video_core: Track renderpass scopes properly
This commit is contained in:
parent
ad10020836
commit
22b930ba5e
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@ -209,6 +209,8 @@ void VideoOutDriver::Flip(std::chrono::microseconds timeout) {
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bool VideoOutDriver::SubmitFlip(VideoOutPort* port, s32 index, s64 flip_arg,
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bool is_eop /*= false*/) {
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std::scoped_lock lock{mutex};
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Vulkan::Frame* frame;
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if (index == -1) {
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frame = renderer->PrepareBlankFrame();
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@ -218,8 +220,6 @@ bool VideoOutDriver::SubmitFlip(VideoOutPort* port, s32 index, s64 flip_arg,
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frame = renderer->PrepareFrame(group, buffer.address_left);
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}
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std::scoped_lock lock{mutex};
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if (index != -1 && requests.size() >= port->NumRegisteredBuffers()) {
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LOG_ERROR(Lib_VideoOut, "Flip queue is full");
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return false;
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@ -242,7 +242,7 @@ void sceVideoOutGetBufferLabelAddress(s32 handle, uintptr_t* label_addr) {
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s32 sceVideoOutSubmitEopFlip(s32 handle, u32 buf_id, u32 mode, u32 arg, void** unk) {
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auto* port = driver->GetPort(handle);
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if (!port) {
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return 0x8029000b;
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return ORBIS_VIDEO_OUT_ERROR_INVALID_HANDLE;
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}
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Platform::IrqC::Instance()->RegisterOnce(
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@ -126,7 +126,7 @@ void Emulator::Run(const std::filesystem::path& file) {
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std::jthread([this](std::stop_token stop_token) { linker->Execute(); });
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// Begin main window loop until the application exits
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static constexpr std::chrono::microseconds FlipPeriod{10};
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static constexpr std::chrono::milliseconds FlipPeriod{16};
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while (window.isOpen()) {
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window.waitEvent();
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@ -200,6 +200,8 @@ void DefineEntryPoint(const IR::Program& program, EmitContext& ctx, Id main) {
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ctx.AddCapability(spv::Capability::GroupNonUniformQuad);
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}
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ctx.AddCapability(spv::Capability::DemoteToHelperInvocationEXT);
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ctx.AddCapability(spv::Capability::ImageGatherExtended);
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ctx.AddCapability(spv::Capability::ImageQuery);
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// if (program.info.stores_frag_depth) {
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// ctx.AddExecutionMode(main, spv::ExecutionMode::DepthReplacing);
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// }
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@ -7,7 +7,7 @@
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namespace Shader::Backend::SPIRV {
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void EmitBitCastU16F16(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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UNREACHABLE_MSG("SPIR-V Instruction");
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}
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Id EmitBitCastU32F32(EmitContext& ctx, Id value) {
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@ -15,11 +15,11 @@ Id EmitBitCastU32F32(EmitContext& ctx, Id value) {
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}
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void EmitBitCastU64F64(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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UNREACHABLE_MSG("SPIR-V Instruction");
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}
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void EmitBitCastF16U16(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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UNREACHABLE_MSG("SPIR-V Instruction");
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}
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Id EmitBitCastF32U32(EmitContext& ctx, Id value) {
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@ -27,7 +27,7 @@ Id EmitBitCastF32U32(EmitContext& ctx, Id value) {
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}
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void EmitBitCastF64U64(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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UNREACHABLE_MSG("SPIR-V Instruction");
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}
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Id EmitPackUint2x32(EmitContext& ctx, Id value) {
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@ -115,27 +115,27 @@ Id EmitCompositeInsertF32x4(EmitContext& ctx, Id composite, Id object, u32 index
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}
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void EmitCompositeConstructF64x2(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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UNREACHABLE_MSG("SPIR-V Instruction");
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}
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void EmitCompositeConstructF64x3(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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UNREACHABLE_MSG("SPIR-V Instruction");
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}
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void EmitCompositeConstructF64x4(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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UNREACHABLE_MSG("SPIR-V Instruction");
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}
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void EmitCompositeExtractF64x2(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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UNREACHABLE_MSG("SPIR-V Instruction");
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}
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void EmitCompositeExtractF64x3(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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UNREACHABLE_MSG("SPIR-V Instruction");
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}
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void EmitCompositeExtractF64x4(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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UNREACHABLE_MSG("SPIR-V Instruction");
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}
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Id EmitCompositeInsertF64x2(EmitContext& ctx, Id composite, Id object, u32 index) {
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@ -195,10 +195,36 @@ void EmitStoreBufferF32x2(EmitContext& ctx, IR::Inst* inst, u32 handle, Id addre
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}
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void EmitStoreBufferF32x3(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value) {
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const auto info = inst->Flags<IR::BufferInstInfo>();
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const auto& buffer = ctx.buffers[handle];
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if (info.index_enable && info.offset_enable) {
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UNREACHABLE();
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} else if (info.index_enable) {
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for (u32 i = 0; i < 3; i++) {
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const Id index{ctx.OpIAdd(ctx.U32[1], address, ctx.ConstU32(i))};
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const Id ptr{
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ctx.OpAccessChain(buffer.pointer_type, buffer.id, ctx.u32_zero_value, index)};
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ctx.OpStore(ptr, ctx.OpCompositeExtract(ctx.F32[1], value, i));
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}
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return;
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}
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UNREACHABLE();
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}
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void EmitStoreBufferF32x4(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value) {
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const auto info = inst->Flags<IR::BufferInstInfo>();
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const auto& buffer = ctx.buffers[handle];
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if (info.index_enable && info.offset_enable) {
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UNREACHABLE();
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} else if (info.index_enable) {
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for (u32 i = 0; i < 4; i++) {
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const Id index{ctx.OpIAdd(ctx.U32[1], address, ctx.ConstU32(i))};
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const Id ptr{
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ctx.OpAccessChain(buffer.pointer_type, buffer.id, ctx.u32_zero_value, index)};
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ctx.OpStore(ptr, ctx.OpCompositeExtract(ctx.F32[1], value, i));
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}
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return;
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}
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UNREACHABLE();
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}
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@ -1,18 +1,34 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <boost/container/static_vector.hpp>
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#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
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#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
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namespace Shader::Backend::SPIRV {
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struct ImageOperands {
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void Add(spv::ImageOperandsMask new_mask, Id value) {
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mask = static_cast<spv::ImageOperandsMask>(static_cast<u32>(mask) |
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static_cast<u32>(new_mask));
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operands.push_back(value);
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}
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spv::ImageOperandsMask mask{};
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boost::container::static_vector<Id, 4> operands;
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};
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Id EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id bias_lc,
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Id offset) {
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const auto& texture = ctx.images[handle & 0xFFFF];
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const Id image = ctx.OpLoad(texture.image_type, texture.id);
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const Id sampler = ctx.OpLoad(ctx.sampler_type, ctx.samplers[handle >> 16]);
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const Id sampled_image = ctx.OpSampledImage(texture.sampled_type, image, sampler);
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return ctx.OpImageSampleImplicitLod(ctx.F32[4], sampled_image, coords);
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ImageOperands operands;
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if (Sirit::ValidId(offset)) {
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operands.Add(spv::ImageOperandsMask::Offset, offset);
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}
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return ctx.OpImageSampleImplicitLod(ctx.F32[4], sampled_image, coords, operands.mask, operands.operands);
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}
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Id EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id bias_lc,
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spv::ImageOperandsMask::Lod, ctx.ConstF32(0.f));
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}
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Id EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index,
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Id EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst* inst, u32 handle,
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Id coords, Id dref, Id bias_lc, const IR::Value& offset) {
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throw NotImplementedException("SPIR-V Instruction");
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const auto& texture = ctx.images[handle & 0xFFFF];
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const Id image = ctx.OpLoad(texture.image_type, texture.id);
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const Id sampler = ctx.OpLoad(ctx.sampler_type, ctx.samplers[handle >> 16]);
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const Id sampled_image = ctx.OpSampledImage(texture.sampled_type, image, sampler);
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return ctx.OpImageSampleDrefImplicitLod(ctx.F32[1], sampled_image, coords, dref);
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}
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Id EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id dref,
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Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
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const IR::Value& offset, const IR::Value& offset2) {
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throw NotImplementedException("SPIR-V Instruction");
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UNREACHABLE_MSG("SPIR-V Instruction");
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}
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Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
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Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords,
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const IR::Value& offset, const IR::Value& offset2, Id dref) {
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throw NotImplementedException("SPIR-V Instruction");
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const auto& texture = ctx.images[handle & 0xFFFF];
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const Id image = ctx.OpLoad(texture.image_type, texture.id);
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const Id sampler = ctx.OpLoad(ctx.sampler_type, ctx.samplers[handle >> 16]);
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const Id sampled_image = ctx.OpSampledImage(texture.sampled_type, image, sampler);
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return ctx.OpImageDrefGather(ctx.F32[4], sampled_image, coords, dref);
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}
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Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id offset, Id lod,
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case AmdGpu::ImageType::Color3D:
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return ctx.OpCompositeConstruct(ctx.U32[4], query(ctx.U32[3]), mips());
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default:
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throw NotImplementedException("SPIR-V Instruction");
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UNREACHABLE_MSG("SPIR-V Instruction");
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}
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}
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Id EmitImageQueryLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords) {
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throw NotImplementedException("SPIR-V Instruction");
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UNREACHABLE_MSG("SPIR-V Instruction");
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}
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Id EmitImageGradient(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
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Id derivatives, const IR::Value& offset, Id lod_clamp) {
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throw NotImplementedException("SPIR-V Instruction");
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UNREACHABLE_MSG("SPIR-V Instruction");
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}
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Id EmitImageRead(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords) {
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throw NotImplementedException("SPIR-V Instruction");
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UNREACHABLE_MSG("SPIR-V Instruction");
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}
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void EmitImageWrite(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id color) {
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@ -338,13 +338,13 @@ Id EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst* inst, u32 handle, Id c
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Id offset);
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Id EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id bias_lc,
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Id offset);
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Id EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index,
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Id EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst* inst, u32 handle,
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Id coords, Id dref, Id bias_lc, const IR::Value& offset);
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Id EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id dref,
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Id bias_lc, Id offset);
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Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
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const IR::Value& offset, const IR::Value& offset2);
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Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
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Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords,
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const IR::Value& offset, const IR::Value& offset2, Id dref);
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Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id offset, Id lod,
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Id ms);
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@ -11,7 +11,7 @@ Id EmitSelectU1(EmitContext& ctx, Id cond, Id true_value, Id false_value) {
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}
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Id EmitSelectU8(EmitContext&, Id, Id, Id) {
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throw NotImplementedException("SPIR-V Instruction");
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UNREACHABLE_MSG("SPIR-V Instruction");
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}
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Id EmitSelectU16(EmitContext& ctx, Id cond, Id true_value, Id false_value) {
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@ -11,11 +11,11 @@ Id EmitUndefU1(EmitContext& ctx) {
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}
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Id EmitUndefU8(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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UNREACHABLE_MSG("SPIR-V Instruction");
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}
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Id EmitUndefU16(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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UNREACHABLE_MSG("SPIR-V Instruction");
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}
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Id EmitUndefU32(EmitContext& ctx) {
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@ -23,7 +23,7 @@ Id EmitUndefU32(EmitContext& ctx) {
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}
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Id EmitUndefU64(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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UNREACHABLE_MSG("SPIR-V Instruction");
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}
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} // namespace Shader::Backend::SPIRV
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@ -118,6 +118,7 @@ Id GetAttributeType(EmitContext& ctx, AmdGpu::NumberFormat fmt) {
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switch (fmt) {
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case AmdGpu::NumberFormat::Float:
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case AmdGpu::NumberFormat::Unorm:
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case AmdGpu::NumberFormat::Snorm:
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return ctx.F32[4];
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case AmdGpu::NumberFormat::Sint:
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return ctx.S32[4];
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@ -137,6 +138,7 @@ EmitContext::SpirvAttribute EmitContext::GetAttributeInfo(AmdGpu::NumberFormat f
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switch (fmt) {
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case AmdGpu::NumberFormat::Float:
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case AmdGpu::NumberFormat::Unorm:
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case AmdGpu::NumberFormat::Snorm:
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return {id, input_f32, F32[1], 4};
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case AmdGpu::NumberFormat::Uint:
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return {id, input_u32, U32[1], 4};
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@ -253,6 +255,7 @@ void EmitContext::DefineOutputs(const Info& info) {
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}
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void EmitContext::DefineBuffers(const Info& info) {
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boost::container::small_vector<Id, 8> type_ids;
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for (u32 i = 0; const auto& buffer : info.buffers) {
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const auto* data_types = True(buffer.used_types & IR::Type::F32) ? &F32 : &U32;
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const Id data_type = (*data_types)[1];
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@ -260,13 +263,15 @@ void EmitContext::DefineBuffers(const Info& info) {
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const u32 num_elements = stride * buffer.num_records;
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const Id record_array_type{TypeArray(data_type, ConstU32(num_elements))};
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const Id struct_type{TypeStruct(record_array_type)};
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Decorate(record_array_type, spv::Decoration::ArrayStride, 4);
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const auto name = fmt::format("{}_cbuf_block_{}{}", stage, 'f', sizeof(float) * CHAR_BIT);
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Name(struct_type, name);
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Decorate(struct_type, spv::Decoration::Block);
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MemberName(struct_type, 0, "data");
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MemberDecorate(struct_type, 0, spv::Decoration::Offset, 0U);
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if (std::ranges::find(type_ids, record_array_type.value, &Id::value) == type_ids.end()) {
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Decorate(record_array_type, spv::Decoration::ArrayStride, 4);
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const auto name = fmt::format("{}_cbuf_block_{}{}", stage, 'f', sizeof(float) * CHAR_BIT);
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Name(struct_type, name);
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Decorate(struct_type, spv::Decoration::Block);
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MemberName(struct_type, 0, "data");
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MemberDecorate(struct_type, 0, spv::Decoration::Offset, 0U);
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}
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type_ids.push_back(record_array_type);
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const auto storage_class =
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buffer.is_storage ? spv::StorageClass::StorageBuffer : spv::StorageClass::Uniform;
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@ -329,12 +329,16 @@ void Translate(IR::Block* block, std::span<const GcnInst> inst_list, Info& info)
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break;
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case Opcode::IMAGE_SAMPLE_LZ_O:
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case Opcode::IMAGE_SAMPLE_O:
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case Opcode::IMAGE_SAMPLE_C:
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case Opcode::IMAGE_SAMPLE_C_LZ:
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case Opcode::IMAGE_SAMPLE_LZ:
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case Opcode::IMAGE_SAMPLE:
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case Opcode::IMAGE_SAMPLE_L:
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translator.IMAGE_SAMPLE(inst);
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break;
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case Opcode::IMAGE_GATHER4_C:
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translator.IMAGE_GATHER(inst);
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break;
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case Opcode::IMAGE_STORE:
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translator.IMAGE_STORE(inst);
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break;
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@ -450,16 +454,22 @@ void Translate(IR::Block* block, std::span<const GcnInst> inst_list, Info& info)
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translator.BUFFER_LOAD_FORMAT(1, false, inst);
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break;
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case Opcode::BUFFER_LOAD_FORMAT_XYZ:
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case Opcode::BUFFER_LOAD_DWORDX3:
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translator.BUFFER_LOAD_FORMAT(3, false, inst);
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break;
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case Opcode::BUFFER_LOAD_FORMAT_XYZW:
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case Opcode::BUFFER_LOAD_DWORDX4:
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translator.BUFFER_LOAD_FORMAT(4, false, inst);
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break;
|
||||
case Opcode::BUFFER_STORE_FORMAT_X:
|
||||
case Opcode::BUFFER_STORE_DWORD:
|
||||
translator.BUFFER_STORE_FORMAT(1, false, inst);
|
||||
break;
|
||||
case Opcode::BUFFER_STORE_DWORDX3:
|
||||
translator.BUFFER_STORE_FORMAT(3, false, inst);
|
||||
break;
|
||||
case Opcode::BUFFER_STORE_FORMAT_XYZW:
|
||||
case Opcode::BUFFER_STORE_DWORDX4:
|
||||
translator.BUFFER_STORE_FORMAT(4, false, inst);
|
||||
break;
|
||||
case Opcode::V_MAX_F32:
|
||||
|
|
|
@ -146,6 +146,7 @@ public:
|
|||
// MIMG
|
||||
void IMAGE_GET_RESINFO(const GcnInst& inst);
|
||||
void IMAGE_SAMPLE(const GcnInst& inst);
|
||||
void IMAGE_GATHER(const GcnInst& inst);
|
||||
void IMAGE_STORE(const GcnInst& inst);
|
||||
void IMAGE_LOAD(bool has_mip, const GcnInst& inst);
|
||||
|
||||
|
|
|
@ -76,6 +76,7 @@ void Translator::IMAGE_SAMPLE(const GcnInst& inst) {
|
|||
info.has_bias.Assign(flags.test(MimgModifier::LodBias));
|
||||
info.has_lod_clamp.Assign(flags.test(MimgModifier::LodClamp));
|
||||
info.force_level0.Assign(flags.test(MimgModifier::Level0));
|
||||
info.has_offset.Assign(flags.test(MimgModifier::Offset));
|
||||
info.explicit_lod.Assign(explicit_lod);
|
||||
|
||||
// Issue IR instruction, leaving unknown fields blank to patch later.
|
||||
|
@ -108,6 +109,74 @@ void Translator::IMAGE_SAMPLE(const GcnInst& inst) {
|
|||
}
|
||||
}
|
||||
|
||||
void Translator::IMAGE_GATHER(const GcnInst& inst) {
|
||||
const auto& mimg = inst.control.mimg;
|
||||
if (mimg.da) {
|
||||
LOG_WARNING(Render_Vulkan, "Image instruction declares an array");
|
||||
}
|
||||
|
||||
IR::VectorReg addr_reg{inst.src[0].code};
|
||||
IR::VectorReg dest_reg{inst.dst[0].code};
|
||||
const IR::ScalarReg tsharp_reg{inst.src[2].code * 4};
|
||||
const IR::ScalarReg sampler_reg{inst.src[3].code * 4};
|
||||
const auto flags = MimgModifierFlags(mimg.mod);
|
||||
|
||||
// Load first dword of T# and S#. We will use them as the handle that will guide resource
|
||||
// tracking pass where to read the sharps. This will later also get patched to the SPIRV texture
|
||||
// binding index.
|
||||
const IR::Value handle =
|
||||
ir.CompositeConstruct(ir.GetScalarReg(tsharp_reg), ir.GetScalarReg(sampler_reg));
|
||||
|
||||
// Load first address components as denoted in 8.2.4 VGPR Usage Sea Islands Series Instruction
|
||||
// Set Architecture
|
||||
const IR::Value offset =
|
||||
flags.test(MimgModifier::Offset) ? ir.GetVectorReg(addr_reg++) : IR::Value{};
|
||||
const IR::F32 bias =
|
||||
flags.test(MimgModifier::LodBias) ? ir.GetVectorReg<IR::F32>(addr_reg++) : IR::F32{};
|
||||
const IR::F32 dref =
|
||||
flags.test(MimgModifier::Pcf) ? ir.GetVectorReg<IR::F32>(addr_reg++) : IR::F32{};
|
||||
|
||||
// Derivatives are tricky because their number depends on the texture type which is located in
|
||||
// T#. We don't have access to T# though until resource tracking pass. For now assume no
|
||||
// derivatives are present, otherwise we don't know where coordinates are placed in the address
|
||||
// stream.
|
||||
ASSERT_MSG(!flags.test(MimgModifier::Derivative), "Derivative image instruction");
|
||||
|
||||
// Now we can load body components as noted in Table 8.9 Image Opcodes with Sampler
|
||||
// Since these are at most 4 dwords, we load them into a single uvec4 and place them
|
||||
// in coords field of the instruction. Then the resource tracking pass will patch the
|
||||
// IR instruction to fill in lod_clamp field.
|
||||
const IR::Value body = ir.CompositeConstruct(
|
||||
ir.GetVectorReg<IR::F32>(addr_reg), ir.GetVectorReg<IR::F32>(addr_reg + 1),
|
||||
ir.GetVectorReg<IR::F32>(addr_reg + 2), ir.GetVectorReg<IR::F32>(addr_reg + 3));
|
||||
|
||||
const bool explicit_lod = flags.any(MimgModifier::Level0, MimgModifier::Lod);
|
||||
|
||||
IR::TextureInstInfo info{};
|
||||
info.is_depth.Assign(flags.test(MimgModifier::Pcf));
|
||||
info.has_bias.Assign(flags.test(MimgModifier::LodBias));
|
||||
info.has_lod_clamp.Assign(flags.test(MimgModifier::LodClamp));
|
||||
info.force_level0.Assign(flags.test(MimgModifier::Level0));
|
||||
info.explicit_lod.Assign(explicit_lod);
|
||||
|
||||
// Issue IR instruction, leaving unknown fields blank to patch later.
|
||||
const IR::Value texel = [&]() -> IR::Value {
|
||||
const IR::F32 lod = flags.test(MimgModifier::Level0) ? ir.Imm32(0.f) : IR::F32{};
|
||||
if (!flags.test(MimgModifier::Pcf)) {
|
||||
return ir.ImageGather(handle, body, offset, {}, info);
|
||||
}
|
||||
return ir.ImageGatherDref(handle, body, offset, {}, dref, info);
|
||||
}();
|
||||
|
||||
for (u32 i = 0; i < 4; i++) {
|
||||
if (((mimg.dmask >> i) & 1) == 0) {
|
||||
continue;
|
||||
}
|
||||
const IR::F32 value = IR::F32{ir.CompositeExtract(texel, i)};
|
||||
ir.SetVectorReg(dest_reg++, value);
|
||||
}
|
||||
}
|
||||
|
||||
void Translator::IMAGE_LOAD(bool has_mip, const GcnInst& inst) {
|
||||
const auto& mimg = inst.control.mimg;
|
||||
IR::VectorReg addr_reg{inst.src[0].code};
|
||||
|
|
|
@ -198,6 +198,7 @@ SharpLocation TrackSharp(const IR::Inst* inst) {
|
|||
|
||||
void PatchBufferInstruction(IR::Block& block, IR::Inst& inst, Info& info,
|
||||
Descriptors& descriptors) {
|
||||
static constexpr size_t MaxUboSize = 65536;
|
||||
IR::Inst* producer = inst.Arg(0).InstRecursive();
|
||||
const auto sharp = TrackSharp(producer);
|
||||
const auto buffer = info.ReadUd<AmdGpu::Buffer>(sharp.sgpr_base, sharp.dword_offset);
|
||||
|
@ -207,7 +208,7 @@ void PatchBufferInstruction(IR::Block& block, IR::Inst& inst, Info& info,
|
|||
.stride = buffer.GetStride(),
|
||||
.num_records = u32(buffer.num_records),
|
||||
.used_types = BufferDataType(inst),
|
||||
.is_storage = IsBufferStore(inst),
|
||||
.is_storage = IsBufferStore(inst) || buffer.GetSize() > MaxUboSize,
|
||||
});
|
||||
const auto inst_info = inst.Flags<IR::BufferInstInfo>();
|
||||
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
|
||||
|
@ -252,25 +253,14 @@ IR::Value PatchCubeCoord(IR::IREmitter& ir, const IR::Value& s, const IR::Value&
|
|||
}
|
||||
|
||||
void PatchImageInstruction(IR::Block& block, IR::Inst& inst, Info& info, Descriptors& descriptors) {
|
||||
std::deque<IR::Inst*> insts{&inst};
|
||||
const auto& pred = [](auto opcode) -> bool {
|
||||
return (opcode == IR::Opcode::CompositeConstructU32x2 || // IMAGE_SAMPLE (image+sampler)
|
||||
opcode == IR::Opcode::ReadConst || // IMAGE_LOAD (image only)
|
||||
opcode == IR::Opcode::GetUserData);
|
||||
};
|
||||
|
||||
IR::Inst* producer{};
|
||||
while (!insts.empty() && (producer = insts.front(), !pred(producer->GetOpcode()))) {
|
||||
for (auto arg_idx = 0u; arg_idx < producer->NumArgs(); ++arg_idx) {
|
||||
const auto arg = producer->Arg(arg_idx);
|
||||
if (arg.TryInstRecursive()) {
|
||||
insts.push_back(arg.InstRecursive());
|
||||
}
|
||||
}
|
||||
insts.pop_front();
|
||||
IR::Inst* producer = inst.Arg(0).InstRecursive();
|
||||
while (producer->GetOpcode() == IR::Opcode::Phi) {
|
||||
producer = producer->Arg(0).InstRecursive();
|
||||
}
|
||||
|
||||
ASSERT(pred(producer->GetOpcode()));
|
||||
ASSERT(producer->GetOpcode() ==
|
||||
IR::Opcode::CompositeConstructU32x2 || // IMAGE_SAMPLE (image+sampler)
|
||||
producer->GetOpcode() == IR::Opcode::ReadConst || // IMAGE_LOAD (image only)
|
||||
producer->GetOpcode() == IR::Opcode::GetUserData);
|
||||
const auto [tsharp_handle, ssharp_handle] = [&] -> std::pair<IR::Inst*, IR::Inst*> {
|
||||
if (producer->GetOpcode() == IR::Opcode::CompositeConstructU32x2) {
|
||||
return std::make_pair(producer->Arg(0).InstRecursive(),
|
||||
|
@ -335,6 +325,22 @@ void PatchImageInstruction(IR::Block& block, IR::Inst& inst, Info& info, Descrip
|
|||
}();
|
||||
inst.SetArg(1, coords);
|
||||
|
||||
if (inst_info.has_offset) {
|
||||
// The offsets are six-bit signed integers: X=[5:0], Y=[13:8], and Z=[21:16].
|
||||
const u32 arg_pos = inst_info.is_depth ? 4 : 3;
|
||||
const IR::Value arg = inst.Arg(arg_pos);
|
||||
ASSERT_MSG(arg.Type() == IR::Type::U32, "Unexpected offset type");
|
||||
const auto sign_ext = [&](u32 value) { return ir.Imm32(s32(value << 24) >> 24); };
|
||||
union {
|
||||
u32 raw;
|
||||
BitField<0, 6, u32> x;
|
||||
BitField<8, 6, u32> y;
|
||||
BitField<16, 6, u32> z;
|
||||
} offset{arg.U32()};
|
||||
const IR::Value value = ir.CompositeConstruct(sign_ext(offset.x), sign_ext(offset.y));
|
||||
inst.SetArg(arg_pos, value);
|
||||
}
|
||||
|
||||
if (inst_info.has_lod_clamp) {
|
||||
// Final argument contains lod_clamp
|
||||
const u32 arg_pos = inst_info.is_depth ? 5 : 4;
|
||||
|
|
|
@ -38,6 +38,7 @@ union TextureInstInfo {
|
|||
BitField<2, 1, u32> has_lod_clamp;
|
||||
BitField<3, 1, u32> force_level0;
|
||||
BitField<4, 1, u32> explicit_lod;
|
||||
BitField<5, 1, u32> has_offset;
|
||||
};
|
||||
|
||||
union BufferInstInfo {
|
||||
|
|
|
@ -52,7 +52,7 @@ struct BufferResource {
|
|||
|
||||
auto operator<=>(const BufferResource&) const = default;
|
||||
};
|
||||
using BufferResourceList = boost::container::static_vector<BufferResource, 8>;
|
||||
using BufferResourceList = boost::container::static_vector<BufferResource, 16>;
|
||||
|
||||
struct ImageResource {
|
||||
u32 sgpr_base;
|
||||
|
@ -62,13 +62,13 @@ struct ImageResource {
|
|||
bool is_storage;
|
||||
bool is_depth;
|
||||
};
|
||||
using ImageResourceList = boost::container::static_vector<ImageResource, 8>;
|
||||
using ImageResourceList = boost::container::static_vector<ImageResource, 16>;
|
||||
|
||||
struct SamplerResource {
|
||||
u32 sgpr_base;
|
||||
u32 dword_offset;
|
||||
};
|
||||
using SamplerResourceList = boost::container::static_vector<SamplerResource, 8>;
|
||||
using SamplerResourceList = boost::container::static_vector<SamplerResource, 16>;
|
||||
|
||||
struct Info {
|
||||
struct VsInput {
|
||||
|
|
|
@ -187,6 +187,13 @@ Liverpool::Task Liverpool::ProcessGraphics(std::span<const u32> dcb, std::span<c
|
|||
case PM4ItOpcode::ClearState: {
|
||||
break;
|
||||
}
|
||||
case PM4ItOpcode::SetConfigReg: {
|
||||
const auto* set_data = reinterpret_cast<const PM4CmdSetData*>(header);
|
||||
const auto reg_addr = ConfigRegWordOffset + set_data->reg_offset;
|
||||
const auto* payload = reinterpret_cast<const u32*>(header + 2);
|
||||
std::memcpy(®s.reg_array[reg_addr], payload, (count - 1) * sizeof(u32));
|
||||
break;
|
||||
}
|
||||
case PM4ItOpcode::SetContextReg: {
|
||||
const auto* set_data = reinterpret_cast<const PM4CmdSetData*>(header);
|
||||
const auto reg_addr = ContextRegWordOffset + set_data->reg_offset;
|
||||
|
|
|
@ -43,6 +43,7 @@ struct Liverpool {
|
|||
static constexpr u32 NumShaderUserData = 16;
|
||||
static constexpr u32 UconfigRegWordOffset = 0xC000;
|
||||
static constexpr u32 ContextRegWordOffset = 0xA000;
|
||||
static constexpr u32 ConfigRegWordOffset = 0x2000;
|
||||
static constexpr u32 ShRegWordOffset = 0x2C00;
|
||||
static constexpr u32 NumRegs = 0xD000;
|
||||
|
||||
|
@ -789,6 +790,7 @@ struct Liverpool {
|
|||
u32 raw;
|
||||
BitField<0, 1, u32> depth_clear_enable;
|
||||
BitField<1, 1, u32> stencil_clear_enable;
|
||||
BitField<6, 1, u32> depth_compress_disable;
|
||||
};
|
||||
|
||||
union AaConfig {
|
||||
|
|
|
@ -366,6 +366,9 @@ vk::Format SurfaceFormat(AmdGpu::DataFormat data_format, AmdGpu::NumberFormat nu
|
|||
if (data_format == AmdGpu::DataFormat::Format8_8 && num_format == AmdGpu::NumberFormat::Unorm) {
|
||||
return vk::Format::eR8G8Unorm;
|
||||
}
|
||||
if (data_format == AmdGpu::DataFormat::FormatBc7 && num_format == AmdGpu::NumberFormat::Unorm) {
|
||||
return vk::Format::eBc7UnormBlock;
|
||||
}
|
||||
if (data_format == AmdGpu::DataFormat::FormatBc2 && num_format == AmdGpu::NumberFormat::Unorm) {
|
||||
return vk::Format::eBc2UnormBlock;
|
||||
}
|
||||
|
@ -376,9 +379,15 @@ vk::Format SurfaceFormat(AmdGpu::DataFormat data_format, AmdGpu::NumberFormat nu
|
|||
if (data_format == AmdGpu::DataFormat::Format2_10_10_10 && num_format == AmdGpu::NumberFormat::Unorm) {
|
||||
return vk::Format::eA2R10G10B10UnormPack32;
|
||||
}
|
||||
if (data_format == AmdGpu::DataFormat::Format2_10_10_10 && num_format == AmdGpu::NumberFormat::Snorm) {
|
||||
return vk::Format::eA2R10G10B10SnormPack32;
|
||||
}
|
||||
if (data_format == AmdGpu::DataFormat::Format10_11_11 && num_format == AmdGpu::NumberFormat::Float) {
|
||||
return vk::Format::eB10G11R11UfloatPack32;
|
||||
}
|
||||
if (data_format == AmdGpu::DataFormat::Format16_16 && num_format == AmdGpu::NumberFormat::Float) {
|
||||
return vk::Format::eR16G16Sfloat;
|
||||
}
|
||||
UNREACHABLE_MSG("Unknown data_format={} and num_format={}", u32(data_format), u32(num_format));
|
||||
}
|
||||
|
||||
|
|
|
@ -381,6 +381,7 @@ Frame* RendererVulkan::GetRenderFrame() {
|
|||
{
|
||||
std::unique_lock lock{free_mutex};
|
||||
free_cv.wait(lock, [this] { return !free_queue.empty(); });
|
||||
LOG_INFO(Render_Vulkan, "Got render frame, remaining {}", free_queue.size() - 1);
|
||||
|
||||
// Take the frame from the queue
|
||||
frame = free_queue.front();
|
||||
|
|
|
@ -85,7 +85,7 @@ ComputePipeline::~ComputePipeline() = default;
|
|||
bool ComputePipeline::BindResources(Core::MemoryManager* memory, StreamBuffer& staging,
|
||||
VideoCore::TextureCache& texture_cache) const {
|
||||
// Bind resource buffers and textures.
|
||||
boost::container::static_vector<vk::DescriptorBufferInfo, 4> buffer_infos;
|
||||
boost::container::static_vector<vk::DescriptorBufferInfo, 8> buffer_infos;
|
||||
boost::container::static_vector<vk::DescriptorImageInfo, 8> image_infos;
|
||||
boost::container::small_vector<vk::WriteDescriptorSet, 16> set_writes;
|
||||
u32 binding{};
|
||||
|
@ -115,7 +115,7 @@ bool ComputePipeline::BindResources(Core::MemoryManager* memory, StreamBuffer& s
|
|||
// need its full emulation anyways. For cases of metadata read a warning will be logged.
|
||||
if (buffer.is_storage) {
|
||||
if (texture_cache.TouchMeta(address, true)) {
|
||||
LOG_TRACE(Render_Vulkan, "Metadata update skipped");
|
||||
LOG_WARNING(Render_Vulkan, "Metadata update skipped");
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
|
@ -127,7 +127,7 @@ bool ComputePipeline::BindResources(Core::MemoryManager* memory, StreamBuffer& s
|
|||
|
||||
for (const auto& image : info.images) {
|
||||
const auto tsharp = info.ReadUd<AmdGpu::Image>(image.sgpr_base, image.dword_offset);
|
||||
const auto& image_view = texture_cache.FindImageView(tsharp, image.is_storage);
|
||||
const auto& image_view = texture_cache.FindImageView(tsharp, image.is_storage, image.is_depth);
|
||||
image_infos.emplace_back(VK_NULL_HANDLE, *image_view.image_view, vk::ImageLayout::eGeneral);
|
||||
set_writes.push_back({
|
||||
.dstSet = VK_NULL_HANDLE,
|
||||
|
|
|
@ -187,7 +187,7 @@ GraphicsPipeline::GraphicsPipeline(const Instance& instance_, Scheduler& schedul
|
|||
const vk::PipelineRenderingCreateInfoKHR pipeline_rendering_ci = {
|
||||
.colorAttachmentCount = num_color_formats,
|
||||
.pColorAttachmentFormats = key.color_formats.data(),
|
||||
.depthAttachmentFormat = key.depth.depth_enable ? key.depth_format : vk::Format::eUndefined,
|
||||
.depthAttachmentFormat = key.depth_format,
|
||||
.stencilAttachmentFormat = vk::Format::eUndefined,
|
||||
};
|
||||
|
||||
|
@ -320,7 +320,7 @@ void GraphicsPipeline::BindResources(Core::MemoryManager* memory, StreamBuffer&
|
|||
|
||||
// Bind resource buffers and textures.
|
||||
boost::container::static_vector<vk::DescriptorBufferInfo, 16> buffer_infos;
|
||||
boost::container::static_vector<vk::DescriptorImageInfo, 16> image_infos;
|
||||
boost::container::static_vector<vk::DescriptorImageInfo, 32> image_infos;
|
||||
boost::container::small_vector<vk::WriteDescriptorSet, 16> set_writes;
|
||||
u32 binding{};
|
||||
|
||||
|
@ -350,9 +350,10 @@ void GraphicsPipeline::BindResources(Core::MemoryManager* memory, StreamBuffer&
|
|||
|
||||
for (const auto& image : stage.images) {
|
||||
const auto tsharp = stage.ReadUd<AmdGpu::Image>(image.sgpr_base, image.dword_offset);
|
||||
const auto& image_view = texture_cache.FindImageView(tsharp, image.is_storage);
|
||||
const auto& image_view = texture_cache.FindImageView(tsharp, image.is_storage, image.is_depth);
|
||||
image_infos.emplace_back(VK_NULL_HANDLE, *image_view.image_view,
|
||||
vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
(image.is_storage || image.is_depth) ? vk::ImageLayout::eGeneral
|
||||
: vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
set_writes.push_back({
|
||||
.dstSet = VK_NULL_HANDLE,
|
||||
.dstBinding = binding++,
|
||||
|
|
|
@ -205,6 +205,7 @@ bool Instance::CreateDevice() {
|
|||
.logicOp = features.logicOp,
|
||||
.samplerAnisotropy = features.samplerAnisotropy,
|
||||
.fragmentStoresAndAtomics = features.fragmentStoresAndAtomics,
|
||||
.shaderImageGatherExtended = true,
|
||||
.shaderStorageImageMultisample = true,
|
||||
.shaderClipDistance = features.shaderClipDistance,
|
||||
},
|
||||
|
|
|
@ -117,8 +117,8 @@ void PipelineCache::RefreshGraphicsKey() {
|
|||
key.num_samples = regs.aa_config.NumSamples();
|
||||
|
||||
const auto& db = regs.depth_buffer;
|
||||
key.depth_format = LiverpoolToVK::DepthFormat(db.z_info.format, db.stencil_info.format);
|
||||
if (key.depth.depth_enable) {
|
||||
key.depth_format = LiverpoolToVK::DepthFormat(db.z_info.format, db.stencil_info.format);
|
||||
key.depth.depth_enable.Assign(key.depth_format != vk::Format::eUndefined);
|
||||
}
|
||||
|
||||
|
@ -206,6 +206,10 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline() {
|
|||
block_pool.ReleaseContents();
|
||||
inst_pool.ReleaseContents();
|
||||
|
||||
if (hash == 0xa34c48f8) {
|
||||
printf("bad\n");
|
||||
}
|
||||
|
||||
// Recompile shader to IR.
|
||||
try {
|
||||
LOG_INFO(Render_Vulkan, "Compiling {} shader {:#x}", stage, hash);
|
||||
|
@ -214,12 +218,11 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline() {
|
|||
|
||||
// Compile IR to SPIR-V
|
||||
auto spv_code = Shader::Backend::SPIRV::EmitSPIRV(profile, programs[i], binding);
|
||||
stages[i] = CompileSPV(spv_code, instance.GetDevice());
|
||||
infos[i] = &programs[i].info;
|
||||
|
||||
if (Config::dumpShaders()) {
|
||||
DumpShader(spv_code, hash, stage, "spv");
|
||||
}
|
||||
stages[i] = CompileSPV(spv_code, instance.GetDevice());
|
||||
infos[i] = &programs[i].info;
|
||||
} catch (const Shader::Exception& e) {
|
||||
UNREACHABLE_MSG("{}", e.what());
|
||||
}
|
||||
|
@ -246,22 +249,25 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline() {
|
|||
inst_pool.ReleaseContents();
|
||||
|
||||
// Recompile shader to IR.
|
||||
LOG_INFO(Render_Vulkan, "Compiling cs shader {:#x}", compute_key);
|
||||
const Shader::Info info =
|
||||
MakeShaderInfo(Shader::Stage::Compute, cs_pgm.user_data, liverpool->regs);
|
||||
auto program = Shader::TranslateProgram(inst_pool, block_pool, code, std::move(info));
|
||||
try {
|
||||
LOG_INFO(Render_Vulkan, "Compiling cs shader {:#x}", compute_key);
|
||||
const Shader::Info info =
|
||||
MakeShaderInfo(Shader::Stage::Compute, cs_pgm.user_data, liverpool->regs);
|
||||
auto program = Shader::TranslateProgram(inst_pool, block_pool, code, std::move(info));
|
||||
|
||||
// Compile IR to SPIR-V
|
||||
u32 binding{};
|
||||
const auto spv_code = Shader::Backend::SPIRV::EmitSPIRV(profile, program, binding);
|
||||
const auto module = CompileSPV(spv_code, instance.GetDevice());
|
||||
|
||||
if (Config::dumpShaders()) {
|
||||
DumpShader(spv_code, compute_key, Shader::Stage::Compute, "spv");
|
||||
// Compile IR to SPIR-V
|
||||
u32 binding{};
|
||||
const auto spv_code = Shader::Backend::SPIRV::EmitSPIRV(profile, program, binding);
|
||||
if (Config::dumpShaders()) {
|
||||
DumpShader(spv_code, compute_key, Shader::Stage::Compute, "spv");
|
||||
}
|
||||
const auto module = CompileSPV(spv_code, instance.GetDevice());
|
||||
return std::make_unique<ComputePipeline>(instance, scheduler, *pipeline_cache, &program.info,
|
||||
module);
|
||||
} catch (const Shader::Exception& e) {
|
||||
UNREACHABLE_MSG("{}", e.what());
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return std::make_unique<ComputePipeline>(instance, scheduler, *pipeline_cache, &program.info,
|
||||
module);
|
||||
}
|
||||
|
||||
void PipelineCache::DumpShader(std::span<const u32> code, u64 hash, Shader::Stage stage,
|
||||
|
|
|
@ -23,7 +23,7 @@ Rasterizer::Rasterizer(const Instance& instance_, Scheduler& scheduler_,
|
|||
: instance{instance_}, scheduler{scheduler_}, texture_cache{texture_cache_},
|
||||
liverpool{liverpool_}, memory{Core::Memory::Instance()},
|
||||
pipeline_cache{instance, scheduler, liverpool},
|
||||
vertex_index_buffer{instance, scheduler, VertexIndexFlags, 128_MB} {
|
||||
vertex_index_buffer{instance, scheduler, VertexIndexFlags, 512_MB, BufferType::Upload} {
|
||||
if (!Config::nullGpu()) {
|
||||
liverpool->BindRasterizer(this);
|
||||
}
|
||||
|
@ -46,71 +46,9 @@ void Rasterizer::Draw(bool is_indexed, u32 index_offset) {
|
|||
|
||||
pipeline->BindResources(memory, vertex_index_buffer, texture_cache);
|
||||
|
||||
boost::container::static_vector<vk::RenderingAttachmentInfo, Liverpool::NumColorBuffers>
|
||||
color_attachments{};
|
||||
for (auto col_buf_id = 0u; col_buf_id < Liverpool::NumColorBuffers; ++col_buf_id) {
|
||||
const auto& col_buf = regs.color_buffers[col_buf_id];
|
||||
if (!col_buf) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto& hint = liverpool->last_cb_extent[col_buf_id];
|
||||
const auto& image_view = texture_cache.RenderTarget(col_buf, hint);
|
||||
|
||||
const bool is_clear = texture_cache.IsMetaCleared(col_buf.CmaskAddress());
|
||||
color_attachments.push_back({
|
||||
.imageView = *image_view.image_view,
|
||||
.imageLayout = vk::ImageLayout::eGeneral,
|
||||
.loadOp = is_clear ? vk::AttachmentLoadOp::eClear : vk::AttachmentLoadOp::eLoad,
|
||||
.storeOp = vk::AttachmentStoreOp::eStore,
|
||||
.clearValue =
|
||||
is_clear ? LiverpoolToVK::ColorBufferClearValue(col_buf) : vk::ClearValue{},
|
||||
});
|
||||
texture_cache.TouchMeta(col_buf.CmaskAddress(), false);
|
||||
}
|
||||
|
||||
vk::RenderingAttachmentInfo depth_attachment{};
|
||||
u32 num_depth_attachments{};
|
||||
if (pipeline->IsDepthEnabled() && regs.depth_buffer.Address() != 0) {
|
||||
const auto htile_address = regs.depth_htile_data_base.GetAddress();
|
||||
const bool is_clear = regs.depth_render_control.depth_clear_enable ||
|
||||
texture_cache.IsMetaCleared(htile_address);
|
||||
const auto& image_view =
|
||||
texture_cache.DepthTarget(regs.depth_buffer, htile_address, liverpool->last_db_extent);
|
||||
depth_attachment = {
|
||||
.imageView = *image_view.image_view,
|
||||
.imageLayout = vk::ImageLayout::eGeneral,
|
||||
.loadOp = is_clear ? vk::AttachmentLoadOp::eClear : vk::AttachmentLoadOp::eLoad,
|
||||
.storeOp = is_clear ? vk::AttachmentStoreOp::eNone : vk::AttachmentStoreOp::eStore,
|
||||
.clearValue = vk::ClearValue{.depthStencil = {.depth = regs.depth_clear,
|
||||
.stencil = regs.stencil_clear}},
|
||||
};
|
||||
texture_cache.TouchMeta(htile_address, false);
|
||||
num_depth_attachments++;
|
||||
}
|
||||
|
||||
// TODO: Don't restart renderpass every draw
|
||||
const auto& scissor = regs.screen_scissor;
|
||||
vk::RenderingInfo rendering_info = {
|
||||
.renderArea =
|
||||
{
|
||||
.offset = {scissor.top_left_x, scissor.top_left_y},
|
||||
.extent = {scissor.GetWidth(), scissor.GetHeight()},
|
||||
},
|
||||
.layerCount = 1,
|
||||
.colorAttachmentCount = static_cast<u32>(color_attachments.size()),
|
||||
.pColorAttachments = color_attachments.data(),
|
||||
.pDepthAttachment = num_depth_attachments ? &depth_attachment : nullptr,
|
||||
};
|
||||
auto& area = rendering_info.renderArea.extent;
|
||||
if (area.width == 2048) {
|
||||
area.width = 1920;
|
||||
area.height = 1080;
|
||||
}
|
||||
|
||||
BeginRendering();
|
||||
UpdateDynamicState(*pipeline);
|
||||
|
||||
cmdbuf.beginRendering(rendering_info);
|
||||
cmdbuf.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline->Handle());
|
||||
if (is_indexed) {
|
||||
cmdbuf.drawIndexed(num_indices, regs.num_instances.NumInstances(), 0, 0, 0);
|
||||
|
@ -120,7 +58,6 @@ void Rasterizer::Draw(bool is_indexed, u32 index_offset) {
|
|||
: regs.num_indices;
|
||||
cmdbuf.draw(num_vertices, regs.num_instances.NumInstances(), 0, 0);
|
||||
}
|
||||
cmdbuf.endRendering();
|
||||
}
|
||||
|
||||
void Rasterizer::DispatchDirect() {
|
||||
|
@ -138,15 +75,66 @@ void Rasterizer::DispatchDirect() {
|
|||
return;
|
||||
}
|
||||
|
||||
scheduler.EndRendering();
|
||||
cmdbuf.bindPipeline(vk::PipelineBindPoint::eCompute, pipeline->Handle());
|
||||
cmdbuf.dispatch(cs_program.dim_x, cs_program.dim_y, cs_program.dim_z);
|
||||
}
|
||||
|
||||
void Rasterizer::BeginRendering() {
|
||||
const auto& regs = liverpool->regs;
|
||||
RenderState state;
|
||||
|
||||
for (auto col_buf_id = 0u; col_buf_id < Liverpool::NumColorBuffers; ++col_buf_id) {
|
||||
const auto& col_buf = regs.color_buffers[col_buf_id];
|
||||
if (!col_buf) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto& hint = liverpool->last_cb_extent[col_buf_id];
|
||||
const auto& image_view = texture_cache.RenderTarget(col_buf, hint);
|
||||
state.width = std::min<u32>(state.width, hint.width);
|
||||
state.height = std::min<u32>(state.height, hint.height);
|
||||
|
||||
const bool is_clear = texture_cache.IsMetaCleared(col_buf.CmaskAddress());
|
||||
state.color_attachments[state.num_color_attachments++] = {
|
||||
.imageView = *image_view.image_view,
|
||||
.imageLayout = vk::ImageLayout::eGeneral,
|
||||
.loadOp = is_clear ? vk::AttachmentLoadOp::eClear : vk::AttachmentLoadOp::eLoad,
|
||||
.storeOp = vk::AttachmentStoreOp::eStore,
|
||||
.clearValue =
|
||||
is_clear ? LiverpoolToVK::ColorBufferClearValue(col_buf) : vk::ClearValue{},
|
||||
};
|
||||
texture_cache.TouchMeta(col_buf.CmaskAddress(), false);
|
||||
}
|
||||
|
||||
if (regs.depth_buffer.z_info.format != Liverpool::DepthBuffer::ZFormat::Invald &&
|
||||
regs.depth_buffer.Address() != 0) {
|
||||
const auto htile_address = regs.depth_htile_data_base.GetAddress();
|
||||
const bool is_clear = regs.depth_render_control.depth_clear_enable ||
|
||||
texture_cache.IsMetaCleared(htile_address);
|
||||
const auto& hint = liverpool->last_db_extent;
|
||||
const auto& image_view = texture_cache.DepthTarget(regs.depth_buffer, htile_address, hint);
|
||||
state.width = std::min<u32>(state.width, hint.width);
|
||||
state.height = std::min<u32>(state.height, hint.height);
|
||||
state.depth_attachment = {
|
||||
.imageView = *image_view.image_view,
|
||||
.imageLayout = vk::ImageLayout::eGeneral,
|
||||
.loadOp = is_clear ? vk::AttachmentLoadOp::eClear : vk::AttachmentLoadOp::eLoad,
|
||||
.storeOp = is_clear ? vk::AttachmentStoreOp::eNone : vk::AttachmentStoreOp::eStore,
|
||||
.clearValue = vk::ClearValue{.depthStencil = {.depth = regs.depth_clear,
|
||||
.stencil = regs.stencil_clear}},
|
||||
};
|
||||
texture_cache.TouchMeta(htile_address, false);
|
||||
state.num_depth_attachments++;
|
||||
}
|
||||
scheduler.BeginRendering(state);
|
||||
}
|
||||
|
||||
u32 Rasterizer::SetupIndexBuffer(bool& is_indexed, u32 index_offset) {
|
||||
// Emulate QuadList primitive type with CPU made index buffer.
|
||||
const auto& regs = liverpool->regs;
|
||||
if (liverpool->regs.primitive_type == Liverpool::PrimitiveType::QuadList) {
|
||||
ASSERT_MSG(!is_indexed, "Using QuadList primitive with indexed draw");
|
||||
//ASSERT_MSG(!is_indexed, "Using QuadList primitive with indexed draw");
|
||||
is_indexed = true;
|
||||
|
||||
// Emit indices.
|
||||
|
|
|
@ -37,6 +37,8 @@ private:
|
|||
u32 SetupIndexBuffer(bool& is_indexed, u32 index_offset);
|
||||
void MapMemory(VAddr addr, size_t size);
|
||||
|
||||
void BeginRendering();
|
||||
|
||||
void UpdateDynamicState(const GraphicsPipeline& pipeline);
|
||||
void UpdateViewportScissorState();
|
||||
void UpdateDepthStencilState();
|
||||
|
|
|
@ -18,6 +18,37 @@ Scheduler::~Scheduler() {
|
|||
std::free(profiler_scope);
|
||||
}
|
||||
|
||||
void Scheduler::BeginRendering(const RenderState& new_state) {
|
||||
if (is_rendering && render_state == new_state) {
|
||||
return;
|
||||
}
|
||||
EndRendering();
|
||||
is_rendering = true;
|
||||
render_state = new_state;
|
||||
|
||||
const vk::RenderingInfo rendering_info = {
|
||||
.renderArea = {
|
||||
.offset = {0, 0},
|
||||
.extent = {render_state.width, render_state.height},
|
||||
},
|
||||
.layerCount = 1,
|
||||
.colorAttachmentCount = static_cast<u32>(render_state.color_attachments.size()),
|
||||
.pColorAttachments = render_state.color_attachments.data(),
|
||||
.pDepthAttachment = render_state.num_depth_attachments ?
|
||||
&render_state.depth_attachment : nullptr,
|
||||
};
|
||||
|
||||
current_cmdbuf.beginRendering(rendering_info);
|
||||
}
|
||||
|
||||
void Scheduler::EndRendering() {
|
||||
if (!is_rendering) {
|
||||
return;
|
||||
}
|
||||
is_rendering = false;
|
||||
current_cmdbuf.endRendering();
|
||||
}
|
||||
|
||||
void Scheduler::Flush(vk::Semaphore signal, vk::Semaphore wait) {
|
||||
// When flushing, we only send data to the worker thread; no waiting is necessary.
|
||||
SubmitExecution(signal, wait);
|
||||
|
@ -55,6 +86,7 @@ void Scheduler::AllocateWorkerCommandBuffers() {
|
|||
}
|
||||
|
||||
void Scheduler::SubmitExecution(vk::Semaphore signal_semaphore, vk::Semaphore wait_semaphore) {
|
||||
std::scoped_lock lk{submit_mutex};
|
||||
const u64 signal_value = master_semaphore.NextTick();
|
||||
|
||||
auto* profiler_ctx = instance.GetProfilerContext();
|
||||
|
@ -63,7 +95,7 @@ void Scheduler::SubmitExecution(vk::Semaphore signal_semaphore, vk::Semaphore wa
|
|||
TracyVkCollect(profiler_ctx, current_cmdbuf);
|
||||
}
|
||||
|
||||
std::scoped_lock lk{submit_mutex};
|
||||
EndRendering();
|
||||
master_semaphore.SubmitWork(current_cmdbuf, wait_semaphore, signal_semaphore, signal_value);
|
||||
master_semaphore.Refresh();
|
||||
AllocateWorkerCommandBuffers();
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
#pragma once
|
||||
|
||||
#include <condition_variable>
|
||||
#include <boost/container/static_vector.hpp>
|
||||
#include "common/types.h"
|
||||
#include "video_core/renderer_vulkan/vk_master_semaphore.h"
|
||||
#include "video_core/renderer_vulkan/vk_resource_pool.h"
|
||||
|
@ -12,6 +13,19 @@ namespace Vulkan {
|
|||
|
||||
class Instance;
|
||||
|
||||
struct RenderState {
|
||||
std::array<vk::RenderingAttachmentInfo, 8> color_attachments{};
|
||||
vk::RenderingAttachmentInfo depth_attachment{};
|
||||
u32 num_color_attachments{};
|
||||
u32 num_depth_attachments{};
|
||||
u32 width = std::numeric_limits<u32>::max();
|
||||
u32 height = std::numeric_limits<u32>::max();
|
||||
|
||||
bool operator==(const RenderState& other) const noexcept {
|
||||
return std::memcmp(this, &other, sizeof(RenderState)) == 0;
|
||||
}
|
||||
};
|
||||
|
||||
class Scheduler {
|
||||
public:
|
||||
explicit Scheduler(const Instance& instance);
|
||||
|
@ -26,6 +40,12 @@ public:
|
|||
/// Waits for the given tick to trigger on the GPU.
|
||||
void Wait(u64 tick);
|
||||
|
||||
/// Starts a new rendering scope with provided state.
|
||||
void BeginRendering(const RenderState& new_state);
|
||||
|
||||
/// Ends current rendering scope.
|
||||
void EndRendering();
|
||||
|
||||
/// Returns the current command buffer.
|
||||
vk::CommandBuffer CommandBuffer() const {
|
||||
return current_cmdbuf;
|
||||
|
@ -59,6 +79,8 @@ private:
|
|||
CommandPool command_pool;
|
||||
vk::CommandBuffer current_cmdbuf;
|
||||
std::condition_variable_any event_cv;
|
||||
RenderState render_state;
|
||||
bool is_rendering = false;
|
||||
tracy::VkCtxScope* profiler_scope{};
|
||||
};
|
||||
|
||||
|
|
|
@ -221,6 +221,7 @@ Image::Image(const Vulkan::Instance& instance_, Vulkan::Scheduler& scheduler_,
|
|||
: instance{&instance_}, scheduler{&scheduler_}, info{info_},
|
||||
image{instance->GetDevice(), instance->GetAllocator()}, cpu_addr{cpu_addr},
|
||||
cpu_addr_end{cpu_addr + info.guest_size_bytes} {
|
||||
ASSERT(info.pixel_format != vk::Format::eUndefined);
|
||||
vk::ImageCreateFlags flags{vk::ImageCreateFlagBits::eMutableFormat |
|
||||
vk::ImageCreateFlagBits::eExtendedUsage};
|
||||
if (info.type == vk::ImageType::e2D && info.resources.layers >= 6 &&
|
||||
|
@ -272,7 +273,8 @@ Image::Image(const Vulkan::Instance& instance_, Vulkan::Scheduler& scheduler_,
|
|||
Transit(vk::ImageLayout::eGeneral, vk::AccessFlagBits::eNone);
|
||||
}
|
||||
|
||||
void Image::Transit(vk::ImageLayout dst_layout, vk::Flags<vk::AccessFlagBits> dst_mask) {
|
||||
void Image::Transit(vk::ImageLayout dst_layout, vk::Flags<vk::AccessFlagBits> dst_mask,
|
||||
vk::CommandBuffer cmdbuf) {
|
||||
if (dst_layout == layout && dst_mask == access_mask) {
|
||||
return;
|
||||
}
|
||||
|
@ -300,7 +302,12 @@ void Image::Transit(vk::ImageLayout dst_layout, vk::Flags<vk::AccessFlagBits> ds
|
|||
dst_mask == vk::AccessFlagBits::eTransferWrite)
|
||||
? vk::PipelineStageFlagBits::eTransfer
|
||||
: vk::PipelineStageFlagBits::eAllGraphics | vk::PipelineStageFlagBits::eComputeShader;
|
||||
const auto cmdbuf = scheduler->CommandBuffer();
|
||||
|
||||
if (!cmdbuf) {
|
||||
// When using external cmdbuf you are responsible for ending rp.
|
||||
scheduler->EndRendering();
|
||||
cmdbuf = scheduler->CommandBuffer();
|
||||
}
|
||||
cmdbuf.pipelineBarrier(pl_stage, dst_pl_stage, vk::DependencyFlagBits::eByRegion, {}, {},
|
||||
barrier);
|
||||
|
||||
|
@ -310,6 +317,7 @@ void Image::Transit(vk::ImageLayout dst_layout, vk::Flags<vk::AccessFlagBits> ds
|
|||
}
|
||||
|
||||
void Image::Upload(vk::Buffer buffer, u64 offset) {
|
||||
scheduler->EndRendering();
|
||||
Transit(vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits::eTransferWrite);
|
||||
|
||||
// Copy to the image.
|
||||
|
@ -318,7 +326,7 @@ void Image::Upload(vk::Buffer buffer, u64 offset) {
|
|||
.bufferRowLength = info.pitch,
|
||||
.bufferImageHeight = info.size.height,
|
||||
.imageSubresource{
|
||||
.aspectMask = vk::ImageAspectFlagBits::eColor,
|
||||
.aspectMask = aspect_mask,
|
||||
.mipLevel = 0,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
|
|
|
@ -132,7 +132,8 @@ struct Image {
|
|||
return image_view_ids[std::distance(image_view_infos.begin(), it)];
|
||||
}
|
||||
|
||||
void Transit(vk::ImageLayout dst_layout, vk::Flags<vk::AccessFlagBits> dst_mask);
|
||||
void Transit(vk::ImageLayout dst_layout, vk::Flags<vk::AccessFlagBits> dst_mask,
|
||||
vk::CommandBuffer cmdbuf = {});
|
||||
void Upload(vk::Buffer buffer, u64 offset);
|
||||
|
||||
const Vulkan::Instance* instance;
|
||||
|
|
|
@ -80,8 +80,10 @@ ImageView::ImageView(const Vulkan::Instance& instance, const ImageViewInfo& info
|
|||
|
||||
// When sampling D32 texture from shader, the T# specifies R32 Float format so adjust it.
|
||||
vk::Format format = info.format;
|
||||
vk::ImageAspectFlags aspect = image.aspect_mask;
|
||||
if (image.aspect_mask & vk::ImageAspectFlagBits::eDepth && format == vk::Format::eR32Sfloat) {
|
||||
format = vk::Format::eD32Sfloat;
|
||||
format = image.info.pixel_format;
|
||||
aspect = vk::ImageAspectFlagBits::eDepth;
|
||||
}
|
||||
|
||||
const vk::ImageViewCreateInfo image_view_ci = {
|
||||
|
@ -91,7 +93,7 @@ ImageView::ImageView(const Vulkan::Instance& instance, const ImageViewInfo& info
|
|||
.format = format,
|
||||
.components = info.mapping,
|
||||
.subresourceRange{
|
||||
.aspectMask = image.aspect_mask,
|
||||
.aspectMask = aspect,
|
||||
.baseMipLevel = 0U,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
|
|
|
@ -116,10 +116,15 @@ Image& TextureCache::FindImage(const ImageInfo& info, VAddr cpu_address, bool re
|
|||
std::unique_lock lock{m_page_table};
|
||||
boost::container::small_vector<ImageId, 2> image_ids;
|
||||
ForEachImageInRegion(cpu_address, info.guest_size_bytes, [&](ImageId image_id, Image& image) {
|
||||
if (image.cpu_addr == cpu_address && image.info.size.width == info.size.width &&
|
||||
image.info.IsDepthStencil() == info.IsDepthStencil()) {
|
||||
image_ids.push_back(image_id);
|
||||
// Address and width must match.
|
||||
if (image.cpu_addr != cpu_address || image.info.size.width != info.size.width) {
|
||||
return;
|
||||
}
|
||||
if (info.IsDepthStencil() != image.info.IsDepthStencil() &&
|
||||
info.pixel_format != vk::Format::eR32Sfloat) {
|
||||
return;
|
||||
}
|
||||
image_ids.push_back(image_id);
|
||||
});
|
||||
|
||||
ASSERT_MSG(image_ids.size() <= 1, "Overlapping images not allowed!");
|
||||
|
@ -129,7 +134,7 @@ Image& TextureCache::FindImage(const ImageInfo& info, VAddr cpu_address, bool re
|
|||
image_id = slot_images.insert(instance, scheduler, info, cpu_address);
|
||||
RegisterImage(image_id);
|
||||
} else {
|
||||
image_id = image_ids[0];
|
||||
image_id = image_ids.size() > 1 ? image_ids[1] : image_ids[0];
|
||||
}
|
||||
|
||||
RegisterMeta(info, image_id);
|
||||
|
@ -163,11 +168,11 @@ ImageView& TextureCache::RegisterImageView(Image& image, const ImageViewInfo& vi
|
|||
return slot_image_views[view_id];
|
||||
}
|
||||
|
||||
ImageView& TextureCache::FindImageView(const AmdGpu::Image& desc, bool is_storage) {
|
||||
ImageView& TextureCache::FindImageView(const AmdGpu::Image& desc, bool is_storage, bool is_depth) {
|
||||
const ImageInfo info{desc};
|
||||
Image& image = FindImage(info, desc.Address());
|
||||
|
||||
if (is_storage) {
|
||||
if (is_storage || is_depth) {
|
||||
image.Transit(vk::ImageLayout::eGeneral, vk::AccessFlagBits::eShaderWrite);
|
||||
image.info.usage.storage = true;
|
||||
} else {
|
||||
|
@ -202,7 +207,7 @@ ImageView& TextureCache::DepthTarget(const AmdGpu::Liverpool::DepthBuffer& buffe
|
|||
auto& image = FindImage(info, buffer.Address(), false);
|
||||
image.flags &= ~ImageFlagBits::CpuModified;
|
||||
|
||||
image.Transit(vk::ImageLayout::eDepthStencilAttachmentOptimal,
|
||||
image.Transit(vk::ImageLayout::eGeneral,
|
||||
vk::AccessFlagBits::eDepthStencilAttachmentWrite |
|
||||
vk::AccessFlagBits::eDepthStencilAttachmentRead);
|
||||
|
||||
|
@ -261,6 +266,8 @@ void TextureCache::RefreshImage(Image& image) {
|
|||
.imageExtent = {width, height, 1},
|
||||
};
|
||||
|
||||
scheduler.EndRendering();
|
||||
|
||||
const auto cmdbuf = scheduler.CommandBuffer();
|
||||
image.Transit(vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits::eTransferWrite);
|
||||
|
||||
|
|
|
@ -52,7 +52,8 @@ public:
|
|||
bool refresh_on_create = true);
|
||||
|
||||
/// Retrieves an image view with the properties of the specified image descriptor.
|
||||
[[nodiscard]] ImageView& FindImageView(const AmdGpu::Image& image, bool is_storage);
|
||||
[[nodiscard]] ImageView& FindImageView(const AmdGpu::Image& image, bool is_storage,
|
||||
bool is_depth);
|
||||
|
||||
/// Retrieves the render target with specified properties
|
||||
[[nodiscard]] ImageView& RenderTarget(const AmdGpu::Liverpool::ColorBuffer& buffer,
|
||||
|
|
|
@ -231,7 +231,7 @@ static constexpr vk::BufferUsageFlags StagingFlags = vk::BufferUsageFlagBits::eT
|
|||
|
||||
TileManager::TileManager(const Vulkan::Instance& instance, Vulkan::Scheduler& scheduler)
|
||||
: instance{instance}, scheduler{scheduler},
|
||||
staging{instance, scheduler, StagingFlags, 64_MB, Vulkan::BufferType::Upload} {
|
||||
staging{instance, scheduler, StagingFlags, 128_MB, Vulkan::BufferType::Upload} {
|
||||
|
||||
static const std::array detiler_shaders{
|
||||
HostShaders::DETILE_M8X1_COMP, HostShaders::DETILE_M8X2_COMP,
|
||||
|
|
Loading…
Reference in New Issue