libraries: gnmdriver: `sceGnmDrawInitToDefaultContextState` and `sceGnmDrawInitToDefaultContextState400` implementation

This commit is contained in:
psucien 2024-06-29 23:12:18 +02:00 committed by georgemoralis
parent 9121ecf123
commit 2386b46726
2 changed files with 69 additions and 8 deletions

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@ -212,6 +212,53 @@ static constexpr std::array InitSequence350{
0xc0016900u, 0x2aau, 0xffu, 0xc0016900u, 0x2aau, 0xffu,
}; };
static_assert(InitSequence350.size() == 0x7c); static_assert(InitSequence350.size() == 0x7c);
static constexpr std::array CtxInitSequence{
0xc0012800u, 0x80000000u, 0x80000000u,
0xc0001200u, 0u,
0xc0002f00u, 1u,
0xc0016900u, 0x102u, 0u,
0xc0016900u, 0x202u, 0xcc0010u,
0xc0111000u, 0u
};
static_assert(CtxInitSequence.size() == 0x0f);
static constexpr std::array CtxInitSequence400{
0xc0012800u, 0x80000000u, 0x80000000u,
0xc0001200u, 0u,
0xc0016900u, 0x2f9u, 0x2du,
0xc0016900u, 0x282u, 8u,
0xc0016900u, 0x280u, 0x80008u,
0xc0016900u, 0x281u, 0xffff0000u,
0xc0016900u, 0x204u, 0u,
0xc0016900u, 0x206u, 0x43fu,
0xc0016900u, 0x83u, 0xffffu,
0xc0016900u, 0x317u, 0x10u,
0xc0016900u, 0x2fau, 0x3f800000u,
0xc0016900u, 0x2fcu, 0x3f800000u,
0xc0016900u, 0x2fbu, 0x3f800000u,
0xc0016900u, 0x2fdu, 0x3f800000u,
0xc0016900u, 0x202u, 0xcc0010u,
0xc0016900u, 0x30eu, 0xffffffffu,
0xc0016900u, 0x30fu, 0xffffffffu,
0xc0002f00u, 1u,
0xc0016900u, 0x1b1u, 2u,
0xc0016900u, 0x101u, 0u,
0xc0016900u, 0x100u, 0xffffffffu,
0xc0016900u, 0x103u, 0u,
0xc0016900u, 0x284u, 0u,
0xc0016900u, 0x290u, 0u,
0xc0016900u, 0x2aeu, 0u,
0xc0016900u, 0x102u, 0u,
0xc0016900u, 0x292u, 0u,
0xc0016900u, 0x293u, 0x6020000u,
0xc0016900u, 0x2f8u, 0u,
0xc0016900u, 0x2deu, 0x1e9u,
0xc0036900u, 0x295u, 0x100u, 0x100u, 4u,
0xc0016900u, 0x2aau, 0xffu,
0xc09e1000u,
};
static_assert(CtxInitSequence400.size() == 0x61);
// clang-format on // clang-format on
// In case if `submitDone` is issued we need to block submissions until GPU idle // In case if `submitDone` is issued we need to block submissions until GPU idle
@ -724,14 +771,28 @@ u32 PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState350(u32* cmdbuf, u32 size) {
return SetupContext350(cmdbuf, size, true); return SetupContext350(cmdbuf, size, true);
} }
int PS4_SYSV_ABI sceGnmDrawInitToDefaultContextState() { u32 PS4_SYSV_ABI sceGnmDrawInitToDefaultContextState(u32* cmdbuf, u32 size) {
LOG_ERROR(Lib_GnmDriver, "(STUBBED) called"); LOG_TRACE(Lib_GnmDriver, "called");
return ORBIS_OK;
constexpr auto CtxInitPacketSize = 0x20u;
if (size != CtxInitPacketSize) {
return 0;
} }
int PS4_SYSV_ABI sceGnmDrawInitToDefaultContextState400() { std::memcpy(cmdbuf, CtxInitSequence.data(), CtxInitSequence.size() * 4);
LOG_ERROR(Lib_GnmDriver, "(STUBBED) called"); return CtxInitPacketSize;
return ORBIS_OK; }
u32 PS4_SYSV_ABI sceGnmDrawInitToDefaultContextState400(u32* cmdbuf, u32 size) {
LOG_TRACE(Lib_GnmDriver, "called");
constexpr auto CtxInitPacketSize = 0x100u;
if (size != CtxInitPacketSize) {
return 0;
}
std::memcpy(cmdbuf, CtxInitSequence400.data(), CtxInitSequence400.size() * 4);
return CtxInitPacketSize;
} }
int PS4_SYSV_ABI sceGnmDrawOpaqueAuto() { int PS4_SYSV_ABI sceGnmDrawOpaqueAuto() {

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@ -60,8 +60,8 @@ u32 PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState(u32* cmdbuf, u32 size);
u32 PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState175(u32* cmdbuf, u32 size); u32 PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState175(u32* cmdbuf, u32 size);
u32 PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState200(u32* cmdbuf, u32 size); u32 PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState200(u32* cmdbuf, u32 size);
u32 PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState350(u32* cmdbuf, u32 size); u32 PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState350(u32* cmdbuf, u32 size);
int PS4_SYSV_ABI sceGnmDrawInitToDefaultContextState(); u32 PS4_SYSV_ABI sceGnmDrawInitToDefaultContextState(u32* cmdbuf, u32 size);
int PS4_SYSV_ABI sceGnmDrawInitToDefaultContextState400(); u32 PS4_SYSV_ABI sceGnmDrawInitToDefaultContextState400(u32* cmdbuf, u32 size);
int PS4_SYSV_ABI sceGnmDrawOpaqueAuto(); int PS4_SYSV_ABI sceGnmDrawOpaqueAuto();
int PS4_SYSV_ABI sceGnmDriverCaptureInProgress(); int PS4_SYSV_ABI sceGnmDriverCaptureInProgress();
int PS4_SYSV_ABI sceGnmDriverInternalRetrieveGnmInterface(); int PS4_SYSV_ABI sceGnmDriverInternalRetrieveGnmInterface();