Merge branch 'main' into miscFixes6
This commit is contained in:
commit
25e95c959a
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@ -59,6 +59,7 @@ endif()
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# SDL3
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if (NOT TARGET SDL3::SDL3)
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set(SDL_PIPEWIRE OFF)
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add_subdirectory(sdl3)
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endif()
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|
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@ -205,9 +205,9 @@ public:
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return WriteSpan(string);
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}
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static void WriteBytes(const std::filesystem::path path, std::span<u8> vec) {
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static void WriteBytes(const std::filesystem::path path, std::span<const u8> data) {
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IOFile out(path, FileAccessMode::Write);
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out.Write(vec);
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out.Write(data);
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}
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private:
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|
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@ -48,7 +48,7 @@ bool TRP::Extract(std::filesystem::path trophyPath) {
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return false;
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s64 seekPos = sizeof(TrpHeader);
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std::filesystem::path trpFilesPath(std::filesystem::current_path() / "game_data" /
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std::filesystem::path trpFilesPath(std::filesystem::current_path() / "user/game_data" /
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title / "TrophyFiles" / it.path().stem());
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std::filesystem::create_directories(trpFilesPath / "Icons");
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std::filesystem::create_directory(trpFilesPath / "Xml");
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@ -11,18 +11,12 @@ constexpr int RESERVED_HANDLES = 3; // First 3 handles are stdin,stdout,stderr
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void MntPoints::Mount(const std::filesystem::path& host_folder, const std::string& guest_folder) {
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std::scoped_lock lock{m_mutex};
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MntPair pair;
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pair.host_path = host_folder.string();
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std::replace(pair.host_path.begin(), pair.host_path.end(), '\\', '/');
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pair.guest_path = guest_folder;
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m_mnt_pairs.push_back(pair);
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m_mnt_pairs.emplace_back(host_folder, guest_folder);
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}
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void MntPoints::Unmount(const std::filesystem::path& host_folder, const std::string& guest_folder) {
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auto it = std::remove_if(m_mnt_pairs.begin(), m_mnt_pairs.end(),
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[&](const MntPair& pair) { return pair.guest_path == guest_folder; });
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[&](const MntPair& pair) { return pair.mount == guest_folder; });
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m_mnt_pairs.erase(it, m_mnt_pairs.end());
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}
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@ -31,47 +25,83 @@ void MntPoints::UnmountAll() {
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m_mnt_pairs.clear();
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}
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std::string MntPoints::GetHostDirectory(const std::string& guest_directory) {
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std::scoped_lock lock{m_mutex};
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for (auto& pair : m_mnt_pairs) {
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// horrible code but it works :D
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int find = guest_directory.find(pair.guest_path);
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if (find == 0) {
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std::string npath =
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guest_directory.substr(pair.guest_path.size(), guest_directory.size() - 1);
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std::replace(pair.host_path.begin(), pair.host_path.end(), '\\', '/');
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return pair.host_path + npath;
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}
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std::filesystem::path MntPoints::GetHostPath(const std::string& guest_directory) {
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const MntPair* mount = GetMount(guest_directory);
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if (!mount) {
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return guest_directory;
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}
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return "";
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}
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std::string MntPoints::GetHostFile(const std::string& guest_file) {
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std::scoped_lock lock{m_mutex};
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// Nothing to do if getting the mount itself.
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if (guest_directory == mount->mount) {
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return mount->host_path;
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}
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for (auto& pair : m_mnt_pairs) {
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// horrible code but it works :D
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int find = guest_file.find(pair.guest_path);
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if (find != 0) {
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continue;
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}
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std::string npath = guest_file.substr(pair.guest_path.size(), guest_file.size() - 1);
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const auto host_path = pair.host_path + npath;
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#ifndef _WIN64
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const std::filesystem::path path{host_path};
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if (!std::filesystem::exists(path)) {
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const auto filename = Common::ToLower(path.filename());
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for (const auto& file : std::filesystem::directory_iterator(path.parent_path())) {
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const auto exist_filename = Common::ToLower(file.path().filename());
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if (filename == exist_filename) {
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return file.path();
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}
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}
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}
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#endif
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// Remove device (e.g /app0) from path to retrieve relative path.
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u32 pos = mount->mount.size() + 1;
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// Evil games like Turok2 pass double slashes e.g /app0//game.kpf
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if (guest_directory[pos] == '/') {
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pos++;
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}
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const auto rel_path = std::string_view(guest_directory).substr(pos);
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const auto host_path = mount->host_path / rel_path;
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if (!NeedsCaseInsensiveSearch) {
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return host_path;
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}
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return "";
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// If the path does not exist attempt to verify this.
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// Retrieve parent path until we find one that exists.
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path_parts.clear();
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auto current_path = host_path;
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while (!std::filesystem::exists(current_path)) {
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// We have probably cached this if it's a folder.
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if (auto it = path_cache.find(current_path); it != path_cache.end()) {
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current_path = it->second;
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break;
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}
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path_parts.emplace_back(current_path.filename());
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current_path = current_path.parent_path();
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}
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// We have found an anchor. Traverse parts we recoded and see if they
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// exist in filesystem but in different case.
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auto guest_path = current_path;
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while (!path_parts.empty()) {
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const auto& part = path_parts.back();
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const auto add_match = [&](const auto& host_part) {
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current_path /= host_part;
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guest_path /= part;
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path_cache[guest_path] = current_path;
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path_parts.pop_back();
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};
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// Can happen when the mismatch is in upper folder.
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if (std::filesystem::exists(current_path / part)) {
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add_match(part);
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continue;
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}
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const auto part_low = Common::ToLower(part.string());
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bool found_match = false;
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for (const auto& path : std::filesystem::directory_iterator(current_path)) {
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const auto candidate = path.path().filename();
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const auto filename = Common::ToLower(candidate.string());
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// Check if a filename matches in case insensitive manner.
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if (filename != part_low) {
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continue;
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}
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// We found a match, record the actual path in the cache.
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add_match(candidate);
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found_match = true;
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break;
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}
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if (!found_match) {
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// Opening the guest path will surely fail but at least gives
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// a better error message than the empty path.
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return host_path;
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}
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}
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// The path was found.
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return current_path;
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}
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int HandleTable::CreateHandle() {
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@ -105,8 +135,7 @@ File* HandleTable::GetFile(int d) {
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return m_files.at(d - RESERVED_HANDLES);
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}
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File* HandleTable::getFile(const std::string& host_name) {
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std::scoped_lock lock{m_mutex};
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File* HandleTable::GetFile(const std::filesystem::path& host_name) {
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for (auto* file : m_files) {
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if (file != nullptr && file->m_host_name == host_name) {
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return file;
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@ -7,28 +7,42 @@
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#include <mutex>
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#include <string>
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#include <vector>
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#include <tsl/robin_map.h>
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#include "common/io_file.h"
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namespace Core::FileSys {
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class MntPoints {
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#ifdef _WIN64
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static constexpr bool NeedsCaseInsensiveSearch = false;
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#else
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static constexpr bool NeedsCaseInsensiveSearch = true;
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#endif
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public:
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struct MntPair {
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std::string host_path;
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std::string guest_path; // e.g /app0/
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std::filesystem::path host_path;
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std::string mount; // e.g /app0/
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};
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MntPoints() = default;
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virtual ~MntPoints() = default;
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explicit MntPoints() = default;
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~MntPoints() = default;
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void Mount(const std::filesystem::path& host_folder, const std::string& guest_folder);
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void Unmount(const std::filesystem::path& host_folder, const std::string& guest_folder);
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void UnmountAll();
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std::string GetHostDirectory(const std::string& guest_directory);
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std::string GetHostFile(const std::string& guest_file);
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std::filesystem::path GetHostPath(const std::string& guest_directory);
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const MntPair* GetMount(const std::string& guest_path) {
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const auto it = std::ranges::find_if(
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m_mnt_pairs, [&](const auto& mount) { return guest_path.starts_with(mount.mount); });
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return it == m_mnt_pairs.end() ? nullptr : &*it;
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}
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private:
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std::vector<MntPair> m_mnt_pairs;
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std::vector<std::filesystem::path> path_parts;
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tsl::robin_map<std::filesystem::path, std::filesystem::path> path_cache;
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std::mutex m_mutex;
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};
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@ -40,7 +54,7 @@ struct DirEntry {
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struct File {
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std::atomic_bool is_opened{};
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std::atomic_bool is_directory{};
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std::string m_host_name;
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std::filesystem::path m_host_name;
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std::string m_guest_name;
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Common::FS::IOFile f;
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std::vector<DirEntry> dirents;
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@ -56,7 +70,7 @@ public:
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int CreateHandle();
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void DeleteHandle(int d);
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File* GetFile(int d);
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File* getFile(const std::string& host_name);
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File* GetFile(const std::filesystem::path& host_name);
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private:
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std::vector<File*> m_files;
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|
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@ -59,9 +59,11 @@ int PS4_SYSV_ABI sceImeDialogGetStatus() {
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return g_ime_dlg_status;
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}
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int PS4_SYSV_ABI sceImeDialogInit(const OrbisImeDialogParam* param,
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const OrbisImeParamExtended* extended) {
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int PS4_SYSV_ABI sceImeDialogInit(OrbisImeDialogParam* param, OrbisImeParamExtended* extended) {
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LOG_ERROR(Lib_ImeDialog, "(STUBBED) called");
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const std::wstring_view text = L"shadPS4";
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param->maxTextLength = text.size();
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std::memcpy(param->inputTextBuffer, text.data(), text.size() * sizeof(wchar_t));
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g_ime_dlg_status = OrbisImeDialogStatus::ORBIS_IME_DIALOG_STATUS_RUNNING;
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return ORBIS_OK;
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}
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|
|
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@ -174,8 +174,7 @@ int PS4_SYSV_ABI sceImeDialogGetPanelSize();
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int PS4_SYSV_ABI sceImeDialogGetPanelSizeExtended();
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int PS4_SYSV_ABI sceImeDialogGetResult(OrbisImeDialogResult* result);
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/*OrbisImeDialogStatus*/ int PS4_SYSV_ABI sceImeDialogGetStatus();
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int PS4_SYSV_ABI sceImeDialogInit(const OrbisImeDialogParam* param,
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const OrbisImeParamExtended* extended);
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int PS4_SYSV_ABI sceImeDialogInit(OrbisImeDialogParam* param, OrbisImeParamExtended* extended);
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int PS4_SYSV_ABI sceImeDialogInitInternal();
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int PS4_SYSV_ABI sceImeDialogInitInternal2();
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int PS4_SYSV_ABI sceImeDialogInitInternal3();
|
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|
|
|
@ -346,7 +346,8 @@ s32 PS4_SYSV_ABI sceGnmAddEqEvent(SceKernelEqueue eq, u64 id, void* udata) {
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EqueueEvent kernel_event{};
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kernel_event.event.ident = id;
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kernel_event.event.filter = SceKernelEvent::Filter::GraphicsCore;
|
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kernel_event.event.flags = SceKernelEvent::Flags::Add;
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// The library only sets EV_ADD but it is suspected the kernel driver forces EV_CLEAR
|
||||
kernel_event.event.flags = SceKernelEvent::Flags::Clear;
|
||||
kernel_event.event.fflags = 0;
|
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kernel_event.event.data = id;
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kernel_event.event.udata = udata;
|
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|
@ -649,6 +650,7 @@ s32 PS4_SYSV_ABI sceGnmDrawIndexIndirect(u32* cmdbuf, u32 size, u32 data_offset,
|
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cmdbuf[2] = instance_vgpr_offset == 0 ? 0 : (instance_vgpr_offset & 0xffffu) + sgpr_offset;
|
||||
cmdbuf[3] = 0;
|
||||
|
||||
cmdbuf += 4;
|
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WriteTrailingNop<3>(cmdbuf);
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
@ -704,6 +706,7 @@ s32 PS4_SYSV_ABI sceGnmDrawIndirect(u32* cmdbuf, u32 size, u32 data_offset, u32
|
|||
cmdbuf[2] = instance_vgpr_offset == 0 ? 0 : (instance_vgpr_offset & 0xffffu) + sgpr_offset;
|
||||
cmdbuf[3] = 2; // auto index
|
||||
|
||||
cmdbuf += 4;
|
||||
WriteTrailingNop<3>(cmdbuf);
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
@ -1409,9 +1412,8 @@ s32 PS4_SYSV_ABI sceGnmSetEmbeddedPsShader(u32* cmdbuf, u32 size, u32 shader_id,
|
|||
// repeat set shader functionality here as it is trivial.
|
||||
cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 8u, ps_regs[0],
|
||||
0u); // SPI_SHADER_PGM_LO_PS/SPI_SHADER_PGM_HI_PS
|
||||
cmdbuf =
|
||||
PM4CmdSetData::SetShReg(cmdbuf, 10u, ps_regs[2],
|
||||
ps_regs[3]); // SPI_SHADER_USER_DATA_PS_4/SPI_SHADER_USER_DATA_PS_5
|
||||
cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 10u, ps_regs[2],
|
||||
ps_regs[3]); // SPI_SHADER_PGM_RSRC1_PS/SPI_SHADER_PGM_RSRC2_PS
|
||||
cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x1c4u, ps_regs[4],
|
||||
ps_regs[5]); // SPI_SHADER_Z_FORMAT/SPI_SHADER_COL_FORMAT
|
||||
cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x1b3u, ps_regs[6],
|
||||
|
@ -1468,18 +1470,44 @@ s32 PS4_SYSV_ABI sceGnmSetEmbeddedVsShader(u32* cmdbuf, u32 size, u32 shader_id,
|
|||
// pointer to a stack memory, so the check will likely fail. To workaround it we will
|
||||
// repeat set shader functionality here as it is trivial.
|
||||
cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 0x48u, vs_regs[0], vs_regs[1]); // SPI_SHADER_PGM_LO_VS
|
||||
cmdbuf =
|
||||
PM4CmdSetData::SetShReg(cmdbuf, 0x4au, vs_regs[2], vs_regs[3]); // SPI_SHADER_PGM_RSRC1_VS
|
||||
cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x207u, vs_regs[6]); // PA_CL_VS_OUT_CNTL
|
||||
cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x1b1u, vs_regs[4]); // SPI_VS_OUT_CONFIG
|
||||
cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x1c3u, vs_regs[5]); // SPI_SHADER_POS_FORMAT
|
||||
cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 0x4au, vs_regs[2],
|
||||
vs_regs[3]); // SPI_SHADER_PGM_RSRC1_VS/SPI_SHADER_PGM_RSRC2_VS
|
||||
cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x207u, vs_regs[6]); // PA_CL_VS_OUT_CNTL
|
||||
cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x1b1u, vs_regs[4]); // SPI_VS_OUT_CONFIG
|
||||
cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x1c3u, vs_regs[5]); // SPI_SHADER_POS_FORMAT
|
||||
|
||||
WriteTrailingNop<11>(cmdbuf);
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceGnmSetEsShader() {
|
||||
LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
|
||||
s32 PS4_SYSV_ABI sceGnmSetEsShader(u32* cmdbuf, u32 size, const u32* es_regs, u32 shader_modifier) {
|
||||
LOG_TRACE(Lib_GnmDriver, "called");
|
||||
|
||||
if (!cmdbuf || size < 0x14) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (!es_regs) {
|
||||
LOG_ERROR(Lib_GnmDriver, "Null pointer passed as argument");
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (shader_modifier & 0xfcfffc3f) {
|
||||
LOG_ERROR(Lib_GnmDriver, "Invalid modifier mask");
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (es_regs[1] != 0) {
|
||||
LOG_ERROR(Lib_GnmDriver, "Invalid shader address");
|
||||
return -1;
|
||||
}
|
||||
|
||||
const u32 var =
|
||||
shader_modifier == 0 ? es_regs[2] : ((es_regs[2] & 0xfcfffc3f) | shader_modifier);
|
||||
cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 0xc8u, es_regs[0], 0u); // SPI_SHADER_PGM_LO_ES
|
||||
cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 0xcau, var, es_regs[3]); // SPI_SHADER_PGM_RSRC1_ES
|
||||
|
||||
WriteTrailingNop<11>(cmdbuf);
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
|
@ -1488,18 +1516,93 @@ int PS4_SYSV_ABI sceGnmSetGsRingSizes() {
|
|||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceGnmSetGsShader() {
|
||||
LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
|
||||
s32 PS4_SYSV_ABI sceGnmSetGsShader(u32* cmdbuf, u32 size, const u32* gs_regs) {
|
||||
LOG_TRACE(Lib_GnmDriver, "called");
|
||||
|
||||
if (!cmdbuf || size < 0x1d) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (!gs_regs) {
|
||||
LOG_ERROR(Lib_GnmDriver, "Null pointer passed as argument");
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (gs_regs[1] != 0) {
|
||||
LOG_ERROR(Lib_GnmDriver, "Invalid shader address");
|
||||
return -1;
|
||||
}
|
||||
|
||||
cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 0x88u, gs_regs[0], 0u); // SPI_SHADER_PGM_LO_GS
|
||||
cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 0x8au, gs_regs[2],
|
||||
gs_regs[3]); // SPI_SHADER_PGM_RSRC1_GS/SPI_SHADER_PGM_RSRC2_GS
|
||||
cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x2e5u, gs_regs[4]); // VGT_STRMOUT_CONFIG
|
||||
cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x29bu, gs_regs[5]); // VGT_GS_OUT_PRIM_TYPE
|
||||
cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x2e4u, gs_regs[6]); // VGT_GS_INSTANCE_CNT
|
||||
|
||||
WriteTrailingNop<11>(cmdbuf);
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceGnmSetHsShader() {
|
||||
LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
|
||||
s32 PS4_SYSV_ABI sceGnmSetHsShader(u32* cmdbuf, u32 size, const u32* hs_regs, u32 param4) {
|
||||
LOG_TRACE(Lib_GnmDriver, "called");
|
||||
|
||||
if (!cmdbuf || size < 0x1E) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (!hs_regs) {
|
||||
LOG_ERROR(Lib_GnmDriver, "Null pointer passed as argument");
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (hs_regs[1] != 0) {
|
||||
LOG_ERROR(Lib_GnmDriver, "Invalid shader address");
|
||||
return -1;
|
||||
}
|
||||
|
||||
cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 0x108u, hs_regs[0], 0u); // SPI_SHADER_PGM_LO_HS
|
||||
cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 0x10au, hs_regs[2],
|
||||
hs_regs[3]); // SPI_SHADER_PGM_RSRC1_HS/SPI_SHADER_PGM_RSRC2_HS
|
||||
cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x286u, hs_regs[5],
|
||||
hs_regs[5]); // VGT_HOS_MAX_TESS_LEVEL
|
||||
cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x2dbu, hs_regs[4]); // VGT_TF_PARAM
|
||||
cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x2d6u, param4); // VGT_LS_HS_CONFIG
|
||||
|
||||
WriteTrailingNop<11>(cmdbuf);
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceGnmSetLsShader() {
|
||||
LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
|
||||
s32 PS4_SYSV_ABI sceGnmSetLsShader(u32* cmdbuf, u32 size, const u32* ls_regs, u32 shader_modifier) {
|
||||
LOG_TRACE(Lib_GnmDriver, "called");
|
||||
|
||||
if (!cmdbuf || size < 0x17) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (!ls_regs) {
|
||||
LOG_ERROR(Lib_GnmDriver, "Null pointer passed as argument");
|
||||
return -1;
|
||||
}
|
||||
|
||||
const auto modifier_mask = ((shader_modifier & 0xfffffc3f) == 0) ? 0xfffffc3f : 0xfcfffc3f;
|
||||
if (shader_modifier & modifier_mask) {
|
||||
LOG_ERROR(Lib_GnmDriver, "Invalid modifier mask");
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (ls_regs[1] != 0) {
|
||||
LOG_ERROR(Lib_GnmDriver, "Invalid shader address");
|
||||
return -1;
|
||||
}
|
||||
|
||||
const u32 var =
|
||||
shader_modifier == 0 ? ls_regs[2] : ((ls_regs[2] & modifier_mask) | shader_modifier);
|
||||
cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 0x148u, ls_regs[0], 0u); // SPI_SHADER_PGM_LO_LS
|
||||
cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 0x14bu, ls_regs[3]); // SPI_SHADER_PGM_RSRC2_LS
|
||||
cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 0x14au, var, ls_regs[3]); // SPI_SHADER_PGM_RSRC1_LS
|
||||
|
||||
WriteTrailingNop<11>(cmdbuf);
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
|
@ -1523,9 +1626,9 @@ s32 PS4_SYSV_ABI sceGnmSetPsShader(u32* cmdbuf, u32 size, const u32* ps_regs) {
|
|||
|
||||
cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 8u, ps_regs[0],
|
||||
0u); // SPI_SHADER_PGM_LO_PS/SPI_SHADER_PGM_HI_PS
|
||||
cmdbuf = PM4CmdSetData::SetShReg(
|
||||
cmdbuf, 10u, ps_regs[2],
|
||||
ps_regs[3]); // SPI_SHADER_USER_DATA_PS_4/SPI_SHADER_USER_DATA_PS_5
|
||||
cmdbuf =
|
||||
PM4CmdSetData::SetShReg(cmdbuf, 10u, ps_regs[2],
|
||||
ps_regs[3]); // SPI_SHADER_PGM_RSRC1_PS/SPI_SHADER_PGM_RSRC2_PS
|
||||
cmdbuf = PM4CmdSetData::SetContextReg(
|
||||
cmdbuf, 0x1c4u, ps_regs[4], ps_regs[5]); // SPI_SHADER_Z_FORMAT/SPI_SHADER_COL_FORMAT
|
||||
cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x1b3u, ps_regs[6],
|
||||
|
@ -1561,9 +1664,9 @@ s32 PS4_SYSV_ABI sceGnmSetPsShader350(u32* cmdbuf, u32 size, const u32* ps_regs)
|
|||
|
||||
cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 8u, ps_regs[0],
|
||||
0u); // SPI_SHADER_PGM_LO_PS/SPI_SHADER_PGM_HI_PS
|
||||
cmdbuf = PM4CmdSetData::SetShReg(
|
||||
cmdbuf, 10u, ps_regs[2],
|
||||
ps_regs[3]); // SPI_SHADER_USER_DATA_PS_4/SPI_SHADER_USER_DATA_PS_5
|
||||
cmdbuf =
|
||||
PM4CmdSetData::SetShReg(cmdbuf, 10u, ps_regs[2],
|
||||
ps_regs[3]); // SPI_SHADER_PGM_RSRC1_PS/SPI_SHADER_PGM_RSRC2_PS
|
||||
cmdbuf = PM4CmdSetData::SetContextReg(
|
||||
cmdbuf, 0x1c4u, ps_regs[4], ps_regs[5]); // SPI_SHADER_Z_FORMAT/SPI_SHADER_COL_FORMAT
|
||||
cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x1b3u, ps_regs[6],
|
||||
|
@ -2052,8 +2155,34 @@ int PS4_SYSV_ABI sceGnmUnregisterResource() {
|
|||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceGnmUpdateGsShader() {
|
||||
LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
|
||||
s32 PS4_SYSV_ABI sceGnmUpdateGsShader(u32* cmdbuf, u32 size, const u32* gs_regs) {
|
||||
LOG_TRACE(Lib_GnmDriver, "called");
|
||||
|
||||
if (!cmdbuf || size < 0x1d) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (!gs_regs) {
|
||||
LOG_ERROR(Lib_GnmDriver, "Null pointer passed as argument");
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (gs_regs[1] != 0) {
|
||||
LOG_ERROR(Lib_GnmDriver, "Invalid shader address");
|
||||
return -1;
|
||||
}
|
||||
|
||||
cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 0x88u, gs_regs[0], 0u); // SPI_SHADER_PGM_LO_GS
|
||||
cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 0x8au, gs_regs[2],
|
||||
gs_regs[3]); // SPI_SHADER_PGM_RSRC1_GS/SPI_SHADER_PGM_RSRC2_GS
|
||||
cmdbuf = WritePacket<PM4ItOpcode::Nop>(cmdbuf, PM4ShaderType::ShaderGraphics, 0xc01e02e5u,
|
||||
gs_regs[4]);
|
||||
cmdbuf = WritePacket<PM4ItOpcode::Nop>(cmdbuf, PM4ShaderType::ShaderGraphics, 0xc01e029bu,
|
||||
gs_regs[5]);
|
||||
cmdbuf = WritePacket<PM4ItOpcode::Nop>(cmdbuf, PM4ShaderType::ShaderGraphics, 0xc01e02e4u,
|
||||
gs_regs[6]);
|
||||
|
||||
WriteTrailingNop<11>(cmdbuf);
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
|
@ -2082,9 +2211,9 @@ s32 PS4_SYSV_ABI sceGnmUpdatePsShader(u32* cmdbuf, u32 size, const u32* ps_regs)
|
|||
|
||||
cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 8u, ps_regs[0],
|
||||
0u); // SPI_SHADER_PGM_LO_PS/SPI_SHADER_PGM_HI_PS
|
||||
cmdbuf = PM4CmdSetData::SetShReg(
|
||||
cmdbuf, 10u, ps_regs[2],
|
||||
ps_regs[3]); // SPI_SHADER_USER_DATA_PS_4/SPI_SHADER_USER_DATA_PS_5
|
||||
cmdbuf =
|
||||
PM4CmdSetData::SetShReg(cmdbuf, 10u, ps_regs[2],
|
||||
ps_regs[3]); // SPI_SHADER_PGM_RSRC1_PS/SPI_SHADER_PGM_RSRC2_PS
|
||||
cmdbuf = WritePacket<PM4ItOpcode::Nop>(
|
||||
cmdbuf, PM4ShaderType::ShaderGraphics, 0xc01e01c4u, ps_regs[4],
|
||||
ps_regs[5]); // SPI_SHADER_Z_FORMAT/SPI_SHADER_COL_FORMAT update
|
||||
|
@ -2127,9 +2256,9 @@ s32 PS4_SYSV_ABI sceGnmUpdatePsShader350(u32* cmdbuf, u32 size, const u32* ps_re
|
|||
|
||||
cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 8u, ps_regs[0],
|
||||
0u); // SPI_SHADER_PGM_LO_PS/SPI_SHADER_PGM_HI_PS
|
||||
cmdbuf = PM4CmdSetData::SetShReg(
|
||||
cmdbuf, 10u, ps_regs[2],
|
||||
ps_regs[3]); // SPI_SHADER_USER_DATA_PS_4/SPI_SHADER_USER_DATA_PS_5
|
||||
cmdbuf =
|
||||
PM4CmdSetData::SetShReg(cmdbuf, 10u, ps_regs[2],
|
||||
ps_regs[3]); // SPI_SHADER_PGM_RSRC1_PS/SPI_SHADER_PGM_RSRC2_PS
|
||||
cmdbuf = WritePacket<PM4ItOpcode::Nop>(
|
||||
cmdbuf, PM4ShaderType::ShaderGraphics, 0xc01e01c4u, ps_regs[4],
|
||||
ps_regs[5]); // SPI_SHADER_Z_FORMAT/SPI_SHADER_COL_FORMAT update
|
||||
|
@ -2173,7 +2302,8 @@ s32 PS4_SYSV_ABI sceGnmUpdateVsShader(u32* cmdbuf, u32 size, const u32* vs_regs,
|
|||
return -1;
|
||||
}
|
||||
|
||||
const u32 var = shader_modifier == 0 ? vs_regs[2] : (vs_regs[2] & 0xfcfffc3f | shader_modifier);
|
||||
const u32 var =
|
||||
shader_modifier == 0 ? vs_regs[2] : ((vs_regs[2] & 0xfcfffc3f) | shader_modifier);
|
||||
cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 0x48u, vs_regs[0], 0u); // SPI_SHADER_PGM_LO_VS
|
||||
cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 0x4au, var, vs_regs[3]); // SPI_SHADER_PGM_RSRC1_VS
|
||||
cmdbuf = WritePacket<PM4ItOpcode::Nop>(cmdbuf, PM4ShaderType::ShaderGraphics, 0xc01e0207u,
|
||||
|
|
|
@ -149,11 +149,11 @@ s32 PS4_SYSV_ABI sceGnmSetCsShaderWithModifier(u32* cmdbuf, u32 size, const u32*
|
|||
s32 PS4_SYSV_ABI sceGnmSetEmbeddedPsShader(u32* cmdbuf, u32 size, u32 shader_id,
|
||||
u32 shader_modifier);
|
||||
s32 PS4_SYSV_ABI sceGnmSetEmbeddedVsShader(u32* cmdbuf, u32 size, u32 shader_id, u32 modifier);
|
||||
int PS4_SYSV_ABI sceGnmSetEsShader();
|
||||
s32 PS4_SYSV_ABI sceGnmSetEsShader(u32* cmdbuf, u32 size, const u32* es_regs, u32 shader_modifier);
|
||||
int PS4_SYSV_ABI sceGnmSetGsRingSizes();
|
||||
int PS4_SYSV_ABI sceGnmSetGsShader();
|
||||
int PS4_SYSV_ABI sceGnmSetHsShader();
|
||||
int PS4_SYSV_ABI sceGnmSetLsShader();
|
||||
s32 PS4_SYSV_ABI sceGnmSetGsShader(u32* cmdbuf, u32 size, const u32* gs_regs);
|
||||
s32 PS4_SYSV_ABI sceGnmSetHsShader(u32* cmdbuf, u32 size, const u32* hs_regs, u32 param4);
|
||||
s32 PS4_SYSV_ABI sceGnmSetLsShader(u32* cmdbuf, u32 size, const u32* ls_regs, u32 shader_modifier);
|
||||
s32 PS4_SYSV_ABI sceGnmSetPsShader(u32* cmdbuf, u32 size, const u32* ps_regs);
|
||||
s32 PS4_SYSV_ABI sceGnmSetPsShader350(u32* cmdbuf, u32 size, const u32* ps_regs);
|
||||
int PS4_SYSV_ABI sceGnmSetResourceRegistrationUserMemory();
|
||||
|
@ -216,7 +216,7 @@ int PS4_SYSV_ABI sceGnmUnmapComputeQueue();
|
|||
int PS4_SYSV_ABI sceGnmUnregisterAllResourcesForOwner();
|
||||
int PS4_SYSV_ABI sceGnmUnregisterOwnerAndResources();
|
||||
int PS4_SYSV_ABI sceGnmUnregisterResource();
|
||||
int PS4_SYSV_ABI sceGnmUpdateGsShader();
|
||||
s32 PS4_SYSV_ABI sceGnmUpdateGsShader(u32* cmdbuf, u32 size, const u32* gs_regs);
|
||||
int PS4_SYSV_ABI sceGnmUpdateHsShader();
|
||||
s32 PS4_SYSV_ABI sceGnmUpdatePsShader(u32* cmdbuf, u32 size, const u32* ps_regs);
|
||||
s32 PS4_SYSV_ABI sceGnmUpdatePsShader350(u32* cmdbuf, u32 size, const u32* ps_regs);
|
||||
|
|
|
@ -73,7 +73,12 @@ int EventFlagInternal::Wait(u64 bits, WaitMode wait_mode, ClearMode clear_mode,
|
|||
|
||||
int EventFlagInternal::Poll(u64 bits, WaitMode wait_mode, ClearMode clear_mode, u64* result) {
|
||||
u32 micros = 0;
|
||||
return Wait(bits, wait_mode, clear_mode, result, µs);
|
||||
auto ret = Wait(bits, wait_mode, clear_mode, result, µs);
|
||||
if (ret == ORBIS_KERNEL_ERROR_ETIMEDOUT) {
|
||||
// Poll returns EBUSY instead.
|
||||
ret = ORBIS_KERNEL_ERROR_EBUSY;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
void EventFlagInternal::Set(u64 bits) {
|
||||
|
|
|
@ -94,7 +94,7 @@ int EqueueInternal::GetTriggeredEvents(SceKernelEvent* ev, int num) {
|
|||
|
||||
for (auto& event : m_events) {
|
||||
if (event.IsTriggered()) {
|
||||
if (ev->flags & SceKernelEvent::Flags::Clear) {
|
||||
if (event.event.flags & SceKernelEvent::Flags::Clear) {
|
||||
event.Reset();
|
||||
}
|
||||
|
||||
|
|
|
@ -7,8 +7,6 @@
|
|||
#include "core/libraries/error_codes.h"
|
||||
#include "core/libraries/kernel/event_queues.h"
|
||||
|
||||
#include <boost/asio/placeholders.hpp>
|
||||
|
||||
namespace Libraries::Kernel {
|
||||
|
||||
extern boost::asio::io_context io_context;
|
||||
|
@ -136,8 +134,7 @@ s32 PS4_SYSV_ABI sceKernelAddHRTimerEvent(SceKernelEqueue eq, int id, timespec*
|
|||
event.timer = std::make_unique<boost::asio::steady_timer>(
|
||||
io_context, std::chrono::microseconds(total_us - HrTimerSpinlockThresholdUs));
|
||||
|
||||
event.timer->async_wait(
|
||||
std::bind(SmallTimerCallback, boost::asio::placeholders::error, eq, event.event));
|
||||
event.timer->async_wait(std::bind(SmallTimerCallback, std::placeholders::_1, eq, event.event));
|
||||
|
||||
if (!eq->AddEvent(event)) {
|
||||
return ORBIS_KERNEL_ERROR_ENOMEM;
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
|
||||
namespace Libraries::Kernel {
|
||||
|
||||
std::vector<Core::FileSys::DirEntry> GetDirectoryEntries(const std::string& path) {
|
||||
std::vector<Core::FileSys::DirEntry> GetDirectoryEntries(const std::filesystem::path& path) {
|
||||
std::vector<Core::FileSys::DirEntry> files;
|
||||
for (const auto& entry : std::filesystem::directory_iterator(path)) {
|
||||
auto& dir_entry = files.emplace_back();
|
||||
|
@ -58,7 +58,7 @@ int PS4_SYSV_ABI sceKernelOpen(const char* path, int flags, u16 mode) {
|
|||
if (directory) {
|
||||
file->is_directory = true;
|
||||
file->m_guest_name = path;
|
||||
file->m_host_name = mnt->GetHostDirectory(file->m_guest_name);
|
||||
file->m_host_name = mnt->GetHostPath(file->m_guest_name);
|
||||
if (!std::filesystem::is_directory(file->m_host_name)) { // directory doesn't exist
|
||||
h->DeleteHandle(handle);
|
||||
return ORBIS_KERNEL_ERROR_ENOTDIR;
|
||||
|
@ -72,7 +72,7 @@ int PS4_SYSV_ABI sceKernelOpen(const char* path, int flags, u16 mode) {
|
|||
}
|
||||
} else {
|
||||
file->m_guest_name = path;
|
||||
file->m_host_name = mnt->GetHostFile(file->m_guest_name);
|
||||
file->m_host_name = mnt->GetHostPath(file->m_guest_name);
|
||||
int e = 0;
|
||||
if (read) {
|
||||
e = file->f.Open(file->m_host_name, Common::FS::FileAccessMode::Read);
|
||||
|
@ -165,8 +165,7 @@ int PS4_SYSV_ABI sceKernelUnlink(const char* path) {
|
|||
auto* h = Common::Singleton<Core::FileSys::HandleTable>::Instance();
|
||||
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
|
||||
|
||||
std::string host_path = mnt->GetHostFile(path);
|
||||
|
||||
const auto host_path = mnt->GetHostPath(path);
|
||||
if (host_path.empty()) {
|
||||
return SCE_KERNEL_ERROR_EACCES;
|
||||
}
|
||||
|
@ -175,7 +174,7 @@ int PS4_SYSV_ABI sceKernelUnlink(const char* path) {
|
|||
return SCE_KERNEL_ERROR_EPERM;
|
||||
}
|
||||
|
||||
auto* file = h->getFile(host_path);
|
||||
auto* file = h->GetFile(host_path);
|
||||
if (file != nullptr) {
|
||||
file->f.Unlink();
|
||||
}
|
||||
|
@ -250,7 +249,7 @@ int PS4_SYSV_ABI sceKernelMkdir(const char* path, u16 mode) {
|
|||
return SCE_KERNEL_ERROR_EINVAL;
|
||||
}
|
||||
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
|
||||
std::string dir_name = mnt->GetHostFile(path);
|
||||
const auto dir_name = mnt->GetHostPath(path);
|
||||
if (std::filesystem::exists(dir_name)) {
|
||||
return SCE_KERNEL_ERROR_EEXIST;
|
||||
}
|
||||
|
@ -279,7 +278,7 @@ int PS4_SYSV_ABI posix_mkdir(const char* path, u16 mode) {
|
|||
int PS4_SYSV_ABI sceKernelStat(const char* path, OrbisKernelStat* sb) {
|
||||
LOG_INFO(Kernel_Fs, "(PARTIAL) path = {}", path);
|
||||
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
|
||||
const auto& path_name = mnt->GetHostFile(path);
|
||||
const auto path_name = mnt->GetHostPath(path);
|
||||
std::memset(sb, 0, sizeof(OrbisKernelStat));
|
||||
const bool is_dir = std::filesystem::is_directory(path_name);
|
||||
const bool is_file = std::filesystem::is_regular_file(path_name);
|
||||
|
@ -314,7 +313,7 @@ int PS4_SYSV_ABI posix_stat(const char* path, OrbisKernelStat* sb) {
|
|||
|
||||
int PS4_SYSV_ABI sceKernelCheckReachability(const char* path) {
|
||||
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
|
||||
std::string path_name = mnt->GetHostFile(path);
|
||||
const auto path_name = mnt->GetHostPath(path);
|
||||
if (!std::filesystem::exists(path_name)) {
|
||||
return SCE_KERNEL_ERROR_ENOENT;
|
||||
}
|
||||
|
|
|
@ -222,7 +222,7 @@ s32 PS4_SYSV_ABI sceKernelLoadStartModule(const char* moduleFileName, size_t arg
|
|||
}
|
||||
|
||||
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
|
||||
const auto path = mnt->GetHostFile(moduleFileName);
|
||||
const auto path = mnt->GetHostPath(moduleFileName);
|
||||
|
||||
// Load PRX module and relocate any modules that import it.
|
||||
auto* linker = Common::Singleton<Core::Linker>::Instance();
|
||||
|
|
|
@ -318,7 +318,8 @@ int PS4_SYSV_ABI scePthreadAttrGetstackaddr(const ScePthreadAttr* attr, void** s
|
|||
return SCE_KERNEL_ERROR_EINVAL;
|
||||
}
|
||||
|
||||
int result = pthread_attr_getstackaddr(&(*attr)->pth_attr, stack_addr);
|
||||
size_t stack_size = 0;
|
||||
int result = pthread_attr_getstack(&(*attr)->pth_attr, stack_addr, &stack_size);
|
||||
|
||||
return result == 0 ? SCE_OK : SCE_KERNEL_ERROR_EINVAL;
|
||||
}
|
||||
|
@ -340,7 +341,10 @@ int PS4_SYSV_ABI scePthreadAttrSetstackaddr(ScePthreadAttr* attr, void* addr) {
|
|||
return SCE_KERNEL_ERROR_EINVAL;
|
||||
}
|
||||
|
||||
int result = pthread_attr_setstackaddr(&(*attr)->pth_attr, addr);
|
||||
size_t stack_size = 0;
|
||||
pthread_attr_getstacksize(&(*attr)->pth_attr, &stack_size);
|
||||
|
||||
int result = pthread_attr_setstack(&(*attr)->pth_attr, addr, stack_size);
|
||||
|
||||
return result == 0 ? SCE_OK : SCE_KERNEL_ERROR_EINVAL;
|
||||
}
|
||||
|
@ -831,6 +835,10 @@ int PS4_SYSV_ABI posix_pthread_mutexattr_destroy(ScePthreadMutexattr* attr) {
|
|||
return result;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI posix_pthread_once(pthread_once_t* once_control, void (*init_routine)(void)) {
|
||||
return pthread_once(once_control, init_routine);
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI posix_pthread_mutexattr_setprotocol(ScePthreadMutexattr* attr, int protocol) {
|
||||
int result = scePthreadMutexattrSetprotocol(attr, protocol);
|
||||
LOG_INFO(Kernel_Pthread, "redirect to scePthreadMutexattrSetprotocol: result = {}", result);
|
||||
|
@ -1002,17 +1010,7 @@ ScePthread PThreadPool::Create() {
|
|||
}
|
||||
}
|
||||
|
||||
#ifdef _WIN64
|
||||
auto* ret = new PthreadInternal{};
|
||||
#else
|
||||
// TODO: Linux specific hack
|
||||
static u8* hint_address = reinterpret_cast<u8*>(0x7FFFFC000ULL);
|
||||
auto* ret = reinterpret_cast<PthreadInternal*>(
|
||||
mmap(hint_address, sizeof(PthreadInternal), PROT_READ | PROT_WRITE,
|
||||
MAP_PRIVATE | MAP_ANONYMOUS | MAP_FIXED, -1, 0));
|
||||
hint_address += Common::AlignUp(sizeof(PthreadInternal), 4_KB);
|
||||
#endif
|
||||
|
||||
ret->is_free = false;
|
||||
ret->is_detached = false;
|
||||
ret->is_almost_done = false;
|
||||
|
@ -1443,6 +1441,7 @@ void pthreadSymbolsRegister(Core::Loader::SymbolsResolver* sym) {
|
|||
posix_pthread_condattr_destroy);
|
||||
LIB_FUNCTION("EjllaAqAPZo", "libScePosix", 1, "libkernel", 1, 1,
|
||||
posix_pthread_condattr_setclock);
|
||||
LIB_FUNCTION("Z4QosVuAsA0", "libScePosix", 1, "libkernel", 1, 1, posix_pthread_once);
|
||||
|
||||
// openorbis weird functions
|
||||
LIB_FUNCTION("7H0iTOciTLo", "libkernel", 1, "libkernel", 1, 1, posix_pthread_mutex_lock);
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/singleton.h"
|
||||
#include "core/file_sys/fs.h"
|
||||
#include "core/libraries/libc/libc_stdio.h"
|
||||
|
@ -10,11 +10,12 @@ namespace Libraries::LibC {
|
|||
|
||||
std::FILE* PS4_SYSV_ABI ps4_fopen(const char* filename, const char* mode) {
|
||||
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
|
||||
FILE* f = std::fopen(mnt->GetHostFile(filename).c_str(), mode);
|
||||
const auto host_path = mnt->GetHostPath(filename).string();
|
||||
FILE* f = std::fopen(host_path.c_str(), mode);
|
||||
if (f != nullptr) {
|
||||
LOG_INFO(Lib_LibC, "fopen = {}", mnt->GetHostFile(filename).c_str());
|
||||
LOG_INFO(Lib_LibC, "fopen = {}", host_path);
|
||||
} else {
|
||||
LOG_INFO(Lib_LibC, "fopen can't open = {}", mnt->GetHostFile(filename).c_str());
|
||||
LOG_INFO(Lib_LibC, "fopen can't open = {}", host_path);
|
||||
}
|
||||
return f;
|
||||
}
|
||||
|
|
|
@ -15,7 +15,8 @@
|
|||
#include "error_codes.h"
|
||||
|
||||
namespace Libraries::SaveData {
|
||||
static std::string g_mount_point = "/savedata0"; // temp mount point (todo)
|
||||
|
||||
static constexpr std::string_view g_mount_point = "/savedata0"; // temp mount point (todo)
|
||||
std::string game_serial;
|
||||
|
||||
int PS4_SYSV_ABI sceSaveDataAbort() {
|
||||
|
@ -50,11 +51,11 @@ int PS4_SYSV_ABI sceSaveDataChangeInternal() {
|
|||
|
||||
int PS4_SYSV_ABI sceSaveDataCheckBackupData(const OrbisSaveDataCheckBackupData* check) {
|
||||
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
|
||||
std::string mount_dir = mnt->GetHostFile(check->dirName->data);
|
||||
const auto mount_dir = mnt->GetHostPath(check->dirName->data);
|
||||
if (!std::filesystem::exists(mount_dir)) {
|
||||
return ORBIS_SAVE_DATA_ERROR_NOT_FOUND;
|
||||
}
|
||||
LOG_INFO(Lib_SaveData, "called = {}", mount_dir);
|
||||
LOG_INFO(Lib_SaveData, "called = {}", mount_dir.string());
|
||||
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
@ -344,14 +345,14 @@ int PS4_SYSV_ABI sceSaveDataGetSaveDataMemory2(OrbisSaveDataMemoryGet2* getParam
|
|||
return false;
|
||||
}
|
||||
file.Seek(getParam->data->offset);
|
||||
size_t nbytes = file.ReadRaw<u8>(getParam->data->buf, getParam->data->bufSize);
|
||||
file.ReadRaw<u8>(getParam->data->buf, getParam->data->bufSize);
|
||||
LOG_INFO(Lib_SaveData, "called: bufSize = {}, offset = {}", getParam->data->bufSize,
|
||||
getParam->data->offset);
|
||||
}
|
||||
|
||||
if (getParam->param != nullptr) {
|
||||
Common::FS::IOFile file1(mount_dir / "param.txt", Common::FS::FileAccessMode::Read);
|
||||
size_t nbytes = file1.ReadRaw<u8>(getParam->param, sizeof(OrbisSaveDataParam));
|
||||
Common::FS::IOFile file(mount_dir / "param.txt", Common::FS::FileAccessMode::Read);
|
||||
file.ReadRaw<u8>(getParam->param, sizeof(OrbisSaveDataParam));
|
||||
}
|
||||
|
||||
return ORBIS_OK;
|
||||
|
@ -421,13 +422,13 @@ int PS4_SYSV_ABI sceSaveDataIsMounted() {
|
|||
int PS4_SYSV_ABI sceSaveDataLoadIcon(const OrbisSaveDataMountPoint* mountPoint,
|
||||
OrbisSaveDataIcon* icon) {
|
||||
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
|
||||
std::string mount_dir = mnt->GetHostFile(mountPoint->data);
|
||||
LOG_INFO(Lib_SaveData, "called: dir = {}", mount_dir);
|
||||
const auto mount_dir = mnt->GetHostPath(mountPoint->data);
|
||||
LOG_INFO(Lib_SaveData, "called: dir = {}", mount_dir.string());
|
||||
|
||||
if (icon != nullptr) {
|
||||
Common::FS::IOFile file(mount_dir + "/save_data.png", Common::FS::FileAccessMode::Read);
|
||||
Common::FS::IOFile file(mount_dir / "save_data.png", Common::FS::FileAccessMode::Read);
|
||||
icon->bufSize = file.GetSize();
|
||||
size_t nbytes = file.ReadRaw<u8>(icon->buf, icon->bufSize);
|
||||
file.ReadRaw<u8>(icon->buf, icon->bufSize);
|
||||
}
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
@ -436,6 +437,7 @@ s32 saveDataMount(u32 user_id, char* dir_name, u32 mount_mode,
|
|||
OrbisSaveDataMountResult* mount_result) {
|
||||
const auto& mount_dir = Common::FS::GetUserPath(Common::FS::PathType::SaveDataDir) /
|
||||
std::to_string(user_id) / game_serial / dir_name;
|
||||
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
|
||||
switch (mount_mode) {
|
||||
case ORBIS_SAVE_DATA_MOUNT_MODE_RDONLY:
|
||||
case ORBIS_SAVE_DATA_MOUNT_MODE_RDWR:
|
||||
|
@ -444,9 +446,8 @@ s32 saveDataMount(u32 user_id, char* dir_name, u32 mount_mode,
|
|||
if (!std::filesystem::exists(mount_dir)) {
|
||||
return ORBIS_SAVE_DATA_ERROR_NOT_FOUND;
|
||||
}
|
||||
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
|
||||
mount_result->mount_status = 0;
|
||||
std::strncpy(mount_result->mount_point.data, g_mount_point.c_str(), 16);
|
||||
g_mount_point.copy(mount_result->mount_point.data, 16);
|
||||
mnt->Mount(mount_dir, mount_result->mount_point.data);
|
||||
} break;
|
||||
case ORBIS_SAVE_DATA_MOUNT_MODE_CREATE:
|
||||
|
@ -458,16 +459,15 @@ s32 saveDataMount(u32 user_id, char* dir_name, u32 mount_mode,
|
|||
ORBIS_SAVE_DATA_MOUNT_MODE_COPY_ICON:
|
||||
case ORBIS_SAVE_DATA_MOUNT_MODE_CREATE | ORBIS_SAVE_DATA_MOUNT_MODE_DESTRUCT_OFF |
|
||||
ORBIS_SAVE_DATA_MOUNT_MODE_COPY_ICON: {
|
||||
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
|
||||
if (std::filesystem::exists(mount_dir)) {
|
||||
std::strncpy(mount_result->mount_point.data, g_mount_point.c_str(), 16);
|
||||
g_mount_point.copy(mount_result->mount_point.data, 16);
|
||||
mnt->Mount(mount_dir, mount_result->mount_point.data);
|
||||
mount_result->required_blocks = 0;
|
||||
mount_result->mount_status = 0;
|
||||
return ORBIS_SAVE_DATA_ERROR_EXISTS;
|
||||
}
|
||||
if (std::filesystem::create_directories(mount_dir)) {
|
||||
std::strncpy(mount_result->mount_point.data, g_mount_point.c_str(), 16);
|
||||
g_mount_point.copy(mount_result->mount_point.data, 16);
|
||||
mnt->Mount(mount_dir, mount_result->mount_point.data);
|
||||
mount_result->mount_status = 1;
|
||||
}
|
||||
|
@ -478,8 +478,7 @@ s32 saveDataMount(u32 user_id, char* dir_name, u32 mount_mode,
|
|||
if (!std::filesystem::exists(mount_dir)) {
|
||||
std::filesystem::create_directories(mount_dir);
|
||||
}
|
||||
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
|
||||
std::strncpy(mount_result->mount_point.data, g_mount_point.c_str(), 16);
|
||||
g_mount_point.copy(mount_result->mount_point.data, 16);
|
||||
mnt->Mount(mount_dir, mount_result->mount_point.data);
|
||||
mount_result->mount_status = 1;
|
||||
} break;
|
||||
|
@ -561,12 +560,12 @@ int PS4_SYSV_ABI sceSaveDataRestoreLoadSaveDataMemory() {
|
|||
int PS4_SYSV_ABI sceSaveDataSaveIcon(const OrbisSaveDataMountPoint* mountPoint,
|
||||
const OrbisSaveDataIcon* icon) {
|
||||
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
|
||||
std::string mount_dir = mnt->GetHostFile(mountPoint->data);
|
||||
LOG_INFO(Lib_SaveData, "called = {}", mount_dir);
|
||||
const auto mount_dir = mnt->GetHostPath(mountPoint->data);
|
||||
LOG_INFO(Lib_SaveData, "called = {}", mount_dir.string());
|
||||
|
||||
if (icon != nullptr) {
|
||||
Common::FS::IOFile file(mount_dir + "/save_data.png", Common::FS::FileAccessMode::Write);
|
||||
file.WriteRaw<u8>((void*)icon->buf, icon->bufSize);
|
||||
Common::FS::IOFile file(mount_dir / "save_data.png", Common::FS::FileAccessMode::Write);
|
||||
file.WriteRaw<u8>(icon->buf, icon->bufSize);
|
||||
}
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
@ -585,12 +584,13 @@ int PS4_SYSV_ABI sceSaveDataSetParam(const OrbisSaveDataMountPoint* mountPoint,
|
|||
OrbisSaveDataParamType paramType, const void* paramBuf,
|
||||
size_t paramBufSize) {
|
||||
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
|
||||
std::string mount_dir = mnt->GetHostFile(mountPoint->data);
|
||||
LOG_INFO(Lib_SaveData, "called = {}, mountPoint->data = {}", mount_dir, mountPoint->data);
|
||||
const auto mount_dir = mnt->GetHostPath(mountPoint->data);
|
||||
LOG_INFO(Lib_SaveData, "called = {}, mountPoint->data = {}", mount_dir.string(),
|
||||
mountPoint->data);
|
||||
|
||||
if (paramBuf != nullptr) {
|
||||
Common::FS::IOFile file(mount_dir + "/param.txt", Common::FS::FileAccessMode::Write);
|
||||
file.WriteRaw<u8>((void*)paramBuf, paramBufSize);
|
||||
Common::FS::IOFile file(mount_dir / "param.txt", Common::FS::FileAccessMode::Write);
|
||||
file.WriteRaw<u8>(paramBuf, paramBufSize);
|
||||
}
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
@ -738,24 +738,23 @@ int PS4_SYSV_ABI sceSaveDataUmountSys() {
|
|||
int PS4_SYSV_ABI sceSaveDataUmountWithBackup(const OrbisSaveDataMountPoint* mountPoint) {
|
||||
LOG_ERROR(Lib_SaveData, "called = {}", std::string(mountPoint->data));
|
||||
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
|
||||
std::string mount_dir = mnt->GetHostFile(mountPoint->data);
|
||||
const auto mount_dir = mnt->GetHostPath(mountPoint->data);
|
||||
if (!std::filesystem::exists(mount_dir)) {
|
||||
return ORBIS_SAVE_DATA_ERROR_NOT_FOUND;
|
||||
} else {
|
||||
std::filesystem::path mnt_dir(mount_dir);
|
||||
std::filesystem::create_directories(mnt_dir.parent_path() / "backup");
|
||||
|
||||
for (const auto& entry : std::filesystem::recursive_directory_iterator(mnt_dir)) {
|
||||
const auto& path = entry.path();
|
||||
std::filesystem::path target_path = mnt_dir.parent_path() / "backup";
|
||||
|
||||
if (std::filesystem::is_regular_file(path)) {
|
||||
std::filesystem::copy(path, target_path,
|
||||
std::filesystem::copy_options::overwrite_existing);
|
||||
}
|
||||
}
|
||||
mnt->Unmount(mount_dir, mountPoint->data);
|
||||
}
|
||||
|
||||
std::filesystem::create_directories(mount_dir.parent_path() / "backup");
|
||||
|
||||
for (const auto& entry : std::filesystem::recursive_directory_iterator(mount_dir)) {
|
||||
const auto& path = entry.path();
|
||||
const auto target_path = mount_dir.parent_path() / "backup";
|
||||
if (std::filesystem::is_regular_file(path)) {
|
||||
std::filesystem::copy(path, target_path,
|
||||
std::filesystem::copy_options::overwrite_existing);
|
||||
}
|
||||
}
|
||||
|
||||
mnt->Unmount(mount_dir, mountPoint->data);
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
|
|
|
@ -50,13 +50,16 @@ s32 PS4_SYSV_ABI sceVideoOutAddFlipEvent(Kernel::SceKernelEqueue eq, s32 handle,
|
|||
Kernel::EqueueEvent event{};
|
||||
event.event.ident = SCE_VIDEO_OUT_EVENT_FLIP;
|
||||
event.event.filter = Kernel::SceKernelEvent::Filter::VideoOut;
|
||||
// The library only sets EV_ADD but kernel driver forces EV_CLEAR
|
||||
event.event.flags = Kernel::SceKernelEvent::Flags::Clear;
|
||||
event.event.udata = udata;
|
||||
event.event.fflags = 0;
|
||||
event.event.data = 0;
|
||||
event.data = port;
|
||||
eq->AddEvent(event);
|
||||
|
||||
port->flip_events.push_back(eq);
|
||||
return eq->AddEvent(event);
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceVideoOutAddVblankEvent(Kernel::SceKernelEqueue eq, s32 handle, void* udata) {
|
||||
|
@ -74,13 +77,16 @@ s32 PS4_SYSV_ABI sceVideoOutAddVblankEvent(Kernel::SceKernelEqueue eq, s32 handl
|
|||
Kernel::EqueueEvent event{};
|
||||
event.event.ident = SCE_VIDEO_OUT_EVENT_VBLANK;
|
||||
event.event.filter = Kernel::SceKernelEvent::Filter::VideoOut;
|
||||
// The library only sets EV_ADD but kernel driver forces EV_CLEAR
|
||||
event.event.flags = Kernel::SceKernelEvent::Flags::Clear;
|
||||
event.event.udata = udata;
|
||||
event.event.fflags = 0;
|
||||
event.event.data = 0;
|
||||
event.data = port;
|
||||
eq->AddEvent(event);
|
||||
|
||||
port->vblank_events.push_back(eq);
|
||||
return eq->AddEvent(event);
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceVideoOutRegisterBuffers(s32 handle, s32 startIndex, void* const* addresses,
|
||||
|
|
|
@ -9,7 +9,8 @@
|
|||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#else
|
||||
#include <pthread.h>
|
||||
#include <asm/prctl.h> /* Definition of ARCH_* constants */
|
||||
#include <sys/syscall.h> /* Definition of SYS_* constants */
|
||||
#endif
|
||||
|
||||
namespace Core {
|
||||
|
@ -89,47 +90,28 @@ static void PatchFsAccess(u8* code, const TLSPattern& tls_pattern, Xbyak::CodeGe
|
|||
|
||||
#else
|
||||
|
||||
static pthread_key_t slot = 0;
|
||||
static u32 slot = 0;
|
||||
|
||||
void SetTcbBase(void* image_address) {
|
||||
ASSERT(pthread_setspecific(slot, image_address) == 0);
|
||||
asm volatile("wrgsbase %0" ::"r"(image_address) : "memory");
|
||||
}
|
||||
|
||||
Tcb* GetTcbBase() {
|
||||
return reinterpret_cast<Tcb*>(pthread_getspecific(slot));
|
||||
Tcb* tcb;
|
||||
asm volatile("rdgsbase %0" : "=r"(tcb)::"memory");
|
||||
return tcb;
|
||||
}
|
||||
|
||||
static void AllocTcbKey() {
|
||||
ASSERT(pthread_key_create(&slot, nullptr) == 0);
|
||||
}
|
||||
static void AllocTcbKey() {}
|
||||
|
||||
static void PatchFsAccess(u8* code, const TLSPattern& tls_pattern, Xbyak::CodeGenerator& c) {
|
||||
using namespace Xbyak::util;
|
||||
const auto total_size = tls_pattern.pattern_size + tls_pattern.imm_size;
|
||||
|
||||
// Replace mov instruction with near jump to the trampoline.
|
||||
static constexpr u32 NearJmpSize = 5;
|
||||
// Replace fs read with gs read.
|
||||
auto patch = Xbyak::CodeGenerator(total_size, code);
|
||||
patch.jmp(c.getCurr(), Xbyak::CodeGenerator::LabelType::T_NEAR);
|
||||
patch.nop(total_size - NearJmpSize);
|
||||
|
||||
// Write the trampoline.
|
||||
// The following logic is based on the glibc implementation of pthread_getspecific
|
||||
// https://github.com/bminor/glibc/blob/29807a27/nptl/pthread_getspecific.c#L23
|
||||
static constexpr u32 PthreadKeySecondLevelSize = 32;
|
||||
static constexpr u32 PthreadSpecificOffset = 0x510;
|
||||
static constexpr u32 PthreadKeyDataSize = 16;
|
||||
ASSERT(slot >= PthreadKeySecondLevelSize);
|
||||
|
||||
const u32 idx1st = slot / PthreadKeySecondLevelSize;
|
||||
const u32 idx2nd = slot % PthreadKeySecondLevelSize;
|
||||
const auto target_reg = Xbyak::Reg64(tls_pattern.target_reg);
|
||||
c.mov(target_reg, PthreadSpecificOffset);
|
||||
c.putSeg(fs);
|
||||
c.mov(target_reg, qword[target_reg + idx1st * 8]); // Load first level specific array.
|
||||
c.mov(target_reg, qword[target_reg + idx2nd * 16 +
|
||||
8]); // Load data member of pthread_key_data our slot specifies.
|
||||
c.jmp(code + total_size); // Return to the instruction right after the mov.
|
||||
patch.putSeg(gs);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -148,39 +148,35 @@ void Emulator::Run(const std::filesystem::path& file) {
|
|||
}
|
||||
|
||||
void Emulator::LoadSystemModules(const std::filesystem::path& file) {
|
||||
constexpr std::array<SysModules, 6> ModulesToLoad{
|
||||
constexpr std::array<SysModules, 8> ModulesToLoad{
|
||||
{{"libSceNgs2.sprx", nullptr},
|
||||
{"libSceFiber.sprx", nullptr},
|
||||
{"libSceUlt.sprx", nullptr},
|
||||
{"libSceLibcInternal.sprx", &Libraries::LibcInternal::RegisterlibSceLibcInternal},
|
||||
{"libSceDiscMap.sprx", &Libraries::DiscMap::RegisterlibSceDiscMap},
|
||||
{"libSceRtc.sprx", &Libraries::Rtc::RegisterlibSceRtc},
|
||||
{"libSceJpegEnc.sprx", nullptr},
|
||||
{"libSceJson2.sprx", nullptr}}};
|
||||
{"libSceJson2.sprx", nullptr}},
|
||||
};
|
||||
|
||||
std::vector<std::filesystem::path> found_modules;
|
||||
const auto& sys_module_path = Common::FS::GetUserPath(Common::FS::PathType::SysModuleDir);
|
||||
for (const auto& entry : std::filesystem::directory_iterator(sys_module_path)) {
|
||||
found_modules.push_back(entry.path());
|
||||
}
|
||||
for (auto it : ModulesToLoad) {
|
||||
bool found = false;
|
||||
std::filesystem::path foundpath;
|
||||
for (auto f : found_modules) {
|
||||
if (f.filename().string() == it.module_name) {
|
||||
found = true;
|
||||
foundpath = f;
|
||||
break;
|
||||
}
|
||||
for (const auto& [module_name, init_func] : ModulesToLoad) {
|
||||
const auto it = std::ranges::find_if(
|
||||
found_modules, [&](const auto& path) { return path.filename() == module_name; });
|
||||
if (it != found_modules.end()) {
|
||||
LOG_INFO(Loader, "Loading {}", it->string());
|
||||
linker->LoadModule(*it);
|
||||
continue;
|
||||
}
|
||||
if (found) {
|
||||
LOG_INFO(Loader, "Loading {}", foundpath.string().c_str());
|
||||
linker->LoadModule(foundpath);
|
||||
if (init_func) {
|
||||
LOG_INFO(Loader, "Can't Load {} switching to HLE", module_name);
|
||||
init_func(&linker->GetHLESymbols());
|
||||
} else {
|
||||
if (it.callback != nullptr) {
|
||||
LOG_INFO(Loader, "Can't Load {} switching to HLE", it.module_name);
|
||||
it.callback(&linker->GetHLESymbols());
|
||||
} else {
|
||||
LOG_INFO(Loader, "No HLE available for {} module", it.module_name);
|
||||
}
|
||||
LOG_INFO(Loader, "No HLE available for {} module", module_name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -114,8 +114,9 @@ void GameGridFrame::SetGridBackgroundImage(int row, int column) {
|
|||
if (item) {
|
||||
QString pic1Path = QString::fromStdString((*m_games_shared)[itemID].pic_path);
|
||||
QString blurredPic1Path =
|
||||
qApp->applicationDirPath() +
|
||||
QString::fromStdString("/game_data/" + (*m_games_shared)[itemID].serial + "/pic1.png");
|
||||
QDir::currentPath() +
|
||||
QString::fromStdString("/user/game_data/" + (*m_games_shared)[itemID].serial +
|
||||
"/pic1.png");
|
||||
|
||||
backgroundImage = QImage(blurredPic1Path);
|
||||
if (backgroundImage.isNull()) {
|
||||
|
@ -123,7 +124,7 @@ void GameGridFrame::SetGridBackgroundImage(int row, int column) {
|
|||
backgroundImage = m_game_list_utils.BlurImage(image, image.rect(), 16);
|
||||
|
||||
std::filesystem::path img_path =
|
||||
std::filesystem::path("game_data/") / (*m_games_shared)[itemID].serial;
|
||||
std::filesystem::path("user/game_data/") / (*m_games_shared)[itemID].serial;
|
||||
std::filesystem::create_directories(img_path);
|
||||
if (!backgroundImage.save(blurredPic1Path, "PNG")) {
|
||||
// qDebug() << "Error: Unable to save image.";
|
||||
|
|
|
@ -99,8 +99,8 @@ void GameListFrame::SetListBackgroundImage(QTableWidgetItem* item) {
|
|||
|
||||
QString pic1Path = QString::fromStdString(m_game_info->m_games[item->row()].pic_path);
|
||||
QString blurredPic1Path =
|
||||
qApp->applicationDirPath() +
|
||||
QString::fromStdString("/game_data/" + m_game_info->m_games[item->row()].serial +
|
||||
QDir::currentPath() +
|
||||
QString::fromStdString("/user/game_data/" + m_game_info->m_games[item->row()].serial +
|
||||
"/pic1.png");
|
||||
|
||||
backgroundImage = QImage(blurredPic1Path);
|
||||
|
@ -109,7 +109,7 @@ void GameListFrame::SetListBackgroundImage(QTableWidgetItem* item) {
|
|||
backgroundImage = m_game_list_utils.BlurImage(image, image.rect(), 16);
|
||||
|
||||
std::filesystem::path img_path =
|
||||
std::filesystem::path("game_data/") / m_game_info->m_games[item->row()].serial;
|
||||
std::filesystem::path("user/game_data/") / m_game_info->m_games[item->row()].serial;
|
||||
std::filesystem::create_directories(img_path);
|
||||
if (!backgroundImage.save(blurredPic1Path, "PNG")) {
|
||||
// qDebug() << "Error: Unable to save image.";
|
||||
|
|
|
@ -20,7 +20,7 @@ int main(int argc, char* argv[]) {
|
|||
// Load configurations and initialize Qt application
|
||||
const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
|
||||
Config::load(config_dir / "config.toml");
|
||||
QString gameDataPath = qApp->applicationDirPath() + "/game_data/";
|
||||
QString gameDataPath = QDir::currentPath() + "/user/game_data/";
|
||||
std::string stdStr = gameDataPath.toStdString();
|
||||
std::filesystem::path path(stdStr);
|
||||
#ifdef _WIN64
|
||||
|
|
|
@ -19,7 +19,7 @@ TrophyViewer::TrophyViewer(QString trophyPath, QString gameTrpPath) : QMainWindo
|
|||
}
|
||||
|
||||
void TrophyViewer::PopulateTrophyWidget(QString title) {
|
||||
QString trophyDir = qApp->applicationDirPath() + "/game_data/" + title + "/TrophyFiles";
|
||||
QString trophyDir = QDir::currentPath() + "/user/game_data/" + title + "/TrophyFiles";
|
||||
QDir dir(trophyDir);
|
||||
if (!dir.exists()) {
|
||||
std::filesystem::path path(gameTrpPath_.toStdString());
|
||||
|
|
|
@ -4,6 +4,8 @@
|
|||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
|
||||
#include <magic_enum.hpp>
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
namespace {
|
||||
|
||||
|
@ -209,57 +211,216 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value, u32 elemen
|
|||
ctx.OpStore(pointer, value);
|
||||
}
|
||||
|
||||
Id EmitLoadBufferF32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address) {
|
||||
const auto info = inst->Flags<IR::BufferInstInfo>();
|
||||
const auto& buffer = ctx.buffers[handle];
|
||||
if (info.index_enable && info.offset_enable) {
|
||||
UNREACHABLE();
|
||||
} else if (info.index_enable) {
|
||||
const Id ptr{
|
||||
ctx.OpAccessChain(buffer.pointer_type, buffer.id, ctx.u32_zero_value, address)};
|
||||
return ctx.OpLoad(buffer.data_types->Get(1), ptr);
|
||||
}
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
Id EmitLoadBufferU32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address) {
|
||||
return EmitLoadBufferF32(ctx, inst, handle, address);
|
||||
}
|
||||
|
||||
Id EmitLoadBufferF32x2(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address) {
|
||||
const auto info = inst->Flags<IR::BufferInstInfo>();
|
||||
template <int N>
|
||||
static Id EmitLoadBufferF32xN(EmitContext& ctx, u32 handle, Id address) {
|
||||
const auto& buffer = ctx.buffers[handle];
|
||||
boost::container::static_vector<Id, 2> ids;
|
||||
for (u32 i = 0; i < 2; i++) {
|
||||
const Id index{ctx.OpIAdd(ctx.U32[1], address, ctx.ConstU32(i))};
|
||||
const Id ptr{ctx.OpAccessChain(buffer.pointer_type, buffer.id, ctx.u32_zero_value, index)};
|
||||
ids.push_back(ctx.OpLoad(buffer.data_types->Get(1), ptr));
|
||||
Id index = ctx.OpShiftRightLogical(ctx.U32[1], address, ctx.ConstU32(2u));
|
||||
if constexpr (N == 1) {
|
||||
const Id ptr{
|
||||
ctx.OpAccessChain(buffer.pointer_type, buffer.id, ctx.u32_zero_value, address)};
|
||||
return ctx.OpLoad(buffer.data_types->Get(1), ptr);
|
||||
} else {
|
||||
boost::container::static_vector<Id, N> ids;
|
||||
for (u32 i = 0; i < N; i++) {
|
||||
index = ctx.OpIAdd(ctx.U32[1], index, ctx.ConstU32(i));
|
||||
const Id ptr{
|
||||
ctx.OpAccessChain(buffer.pointer_type, buffer.id, ctx.u32_zero_value, index)};
|
||||
ids.push_back(ctx.OpLoad(buffer.data_types->Get(1), ptr));
|
||||
}
|
||||
return ctx.OpCompositeConstruct(buffer.data_types->Get(N), ids);
|
||||
}
|
||||
return ctx.OpCompositeConstruct(buffer.data_types->Get(2), ids);
|
||||
}
|
||||
|
||||
Id EmitLoadBufferF32x3(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address) {
|
||||
const auto info = inst->Flags<IR::BufferInstInfo>();
|
||||
const auto& buffer = ctx.buffers[handle];
|
||||
boost::container::static_vector<Id, 3> ids;
|
||||
for (u32 i = 0; i < 3; i++) {
|
||||
const Id index{ctx.OpIAdd(ctx.U32[1], address, ctx.ConstU32(i))};
|
||||
const Id ptr{ctx.OpAccessChain(buffer.pointer_type, buffer.id, ctx.u32_zero_value, index)};
|
||||
ids.push_back(ctx.OpLoad(buffer.data_types->Get(1), ptr));
|
||||
}
|
||||
return ctx.OpCompositeConstruct(buffer.data_types->Get(3), ids);
|
||||
Id EmitLoadBufferF32(EmitContext& ctx, IR::Inst*, u32 handle, Id address) {
|
||||
return EmitLoadBufferF32xN<1>(ctx, handle, address);
|
||||
}
|
||||
|
||||
Id EmitLoadBufferF32x4(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address) {
|
||||
const auto info = inst->Flags<IR::BufferInstInfo>();
|
||||
const auto& buffer = ctx.buffers[handle];
|
||||
boost::container::static_vector<Id, 4> ids;
|
||||
for (u32 i = 0; i < 4; i++) {
|
||||
const Id index{ctx.OpIAdd(ctx.U32[1], address, ctx.ConstU32(i))};
|
||||
const Id ptr{ctx.OpAccessChain(buffer.pointer_type, buffer.id, ctx.u32_zero_value, index)};
|
||||
ids.push_back(ctx.OpLoad(buffer.data_types->Get(1), ptr));
|
||||
Id EmitLoadBufferF32x2(EmitContext& ctx, IR::Inst*, u32 handle, Id address) {
|
||||
return EmitLoadBufferF32xN<2>(ctx, handle, address);
|
||||
}
|
||||
|
||||
Id EmitLoadBufferF32x3(EmitContext& ctx, IR::Inst*, u32 handle, Id address) {
|
||||
return EmitLoadBufferF32xN<3>(ctx, handle, address);
|
||||
}
|
||||
|
||||
Id EmitLoadBufferF32x4(EmitContext& ctx, IR::Inst*, u32 handle, Id address) {
|
||||
return EmitLoadBufferF32xN<4>(ctx, handle, address);
|
||||
}
|
||||
|
||||
static bool IsSignedInteger(AmdGpu::NumberFormat format) {
|
||||
switch (format) {
|
||||
case AmdGpu::NumberFormat::Unorm:
|
||||
case AmdGpu::NumberFormat::Uscaled:
|
||||
case AmdGpu::NumberFormat::Uint:
|
||||
return false;
|
||||
case AmdGpu::NumberFormat::Snorm:
|
||||
case AmdGpu::NumberFormat::Sscaled:
|
||||
case AmdGpu::NumberFormat::Sint:
|
||||
case AmdGpu::NumberFormat::SnormNz:
|
||||
return true;
|
||||
case AmdGpu::NumberFormat::Float:
|
||||
default:
|
||||
UNREACHABLE();
|
||||
}
|
||||
return ctx.OpCompositeConstruct(buffer.data_types->Get(4), ids);
|
||||
}
|
||||
|
||||
static u32 UXBitsMax(u32 bit_width) {
|
||||
return (1u << bit_width) - 1u;
|
||||
}
|
||||
|
||||
static u32 SXBitsMax(u32 bit_width) {
|
||||
return (1u << (bit_width - 1u)) - 1u;
|
||||
}
|
||||
|
||||
static Id ConvertValue(EmitContext& ctx, Id value, AmdGpu::NumberFormat format, u32 bit_width) {
|
||||
switch (format) {
|
||||
case AmdGpu::NumberFormat::Unorm:
|
||||
return ctx.OpFDiv(ctx.F32[1], value, ctx.ConstF32(float(UXBitsMax(bit_width))));
|
||||
case AmdGpu::NumberFormat::Snorm:
|
||||
return ctx.OpFDiv(ctx.F32[1], value, ctx.ConstF32(float(SXBitsMax(bit_width))));
|
||||
case AmdGpu::NumberFormat::SnormNz:
|
||||
// (x * 2 + 1) / (Format::SMAX * 2)
|
||||
value = ctx.OpFMul(ctx.F32[1], value, ctx.ConstF32(2.f));
|
||||
value = ctx.OpFAdd(ctx.F32[1], value, ctx.ConstF32(1.f));
|
||||
return ctx.OpFDiv(ctx.F32[1], value, ctx.ConstF32(float(SXBitsMax(bit_width) * 2)));
|
||||
case AmdGpu::NumberFormat::Uscaled:
|
||||
case AmdGpu::NumberFormat::Sscaled:
|
||||
case AmdGpu::NumberFormat::Uint:
|
||||
case AmdGpu::NumberFormat::Sint:
|
||||
case AmdGpu::NumberFormat::Float:
|
||||
return value;
|
||||
default:
|
||||
UNREACHABLE_MSG("Unsupported number fromat for conversion: {}",
|
||||
magic_enum::enum_name(format));
|
||||
}
|
||||
}
|
||||
|
||||
static Id ComponentOffset(EmitContext& ctx, Id address, u32 stride, u32 bit_offset) {
|
||||
Id comp_offset = ctx.ConstU32(bit_offset);
|
||||
if (stride < 4) {
|
||||
// comp_offset += (address % 4) * 8;
|
||||
const Id byte_offset = ctx.OpUMod(ctx.U32[1], address, ctx.ConstU32(4u));
|
||||
const Id bit_offset = ctx.OpShiftLeftLogical(ctx.U32[1], byte_offset, ctx.ConstU32(3u));
|
||||
comp_offset = ctx.OpIAdd(ctx.U32[1], comp_offset, bit_offset);
|
||||
}
|
||||
return comp_offset;
|
||||
}
|
||||
|
||||
static Id GetBufferFormatValue(EmitContext& ctx, u32 handle, Id address, u32 comp) {
|
||||
const auto& buffer = ctx.buffers[handle];
|
||||
const auto format = buffer.buffer.GetDataFmt();
|
||||
switch (format) {
|
||||
case AmdGpu::DataFormat::FormatInvalid:
|
||||
return ctx.f32_zero_value;
|
||||
case AmdGpu::DataFormat::Format8:
|
||||
case AmdGpu::DataFormat::Format16:
|
||||
case AmdGpu::DataFormat::Format32:
|
||||
case AmdGpu::DataFormat::Format8_8:
|
||||
case AmdGpu::DataFormat::Format16_16:
|
||||
case AmdGpu::DataFormat::Format10_11_11:
|
||||
case AmdGpu::DataFormat::Format11_11_10:
|
||||
case AmdGpu::DataFormat::Format10_10_10_2:
|
||||
case AmdGpu::DataFormat::Format2_10_10_10:
|
||||
case AmdGpu::DataFormat::Format8_8_8_8:
|
||||
case AmdGpu::DataFormat::Format32_32:
|
||||
case AmdGpu::DataFormat::Format16_16_16_16:
|
||||
case AmdGpu::DataFormat::Format32_32_32:
|
||||
case AmdGpu::DataFormat::Format32_32_32_32: {
|
||||
const u32 num_components = AmdGpu::NumComponents(format);
|
||||
if (comp >= num_components) {
|
||||
return ctx.f32_zero_value;
|
||||
}
|
||||
|
||||
// uint index = address / 4;
|
||||
Id index = ctx.OpShiftRightLogical(ctx.U32[1], address, ctx.ConstU32(2u));
|
||||
const u32 stride = buffer.buffer.GetStride();
|
||||
if (stride > 4) {
|
||||
const u32 index_offset = u32(AmdGpu::ComponentOffset(format, comp) / 32);
|
||||
if (index_offset > 0) {
|
||||
// index += index_offset;
|
||||
index = ctx.OpIAdd(ctx.U32[1], index, ctx.ConstU32(index_offset));
|
||||
}
|
||||
}
|
||||
const Id ptr = ctx.OpAccessChain(buffer.pointer_type, buffer.id, ctx.u32_zero_value, index);
|
||||
|
||||
const u32 bit_offset = AmdGpu::ComponentOffset(format, comp) % 32;
|
||||
const u32 bit_width = AmdGpu::ComponentBits(format, comp);
|
||||
const auto num_format = buffer.buffer.GetNumberFmt();
|
||||
if (num_format == AmdGpu::NumberFormat::Float) {
|
||||
if (bit_width == 32) {
|
||||
return ctx.OpLoad(ctx.F32[1], ptr);
|
||||
} else if (bit_width == 16) {
|
||||
const Id comp_offset = ComponentOffset(ctx, address, stride, bit_offset);
|
||||
Id value = ctx.OpLoad(ctx.U32[1], ptr);
|
||||
value =
|
||||
ctx.OpBitFieldSExtract(ctx.S32[1], value, comp_offset, ctx.ConstU32(bit_width));
|
||||
value = ctx.OpSConvert(ctx.U16, value);
|
||||
value = ctx.OpBitcast(ctx.F16[1], value);
|
||||
return ctx.OpFConvert(ctx.F32[1], value);
|
||||
} else {
|
||||
UNREACHABLE_MSG("Invalid float bit width {}", bit_width);
|
||||
}
|
||||
} else {
|
||||
Id value = ctx.OpLoad(ctx.U32[1], ptr);
|
||||
const bool is_signed = IsSignedInteger(num_format);
|
||||
if (bit_width < 32) {
|
||||
const Id comp_offset = ComponentOffset(ctx, address, stride, bit_offset);
|
||||
if (is_signed) {
|
||||
value = ctx.OpBitFieldSExtract(ctx.S32[1], value, comp_offset,
|
||||
ctx.ConstU32(bit_width));
|
||||
value = ctx.OpConvertSToF(ctx.F32[1], value);
|
||||
} else {
|
||||
value = ctx.OpBitFieldUExtract(ctx.U32[1], value, comp_offset,
|
||||
ctx.ConstU32(bit_width));
|
||||
value = ctx.OpConvertUToF(ctx.F32[1], value);
|
||||
}
|
||||
} else {
|
||||
if (is_signed) {
|
||||
value = ctx.OpConvertSToF(ctx.F32[1], value);
|
||||
} else {
|
||||
value = ctx.OpConvertUToF(ctx.F32[1], value);
|
||||
}
|
||||
}
|
||||
return ConvertValue(ctx, value, num_format, bit_width);
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNREACHABLE_MSG("Invalid format for conversion: {}", magic_enum::enum_name(format));
|
||||
}
|
||||
}
|
||||
|
||||
template <int N>
|
||||
static Id EmitLoadBufferFormatF32xN(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address) {
|
||||
if constexpr (N == 1) {
|
||||
return GetBufferFormatValue(ctx, handle, address, 0);
|
||||
} else {
|
||||
boost::container::static_vector<Id, N> ids;
|
||||
for (u32 i = 0; i < N; i++) {
|
||||
ids.push_back(GetBufferFormatValue(ctx, handle, address, i));
|
||||
}
|
||||
return ctx.OpCompositeConstruct(ctx.F32[N], ids);
|
||||
}
|
||||
}
|
||||
|
||||
Id EmitLoadBufferFormatF32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address) {
|
||||
return EmitLoadBufferFormatF32xN<1>(ctx, inst, handle, address);
|
||||
}
|
||||
|
||||
Id EmitLoadBufferFormatF32x2(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address) {
|
||||
return EmitLoadBufferFormatF32xN<2>(ctx, inst, handle, address);
|
||||
}
|
||||
|
||||
Id EmitLoadBufferFormatF32x3(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address) {
|
||||
return EmitLoadBufferFormatF32xN<3>(ctx, inst, handle, address);
|
||||
}
|
||||
|
||||
Id EmitLoadBufferFormatF32x4(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address) {
|
||||
return EmitLoadBufferFormatF32xN<4>(ctx, inst, handle, address);
|
||||
}
|
||||
|
||||
void EmitStoreBufferF32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value) {
|
||||
|
|
|
@ -9,6 +9,9 @@ namespace Shader::Backend::SPIRV {
|
|||
|
||||
struct ImageOperands {
|
||||
void Add(spv::ImageOperandsMask new_mask, Id value) {
|
||||
if (!Sirit::ValidId(value)) {
|
||||
return;
|
||||
}
|
||||
mask = static_cast<spv::ImageOperandsMask>(static_cast<u32>(mask) |
|
||||
static_cast<u32>(new_mask));
|
||||
operands.push_back(value);
|
||||
|
@ -25,9 +28,7 @@ Id EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst* inst, u32 handle, Id c
|
|||
const Id sampler = ctx.OpLoad(ctx.sampler_type, ctx.samplers[handle >> 16]);
|
||||
const Id sampled_image = ctx.OpSampledImage(texture.sampled_type, image, sampler);
|
||||
ImageOperands operands;
|
||||
if (Sirit::ValidId(offset)) {
|
||||
operands.Add(spv::ImageOperandsMask::ConstOffset, offset);
|
||||
}
|
||||
operands.Add(spv::ImageOperandsMask::Offset, offset);
|
||||
return ctx.OpImageSampleImplicitLod(ctx.F32[4], sampled_image, coords, operands.mask,
|
||||
operands.operands);
|
||||
}
|
||||
|
@ -61,18 +62,29 @@ Id EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst* inst, u32 handle,
|
|||
spv::ImageOperandsMask::Lod, ctx.ConstF32(0.f));
|
||||
}
|
||||
|
||||
Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
|
||||
const IR::Value& offset, const IR::Value& offset2) {
|
||||
UNREACHABLE_MSG("SPIR-V Instruction");
|
||||
}
|
||||
|
||||
Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords,
|
||||
const IR::Value& offset, const IR::Value& offset2, Id dref) {
|
||||
Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id offset, Id offset2) {
|
||||
const auto& texture = ctx.images[handle & 0xFFFF];
|
||||
const Id image = ctx.OpLoad(texture.image_type, texture.id);
|
||||
const Id sampler = ctx.OpLoad(ctx.sampler_type, ctx.samplers[handle >> 16]);
|
||||
const Id sampled_image = ctx.OpSampledImage(texture.sampled_type, image, sampler);
|
||||
return ctx.OpImageDrefGather(ctx.F32[4], sampled_image, coords, dref);
|
||||
const u32 comp = inst->Flags<IR::TextureInstInfo>().gather_comp.Value();
|
||||
ImageOperands operands;
|
||||
operands.Add(spv::ImageOperandsMask::Offset, offset);
|
||||
operands.Add(spv::ImageOperandsMask::Lod, ctx.ConstF32(0.f));
|
||||
return ctx.OpImageGather(ctx.F32[4], sampled_image, coords, ctx.ConstU32(comp), operands.mask,
|
||||
operands.operands);
|
||||
}
|
||||
|
||||
Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id offset,
|
||||
Id offset2, Id dref) {
|
||||
const auto& texture = ctx.images[handle & 0xFFFF];
|
||||
const Id image = ctx.OpLoad(texture.image_type, texture.id);
|
||||
const Id sampler = ctx.OpLoad(ctx.sampler_type, ctx.samplers[handle >> 16]);
|
||||
const Id sampled_image = ctx.OpSampledImage(texture.sampled_type, image, sampler);
|
||||
ImageOperands operands;
|
||||
operands.Add(spv::ImageOperandsMask::Offset, offset);
|
||||
return ctx.OpImageDrefGather(ctx.F32[4], sampled_image, coords, dref, operands.mask,
|
||||
operands.operands);
|
||||
}
|
||||
|
||||
Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id offset, Id lod,
|
||||
|
|
|
@ -66,6 +66,10 @@ Id EmitLoadBufferF32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address);
|
|||
Id EmitLoadBufferF32x2(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address);
|
||||
Id EmitLoadBufferF32x3(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address);
|
||||
Id EmitLoadBufferF32x4(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address);
|
||||
Id EmitLoadBufferFormatF32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address);
|
||||
Id EmitLoadBufferFormatF32x2(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address);
|
||||
Id EmitLoadBufferFormatF32x3(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address);
|
||||
Id EmitLoadBufferFormatF32x4(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address);
|
||||
Id EmitLoadBufferU32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address);
|
||||
void EmitStoreBufferF32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value);
|
||||
void EmitStoreBufferF32x2(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value);
|
||||
|
@ -354,10 +358,9 @@ Id EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst* inst, u32 handle,
|
|||
Id bias_lc, const IR::Value& offset);
|
||||
Id EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id dref,
|
||||
Id bias_lc, Id offset);
|
||||
Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
|
||||
const IR::Value& offset, const IR::Value& offset2);
|
||||
Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords,
|
||||
const IR::Value& offset, const IR::Value& offset2, Id dref);
|
||||
Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id offset, Id offset2);
|
||||
Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id offset,
|
||||
Id offset2, Id dref);
|
||||
Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id offset, Id lod,
|
||||
Id ms);
|
||||
Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, u32 handle, Id lod, bool skip_mips);
|
||||
|
|
|
@ -13,10 +13,12 @@ std::string_view StageName(Stage stage) {
|
|||
switch (stage) {
|
||||
case Stage::Vertex:
|
||||
return "vs";
|
||||
case Stage::TessellationControl:
|
||||
return "tcs";
|
||||
case Stage::TessellationEval:
|
||||
return "tes";
|
||||
case Stage::Local:
|
||||
return "ls";
|
||||
case Stage::Export:
|
||||
return "es";
|
||||
case Stage::Hull:
|
||||
return "hs";
|
||||
case Stage::Geometry:
|
||||
return "gs";
|
||||
case Stage::Fragment:
|
||||
|
@ -299,9 +301,7 @@ void EmitContext::DefineBuffers(const Info& info) {
|
|||
for (u32 i = 0; const auto& buffer : info.buffers) {
|
||||
const auto* data_types = True(buffer.used_types & IR::Type::F32) ? &F32 : &U32;
|
||||
const Id data_type = (*data_types)[1];
|
||||
const u32 stride = buffer.stride == 0 ? 1 : buffer.stride;
|
||||
const u32 num_elements = stride * buffer.num_records;
|
||||
const Id record_array_type{TypeArray(data_type, ConstU32(num_elements))};
|
||||
const Id record_array_type{TypeArray(data_type, ConstU32(buffer.length))};
|
||||
const Id struct_type{TypeStruct(record_array_type)};
|
||||
if (std::ranges::find(type_ids, record_array_type.value, &Id::value) == type_ids.end()) {
|
||||
Decorate(record_array_type, spv::Decoration::ArrayStride, 4);
|
||||
|
@ -331,6 +331,7 @@ void EmitContext::DefineBuffers(const Info& info) {
|
|||
.id = id,
|
||||
.data_types = data_types,
|
||||
.pointer_type = pointer_type,
|
||||
.buffer = buffer.GetVsharp(info),
|
||||
});
|
||||
interfaces.push_back(id);
|
||||
i++;
|
||||
|
|
|
@ -201,6 +201,7 @@ public:
|
|||
Id id;
|
||||
const VectorIds* data_types;
|
||||
Id pointer_type;
|
||||
AmdGpu::Buffer buffer;
|
||||
};
|
||||
|
||||
u32& binding;
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
namespace Shader::Gcn {
|
||||
|
||||
void Translator::EXP(const GcnInst& inst) {
|
||||
if (ir.block->has_multiple_predecessors) {
|
||||
if (ir.block->has_multiple_predecessors && info.stage == Stage::Fragment) {
|
||||
LOG_WARNING(Render_Recompiler, "An ambiguous export appeared in translation");
|
||||
ir.Discard(ir.LogicalNot(ir.GetExec()));
|
||||
}
|
||||
|
|
|
@ -254,8 +254,7 @@ void Translator::EmitFetch(const GcnInst& inst) {
|
|||
info.buffers.push_back({
|
||||
.sgpr_base = attrib.sgpr_base,
|
||||
.dword_offset = attrib.dword_offset,
|
||||
.stride = buffer.GetStride(),
|
||||
.num_records = buffer.num_records,
|
||||
.length = buffer.num_records,
|
||||
.used_types = IR::Type::F32,
|
||||
.is_storage = true, // we may not fit into UBO with large meshes
|
||||
.is_instance_data = true,
|
||||
|
@ -457,6 +456,8 @@ void Translate(IR::Block* block, u32 block_base, std::span<const GcnInst> inst_l
|
|||
translator.IMAGE_GET_LOD(inst);
|
||||
break;
|
||||
case Opcode::IMAGE_GATHER4_C:
|
||||
case Opcode::IMAGE_GATHER4_LZ:
|
||||
case Opcode::IMAGE_GATHER4_LZ_O:
|
||||
translator.IMAGE_GATHER(inst);
|
||||
break;
|
||||
case Opcode::IMAGE_STORE:
|
||||
|
@ -571,28 +572,40 @@ void Translate(IR::Block* block, u32 block_base, std::span<const GcnInst> inst_l
|
|||
translator.V_CNDMASK_B32(inst);
|
||||
break;
|
||||
case Opcode::TBUFFER_LOAD_FORMAT_X:
|
||||
translator.BUFFER_LOAD_FORMAT(1, true, inst);
|
||||
translator.BUFFER_LOAD_FORMAT(1, true, true, inst);
|
||||
break;
|
||||
case Opcode::TBUFFER_LOAD_FORMAT_XY:
|
||||
translator.BUFFER_LOAD_FORMAT(2, true, inst);
|
||||
translator.BUFFER_LOAD_FORMAT(2, true, true, inst);
|
||||
break;
|
||||
case Opcode::TBUFFER_LOAD_FORMAT_XYZ:
|
||||
translator.BUFFER_LOAD_FORMAT(3, true, inst);
|
||||
translator.BUFFER_LOAD_FORMAT(3, true, true, inst);
|
||||
break;
|
||||
case Opcode::TBUFFER_LOAD_FORMAT_XYZW:
|
||||
translator.BUFFER_LOAD_FORMAT(4, true, inst);
|
||||
translator.BUFFER_LOAD_FORMAT(4, true, true, inst);
|
||||
break;
|
||||
case Opcode::BUFFER_LOAD_FORMAT_X:
|
||||
case Opcode::BUFFER_LOAD_DWORD:
|
||||
translator.BUFFER_LOAD_FORMAT(1, false, inst);
|
||||
translator.BUFFER_LOAD_FORMAT(1, false, true, inst);
|
||||
break;
|
||||
case Opcode::BUFFER_LOAD_FORMAT_XY:
|
||||
translator.BUFFER_LOAD_FORMAT(2, false, true, inst);
|
||||
break;
|
||||
case Opcode::BUFFER_LOAD_FORMAT_XYZ:
|
||||
case Opcode::BUFFER_LOAD_DWORDX3:
|
||||
translator.BUFFER_LOAD_FORMAT(3, false, inst);
|
||||
translator.BUFFER_LOAD_FORMAT(3, false, true, inst);
|
||||
break;
|
||||
case Opcode::BUFFER_LOAD_FORMAT_XYZW:
|
||||
translator.BUFFER_LOAD_FORMAT(4, false, true, inst);
|
||||
break;
|
||||
case Opcode::BUFFER_LOAD_DWORD:
|
||||
translator.BUFFER_LOAD_FORMAT(1, false, false, inst);
|
||||
break;
|
||||
case Opcode::BUFFER_LOAD_DWORDX2:
|
||||
translator.BUFFER_LOAD_FORMAT(2, false, false, inst);
|
||||
break;
|
||||
case Opcode::BUFFER_LOAD_DWORDX3:
|
||||
translator.BUFFER_LOAD_FORMAT(3, false, false, inst);
|
||||
break;
|
||||
case Opcode::BUFFER_LOAD_DWORDX4:
|
||||
translator.BUFFER_LOAD_FORMAT(4, false, inst);
|
||||
translator.BUFFER_LOAD_FORMAT(4, false, false, inst);
|
||||
break;
|
||||
case Opcode::BUFFER_STORE_FORMAT_X:
|
||||
case Opcode::BUFFER_STORE_DWORD:
|
||||
|
|
|
@ -160,7 +160,7 @@ public:
|
|||
void V_CMP_CLASS_F32(const GcnInst& inst);
|
||||
|
||||
// Vector Memory
|
||||
void BUFFER_LOAD_FORMAT(u32 num_dwords, bool is_typed, const GcnInst& inst);
|
||||
void BUFFER_LOAD_FORMAT(u32 num_dwords, bool is_typed, bool is_format, const GcnInst& inst);
|
||||
void BUFFER_STORE_FORMAT(u32 num_dwords, bool is_typed, const GcnInst& inst);
|
||||
|
||||
// Vector interpolation
|
||||
|
|
|
@ -158,6 +158,7 @@ void Translator::IMAGE_GATHER(const GcnInst& inst) {
|
|||
info.has_lod_clamp.Assign(flags.test(MimgModifier::LodClamp));
|
||||
info.force_level0.Assign(flags.test(MimgModifier::Level0));
|
||||
info.explicit_lod.Assign(explicit_lod);
|
||||
info.gather_comp.Assign(std::bit_width(mimg.dmask) - 1);
|
||||
|
||||
// Issue IR instruction, leaving unknown fields blank to patch later.
|
||||
const IR::Value texel = [&]() -> IR::Value {
|
||||
|
@ -225,7 +226,8 @@ void Translator::IMAGE_STORE(const GcnInst& inst) {
|
|||
ir.ImageWrite(handle, body, value, {});
|
||||
}
|
||||
|
||||
void Translator::BUFFER_LOAD_FORMAT(u32 num_dwords, bool is_typed, const GcnInst& inst) {
|
||||
void Translator::BUFFER_LOAD_FORMAT(u32 num_dwords, bool is_typed, bool is_format,
|
||||
const GcnInst& inst) {
|
||||
const auto& mtbuf = inst.control.mtbuf;
|
||||
const IR::VectorReg vaddr{inst.src[0].code};
|
||||
const IR::ScalarReg sharp{inst.src[2].code * 4};
|
||||
|
@ -254,7 +256,8 @@ void Translator::BUFFER_LOAD_FORMAT(u32 num_dwords, bool is_typed, const GcnInst
|
|||
const IR::Value handle =
|
||||
ir.CompositeConstruct(ir.GetScalarReg(sharp), ir.GetScalarReg(sharp + 1),
|
||||
ir.GetScalarReg(sharp + 2), ir.GetScalarReg(sharp + 3));
|
||||
const IR::Value value = ir.LoadBuffer(num_dwords, handle, address, info);
|
||||
const IR::Value value = is_format ? ir.LoadBufferFormat(num_dwords, handle, address, info)
|
||||
: ir.LoadBuffer(num_dwords, handle, address, info);
|
||||
const IR::VectorReg dst_reg{inst.src[1].code};
|
||||
if (num_dwords == 1) {
|
||||
ir.SetVectorReg(dst_reg, IR::F32{value});
|
||||
|
|
|
@ -327,6 +327,22 @@ Value IREmitter::LoadBuffer(int num_dwords, const Value& handle, const Value& ad
|
|||
}
|
||||
}
|
||||
|
||||
Value IREmitter::LoadBufferFormat(int num_dwords, const Value& handle, const Value& address,
|
||||
BufferInstInfo info) {
|
||||
switch (num_dwords) {
|
||||
case 1:
|
||||
return Inst(Opcode::LoadBufferFormatF32, Flags{info}, handle, address);
|
||||
case 2:
|
||||
return Inst(Opcode::LoadBufferFormatF32x2, Flags{info}, handle, address);
|
||||
case 3:
|
||||
return Inst(Opcode::LoadBufferFormatF32x3, Flags{info}, handle, address);
|
||||
case 4:
|
||||
return Inst(Opcode::LoadBufferFormatF32x4, Flags{info}, handle, address);
|
||||
default:
|
||||
UNREACHABLE_MSG("Invalid number of dwords {}", num_dwords);
|
||||
}
|
||||
}
|
||||
|
||||
void IREmitter::StoreBuffer(int num_dwords, const Value& handle, const Value& address,
|
||||
const Value& data, BufferInstInfo info) {
|
||||
switch (num_dwords) {
|
||||
|
|
|
@ -89,6 +89,8 @@ public:
|
|||
|
||||
[[nodiscard]] Value LoadBuffer(int num_dwords, const Value& handle, const Value& address,
|
||||
BufferInstInfo info);
|
||||
[[nodiscard]] Value LoadBufferFormat(int num_dwords, const Value& handle, const Value& address,
|
||||
BufferInstInfo info);
|
||||
void StoreBuffer(int num_dwords, const Value& handle, const Value& address, const Value& data,
|
||||
BufferInstInfo info);
|
||||
|
||||
|
|
|
@ -79,6 +79,10 @@ OPCODE(LoadBufferF32, F32, Opaq
|
|||
OPCODE(LoadBufferF32x2, F32x2, Opaque, Opaque, )
|
||||
OPCODE(LoadBufferF32x3, F32x3, Opaque, Opaque, )
|
||||
OPCODE(LoadBufferF32x4, F32x4, Opaque, Opaque, )
|
||||
OPCODE(LoadBufferFormatF32, F32, Opaque, Opaque, )
|
||||
OPCODE(LoadBufferFormatF32x2, F32x2, Opaque, Opaque, )
|
||||
OPCODE(LoadBufferFormatF32x3, F32x3, Opaque, Opaque, )
|
||||
OPCODE(LoadBufferFormatF32x4, F32x4, Opaque, Opaque, )
|
||||
OPCODE(LoadBufferU32, U32, Opaque, Opaque, )
|
||||
OPCODE(StoreBufferF32, Void, Opaque, Opaque, F32, )
|
||||
OPCODE(StoreBufferF32x2, Void, Opaque, Opaque, F32x2, )
|
||||
|
|
|
@ -27,6 +27,10 @@ bool IsBufferInstruction(const IR::Inst& inst) {
|
|||
case IR::Opcode::LoadBufferF32x2:
|
||||
case IR::Opcode::LoadBufferF32x3:
|
||||
case IR::Opcode::LoadBufferF32x4:
|
||||
case IR::Opcode::LoadBufferFormatF32:
|
||||
case IR::Opcode::LoadBufferFormatF32x2:
|
||||
case IR::Opcode::LoadBufferFormatF32x3:
|
||||
case IR::Opcode::LoadBufferFormatF32x4:
|
||||
case IR::Opcode::LoadBufferU32:
|
||||
case IR::Opcode::ReadConstBuffer:
|
||||
case IR::Opcode::ReadConstBufferU32:
|
||||
|
@ -41,8 +45,49 @@ bool IsBufferInstruction(const IR::Inst& inst) {
|
|||
}
|
||||
}
|
||||
|
||||
IR::Type BufferDataType(const IR::Inst& inst) {
|
||||
static bool UseFP16(AmdGpu::DataFormat data_format, AmdGpu::NumberFormat num_format) {
|
||||
switch (num_format) {
|
||||
case AmdGpu::NumberFormat::Float:
|
||||
switch (data_format) {
|
||||
case AmdGpu::DataFormat::Format16:
|
||||
case AmdGpu::DataFormat::Format16_16:
|
||||
case AmdGpu::DataFormat::Format16_16_16_16:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
case AmdGpu::NumberFormat::Unorm:
|
||||
case AmdGpu::NumberFormat::Snorm:
|
||||
case AmdGpu::NumberFormat::Uscaled:
|
||||
case AmdGpu::NumberFormat::Sscaled:
|
||||
case AmdGpu::NumberFormat::Uint:
|
||||
case AmdGpu::NumberFormat::Sint:
|
||||
case AmdGpu::NumberFormat::SnormNz:
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
IR::Type BufferDataType(const IR::Inst& inst, AmdGpu::NumberFormat num_format) {
|
||||
switch (inst.GetOpcode()) {
|
||||
case IR::Opcode::LoadBufferFormatF32:
|
||||
case IR::Opcode::LoadBufferFormatF32x2:
|
||||
case IR::Opcode::LoadBufferFormatF32x3:
|
||||
case IR::Opcode::LoadBufferFormatF32x4:
|
||||
switch (num_format) {
|
||||
case AmdGpu::NumberFormat::Unorm:
|
||||
case AmdGpu::NumberFormat::Snorm:
|
||||
case AmdGpu::NumberFormat::Uscaled:
|
||||
case AmdGpu::NumberFormat::Sscaled:
|
||||
case AmdGpu::NumberFormat::Uint:
|
||||
case AmdGpu::NumberFormat::Sint:
|
||||
case AmdGpu::NumberFormat::SnormNz:
|
||||
return IR::Type::U32;
|
||||
case AmdGpu::NumberFormat::Float:
|
||||
return IR::Type::F32;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
}
|
||||
case IR::Opcode::LoadBufferF32:
|
||||
case IR::Opcode::LoadBufferF32x2:
|
||||
case IR::Opcode::LoadBufferF32x3:
|
||||
|
@ -141,7 +186,7 @@ public:
|
|||
desc.inline_cbuf == existing.inline_cbuf;
|
||||
})};
|
||||
auto& buffer = buffer_resources[index];
|
||||
ASSERT(buffer.stride == desc.stride && buffer.num_records == desc.num_records);
|
||||
ASSERT(buffer.length == desc.length);
|
||||
buffer.is_storage |= desc.is_storage;
|
||||
buffer.used_types |= desc.used_types;
|
||||
return index;
|
||||
|
@ -263,6 +308,41 @@ SharpLocation TrackSharp(const IR::Inst* inst) {
|
|||
|
||||
static constexpr size_t MaxUboSize = 65536;
|
||||
|
||||
static bool IsLoadBufferFormat(const IR::Inst& inst) {
|
||||
switch (inst.GetOpcode()) {
|
||||
case IR::Opcode::LoadBufferFormatF32:
|
||||
case IR::Opcode::LoadBufferFormatF32x2:
|
||||
case IR::Opcode::LoadBufferFormatF32x3:
|
||||
case IR::Opcode::LoadBufferFormatF32x4:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
static bool IsReadConstBuffer(const IR::Inst& inst) {
|
||||
switch (inst.GetOpcode()) {
|
||||
case IR::Opcode::ReadConstBuffer:
|
||||
case IR::Opcode::ReadConstBufferU32:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
static u32 BufferLength(const AmdGpu::Buffer& buffer) {
|
||||
const auto stride = buffer.GetStride();
|
||||
if (stride < sizeof(f32)) {
|
||||
ASSERT(sizeof(f32) % stride == 0);
|
||||
return (((buffer.num_records - 1) / sizeof(f32)) + 1) * stride;
|
||||
} else if (stride == sizeof(f32)) {
|
||||
return buffer.num_records;
|
||||
} else {
|
||||
ASSERT(stride % sizeof(f32) == 0);
|
||||
return buffer.num_records * (stride / sizeof(f32));
|
||||
}
|
||||
}
|
||||
|
||||
s32 TryHandleInlineCbuf(IR::Inst& inst, Info& info, Descriptors& descriptors,
|
||||
AmdGpu::Buffer& cbuf) {
|
||||
|
||||
|
@ -298,9 +378,8 @@ s32 TryHandleInlineCbuf(IR::Inst& inst, Info& info, Descriptors& descriptors,
|
|||
return descriptors.Add(BufferResource{
|
||||
.sgpr_base = std::numeric_limits<u32>::max(),
|
||||
.dword_offset = 0,
|
||||
.stride = cbuf.GetStride(),
|
||||
.num_records = u32(cbuf.num_records),
|
||||
.used_types = BufferDataType(inst),
|
||||
.length = BufferLength(cbuf),
|
||||
.used_types = BufferDataType(inst, cbuf.GetNumberFmt()),
|
||||
.inline_cbuf = cbuf,
|
||||
.is_storage = IsBufferStore(inst) || cbuf.GetSize() > MaxUboSize,
|
||||
});
|
||||
|
@ -318,9 +397,8 @@ void PatchBufferInstruction(IR::Block& block, IR::Inst& inst, Info& info,
|
|||
binding = descriptors.Add(BufferResource{
|
||||
.sgpr_base = sharp.sgpr_base,
|
||||
.dword_offset = sharp.dword_offset,
|
||||
.stride = buffer.GetStride(),
|
||||
.num_records = u32(buffer.num_records),
|
||||
.used_types = BufferDataType(inst),
|
||||
.length = BufferLength(buffer),
|
||||
.used_types = BufferDataType(inst, buffer.GetNumberFmt()),
|
||||
.is_storage = IsBufferStore(inst) || buffer.GetSize() > MaxUboSize,
|
||||
});
|
||||
}
|
||||
|
@ -337,24 +415,31 @@ void PatchBufferInstruction(IR::Block& block, IR::Inst& inst, Info& info,
|
|||
inst_info.dmft == AmdGpu::DataFormat::Format32_32 ||
|
||||
inst_info.dmft == AmdGpu::DataFormat::Format32));
|
||||
}
|
||||
if (inst.GetOpcode() == IR::Opcode::ReadConstBuffer ||
|
||||
inst.GetOpcode() == IR::Opcode::ReadConstBufferU32) {
|
||||
|
||||
if (IsReadConstBuffer(inst)) {
|
||||
return;
|
||||
}
|
||||
// Calculate buffer address.
|
||||
const u32 dword_stride = buffer.GetStrideElements(sizeof(u32));
|
||||
const u32 dword_offset = inst_info.inst_offset.Value() / sizeof(u32);
|
||||
IR::U32 address = ir.Imm32(dword_offset);
|
||||
if (inst_info.index_enable && inst_info.offset_enable) {
|
||||
const IR::U32 offset{ir.CompositeExtract(inst.Arg(1), 1)};
|
||||
const IR::U32 index{ir.CompositeExtract(inst.Arg(1), 0)};
|
||||
address = ir.IAdd(ir.IMul(index, ir.Imm32(dword_stride)), address);
|
||||
address = ir.IAdd(address, ir.ShiftRightLogical(offset, ir.Imm32(2)));
|
||||
} else if (inst_info.index_enable) {
|
||||
const IR::U32 index{inst.Arg(1)};
|
||||
address = ir.IAdd(ir.IMul(index, ir.Imm32(dword_stride)), address);
|
||||
} else if (inst_info.offset_enable) {
|
||||
const IR::U32 offset{inst.Arg(1)};
|
||||
|
||||
if (IsLoadBufferFormat(inst)) {
|
||||
if (UseFP16(buffer.GetDataFmt(), buffer.GetNumberFmt())) {
|
||||
info.uses_fp16 = true;
|
||||
}
|
||||
} else {
|
||||
const u32 stride = buffer.GetStride();
|
||||
ASSERT_MSG(stride >= 4, "non-formatting load_buffer_* is not implemented for stride {}",
|
||||
stride);
|
||||
}
|
||||
|
||||
IR::U32 address = ir.Imm32(inst_info.inst_offset.Value());
|
||||
if (inst_info.index_enable) {
|
||||
const IR::U32 index = inst_info.offset_enable ? IR::U32{ir.CompositeExtract(inst.Arg(1), 0)}
|
||||
: IR::U32{inst.Arg(1)};
|
||||
address = ir.IAdd(address, ir.IMul(index, ir.Imm32(buffer.GetStride())));
|
||||
}
|
||||
if (inst_info.offset_enable) {
|
||||
const IR::U32 offset = inst_info.index_enable ? IR::U32{ir.CompositeExtract(inst.Arg(1), 1)}
|
||||
: IR::U32{inst.Arg(1)};
|
||||
address = ir.IAdd(address, offset);
|
||||
}
|
||||
inst.SetArg(1, address);
|
||||
}
|
||||
|
@ -458,7 +543,9 @@ void PatchImageInstruction(IR::Block& block, IR::Inst& inst, Info& info, Descrip
|
|||
|
||||
if (inst_info.has_offset) {
|
||||
// The offsets are six-bit signed integers: X=[5:0], Y=[13:8], and Z=[21:16].
|
||||
const u32 arg_pos = inst_info.is_depth ? 4 : 3;
|
||||
const bool is_gather = inst.GetOpcode() == IR::Opcode::ImageGather ||
|
||||
inst.GetOpcode() == IR::Opcode::ImageGatherDref;
|
||||
const u32 arg_pos = is_gather ? 2 : (inst_info.is_depth ? 4 : 3);
|
||||
const IR::Value arg = inst.Arg(arg_pos);
|
||||
ASSERT_MSG(arg.Type() == IR::Type::U32, "Unexpected offset type");
|
||||
const auto sign_ext = [&](u32 value) { return ir.Imm32(s32(value << 24) >> 24); };
|
||||
|
|
|
@ -173,7 +173,7 @@ public:
|
|||
}
|
||||
|
||||
template <typename Type>
|
||||
IR::Value ReadVariable(Type variable, IR::Block* root_block) {
|
||||
IR::Value ReadVariable(Type variable, IR::Block* root_block, bool is_thread_bit = false) {
|
||||
boost::container::small_vector<ReadState<Type>, 64> stack{
|
||||
ReadState<Type>(nullptr),
|
||||
ReadState<Type>(root_block),
|
||||
|
@ -201,7 +201,7 @@ public:
|
|||
} else if (!block->IsSsaSealed()) {
|
||||
// Incomplete CFG
|
||||
IR::Inst* phi{&*block->PrependNewInst(block->begin(), IR::Opcode::Phi)};
|
||||
phi->SetFlags(IR::TypeOf(UndefOpcode(variable)));
|
||||
phi->SetFlags(is_thread_bit ? IR::Type::U1 : IR::TypeOf(UndefOpcode(variable)));
|
||||
|
||||
incomplete_phis[block].insert_or_assign(variable, phi);
|
||||
stack.back().result = IR::Value{&*phi};
|
||||
|
@ -214,7 +214,7 @@ public:
|
|||
} else {
|
||||
// Break potential cycles with operandless phi
|
||||
IR::Inst* const phi{&*block->PrependNewInst(block->begin(), IR::Opcode::Phi)};
|
||||
phi->SetFlags(IR::TypeOf(UndefOpcode(variable)));
|
||||
phi->SetFlags(is_thread_bit ? IR::Type::U1 : IR::TypeOf(UndefOpcode(variable)));
|
||||
|
||||
WriteVariable(variable, block, IR::Value{phi});
|
||||
|
||||
|
@ -263,7 +263,9 @@ private:
|
|||
template <typename Type>
|
||||
IR::Value AddPhiOperands(Type variable, IR::Inst& phi, IR::Block* block) {
|
||||
for (IR::Block* const imm_pred : block->ImmPredecessors()) {
|
||||
phi.AddPhiOperand(imm_pred, ReadVariable(variable, imm_pred));
|
||||
const bool is_thread_bit =
|
||||
std::is_same_v<Type, IR::ScalarReg> && phi.Flags<IR::Type>() == IR::Type::U1;
|
||||
phi.AddPhiOperand(imm_pred, ReadVariable(variable, imm_pred, is_thread_bit));
|
||||
}
|
||||
return TryRemoveTrivialPhi(phi, block, UndefOpcode(variable));
|
||||
}
|
||||
|
@ -346,7 +348,8 @@ void VisitInst(Pass& pass, IR::Block* block, IR::Inst& inst) {
|
|||
case IR::Opcode::GetThreadBitScalarReg:
|
||||
case IR::Opcode::GetScalarRegister: {
|
||||
const IR::ScalarReg reg{inst.Arg(0).ScalarReg()};
|
||||
inst.ReplaceUsesWith(pass.ReadVariable(reg, block));
|
||||
inst.ReplaceUsesWith(
|
||||
pass.ReadVariable(reg, block, opcode == IR::Opcode::GetThreadBitScalarReg));
|
||||
break;
|
||||
}
|
||||
case IR::Opcode::GetVectorRegister: {
|
||||
|
|
|
@ -39,6 +39,7 @@ union TextureInstInfo {
|
|||
BitField<3, 1, u32> force_level0;
|
||||
BitField<4, 1, u32> explicit_lod;
|
||||
BitField<5, 1, u32> has_offset;
|
||||
BitField<6, 2, u32> gather_comp;
|
||||
};
|
||||
|
||||
union BufferInstInfo {
|
||||
|
|
|
@ -17,11 +17,12 @@ namespace Shader {
|
|||
static constexpr size_t NumUserDataRegs = 16;
|
||||
|
||||
enum class Stage : u32 {
|
||||
Vertex,
|
||||
TessellationControl,
|
||||
TessellationEval,
|
||||
Geometry,
|
||||
Fragment,
|
||||
Vertex,
|
||||
Geometry,
|
||||
Export,
|
||||
Hull,
|
||||
Local,
|
||||
Compute,
|
||||
};
|
||||
constexpr u32 MaxStageTypes = 6;
|
||||
|
@ -73,8 +74,7 @@ struct Info;
|
|||
struct BufferResource {
|
||||
u32 sgpr_base;
|
||||
u32 dword_offset;
|
||||
u32 stride;
|
||||
u32 num_records;
|
||||
u32 length;
|
||||
IR::Type used_types;
|
||||
AmdGpu::Buffer inline_cbuf;
|
||||
bool is_storage{false};
|
||||
|
@ -204,7 +204,7 @@ struct fmt::formatter<Shader::Stage> {
|
|||
return ctx.begin();
|
||||
}
|
||||
auto format(const Shader::Stage& stage, format_context& ctx) const {
|
||||
constexpr static std::array names = {"vs", "tc", "te", "gs", "fs", "cs"};
|
||||
constexpr static std::array names = {"fs", "vs", "gs", "es", "hs", "ls", "cs"};
|
||||
return fmt::format_to(ctx.out(), "{}", names[static_cast<size_t>(stage)]);
|
||||
}
|
||||
};
|
||||
|
|
|
@ -837,7 +837,15 @@ struct Liverpool {
|
|||
ShaderProgram ps_program;
|
||||
INSERT_PADDING_WORDS(0x2C);
|
||||
ShaderProgram vs_program;
|
||||
INSERT_PADDING_WORDS(0x2E00 - 0x2C4C - 16);
|
||||
INSERT_PADDING_WORDS(0x2C);
|
||||
ShaderProgram gs_program;
|
||||
INSERT_PADDING_WORDS(0x2C);
|
||||
ShaderProgram es_program;
|
||||
INSERT_PADDING_WORDS(0x2C);
|
||||
ShaderProgram hs_program;
|
||||
INSERT_PADDING_WORDS(0x2C);
|
||||
ShaderProgram ls_program;
|
||||
INSERT_PADDING_WORDS(0xA4);
|
||||
ComputeProgram cs_program;
|
||||
INSERT_PADDING_WORDS(0xA008 - 0x2E00 - 80 - 3 - 5);
|
||||
DepthRenderControl depth_render_control;
|
||||
|
@ -916,12 +924,19 @@ struct Liverpool {
|
|||
const ShaderProgram* ProgramForStage(u32 index) const {
|
||||
switch (index) {
|
||||
case 0:
|
||||
return &vs_program;
|
||||
case 4:
|
||||
return &ps_program;
|
||||
default:
|
||||
return nullptr;
|
||||
case 1:
|
||||
return &vs_program;
|
||||
case 2:
|
||||
return &gs_program;
|
||||
case 3:
|
||||
return &es_program;
|
||||
case 4:
|
||||
return &hs_program;
|
||||
case 5:
|
||||
return &ls_program;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -1018,7 +1033,7 @@ private:
|
|||
|
||||
Vulkan::Rasterizer* rasterizer{};
|
||||
std::jthread process_thread{};
|
||||
u32 num_submits{};
|
||||
std::atomic<u32> num_submits{};
|
||||
std::mutex submit_mutex;
|
||||
std::condition_variable_any submit_cv;
|
||||
};
|
||||
|
@ -1026,6 +1041,10 @@ private:
|
|||
static_assert(GFX6_3D_REG_INDEX(ps_program) == 0x2C08);
|
||||
static_assert(GFX6_3D_REG_INDEX(vs_program) == 0x2C48);
|
||||
static_assert(GFX6_3D_REG_INDEX(vs_program.user_data) == 0x2C4C);
|
||||
static_assert(GFX6_3D_REG_INDEX(gs_program) == 0x2C88);
|
||||
static_assert(GFX6_3D_REG_INDEX(es_program) == 0x2CC8);
|
||||
static_assert(GFX6_3D_REG_INDEX(hs_program) == 0x2D08);
|
||||
static_assert(GFX6_3D_REG_INDEX(ls_program) == 0x2D48);
|
||||
static_assert(GFX6_3D_REG_INDEX(cs_program) == 0x2E00);
|
||||
static_assert(GFX6_3D_REG_INDEX(cs_program.dim_z) == 0x2E03);
|
||||
static_assert(GFX6_3D_REG_INDEX(cs_program.address_lo) == 0x2E0C);
|
||||
|
|
|
@ -66,4 +66,110 @@ int NumBits(DataFormat format) {
|
|||
return num_bits_per_element[index];
|
||||
}
|
||||
|
||||
static constexpr std::array component_bits = {
|
||||
std::array{0, 0, 0, 0}, // 0 FormatInvalid
|
||||
std::array{8, 0, 0, 0}, // 1 Format8
|
||||
std::array{16, 0, 0, 0}, // 2 Format16
|
||||
std::array{8, 8, 0, 0}, // 3 Format8_8
|
||||
std::array{32, 0, 0, 0}, // 4 Format32
|
||||
std::array{16, 16, 0, 0}, // 5 Format16_16
|
||||
std::array{10, 11, 11, 0}, // 6 Format10_11_11
|
||||
std::array{11, 11, 10, 0}, // 7 Format11_11_10
|
||||
std::array{10, 10, 10, 2}, // 8 Format10_10_10_2
|
||||
std::array{2, 10, 10, 10}, // 9 Format2_10_10_10
|
||||
std::array{8, 8, 8, 8}, // 10 Format8_8_8_8
|
||||
std::array{32, 32, 0, 0}, // 11 Format32_32
|
||||
std::array{16, 16, 16, 16}, // 12 Format16_16_16_16
|
||||
std::array{32, 32, 32, 0}, // 13 Format32_32_32
|
||||
std::array{32, 32, 32, 32}, // 14 Format32_32_32_32
|
||||
std::array{0, 0, 0, 0}, // 15
|
||||
std::array{5, 6, 5, 0}, // 16 Format5_6_5
|
||||
std::array{1, 5, 5, 5}, // 17 Format1_5_5_5
|
||||
std::array{5, 5, 5, 1}, // 18 Format5_5_5_1
|
||||
std::array{4, 4, 4, 4}, // 19 Format4_4_4_4
|
||||
std::array{8, 24, 0, 0}, // 20 Format8_24
|
||||
std::array{24, 8, 0, 0}, // 21 Format24_8
|
||||
std::array{24, 8, 0, 0}, // 22 FormatX24_8_32
|
||||
std::array{0, 0, 0, 0}, // 23
|
||||
std::array{0, 0, 0, 0}, // 24
|
||||
std::array{0, 0, 0, 0}, // 25
|
||||
std::array{0, 0, 0, 0}, // 26
|
||||
std::array{0, 0, 0, 0}, // 27
|
||||
std::array{0, 0, 0, 0}, // 28
|
||||
std::array{0, 0, 0, 0}, // 29
|
||||
std::array{0, 0, 0, 0}, // 30
|
||||
std::array{0, 0, 0, 0}, // 31
|
||||
std::array{0, 0, 0, 0}, // 32 FormatGB_GR
|
||||
std::array{0, 0, 0, 0}, // 33 FormatBG_RG
|
||||
std::array{0, 0, 0, 0}, // 34 Format5_9_9_9
|
||||
std::array{0, 0, 0, 0}, // 35 FormatBc1
|
||||
std::array{0, 0, 0, 0}, // 36 FormatBc2
|
||||
std::array{0, 0, 0, 0}, // 37 FormatBc3
|
||||
std::array{0, 0, 0, 0}, // 38 FormatBc4
|
||||
std::array{0, 0, 0, 0}, // 39 FormatBc5
|
||||
std::array{0, 0, 0, 0}, // 40 FormatBc6
|
||||
std::array{0, 0, 0, 0}, // 41 FormatBc7
|
||||
};
|
||||
|
||||
u32 ComponentBits(DataFormat format, u32 comp) {
|
||||
const u32 index = static_cast<u32>(format);
|
||||
if (index >= component_bits.size() || comp >= 4) {
|
||||
return 0;
|
||||
}
|
||||
return component_bits[index][comp];
|
||||
}
|
||||
|
||||
static constexpr std::array component_offset = {
|
||||
std::array{-1, -1, -1, -1}, // 0 FormatInvalid
|
||||
std::array{0, -1, -1, -1}, // 1 Format8
|
||||
std::array{0, -1, -1, -1}, // 2 Format16
|
||||
std::array{0, 8, -1, -1}, // 3 Format8_8
|
||||
std::array{0, -1, -1, -1}, // 4 Format32
|
||||
std::array{0, 16, -1, -1}, // 5 Format16_16
|
||||
std::array{0, 10, 21, -1}, // 6 Format10_11_11
|
||||
std::array{0, 11, 22, -1}, // 7 Format11_11_10
|
||||
std::array{0, 10, 20, 30}, // 8 Format10_10_10_2
|
||||
std::array{0, 2, 12, 22}, // 9 Format2_10_10_10
|
||||
std::array{0, 8, 16, 24}, // 10 Format8_8_8_8
|
||||
std::array{0, 32, -1, -1}, // 11 Format32_32
|
||||
std::array{0, 16, 32, 48}, // 12 Format16_16_16_16
|
||||
std::array{0, 32, 64, -1}, // 13 Format32_32_32
|
||||
std::array{0, 32, 64, 96}, // 14 Format32_32_32_32
|
||||
std::array{-1, -1, -1, -1}, // 15
|
||||
std::array{0, 5, 11, -1}, // 16 Format5_6_5
|
||||
std::array{0, 1, 6, 11}, // 17 Format1_5_5_5
|
||||
std::array{0, 5, 10, 15}, // 18 Format5_5_5_1
|
||||
std::array{0, 4, 8, 12}, // 19 Format4_4_4_4
|
||||
std::array{0, 8, -1, -1}, // 20 Format8_24
|
||||
std::array{0, 24, -1, -1}, // 21 Format24_8
|
||||
std::array{0, 24, -1, -1}, // 22 FormatX24_8_32
|
||||
std::array{-1, -1, -1, -1}, // 23
|
||||
std::array{-1, -1, -1, -1}, // 24
|
||||
std::array{-1, -1, -1, -1}, // 25
|
||||
std::array{-1, -1, -1, -1}, // 26
|
||||
std::array{-1, -1, -1, -1}, // 27
|
||||
std::array{-1, -1, -1, -1}, // 28
|
||||
std::array{-1, -1, -1, -1}, // 29
|
||||
std::array{-1, -1, -1, -1}, // 30
|
||||
std::array{-1, -1, -1, -1}, // 31
|
||||
std::array{-1, -1, -1, -1}, // 32 FormatGB_GR
|
||||
std::array{-1, -1, -1, -1}, // 33 FormatBG_RG
|
||||
std::array{-1, -1, -1, -1}, // 34 Format5_9_9_9
|
||||
std::array{-1, -1, -1, -1}, // 35 FormatBc1
|
||||
std::array{-1, -1, -1, -1}, // 36 FormatBc2
|
||||
std::array{-1, -1, -1, -1}, // 37 FormatBc3
|
||||
std::array{-1, -1, -1, -1}, // 38 FormatBc4
|
||||
std::array{-1, -1, -1, -1}, // 39 FormatBc5
|
||||
std::array{-1, -1, -1, -1}, // 40 FormatBc6
|
||||
std::array{-1, -1, -1, -1}, // 41 FormatBc7
|
||||
};
|
||||
|
||||
s32 ComponentOffset(DataFormat format, u32 comp) {
|
||||
const u32 index = static_cast<u32>(format);
|
||||
if (index >= component_offset.size() || comp >= 4) {
|
||||
return -1;
|
||||
}
|
||||
return component_offset[index][comp];
|
||||
}
|
||||
|
||||
} // namespace AmdGpu
|
||||
|
|
|
@ -65,6 +65,8 @@ enum class NumberFormat : u32 {
|
|||
|
||||
int NumComponents(DataFormat format);
|
||||
int NumBits(DataFormat format);
|
||||
u32 ComponentBits(DataFormat format, u32 comp);
|
||||
s32 ComponentOffset(DataFormat format, u32 comp);
|
||||
|
||||
} // namespace AmdGpu
|
||||
|
||||
|
|
|
@ -62,14 +62,6 @@ struct Buffer {
|
|||
return stride == 0 ? 1U : stride;
|
||||
}
|
||||
|
||||
u32 GetStrideElements(u32 element_size) const noexcept {
|
||||
if (stride == 0) {
|
||||
return 1U;
|
||||
}
|
||||
ASSERT(stride % element_size == 0);
|
||||
return stride / element_size;
|
||||
}
|
||||
|
||||
u32 GetSize() const noexcept {
|
||||
return GetStride() * num_records;
|
||||
}
|
||||
|
|
|
@ -420,6 +420,10 @@ vk::Format SurfaceFormat(AmdGpu::DataFormat data_format, AmdGpu::NumberFormat nu
|
|||
num_format == AmdGpu::NumberFormat::Uint) {
|
||||
return vk::Format::eR32G32B32A32Uint;
|
||||
}
|
||||
if (data_format == AmdGpu::DataFormat::Format32_32_32_32 &&
|
||||
num_format == AmdGpu::NumberFormat::Sint) {
|
||||
return vk::Format::eR32G32B32A32Sint;
|
||||
}
|
||||
if (data_format == AmdGpu::DataFormat::Format8 && num_format == AmdGpu::NumberFormat::Sint) {
|
||||
return vk::Format::eR8Sint;
|
||||
}
|
||||
|
@ -444,6 +448,12 @@ vk::Format SurfaceFormat(AmdGpu::DataFormat data_format, AmdGpu::NumberFormat nu
|
|||
if (data_format == AmdGpu::DataFormat::Format16_16 &&
|
||||
num_format == AmdGpu::NumberFormat::Uint) {
|
||||
return vk::Format::eR16G16Uint;
|
||||
if (data_format == AmdGpu::DataFormat::Format8 && num_format == AmdGpu::NumberFormat::Uint) {
|
||||
return vk::Format::eR8Uint;
|
||||
}
|
||||
if (data_format == AmdGpu::DataFormat::Format16_16_16_16 &&
|
||||
num_format == AmdGpu::NumberFormat::SnormNz) {
|
||||
return vk::Format::eR16G16B16A16Snorm;
|
||||
}
|
||||
UNREACHABLE_MSG("Unknown data_format={} and num_format={}", u32(data_format), u32(num_format));
|
||||
}
|
||||
|
|
|
@ -48,7 +48,7 @@ GraphicsPipeline::GraphicsPipeline(const Instance& instance_, Scheduler& schedul
|
|||
|
||||
boost::container::static_vector<vk::VertexInputBindingDescription, 32> bindings;
|
||||
boost::container::static_vector<vk::VertexInputAttributeDescription, 32> attributes;
|
||||
const auto& vs_info = stages[0];
|
||||
const auto& vs_info = stages[u32(Shader::Stage::Vertex)];
|
||||
for (const auto& input : vs_info.vs_inputs) {
|
||||
if (input.instance_step_rate == Shader::Info::VsInput::InstanceIdType::OverStepRate0 ||
|
||||
input.instance_step_rate == Shader::Info::VsInput::InstanceIdType::OverStepRate1) {
|
||||
|
@ -179,20 +179,21 @@ GraphicsPipeline::GraphicsPipeline(const Instance& instance_, Scheduler& schedul
|
|||
.maxDepthBounds = key.depth_bounds_max,
|
||||
};
|
||||
|
||||
u32 shader_count = 1;
|
||||
u32 shader_count{};
|
||||
auto stage = u32(Shader::Stage::Vertex);
|
||||
std::array<vk::PipelineShaderStageCreateInfo, MaxShaderStages> shader_stages;
|
||||
shader_stages[0] = vk::PipelineShaderStageCreateInfo{
|
||||
shader_stages[shader_count++] = vk::PipelineShaderStageCreateInfo{
|
||||
.stage = vk::ShaderStageFlagBits::eVertex,
|
||||
.module = modules[0],
|
||||
.module = modules[stage],
|
||||
.pName = "main",
|
||||
};
|
||||
if (modules[4]) {
|
||||
shader_stages[1] = vk::PipelineShaderStageCreateInfo{
|
||||
stage = u32(Shader::Stage::Fragment);
|
||||
if (modules[stage]) {
|
||||
shader_stages[shader_count++] = vk::PipelineShaderStageCreateInfo{
|
||||
.stage = vk::ShaderStageFlagBits::eFragment,
|
||||
.module = modules[4],
|
||||
.module = modules[stage],
|
||||
.pName = "main",
|
||||
};
|
||||
++shader_count;
|
||||
}
|
||||
|
||||
const auto it = std::ranges::find(key.color_formats, vk::Format::eUndefined);
|
||||
|
@ -411,7 +412,7 @@ void GraphicsPipeline::BindResources(Core::MemoryManager* memory, StreamBuffer&
|
|||
}
|
||||
|
||||
void GraphicsPipeline::BindVertexBuffers(StreamBuffer& staging) const {
|
||||
const auto& vs_info = stages[0];
|
||||
const auto& vs_info = stages[u32(Shader::Stage::Vertex)];
|
||||
if (vs_info.vs_inputs.empty()) {
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -77,7 +77,7 @@ public:
|
|||
|
||||
bool IsEmbeddedVs() const noexcept {
|
||||
static constexpr size_t EmbeddedVsHash = 0x9b2da5cf47f8c29f;
|
||||
return key.stage_hashes[0] == EmbeddedVsHash;
|
||||
return key.stage_hashes[u32(Shader::Stage::Vertex)] == EmbeddedVsHash;
|
||||
}
|
||||
|
||||
auto GetWriteMasks() const {
|
||||
|
|
|
@ -256,6 +256,12 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline() {
|
|||
block_pool.ReleaseContents();
|
||||
inst_pool.ReleaseContents();
|
||||
|
||||
if (stage != Shader::Stage::Compute && stage != Shader::Stage::Fragment &&
|
||||
stage != Shader::Stage::Vertex) {
|
||||
LOG_ERROR(Render_Vulkan, "Unsupported shader stage {}. PL creation skipped.", stage);
|
||||
return {};
|
||||
}
|
||||
|
||||
// Recompile shader to IR.
|
||||
try {
|
||||
LOG_INFO(Render_Vulkan, "Compiling {} shader {:#x}", stage, hash);
|
||||
|
|
|
@ -23,7 +23,7 @@ Rasterizer::Rasterizer(const Instance& instance_, Scheduler& scheduler_,
|
|||
: instance{instance_}, scheduler{scheduler_}, texture_cache{texture_cache_},
|
||||
liverpool{liverpool_}, memory{Core::Memory::Instance()},
|
||||
pipeline_cache{instance, scheduler, liverpool},
|
||||
vertex_index_buffer{instance, scheduler, VertexIndexFlags, 512_MB, BufferType::Upload} {
|
||||
vertex_index_buffer{instance, scheduler, VertexIndexFlags, 1_GB, BufferType::Upload} {
|
||||
if (!Config::nullGpu()) {
|
||||
liverpool->BindRasterizer(this);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue