implemented sceKernelMapDirectMemory
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c412a5cb0b
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25e1095c7e
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@ -41,7 +41,7 @@ add_executable(shadps4
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src/Core/PS4/HLE/Kernel/Objects/physical_memory.cpp
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src/Util/string_util.cpp
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src/Util/string_util.cpp
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"src/Util/Singleton.h" "src/Util/Disassembler.cpp" "src/Util/Disassembler.h" "src/Core/PS4/Util/aerolib.h" "src/Core/PS4/Loader/SymbolsResolver.h" "src/Core/PS4/Loader/SymbolsResolver.cpp" "src/Core/PS4/HLE/Libs.cpp" "src/Core/PS4/HLE/Libs.h" "src/Core/PS4/HLE/LibC.cpp" "src/Core/PS4/HLE/LibC.h" "src/Lib/Timer.cpp" "src/Lib/Timer.h" "src/Core/PS4/HLE/LibKernel.cpp" "src/Core/PS4/HLE/LibKernel.h" "src/Core/PS4/HLE/LibSceVideoOut.cpp" "src/Core/PS4/HLE/LibSceVideoOut.h" "src/Core/PS4/HLE/LibSceGnmDriver.cpp" "src/Core/PS4/HLE/LibSceGnmDriver.h" "src/Core/PS4/HLE/Kernel/ThreadManagement.cpp" "src/Core/PS4/HLE/Kernel/ThreadManagement.h" "src/Core/PS4/HLE/ErrorCodes.h" "src/debug.h" "src/Core/PS4/HLE/Kernel/memory_management.cpp" "src/Core/PS4/HLE/Kernel/memory_management.h")
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"src/Util/Singleton.h" "src/Util/Disassembler.cpp" "src/Util/Disassembler.h" "src/Core/PS4/Util/aerolib.h" "src/Core/PS4/Loader/SymbolsResolver.h" "src/Core/PS4/Loader/SymbolsResolver.cpp" "src/Core/PS4/HLE/Libs.cpp" "src/Core/PS4/HLE/Libs.h" "src/Core/PS4/HLE/LibC.cpp" "src/Core/PS4/HLE/LibC.h" "src/Lib/Timer.cpp" "src/Lib/Timer.h" "src/Core/PS4/HLE/LibKernel.cpp" "src/Core/PS4/HLE/LibKernel.h" "src/Core/PS4/HLE/LibSceVideoOut.cpp" "src/Core/PS4/HLE/LibSceVideoOut.h" "src/Core/PS4/HLE/LibSceGnmDriver.cpp" "src/Core/PS4/HLE/LibSceGnmDriver.h" "src/Core/PS4/HLE/Kernel/ThreadManagement.cpp" "src/Core/PS4/HLE/Kernel/ThreadManagement.h" "src/Core/PS4/HLE/ErrorCodes.h" "src/debug.h" "src/Core/PS4/HLE/Kernel/memory_management.cpp" "src/Core/PS4/HLE/Kernel/memory_management.h" "src/Core/PS4/GPU/gpu_memory.cpp" "src/Core/PS4/GPU/gpu_memory.h")
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find_package(OpenGL REQUIRED)
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target_link_libraries(shadps4 PUBLIC fmt mincore spdlog IMGUI SDL3-shared ${OPENGL_LIBRARY})
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@ -0,0 +1,5 @@
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#include "gpu_memory.h"
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namespace GPU {
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void GpuMemorySetAllocArea(u64 virtual_addr, u64 size) {}
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} // namespace GPU
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@ -0,0 +1,9 @@
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#pragma once
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#include <types.h>
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namespace GPU {
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enum class GPUMemoryMode : u32 { NoAccess = 0, Read = 1, Write = 2, ReadWrite = 3 };
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void GpuMemorySetAllocArea(u64 virtual_addr, u64 size);
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}
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@ -24,6 +24,11 @@ bool PhysicalMemory::Alloc(u64 searchStart, u64 searchEnd, u64 len, u64 alignmen
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block.size = len;
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block.start_addr = find_free_pos;
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block.memoryType = memoryType;
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block.gpu_mode = GPU::GPUMemoryMode::NoAccess;
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block.map_size = 0;
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block.map_virtual_addr = 0;
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block.prot = 0;
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block.cpu_mode = VirtualMemory::MemoryMode::NoAccess;
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m_allocatedBlocks.push_back(block);
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@ -33,4 +38,23 @@ bool PhysicalMemory::Alloc(u64 searchStart, u64 searchEnd, u64 len, u64 alignmen
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return false;
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}
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bool PhysicalMemory::Map(u64 virtual_addr, u64 phys_addr, u64 len, int prot, VirtualMemory::MemoryMode cpu_mode, GPU::GPUMemoryMode gpu_mode) {
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for (auto& b : m_allocatedBlocks) {
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if (phys_addr >= b.start_addr && phys_addr < b.start_addr + b.size) {
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if (b.map_virtual_addr != 0 || b.map_size != 0) {
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return false;
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}
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b.map_virtual_addr = virtual_addr;
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b.map_size = len;
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b.prot = prot;
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b.cpu_mode = cpu_mode;
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b.gpu_mode = gpu_mode;
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return true;
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}
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}
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return false;
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}
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} // namespace HLE::Kernel::Objects
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@ -1,6 +1,7 @@
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#pragma once
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#include <types.h>
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#include <Core/virtual_memory.h>
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#include <Core/PS4/GPU/gpu_memory.h>
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#include <vector>
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namespace HLE::Kernel::Objects {
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@ -11,12 +12,18 @@ class PhysicalMemory {
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u64 start_addr;
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u64 size;
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int memoryType;
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u64 map_virtual_addr;
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u64 map_size;
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int prot;
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VirtualMemory::MemoryMode cpu_mode;
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GPU::GPUMemoryMode gpu_mode;
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};
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PhysicalMemory() {}
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virtual ~PhysicalMemory() {}
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public:
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bool Alloc(u64 searchStart, u64 searchEnd, u64 len, u64 alignment, u64* physAddrOut, int memoryType);
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bool Map(u64 virtual_addr, u64 phys_addr, u64 len, int prot, VirtualMemory::MemoryMode cpu_mode, GPU::GPUMemoryMode gpu_mode);
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private:
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std::vector<AllocatedBlock> m_allocatedBlocks;
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@ -1,5 +1,7 @@
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#include "memory_management.h"
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#include <Core/PS4/GPU/gpu_memory.h>
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#include <Core/virtual_memory.h>
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#include <debug.h>
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#include <bit>
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@ -65,14 +67,63 @@ int PS4_SYSV_ABI sceKernelAllocateDirectMemory(s64 searchStart, s64 searchEnd, u
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int PS4_SYSV_ABI sceKernelMapDirectMemory(void** addr, u64 len, int prot, int flags, s64 directMemoryStart, u64 alignment) {
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PRINT_FUNCTION_NAME();
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if (len == 0 || !is16KBAligned(len))
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{
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LOG_TRACE_IF(log_file_memory, "sceKernelMapDirectMemory returned SCE_KERNEL_ERROR_EINVAL len invalid\n");
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return SCE_KERNEL_ERROR_EINVAL;
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}
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if (!is16KBAligned(directMemoryStart))
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{
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LOG_TRACE_IF(log_file_memory, "sceKernelMapDirectMemory returned SCE_KERNEL_ERROR_EINVAL directMemoryStart invalid\n");
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return SCE_KERNEL_ERROR_EINVAL;
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}
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if (alignment != 0 || (!isPowerOfTwo(alignment) && !is16KBAligned(alignment)))
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{
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LOG_TRACE_IF(log_file_memory, "sceKernelMapDirectMemory returned SCE_KERNEL_ERROR_EINVAL alignment invalid\n");
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return SCE_KERNEL_ERROR_EINVAL;
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}
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auto* physical_memory = Singleton<HLE::Kernel::Objects::PhysicalMemory>::Instance();
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LOG_INFO_IF(log_file_memory, "len = {}\n", log_hex_full(len));
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LOG_INFO_IF(log_file_memory, "prot = {}\n", log_hex_full(prot));
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LOG_INFO_IF(log_file_memory, "flags = {}\n", log_hex_full(flags));
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LOG_INFO_IF(log_file_memory, "directMemoryStart = {}\n", log_hex_full(directMemoryStart));
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LOG_INFO_IF(log_file_memory, "alignment = {}\n", log_hex_full(alignment));
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BREAKPOINT();
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VirtualMemory::MemoryMode cpu_mode = VirtualMemory::MemoryMode::NoAccess;
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GPU::GPUMemoryMode gpu_mode = GPU::GPUMemoryMode::NoAccess;
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switch (prot) {
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case 0x33://SCE_KERNEL_PROT_CPU_READ|SCE_KERNEL_PROT_CPU_WRITE|SCE_KERNEL_PROT_GPU_READ|SCE_KERNEL_PROT_GPU_ALL
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cpu_mode = VirtualMemory::MemoryMode::ReadWrite;
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gpu_mode = GPU::GPUMemoryMode::ReadWrite;
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break;
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default: BREAKPOINT();
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}
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auto in_addr = reinterpret_cast<u64>(*addr);
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u64 out_addr = 0;
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if (flags == 0) {
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out_addr = VirtualMemory::memory_alloc_aligned(in_addr, len, cpu_mode, alignment);
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}
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LOG_INFO_IF(log_file_memory, "in_addr = {}\n", log_hex_full(in_addr));
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LOG_INFO_IF(log_file_memory, "out_addr = {}\n", log_hex_full(out_addr));
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*addr = reinterpret_cast<void*>(out_addr); // return out_addr to first functions parameter
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if (out_addr == 0) {
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return SCE_KERNEL_ERROR_ENOMEM;
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}
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if (!physical_memory->Map(out_addr, directMemoryStart, len, prot, cpu_mode, gpu_mode)) {
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BREAKPOINT();
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}
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if (gpu_mode != GPU::GPUMemoryMode::NoAccess) {
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GPU::GpuMemorySetAllocArea(out_addr, len);
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}
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return SCE_OK;
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}
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@ -6,6 +6,8 @@
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constexpr u64 SCE_KERNEL_MAIN_DMEM_SIZE = 5376_MB; // ~ 6GB
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namespace HLE::Libs::LibKernel::MemoryManagement {
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// memory types
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enum MemoryTypes : u32 {
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};
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enum MemoryFlags : u32 {
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NOT_SPECIFIED = 0, // not in SCE but it is a possible value (aligned memory)
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SCE_KERNEL_MAP_FIXED = 0x0010, // Fixed
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SCE_KERNEL_MAP_NO_OVERWRITE = 0x0080,
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SCE_KERNEL_MAP_NO_COALESCE = 0x400000
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@ -28,7 +29,6 @@ enum MemoryProtection : u32 {
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SCE_KERNEL_PROT_GPU_WRITE = 0x20, // Permit writes from the GPU
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SCE_KERNEL_PROT_GPU_RW = 0x30 // Permit reads/writes from the GPU
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};
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namespace HLE::Libs::LibKernel::MemoryManagement {
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u64 PS4_SYSV_ABI sceKernelGetDirectMemorySize();
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int PS4_SYSV_ABI sceKernelAllocateDirectMemory(s64 searchStart, s64 searchEnd, u64 len, u64 alignment, int memoryType, s64* physAddrOut);
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