blob/29807a27/nptl/pthread_getspecific.c#L23
static constexpr u32 PthreadKeySecondLevelSize = 32;
static constexpr u32 PthreadSpecificOffset = 0x510;
static constexpr u32 PthreadKeyDataSize = 16;
ASSERT(slot >= PthreadKeySecondLevelSize);
const u32 idx1st = slot / PthreadKeySecondLevelSize;
const u32 idx2nd = slot % PthreadKeySecondLevelSize;
const auto target_reg = Xbyak::Reg64(tls_pattern.target_reg);
c.mov(target_reg, PthreadSpecificOffset);
c.putSeg(fs);
c.mov(target_reg, qword[target_reg + idx1st * 8]); // Load first level specific array.
c.mov(target_reg, qword[target_reg + idx2nd * 16 +
8]); // Load data member of pthread_key_data our slot specifies.
c.jmp(code + total_size); // Return to the instruction right after the mov.
patch.putSeg(gs);
}
#endif

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@ -148,39 +148,35 @@ void Emulator::Run(const std::filesystem::path& file) {
}
void Emulator::LoadSystemModules(const std::filesystem::path& file) {
constexpr std::array<SysModules, 6> ModulesToLoad{
constexpr std::array<SysModules, 8> ModulesToLoad{
{{"libSceNgs2.sprx", nullptr},
{"libSceFiber.sprx", nullptr},
{"libSceUlt.sprx", nullptr},
{"libSceLibcInternal.sprx", &Libraries::LibcInternal::RegisterlibSceLibcInternal},
{"libSceDiscMap.sprx", &Libraries::DiscMap::RegisterlibSceDiscMap},
{"libSceRtc.sprx", &Libraries::Rtc::RegisterlibSceRtc},
{"libSceJpegEnc.sprx", nullptr},
{"libSceJson2.sprx", nullptr}}};
{"libSceJson2.sprx", nullptr}},
};
std::vector<std::filesystem::path> found_modules;
const auto& sys_module_path = Common::FS::GetUserPath(Common::FS::PathType::SysModuleDir);
for (const auto& entry : std::filesystem::directory_iterator(sys_module_path)) {
found_modules.push_back(entry.path());
}
for (auto it : ModulesToLoad) {
bool found = false;
std::filesystem::path foundpath;
for (auto f : found_modules) {
if (f.filename().string() == it.module_name) {
found = true;
foundpath = f;
break;
}
for (const auto& [module_name, init_func] : ModulesToLoad) {
const auto it = std::ranges::find_if(
found_modules, [&](const auto& path) { return path.filename() == module_name; });
if (it != found_modules.end()) {
LOG_INFO(Loader, "Loading {}", it->string());
linker->LoadModule(*it);
continue;
}
if (found) {
LOG_INFO(Loader, "Loading {}", foundpath.string().c_str());
linker->LoadModule(foundpath);
if (init_func) {
LOG_INFO(Loader, "Can't Load {} switching to HLE", module_name);
init_func(&linker->GetHLESymbols());
} else {
if (it.callback != nullptr) {
LOG_INFO(Loader, "Can't Load {} switching to HLE", it.module_name);
it.callback(&linker->GetHLESymbols());
} else {
LOG_INFO(Loader, "No HLE available for {} module", it.module_name);
}
LOG_INFO(Loader, "No HLE available for {} module", module_name);
}
}
}

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@ -114,8 +114,9 @@ void GameGridFrame::SetGridBackgroundImage(int row, int column) {
if (item) {
QString pic1Path = QString::fromStdString((*m_games_shared)[itemID].pic_path);
QString blurredPic1Path =
qApp->applicationDirPath() +
QString::fromStdString("/game_data/" + (*m_games_shared)[itemID].serial + "/pic1.png");
QDir::currentPath() +
QString::fromStdString("/user/game_data/" + (*m_games_shared)[itemID].serial +
"/pic1.png");
backgroundImage = QImage(blurredPic1Path);
if (backgroundImage.isNull()) {
@ -123,7 +124,7 @@ void GameGridFrame::SetGridBackgroundImage(int row, int column) {
backgroundImage = m_game_list_utils.BlurImage(image, image.rect(), 16);
std::filesystem::path img_path =
std::filesystem::path("game_data/") / (*m_games_shared)[itemID].serial;
std::filesystem::path("user/game_data/") / (*m_games_shared)[itemID].serial;
std::filesystem::create_directories(img_path);
if (!backgroundImage.save(blurredPic1Path, "PNG")) {
// qDebug() << "Error: Unable to save image.";

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@ -99,8 +99,8 @@ void GameListFrame::SetListBackgroundImage(QTableWidgetItem* item) {
QString pic1Path = QString::fromStdString(m_game_info->m_games[item->row()].pic_path);
QString blurredPic1Path =
qApp->applicationDirPath() +
QString::fromStdString("/game_data/" + m_game_info->m_games[item->row()].serial +
QDir::currentPath() +
QString::fromStdString("/user/game_data/" + m_game_info->m_games[item->row()].serial +
"/pic1.png");
backgroundImage = QImage(blurredPic1Path);
@ -109,7 +109,7 @@ void GameListFrame::SetListBackgroundImage(QTableWidgetItem* item) {
backgroundImage = m_game_list_utils.BlurImage(image, image.rect(), 16);
std::filesystem::path img_path =
std::filesystem::path("game_data/") / m_game_info->m_games[item->row()].serial;
std::filesystem::path("user/game_data/") / m_game_info->m_games[item->row()].serial;
std::filesystem::create_directories(img_path);
if (!backgroundImage.save(blurredPic1Path, "PNG")) {
// qDebug() << "Error: Unable to save image.";

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@ -20,7 +20,7 @@ int main(int argc, char* argv[]) {
// Load configurations and initialize Qt application
const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
Config::load(config_dir / "config.toml");
QString gameDataPath = qApp->applicationDirPath() + "/game_data/";
QString gameDataPath = QDir::currentPath() + "/user/game_data/";
std::string stdStr = gameDataPath.toStdString();
std::filesystem::path path(stdStr);
#ifdef _WIN64

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@ -19,7 +19,7 @@ TrophyViewer::TrophyViewer(QString trophyPath, QString gameTrpPath) : QMainWindo
}
void TrophyViewer::PopulateTrophyWidget(QString title) {
QString trophyDir = qApp->applicationDirPath() + "/game_data/" + title + "/TrophyFiles";
QString trophyDir = QDir::currentPath() + "/user/game_data/" + title + "/TrophyFiles";
QDir dir(trophyDir);
if (!dir.exists()) {
std::filesystem::path path(gameTrpPath_.toStdString());

View File

@ -4,6 +4,8 @@
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
#include <magic_enum.hpp>
namespace Shader::Backend::SPIRV {
namespace {
@ -209,57 +211,216 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value, u32 elemen
ctx.OpStore(pointer, value);
}
Id EmitLoadBufferF32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address) {
const auto info = inst->Flags<IR::BufferInstInfo>();
const auto& buffer = ctx.buffers[handle];
if (info.index_enable && info.offset_enable) {
UNREACHABLE();
} else if (info.index_enable) {
const Id ptr{
ctx.OpAccessChain(buffer.pointer_type, buffer.id, ctx.u32_zero_value, address)};
return ctx.OpLoad(buffer.data_types->Get(1), ptr);
}
UNREACHABLE();
}
Id EmitLoadBufferU32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address) {
return EmitLoadBufferF32(ctx, inst, handle, address);
}
Id EmitLoadBufferF32x2(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address) {
const auto info = inst->Flags<IR::BufferInstInfo>();
template <int N>
static Id EmitLoadBufferF32xN(EmitContext& ctx, u32 handle, Id address) {
const auto& buffer = ctx.buffers[handle];
boost::container::static_vector<Id, 2> ids;
for (u32 i = 0; i < 2; i++) {
const Id index{ctx.OpIAdd(ctx.U32[1], address, ctx.ConstU32(i))};
const Id ptr{ctx.OpAccessChain(buffer.pointer_type, buffer.id, ctx.u32_zero_value, index)};
ids.push_back(ctx.OpLoad(buffer.data_types->Get(1), ptr));
Id index = ctx.OpShiftRightLogical(ctx.U32[1], address, ctx.ConstU32(2u));
if constexpr (N == 1) {
const Id ptr{
ctx.OpAccessChain(buffer.pointer_type, buffer.id, ctx.u32_zero_value, address)};
return ctx.OpLoad(buffer.data_types->Get(1), ptr);
} else {
boost::container::static_vector<Id, N> ids;
for (u32 i = 0; i < N; i++) {
index = ctx.OpIAdd(ctx.U32[1], index, ctx.ConstU32(i));
const Id ptr{
ctx.OpAccessChain(buffer.pointer_type, buffer.id, ctx.u32_zero_value, index)};
ids.push_back(ctx.OpLoad(buffer.data_types->Get(1), ptr));
}
return ctx.OpCompositeConstruct(buffer.data_types->Get(N), ids);
}
return ctx.OpCompositeConstruct(buffer.data_types->Get(2), ids);
}
Id EmitLoadBufferF32x3(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address) {
const auto info = inst->Flags<IR::BufferInstInfo>();
const auto& buffer = ctx.buffers[handle];
boost::container::static_vector<Id, 3> ids;
for (u32 i = 0; i < 3; i++) {
const Id index{ctx.OpIAdd(ctx.U32[1], address, ctx.ConstU32(i))};
const Id ptr{ctx.OpAccessChain(buffer.pointer_type, buffer.id, ctx.u32_zero_value, index)};
ids.push_back(ctx.OpLoad(buffer.data_types->Get(1), ptr));
}
return ctx.OpCompositeConstruct(buffer.data_types->Get(3), ids);
Id EmitLoadBufferF32(EmitContext& ctx, IR::Inst*, u32 handle, Id address) {
return EmitLoadBufferF32xN<1>(ctx, handle, address);
}
Id EmitLoadBufferF32x4(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address) {
const auto info = inst->Flags<IR::BufferInstInfo>();
const auto& buffer = ctx.buffers[handle];
boost::container::static_vector<Id, 4> ids;
for (u32 i = 0; i < 4; i++) {
const Id index{ctx.OpIAdd(ctx.U32[1], address, ctx.ConstU32(i))};
const Id ptr{ctx.OpAccessChain(buffer.pointer_type, buffer.id, ctx.u32_zero_value, index)};
ids.push_back(ctx.OpLoad(buffer.data_types->Get(1), ptr));
Id EmitLoadBufferF32x2(EmitContext& ctx, IR::Inst*, u32 handle, Id address) {
return EmitLoadBufferF32xN<2>(ctx, handle, address);
}
Id EmitLoadBufferF32x3(EmitContext& ctx, IR::Inst*, u32 handle, Id address) {
return EmitLoadBufferF32xN<3>(ctx, handle, address);
}
Id EmitLoadBufferF32x4(EmitContext& ctx, IR::Inst*, u32 handle, Id address) {
return EmitLoadBufferF32xN<4>(ctx, handle, address);
}
static bool IsSignedInteger(AmdGpu::NumberFormat format) {
switch (format) {
case AmdGpu::NumberFormat::Unorm:
case AmdGpu::NumberFormat::Uscaled:
case AmdGpu::NumberFormat::Uint:
return false;
case AmdGpu::NumberFormat::Snorm:
case AmdGpu::NumberFormat::Sscaled:
case AmdGpu::NumberFormat::Sint:
case AmdGpu::NumberFormat::SnormNz:
return true;
case AmdGpu::NumberFormat::Float:
default:
UNREACHABLE();
}
return ctx.OpCompositeConstruct(buffer.data_types->Get(4), ids);
}
static u32 UXBitsMax(u32 bit_width) {
return (1u << bit_width) - 1u;
}
static u32 SXBitsMax(u32 bit_width) {
return (1u << (bit_width - 1u)) - 1u;
}
static Id ConvertValue(EmitContext& ctx, Id value, AmdGpu::NumberFormat format, u32 bit_width) {
switch (format) {
case AmdGpu::NumberFormat::Unorm:
return ctx.OpFDiv(ctx.F32[1], value, ctx.ConstF32(float(UXBitsMax(bit_width))));
case AmdGpu::NumberFormat::Snorm:
return ctx.OpFDiv(ctx.F32[1], value, ctx.ConstF32(float(SXBitsMax(bit_width))));
case AmdGpu::NumberFormat::SnormNz:
// (x * 2 + 1) / (Format::SMAX * 2)
value = ctx.OpFMul(ctx.F32[1], value, ctx.ConstF32(2.f));
value = ctx.OpFAdd(ctx.F32[1], value, ctx.ConstF32(1.f));
return ctx.OpFDiv(ctx.F32[1], value, ctx.ConstF32(float(SXBitsMax(bit_width) * 2)));
case AmdGpu::NumberFormat::Uscaled:
case AmdGpu::NumberFormat::Sscaled:
case AmdGpu::NumberFormat::Uint:
case AmdGpu::NumberFormat::Sint:
case AmdGpu::NumberFormat::Float:
return value;
default:
UNREACHABLE_MSG("Unsupported number fromat for conversion: {}",
magic_enum::enum_name(format));
}
}
static Id ComponentOffset(EmitContext& ctx, Id address, u32 stride, u32 bit_offset) {
Id comp_offset = ctx.ConstU32(bit_offset);
if (stride < 4) {
// comp_offset += (address % 4) * 8;
const Id byte_offset = ctx.OpUMod(ctx.U32[1], address, ctx.ConstU32(4u));
const Id bit_offset = ctx.OpShiftLeftLogical(ctx.U32[1], byte_offset, ctx.ConstU32(3u));
comp_offset = ctx.OpIAdd(ctx.U32[1], comp_offset, bit_offset);
}
return comp_offset;
}
static Id GetBufferFormatValue(EmitContext& ctx, u32 handle, Id address, u32 comp) {
const auto& buffer = ctx.buffers[handle];
const auto format = buffer.buffer.GetDataFmt();
switch (format) {
case AmdGpu::DataFormat::FormatInvalid:
return ctx.f32_zero_value;
case AmdGpu::DataFormat::Format8:
case AmdGpu::DataFormat::Format16:
case AmdGpu::DataFormat::Format32:
case AmdGpu::DataFormat::Format8_8:
case AmdGpu::DataFormat::Format16_16:
case AmdGpu::DataFormat::Format10_11_11:
case AmdGpu::DataFormat::Format11_11_10:
case AmdGpu::DataFormat::Format10_10_10_2:
case AmdGpu::DataFormat::Format2_10_10_10:
case AmdGpu::DataFormat::Format8_8_8_8:
case AmdGpu::DataFormat::Format32_32:
case AmdGpu::DataFormat::Format16_16_16_16:
case AmdGpu::DataFormat::Format32_32_32:
case AmdGpu::DataFormat::Format32_32_32_32: {
const u32 num_components = AmdGpu::NumComponents(format);
if (comp >= num_components) {
return ctx.f32_zero_value;
}
// uint index = address / 4;
Id index = ctx.OpShiftRightLogical(ctx.U32[1], address, ctx.ConstU32(2u));
const u32 stride = buffer.buffer.GetStride();
if (stride > 4) {
const u32 index_offset = u32(AmdGpu::ComponentOffset(format, comp) / 32);
if (index_offset > 0) {
// index += index_offset;
index = ctx.OpIAdd(ctx.U32[1], index, ctx.ConstU32(index_offset));
}
}
const Id ptr = ctx.OpAccessChain(buffer.pointer_type, buffer.id, ctx.u32_zero_value, index);
const u32 bit_offset = AmdGpu::ComponentOffset(format, comp) % 32;
const u32 bit_width = AmdGpu::ComponentBits(format, comp);
const auto num_format = buffer.buffer.GetNumberFmt();
if (num_format == AmdGpu::NumberFormat::Float) {
if (bit_width == 32) {
return ctx.OpLoad(ctx.F32[1], ptr);
} else if (bit_width == 16) {
const Id comp_offset = ComponentOffset(ctx, address, stride, bit_offset);
Id value = ctx.OpLoad(ctx.U32[1], ptr);
value =
ctx.OpBitFieldSExtract(ctx.S32[1], value, comp_offset, ctx.ConstU32(bit_width));
value = ctx.OpSConvert(ctx.U16, value);
value = ctx.OpBitcast(ctx.F16[1], value);
return ctx.OpFConvert(ctx.F32[1], value);
} else {
UNREACHABLE_MSG("Invalid float bit width {}", bit_width);
}
} else {
Id value = ctx.OpLoad(ctx.U32[1], ptr);
const bool is_signed = IsSignedInteger(num_format);
if (bit_width < 32) {
const Id comp_offset = ComponentOffset(ctx, address, stride, bit_offset);
if (is_signed) {
value = ctx.OpBitFieldSExtract(ctx.S32[1], value, comp_offset,
ctx.ConstU32(bit_width));
value = ctx.OpConvertSToF(ctx.F32[1], value);
} else {
value = ctx.OpBitFieldUExtract(ctx.U32[1], value, comp_offset,
ctx.ConstU32(bit_width));
value = ctx.OpConvertUToF(ctx.F32[1], value);
}
} else {
if (is_signed) {
value = ctx.OpConvertSToF(ctx.F32[1], value);
} else {
value = ctx.OpConvertUToF(ctx.F32[1], value);
}
}
return ConvertValue(ctx, value, num_format, bit_width);
}
break;
}
default:
UNREACHABLE_MSG("Invalid format for conversion: {}", magic_enum::enum_name(format));
}
}
template <int N>
static Id EmitLoadBufferFormatF32xN(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address) {
if constexpr (N == 1) {
return GetBufferFormatValue(ctx, handle, address, 0);
} else {
boost::container::static_vector<Id, N> ids;
for (u32 i = 0; i < N; i++) {
ids.push_back(GetBufferFormatValue(ctx, handle, address, i));
}
return ctx.OpCompositeConstruct(ctx.F32[N], ids);
}
}
Id EmitLoadBufferFormatF32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address) {
return EmitLoadBufferFormatF32xN<1>(ctx, inst, handle, address);
}
Id EmitLoadBufferFormatF32x2(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address) {
return EmitLoadBufferFormatF32xN<2>(ctx, inst, handle, address);
}
Id EmitLoadBufferFormatF32x3(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address) {
return EmitLoadBufferFormatF32xN<3>(ctx, inst, handle, address);
}
Id EmitLoadBufferFormatF32x4(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address) {
return EmitLoadBufferFormatF32xN<4>(ctx, inst, handle, address);
}
void EmitStoreBufferF32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value) {

View File

@ -9,6 +9,9 @@ namespace Shader::Backend::SPIRV {
struct ImageOperands {
void Add(spv::ImageOperandsMask new_mask, Id value) {
if (!Sirit::ValidId(value)) {
return;
}
mask = static_cast<spv::ImageOperandsMask>(static_cast<u32>(mask) |
static_cast<u32>(new_mask));
operands.push_back(value);
@ -25,9 +28,7 @@ Id EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst* inst, u32 handle, Id c
const Id sampler = ctx.OpLoad(ctx.sampler_type, ctx.samplers[handle >> 16]);
const Id sampled_image = ctx.OpSampledImage(texture.sampled_type, image, sampler);
ImageOperands operands;
if (Sirit::ValidId(offset)) {
operands.Add(spv::ImageOperandsMask::ConstOffset, offset);
}
operands.Add(spv::ImageOperandsMask::Offset, offset);
return ctx.OpImageSampleImplicitLod(ctx.F32[4], sampled_image, coords, operands.mask,
operands.operands);
}
@ -61,18 +62,29 @@ Id EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst* inst, u32 handle,
spv::ImageOperandsMask::Lod, ctx.ConstF32(0.f));
}
Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
const IR::Value& offset, const IR::Value& offset2) {
UNREACHABLE_MSG("SPIR-V Instruction");
}
Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords,
const IR::Value& offset, const IR::Value& offset2, Id dref) {
Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id offset, Id offset2) {
const auto& texture = ctx.images[handle & 0xFFFF];
const Id image = ctx.OpLoad(texture.image_type, texture.id);
const Id sampler = ctx.OpLoad(ctx.sampler_type, ctx.samplers[handle >> 16]);
const Id sampled_image = ctx.OpSampledImage(texture.sampled_type, image, sampler);
return ctx.OpImageDrefGather(ctx.F32[4], sampled_image, coords, dref);
const u32 comp = inst->Flags<IR::TextureInstInfo>().gather_comp.Value();
ImageOperands operands;
operands.Add(spv::ImageOperandsMask::Offset, offset);
operands.Add(spv::ImageOperandsMask::Lod, ctx.ConstF32(0.f));
return ctx.OpImageGather(ctx.F32[4], sampled_image, coords, ctx.ConstU32(comp), operands.mask,
operands.operands);
}
Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id offset,
Id offset2, Id dref) {
const auto& texture = ctx.images[handle & 0xFFFF];
const Id image = ctx.OpLoad(texture.image_type, texture.id);
const Id sampler = ctx.OpLoad(ctx.sampler_type, ctx.samplers[handle >> 16]);
const Id sampled_image = ctx.OpSampledImage(texture.sampled_type, image, sampler);
ImageOperands operands;
operands.Add(spv::ImageOperandsMask::Offset, offset);
return ctx.OpImageDrefGather(ctx.F32[4], sampled_image, coords, dref, operands.mask,
operands.operands);
}
Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id offset, Id lod,

View File

@ -66,6 +66,10 @@ Id EmitLoadBufferF32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address);
Id EmitLoadBufferF32x2(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address);
Id EmitLoadBufferF32x3(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address);
Id EmitLoadBufferF32x4(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address);
Id EmitLoadBufferFormatF32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address);
Id EmitLoadBufferFormatF32x2(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address);
Id EmitLoadBufferFormatF32x3(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address);
Id EmitLoadBufferFormatF32x4(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address);
Id EmitLoadBufferU32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address);
void EmitStoreBufferF32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value);
void EmitStoreBufferF32x2(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value);
@ -354,10 +358,9 @@ Id EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst* inst, u32 handle,
Id bias_lc, const IR::Value& offset);
Id EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id dref,
Id bias_lc, Id offset);
Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
const IR::Value& offset, const IR::Value& offset2);
Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords,
const IR::Value& offset, const IR::Value& offset2, Id dref);
Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id offset, Id offset2);
Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id offset,
Id offset2, Id dref);
Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id offset, Id lod,
Id ms);
Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, u32 handle, Id lod, bool skip_mips);

View File

@ -13,10 +13,12 @@ std::string_view StageName(Stage stage) {
switch (stage) {
case Stage::Vertex:
return "vs";
case Stage::TessellationControl:
return "tcs";
case Stage::TessellationEval:
return "tes";
case Stage::Local:
return "ls";
case Stage::Export:
return "es";
case Stage::Hull:
return "hs";
case Stage::Geometry:
return "gs";
case Stage::Fragment:
@ -299,9 +301,7 @@ void EmitContext::DefineBuffers(const Info& info) {
for (u32 i = 0; const auto& buffer : info.buffers) {
const auto* data_types = True(buffer.used_types & IR::Type::F32) ? &F32 : &U32;
const Id data_type = (*data_types)[1];
const u32 stride = buffer.stride == 0 ? 1 : buffer.stride;
const u32 num_elements = stride * buffer.num_records;
const Id record_array_type{TypeArray(data_type, ConstU32(num_elements))};
const Id record_array_type{TypeArray(data_type, ConstU32(buffer.length))};
const Id struct_type{TypeStruct(record_array_type)};
if (std::ranges::find(type_ids, record_array_type.value, &Id::value) == type_ids.end()) {
Decorate(record_array_type, spv::Decoration::ArrayStride, 4);
@ -331,6 +331,7 @@ void EmitContext::DefineBuffers(const Info& info) {
.id = id,
.data_types = data_types,
.pointer_type = pointer_type,
.buffer = buffer.GetVsharp(info),
});
interfaces.push_back(id);
i++;

View File

@ -201,6 +201,7 @@ public:
Id id;
const VectorIds* data_types;
Id pointer_type;
AmdGpu::Buffer buffer;
};
u32& binding;

View File

@ -7,7 +7,7 @@
namespace Shader::Gcn {
void Translator::EXP(const GcnInst& inst) {
if (ir.block->has_multiple_predecessors) {
if (ir.block->has_multiple_predecessors && info.stage == Stage::Fragment) {
LOG_WARNING(Render_Recompiler, "An ambiguous export appeared in translation");
ir.Discard(ir.LogicalNot(ir.GetExec()));
}

View File

@ -254,8 +254,7 @@ void Translator::EmitFetch(const GcnInst& inst) {
info.buffers.push_back({
.sgpr_base = attrib.sgpr_base,
.dword_offset = attrib.dword_offset,
.stride = buffer.GetStride(),
.num_records = buffer.num_records,
.length = buffer.num_records,
.used_types = IR::Type::F32,
.is_storage = true, // we may not fit into UBO with large meshes
.is_instance_data = true,
@ -457,6 +456,8 @@ void Translate(IR::Block* block, u32 block_base, std::span<const GcnInst> inst_l
translator.IMAGE_GET_LOD(inst);
break;
case Opcode::IMAGE_GATHER4_C:
case Opcode::IMAGE_GATHER4_LZ:
case Opcode::IMAGE_GATHER4_LZ_O:
translator.IMAGE_GATHER(inst);
break;
case Opcode::IMAGE_STORE:
@ -571,28 +572,40 @@ void Translate(IR::Block* block, u32 block_base, std::span<const GcnInst> inst_l
translator.V_CNDMASK_B32(inst);
break;
case Opcode::TBUFFER_LOAD_FORMAT_X:
translator.BUFFER_LOAD_FORMAT(1, true, inst);
translator.BUFFER_LOAD_FORMAT(1, true, true, inst);
break;
case Opcode::TBUFFER_LOAD_FORMAT_XY:
translator.BUFFER_LOAD_FORMAT(2, true, inst);
translator.BUFFER_LOAD_FORMAT(2, true, true, inst);
break;
case Opcode::TBUFFER_LOAD_FORMAT_XYZ:
translator.BUFFER_LOAD_FORMAT(3, true, inst);
translator.BUFFER_LOAD_FORMAT(3, true, true, inst);
break;
case Opcode::TBUFFER_LOAD_FORMAT_XYZW:
translator.BUFFER_LOAD_FORMAT(4, true, inst);
translator.BUFFER_LOAD_FORMAT(4, true, true, inst);
break;
case Opcode::BUFFER_LOAD_FORMAT_X:
case Opcode::BUFFER_LOAD_DWORD:
translator.BUFFER_LOAD_FORMAT(1, false, inst);
translator.BUFFER_LOAD_FORMAT(1, false, true, inst);
break;
case Opcode::BUFFER_LOAD_FORMAT_XY:
translator.BUFFER_LOAD_FORMAT(2, false, true, inst);
break;
case Opcode::BUFFER_LOAD_FORMAT_XYZ:
case Opcode::BUFFER_LOAD_DWORDX3:
translator.BUFFER_LOAD_FORMAT(3, false, inst);
translator.BUFFER_LOAD_FORMAT(3, false, true, inst);
break;
case Opcode::BUFFER_LOAD_FORMAT_XYZW:
translator.BUFFER_LOAD_FORMAT(4, false, true, inst);
break;
case Opcode::BUFFER_LOAD_DWORD:
translator.BUFFER_LOAD_FORMAT(1, false, false, inst);
break;
case Opcode::BUFFER_LOAD_DWORDX2:
translator.BUFFER_LOAD_FORMAT(2, false, false, inst);
break;
case Opcode::BUFFER_LOAD_DWORDX3:
translator.BUFFER_LOAD_FORMAT(3, false, false, inst);
break;
case Opcode::BUFFER_LOAD_DWORDX4:
translator.BUFFER_LOAD_FORMAT(4, false, inst);
translator.BUFFER_LOAD_FORMAT(4, false, false, inst);
break;
case Opcode::BUFFER_STORE_FORMAT_X:
case Opcode::BUFFER_STORE_DWORD:

View File

@ -160,7 +160,7 @@ public:
void V_CMP_CLASS_F32(const GcnInst& inst);
// Vector Memory
void BUFFER_LOAD_FORMAT(u32 num_dwords, bool is_typed, const GcnInst& inst);
void BUFFER_LOAD_FORMAT(u32 num_dwords, bool is_typed, bool is_format, const GcnInst& inst);
void BUFFER_STORE_FORMAT(u32 num_dwords, bool is_typed, const GcnInst& inst);
// Vector interpolation

View File

@ -158,6 +158,7 @@ void Translator::IMAGE_GATHER(const GcnInst& inst) {
info.has_lod_clamp.Assign(flags.test(MimgModifier::LodClamp));
info.force_level0.Assign(flags.test(MimgModifier::Level0));
info.explicit_lod.Assign(explicit_lod);
info.gather_comp.Assign(std::bit_width(mimg.dmask) - 1);
// Issue IR instruction, leaving unknown fields blank to patch later.
const IR::Value texel = [&]() -> IR::Value {
@ -225,7 +226,8 @@ void Translator::IMAGE_STORE(const GcnInst& inst) {
ir.ImageWrite(handle, body, value, {});
}
void Translator::BUFFER_LOAD_FORMAT(u32 num_dwords, bool is_typed, const GcnInst& inst) {
void Translator::BUFFER_LOAD_FORMAT(u32 num_dwords, bool is_typed, bool is_format,
const GcnInst& inst) {
const auto& mtbuf = inst.control.mtbuf;
const IR::VectorReg vaddr{inst.src[0].code};
const IR::ScalarReg sharp{inst.src[2].code * 4};
@ -254,7 +256,8 @@ void Translator::BUFFER_LOAD_FORMAT(u32 num_dwords, bool is_typed, const GcnInst
const IR::Value handle =
ir.CompositeConstruct(ir.GetScalarReg(sharp), ir.GetScalarReg(sharp + 1),
ir.GetScalarReg(sharp + 2), ir.GetScalarReg(sharp + 3));
const IR::Value value = ir.LoadBuffer(num_dwords, handle, address, info);
const IR::Value value = is_format ? ir.LoadBufferFormat(num_dwords, handle, address, info)
: ir.LoadBuffer(num_dwords, handle, address, info);
const IR::VectorReg dst_reg{inst.src[1].code};
if (num_dwords == 1) {
ir.SetVectorReg(dst_reg, IR::F32{value});

View File

@ -327,6 +327,22 @@ Value IREmitter::LoadBuffer(int num_dwords, const Value& handle, const Value& ad
}
}
Value IREmitter::LoadBufferFormat(int num_dwords, const Value& handle, const Value& address,
BufferInstInfo info) {
switch (num_dwords) {
case 1:
return Inst(Opcode::LoadBufferFormatF32, Flags{info}, handle, address);
case 2:
return Inst(Opcode::LoadBufferFormatF32x2, Flags{info}, handle, address);
case 3:
return Inst(Opcode::LoadBufferFormatF32x3, Flags{info}, handle, address);
case 4:
return Inst(Opcode::LoadBufferFormatF32x4, Flags{info}, handle, address);
default:
UNREACHABLE_MSG("Invalid number of dwords {}", num_dwords);
}
}
void IREmitter::StoreBuffer(int num_dwords, const Value& handle, const Value& address,
const Value& data, BufferInstInfo info) {
switch (num_dwords) {

View File

@ -89,6 +89,8 @@ public:
[[nodiscard]] Value LoadBuffer(int num_dwords, const Value& handle, const Value& address,
BufferInstInfo info);
[[nodiscard]] Value LoadBufferFormat(int num_dwords, const Value& handle, const Value& address,
BufferInstInfo info);
void StoreBuffer(int num_dwords, const Value& handle, const Value& address, const Value& data,
BufferInstInfo info);

View File

@ -79,6 +79,10 @@ OPCODE(LoadBufferF32, F32, Opaq
OPCODE(LoadBufferF32x2, F32x2, Opaque, Opaque, )
OPCODE(LoadBufferF32x3, F32x3, Opaque, Opaque, )
OPCODE(LoadBufferF32x4, F32x4, Opaque, Opaque, )
OPCODE(LoadBufferFormatF32, F32, Opaque, Opaque, )
OPCODE(LoadBufferFormatF32x2, F32x2, Opaque, Opaque, )
OPCODE(LoadBufferFormatF32x3, F32x3, Opaque, Opaque, )
OPCODE(LoadBufferFormatF32x4, F32x4, Opaque, Opaque, )
OPCODE(LoadBufferU32, U32, Opaque, Opaque, )
OPCODE(StoreBufferF32, Void, Opaque, Opaque, F32, )
OPCODE(StoreBufferF32x2, Void, Opaque, Opaque, F32x2, )

View File

@ -27,6 +27,10 @@ bool IsBufferInstruction(const IR::Inst& inst) {
case IR::Opcode::LoadBufferF32x2:
case IR::Opcode::LoadBufferF32x3:
case IR::Opcode::LoadBufferF32x4:
case IR::Opcode::LoadBufferFormatF32:
case IR::Opcode::LoadBufferFormatF32x2:
case IR::Opcode::LoadBufferFormatF32x3:
case IR::Opcode::LoadBufferFormatF32x4:
case IR::Opcode::LoadBufferU32:
case IR::Opcode::ReadConstBuffer:
case IR::Opcode::ReadConstBufferU32:
@ -41,8 +45,49 @@ bool IsBufferInstruction(const IR::Inst& inst) {
}
}
IR::Type BufferDataType(const IR::Inst& inst) {
static bool UseFP16(AmdGpu::DataFormat data_format, AmdGpu::NumberFormat num_format) {
switch (num_format) {
case AmdGpu::NumberFormat::Float:
switch (data_format) {
case AmdGpu::DataFormat::Format16:
case AmdGpu::DataFormat::Format16_16:
case AmdGpu::DataFormat::Format16_16_16_16:
return true;
default:
return false;
}
case AmdGpu::NumberFormat::Unorm:
case AmdGpu::NumberFormat::Snorm:
case AmdGpu::NumberFormat::Uscaled:
case AmdGpu::NumberFormat::Sscaled:
case AmdGpu::NumberFormat::Uint:
case AmdGpu::NumberFormat::Sint:
case AmdGpu::NumberFormat::SnormNz:
default:
return false;
}
}
IR::Type BufferDataType(const IR::Inst& inst, AmdGpu::NumberFormat num_format) {
switch (inst.GetOpcode()) {
case IR::Opcode::LoadBufferFormatF32:
case IR::Opcode::LoadBufferFormatF32x2:
case IR::Opcode::LoadBufferFormatF32x3:
case IR::Opcode::LoadBufferFormatF32x4:
switch (num_format) {
case AmdGpu::NumberFormat::Unorm:
case AmdGpu::NumberFormat::Snorm:
case AmdGpu::NumberFormat::Uscaled:
case AmdGpu::NumberFormat::Sscaled:
case AmdGpu::NumberFormat::Uint:
case AmdGpu::NumberFormat::Sint:
case AmdGpu::NumberFormat::SnormNz:
return IR::Type::U32;
case AmdGpu::NumberFormat::Float:
return IR::Type::F32;
default:
UNREACHABLE();
}
case IR::Opcode::LoadBufferF32:
case IR::Opcode::LoadBufferF32x2:
case IR::Opcode::LoadBufferF32x3:
@ -141,7 +186,7 @@ public:
desc.inline_cbuf == existing.inline_cbuf;
})};
auto& buffer = buffer_resources[index];
ASSERT(buffer.stride == desc.stride && buffer.num_records == desc.num_records);
ASSERT(buffer.length == desc.length);
buffer.is_storage |= desc.is_storage;
buffer.used_types |= desc.used_types;
return index;
@ -263,6 +308,41 @@ SharpLocation TrackSharp(const IR::Inst* inst) {
static constexpr size_t MaxUboSize = 65536;
static bool IsLoadBufferFormat(const IR::Inst& inst) {
switch (inst.GetOpcode()) {
case IR::Opcode::LoadBufferFormatF32:
case IR::Opcode::LoadBufferFormatF32x2:
case IR::Opcode::LoadBufferFormatF32x3:
case IR::Opcode::LoadBufferFormatF32x4:
return true;
default:
return false;
}
}
static bool IsReadConstBuffer(const IR::Inst& inst) {
switch (inst.GetOpcode()) {
case IR::Opcode::ReadConstBuffer:
case IR::Opcode::ReadConstBufferU32:
return true;
default:
return false;
}
}
static u32 BufferLength(const AmdGpu::Buffer& buffer) {
const auto stride = buffer.GetStride();
if (stride < sizeof(f32)) {
ASSERT(sizeof(f32) % stride == 0);
return (((buffer.num_records - 1) / sizeof(f32)) + 1) * stride;
} else if (stride == sizeof(f32)) {
return buffer.num_records;
} else {
ASSERT(stride % sizeof(f32) == 0);
return buffer.num_records * (stride / sizeof(f32));
}
}
s32 TryHandleInlineCbuf(IR::Inst& inst, Info& info, Descriptors& descriptors,
AmdGpu::Buffer& cbuf) {
@ -298,9 +378,8 @@ s32 TryHandleInlineCbuf(IR::Inst& inst, Info& info, Descriptors& descriptors,
return descriptors.Add(BufferResource{
.sgpr_base = std::numeric_limits<u32>::max(),
.dword_offset = 0,
.stride = cbuf.GetStride(),
.num_records = u32(cbuf.num_records),
.used_types = BufferDataType(inst),
.length = BufferLength(cbuf),
.used_types = BufferDataType(inst, cbuf.GetNumberFmt()),
.inline_cbuf = cbuf,
.is_storage = IsBufferStore(inst) || cbuf.GetSize() > MaxUboSize,
});
@ -318,9 +397,8 @@ void PatchBufferInstruction(IR::Block& block, IR::Inst& inst, Info& info,
binding = descriptors.Add(BufferResource{
.sgpr_base = sharp.sgpr_base,
.dword_offset = sharp.dword_offset,
.stride = buffer.GetStride(),
.num_records = u32(buffer.num_records),
.used_types = BufferDataType(inst),
.length = BufferLength(buffer),
.used_types = BufferDataType(inst, buffer.GetNumberFmt()),
.is_storage = IsBufferStore(inst) || buffer.GetSize() > MaxUboSize,
});
}
@ -337,24 +415,31 @@ void PatchBufferInstruction(IR::Block& block, IR::Inst& inst, Info& info,
inst_info.dmft == AmdGpu::DataFormat::Format32_32 ||
inst_info.dmft == AmdGpu::DataFormat::Format32));
}
if (inst.GetOpcode() == IR::Opcode::ReadConstBuffer ||
inst.GetOpcode() == IR::Opcode::ReadConstBufferU32) {
if (IsReadConstBuffer(inst)) {
return;
}
// Calculate buffer address.
const u32 dword_stride = buffer.GetStrideElements(sizeof(u32));
const u32 dword_offset = inst_info.inst_offset.Value() / sizeof(u32);
IR::U32 address = ir.Imm32(dword_offset);
if (inst_info.index_enable && inst_info.offset_enable) {
const IR::U32 offset{ir.CompositeExtract(inst.Arg(1), 1)};
const IR::U32 index{ir.CompositeExtract(inst.Arg(1), 0)};
address = ir.IAdd(ir.IMul(index, ir.Imm32(dword_stride)), address);
address = ir.IAdd(address, ir.ShiftRightLogical(offset, ir.Imm32(2)));
} else if (inst_info.index_enable) {
const IR::U32 index{inst.Arg(1)};
address = ir.IAdd(ir.IMul(index, ir.Imm32(dword_stride)), address);
} else if (inst_info.offset_enable) {
const IR::U32 offset{inst.Arg(1)};
if (IsLoadBufferFormat(inst)) {
if (UseFP16(buffer.GetDataFmt(), buffer.GetNumberFmt())) {
info.uses_fp16 = true;
}
} else {
const u32 stride = buffer.GetStride();
ASSERT_MSG(stride >= 4, "non-formatting load_buffer_* is not implemented for stride {}",
stride);
}
IR::U32 address = ir.Imm32(inst_info.inst_offset.Value());
if (inst_info.index_enable) {
const IR::U32 index = inst_info.offset_enable ? IR::U32{ir.CompositeExtract(inst.Arg(1), 0)}
: IR::U32{inst.Arg(1)};
address = ir.IAdd(address, ir.IMul(index, ir.Imm32(buffer.GetStride())));
}
if (inst_info.offset_enable) {
const IR::U32 offset = inst_info.index_enable ? IR::U32{ir.CompositeExtract(inst.Arg(1), 1)}
: IR::U32{inst.Arg(1)};
address = ir.IAdd(address, offset);
}
inst.SetArg(1, address);
}
@ -458,7 +543,9 @@ void PatchImageInstruction(IR::Block& block, IR::Inst& inst, Info& info, Descrip
if (inst_info.has_offset) {
// The offsets are six-bit signed integers: X=[5:0], Y=[13:8], and Z=[21:16].
const u32 arg_pos = inst_info.is_depth ? 4 : 3;
const bool is_gather = inst.GetOpcode() == IR::Opcode::ImageGather ||
inst.GetOpcode() == IR::Opcode::ImageGatherDref;
const u32 arg_pos = is_gather ? 2 : (inst_info.is_depth ? 4 : 3);
const IR::Value arg = inst.Arg(arg_pos);
ASSERT_MSG(arg.Type() == IR::Type::U32, "Unexpected offset type");
const auto sign_ext = [&](u32 value) { return ir.Imm32(s32(value << 24) >> 24); };

View File

@ -173,7 +173,7 @@ public:
}
template <typename Type>
IR::Value ReadVariable(Type variable, IR::Block* root_block) {
IR::Value ReadVariable(Type variable, IR::Block* root_block, bool is_thread_bit = false) {
boost::container::small_vector<ReadState<Type>, 64> stack{
ReadState<Type>(nullptr),
ReadState<Type>(root_block),
@ -201,7 +201,7 @@ public:
} else if (!block->IsSsaSealed()) {
// Incomplete CFG
IR::Inst* phi{&*block->PrependNewInst(block->begin(), IR::Opcode::Phi)};
phi->SetFlags(IR::TypeOf(UndefOpcode(variable)));
phi->SetFlags(is_thread_bit ? IR::Type::U1 : IR::TypeOf(UndefOpcode(variable)));
incomplete_phis[block].insert_or_assign(variable, phi);
stack.back().result = IR::Value{&*phi};
@ -214,7 +214,7 @@ public:
} else {
// Break potential cycles with operandless phi
IR::Inst* const phi{&*block->PrependNewInst(block->begin(), IR::Opcode::Phi)};
phi->SetFlags(IR::TypeOf(UndefOpcode(variable)));
phi->SetFlags(is_thread_bit ? IR::Type::U1 : IR::TypeOf(UndefOpcode(variable)));
WriteVariable(variable, block, IR::Value{phi});
@ -263,7 +263,9 @@ private:
template <typename Type>
IR::Value AddPhiOperands(Type variable, IR::Inst& phi, IR::Block* block) {
for (IR::Block* const imm_pred : block->ImmPredecessors()) {
phi.AddPhiOperand(imm_pred, ReadVariable(variable, imm_pred));
const bool is_thread_bit =
std::is_same_v<Type, IR::ScalarReg> && phi.Flags<IR::Type>() == IR::Type::U1;
phi.AddPhiOperand(imm_pred, ReadVariable(variable, imm_pred, is_thread_bit));
}
return TryRemoveTrivialPhi(phi, block, UndefOpcode(variable));
}
@ -346,7 +348,8 @@ void VisitInst(Pass& pass, IR::Block* block, IR::Inst& inst) {
case IR::Opcode::GetThreadBitScalarReg:
case IR::Opcode::GetScalarRegister: {
const IR::ScalarReg reg{inst.Arg(0).ScalarReg()};
inst.ReplaceUsesWith(pass.ReadVariable(reg, block));
inst.ReplaceUsesWith(
pass.ReadVariable(reg, block, opcode == IR::Opcode::GetThreadBitScalarReg));
break;
}
case IR::Opcode::GetVectorRegister: {

View File

@ -39,6 +39,7 @@ union TextureInstInfo {
BitField<3, 1, u32> force_level0;
BitField<4, 1, u32> explicit_lod;
BitField<5, 1, u32> has_offset;
BitField<6, 2, u32> gather_comp;
};
union BufferInstInfo {

View File

@ -17,11 +17,12 @@ namespace Shader {
static constexpr size_t NumUserDataRegs = 16;
enum class Stage : u32 {
Vertex,
TessellationControl,
TessellationEval,
Geometry,
Fragment,
Vertex,
Geometry,
Export,
Hull,
Local,
Compute,
};
constexpr u32 MaxStageTypes = 6;
@ -73,8 +74,7 @@ struct Info;
struct BufferResource {
u32 sgpr_base;
u32 dword_offset;
u32 stride;
u32 num_records;
u32 length;
IR::Type used_types;
AmdGpu::Buffer inline_cbuf;
bool is_storage{false};
@ -204,7 +204,7 @@ struct fmt::formatter<Shader::Stage> {
return ctx.begin();
}
auto format(const Shader::Stage& stage, format_context& ctx) const {
constexpr static std::array names = {"vs", "tc", "te", "gs", "fs", "cs"};
constexpr static std::array names = {"fs", "vs", "gs", "es", "hs", "ls", "cs"};
return fmt::format_to(ctx.out(), "{}", names[static_cast<size_t>(stage)]);
}
};

View File

@ -837,7 +837,15 @@ struct Liverpool {
ShaderProgram ps_program;
INSERT_PADDING_WORDS(0x2C);
ShaderProgram vs_program;
INSERT_PADDING_WORDS(0x2E00 - 0x2C4C - 16);
INSERT_PADDING_WORDS(0x2C);
ShaderProgram gs_program;
INSERT_PADDING_WORDS(0x2C);
ShaderProgram es_program;
INSERT_PADDING_WORDS(0x2C);
ShaderProgram hs_program;
INSERT_PADDING_WORDS(0x2C);
ShaderProgram ls_program;
INSERT_PADDING_WORDS(0xA4);
ComputeProgram cs_program;
INSERT_PADDING_WORDS(0xA008 - 0x2E00 - 80 - 3 - 5);
DepthRenderControl depth_render_control;
@ -916,12 +924,19 @@ struct Liverpool {
const ShaderProgram* ProgramForStage(u32 index) const {
switch (index) {
case 0:
return &vs_program;
case 4:
return &ps_program;
default:
return nullptr;
case 1:
return &vs_program;
case 2:
return &gs_program;
case 3:
return &es_program;
case 4:
return &hs_program;
case 5:
return &ls_program;
}
return nullptr;
}
};
@ -1018,7 +1033,7 @@ private:
Vulkan::Rasterizer* rasterizer{};
std::jthread process_thread{};
u32 num_submits{};
std::atomic<u32> num_submits{};
std::mutex submit_mutex;
std::condition_variable_any submit_cv;
};
@ -1026,6 +1041,10 @@ private:
static_assert(GFX6_3D_REG_INDEX(ps_program) == 0x2C08);
static_assert(GFX6_3D_REG_INDEX(vs_program) == 0x2C48);
static_assert(GFX6_3D_REG_INDEX(vs_program.user_data) == 0x2C4C);
static_assert(GFX6_3D_REG_INDEX(gs_program) == 0x2C88);
static_assert(GFX6_3D_REG_INDEX(es_program) == 0x2CC8);
static_assert(GFX6_3D_REG_INDEX(hs_program) == 0x2D08);
static_assert(GFX6_3D_REG_INDEX(ls_program) == 0x2D48);
static_assert(GFX6_3D_REG_INDEX(cs_program) == 0x2E00);
static_assert(GFX6_3D_REG_INDEX(cs_program.dim_z) == 0x2E03);
static_assert(GFX6_3D_REG_INDEX(cs_program.address_lo) == 0x2E0C);

View File

@ -66,4 +66,110 @@ int NumBits(DataFormat format) {
return num_bits_per_element[index];
}
static constexpr std::array component_bits = {
std::array{0, 0, 0, 0}, // 0 FormatInvalid
std::array{8, 0, 0, 0}, // 1 Format8
std::array{16, 0, 0, 0}, // 2 Format16
std::array{8, 8, 0, 0}, // 3 Format8_8
std::array{32, 0, 0, 0}, // 4 Format32
std::array{16, 16, 0, 0}, // 5 Format16_16
std::array{10, 11, 11, 0}, // 6 Format10_11_11
std::array{11, 11, 10, 0}, // 7 Format11_11_10
std::array{10, 10, 10, 2}, // 8 Format10_10_10_2
std::array{2, 10, 10, 10}, // 9 Format2_10_10_10
std::array{8, 8, 8, 8}, // 10 Format8_8_8_8
std::array{32, 32, 0, 0}, // 11 Format32_32
std::array{16, 16, 16, 16}, // 12 Format16_16_16_16
std::array{32, 32, 32, 0}, // 13 Format32_32_32
std::array{32, 32, 32, 32}, // 14 Format32_32_32_32
std::array{0, 0, 0, 0}, // 15
std::array{5, 6, 5, 0}, // 16 Format5_6_5
std::array{1, 5, 5, 5}, // 17 Format1_5_5_5
std::array{5, 5, 5, 1}, // 18 Format5_5_5_1
std::array{4, 4, 4, 4}, // 19 Format4_4_4_4
std::array{8, 24, 0, 0}, // 20 Format8_24
std::array{24, 8, 0, 0}, // 21 Format24_8
std::array{24, 8, 0, 0}, // 22 FormatX24_8_32
std::array{0, 0, 0, 0}, // 23
std::array{0, 0, 0, 0}, // 24
std::array{0, 0, 0, 0}, // 25
std::array{0, 0, 0, 0}, // 26
std::array{0, 0, 0, 0}, // 27
std::array{0, 0, 0, 0}, // 28
std::array{0, 0, 0, 0}, // 29
std::array{0, 0, 0, 0}, // 30
std::array{0, 0, 0, 0}, // 31
std::array{0, 0, 0, 0}, // 32 FormatGB_GR
std::array{0, 0, 0, 0}, // 33 FormatBG_RG
std::array{0, 0, 0, 0}, // 34 Format5_9_9_9
std::array{0, 0, 0, 0}, // 35 FormatBc1
std::array{0, 0, 0, 0}, // 36 FormatBc2
std::array{0, 0, 0, 0}, // 37 FormatBc3
std::array{0, 0, 0, 0}, // 38 FormatBc4
std::array{0, 0, 0, 0}, // 39 FormatBc5
std::array{0, 0, 0, 0}, // 40 FormatBc6
std::array{0, 0, 0, 0}, // 41 FormatBc7
};
u32 ComponentBits(DataFormat format, u32 comp) {
const u32 index = static_cast<u32>(format);
if (index >= component_bits.size() || comp >= 4) {
return 0;
}
return component_bits[index][comp];
}
static constexpr std::array component_offset = {
std::array{-1, -1, -1, -1}, // 0 FormatInvalid
std::array{0, -1, -1, -1}, // 1 Format8
std::array{0, -1, -1, -1}, // 2 Format16
std::array{0, 8, -1, -1}, // 3 Format8_8
std::array{0, -1, -1, -1}, // 4 Format32
std::array{0, 16, -1, -1}, // 5 Format16_16
std::array{0, 10, 21, -1}, // 6 Format10_11_11
std::array{0, 11, 22, -1}, // 7 Format11_11_10
std::array{0, 10, 20, 30}, // 8 Format10_10_10_2
std::array{0, 2, 12, 22}, // 9 Format2_10_10_10
std::array{0, 8, 16, 24}, // 10 Format8_8_8_8
std::array{0, 32, -1, -1}, // 11 Format32_32
std::array{0, 16, 32, 48}, // 12 Format16_16_16_16
std::array{0, 32, 64, -1}, // 13 Format32_32_32
std::array{0, 32, 64, 96}, // 14 Format32_32_32_32
std::array{-1, -1, -1, -1}, // 15
std::array{0, 5, 11, -1}, // 16 Format5_6_5
std::array{0, 1, 6, 11}, // 17 Format1_5_5_5
std::array{0, 5, 10, 15}, // 18 Format5_5_5_1
std::array{0, 4, 8, 12}, // 19 Format4_4_4_4
std::array{0, 8, -1, -1}, // 20 Format8_24
std::array{0, 24, -1, -1}, // 21 Format24_8
std::array{0, 24, -1, -1}, // 22 FormatX24_8_32
std::array{-1, -1, -1, -1}, // 23
std::array{-1, -1, -1, -1}, // 24
std::array{-1, -1, -1, -1}, // 25
std::array{-1, -1, -1, -1}, // 26
std::array{-1, -1, -1, -1}, // 27
std::array{-1, -1, -1, -1}, // 28
std::array{-1, -1, -1, -1}, // 29
std::array{-1, -1, -1, -1}, // 30
std::array{-1, -1, -1, -1}, // 31
std::array{-1, -1, -1, -1}, // 32 FormatGB_GR
std::array{-1, -1, -1, -1}, // 33 FormatBG_RG
std::array{-1, -1, -1, -1}, // 34 Format5_9_9_9
std::array{-1, -1, -1, -1}, // 35 FormatBc1
std::array{-1, -1, -1, -1}, // 36 FormatBc2
std::array{-1, -1, -1, -1}, // 37 FormatBc3
std::array{-1, -1, -1, -1}, // 38 FormatBc4
std::array{-1, -1, -1, -1}, // 39 FormatBc5
std::array{-1, -1, -1, -1}, // 40 FormatBc6
std::array{-1, -1, -1, -1}, // 41 FormatBc7
};
s32 ComponentOffset(DataFormat format, u32 comp) {
const u32 index = static_cast<u32>(format);
if (index >= component_offset.size() || comp >= 4) {
return -1;
}
return component_offset[index][comp];
}
} // namespace AmdGpu

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@ -65,6 +65,8 @@ enum class NumberFormat : u32 {
int NumComponents(DataFormat format);
int NumBits(DataFormat format);
u32 ComponentBits(DataFormat format, u32 comp);
s32 ComponentOffset(DataFormat format, u32 comp);
} // namespace AmdGpu

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@ -62,14 +62,6 @@ struct Buffer {
return stride == 0 ? 1U : stride;
}
u32 GetStrideElements(u32 element_size) const noexcept {
if (stride == 0) {
return 1U;
}
ASSERT(stride % element_size == 0);
return stride / element_size;
}
u32 GetSize() const noexcept {
return GetStride() * num_records;
}

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@ -420,6 +420,10 @@ vk::Format SurfaceFormat(AmdGpu::DataFormat data_format, AmdGpu::NumberFormat nu
num_format == AmdGpu::NumberFormat::Uint) {
return vk::Format::eR32G32B32A32Uint;
}
if (data_format == AmdGpu::DataFormat::Format32_32_32_32 &&
num_format == AmdGpu::NumberFormat::Sint) {
return vk::Format::eR32G32B32A32Sint;
}
if (data_format == AmdGpu::DataFormat::Format8 && num_format == AmdGpu::NumberFormat::Sint) {
return vk::Format::eR8Sint;
}
@ -444,6 +448,12 @@ vk::Format SurfaceFormat(AmdGpu::DataFormat data_format, AmdGpu::NumberFormat nu
if (data_format == AmdGpu::DataFormat::Format16_16 &&
num_format == AmdGpu::NumberFormat::Uint) {
return vk::Format::eR16G16Uint;
if (data_format == AmdGpu::DataFormat::Format8 && num_format == AmdGpu::NumberFormat::Uint) {
return vk::Format::eR8Uint;
}
if (data_format == AmdGpu::DataFormat::Format16_16_16_16 &&
num_format == AmdGpu::NumberFormat::SnormNz) {
return vk::Format::eR16G16B16A16Snorm;
}
UNREACHABLE_MSG("Unknown data_format={} and num_format={}", u32(data_format), u32(num_format));
}

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@ -48,7 +48,7 @@ GraphicsPipeline::GraphicsPipeline(const Instance& instance_, Scheduler& schedul
boost::container::static_vector<vk::VertexInputBindingDescription, 32> bindings;
boost::container::static_vector<vk::VertexInputAttributeDescription, 32> attributes;
const auto& vs_info = stages[0];
const auto& vs_info = stages[u32(Shader::Stage::Vertex)];
for (const auto& input : vs_info.vs_inputs) {
if (input.instance_step_rate == Shader::Info::VsInput::InstanceIdType::OverStepRate0 ||
input.instance_step_rate == Shader::Info::VsInput::InstanceIdType::OverStepRate1) {
@ -179,20 +179,21 @@ GraphicsPipeline::GraphicsPipeline(const Instance& instance_, Scheduler& schedul
.maxDepthBounds = key.depth_bounds_max,
};
u32 shader_count = 1;
u32 shader_count{};
auto stage = u32(Shader::Stage::Vertex);
std::array<vk::PipelineShaderStageCreateInfo, MaxShaderStages> shader_stages;
shader_stages[0] = vk::PipelineShaderStageCreateInfo{
shader_stages[shader_count++] = vk::PipelineShaderStageCreateInfo{
.stage = vk::ShaderStageFlagBits::eVertex,
.module = modules[0],
.module = modules[stage],
.pName = "main",
};
if (modules[4]) {
shader_stages[1] = vk::PipelineShaderStageCreateInfo{
stage = u32(Shader::Stage::Fragment);
if (modules[stage]) {
shader_stages[shader_count++] = vk::PipelineShaderStageCreateInfo{
.stage = vk::ShaderStageFlagBits::eFragment,
.module = modules[4],
.module = modules[stage],
.pName = "main",
};
++shader_count;
}
const auto it = std::ranges::find(key.color_formats, vk::Format::eUndefined);
@ -411,7 +412,7 @@ void GraphicsPipeline::BindResources(Core::MemoryManager* memory, StreamBuffer&
}
void GraphicsPipeline::BindVertexBuffers(StreamBuffer& staging) const {
const auto& vs_info = stages[0];
const auto& vs_info = stages[u32(Shader::Stage::Vertex)];
if (vs_info.vs_inputs.empty()) {
return;
}

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@ -77,7 +77,7 @@ public:
bool IsEmbeddedVs() const noexcept {
static constexpr size_t EmbeddedVsHash = 0x9b2da5cf47f8c29f;
return key.stage_hashes[0] == EmbeddedVsHash;
return key.stage_hashes[u32(Shader::Stage::Vertex)] == EmbeddedVsHash;
}
auto GetWriteMasks() const {

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@ -256,6 +256,12 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline() {
block_pool.ReleaseContents();
inst_pool.ReleaseContents();
if (stage != Shader::Stage::Compute && stage != Shader::Stage::Fragment &&
stage != Shader::Stage::Vertex) {
LOG_ERROR(Render_Vulkan, "Unsupported shader stage {}. PL creation skipped.", stage);
return {};
}
// Recompile shader to IR.
try {
LOG_INFO(Render_Vulkan, "Compiling {} shader {:#x}", stage, hash);

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@ -23,7 +23,7 @@ Rasterizer::Rasterizer(const Instance& instance_, Scheduler& scheduler_,
: instance{instance_}, scheduler{scheduler_}, texture_cache{texture_cache_},
liverpool{liverpool_}, memory{Core::Memory::Instance()},
pipeline_cache{instance, scheduler, liverpool},
vertex_index_buffer{instance, scheduler, VertexIndexFlags, 512_MB, BufferType::Upload} {
vertex_index_buffer{instance, scheduler, VertexIndexFlags, 1_GB, BufferType::Upload} {
if (!Config::nullGpu()) {
liverpool->BindRasterizer(this);
}