dummy timer class

This commit is contained in:
georgemoralis 2023-06-29 13:17:05 +03:00
parent 79a6464c58
commit 20c0960cc6
3 changed files with 77 additions and 1 deletions

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@ -34,7 +34,7 @@ add_executable(shadps4
src/Core/Memory.h src/Core/Memory.h
src/Core/PS4/Linker.cpp src/Core/PS4/Linker.cpp
src/Core/PS4/Linker.h src/Core/PS4/Linker.h
"src/Util/Singleton.h" "src/Util/Disassembler.cpp" "src/Util/Disassembler.h" "src/Util/StringUtil.h" "src/Core/PS4/Util/aerolib.h" "src/Core/PS4/Loader/SymbolsResolver.h" "src/Core/PS4/Loader/SymbolsResolver.cpp" "src/Core/PS4/HLE/Libs.cpp" "src/Core/PS4/HLE/Libs.h" "src/Core/PS4/HLE/LibC.cpp" "src/Core/PS4/HLE/LibC.h") "src/Util/Singleton.h" "src/Util/Disassembler.cpp" "src/Util/Disassembler.h" "src/Util/StringUtil.h" "src/Core/PS4/Util/aerolib.h" "src/Core/PS4/Loader/SymbolsResolver.h" "src/Core/PS4/Loader/SymbolsResolver.cpp" "src/Core/PS4/HLE/Libs.cpp" "src/Core/PS4/HLE/Libs.h" "src/Core/PS4/HLE/LibC.cpp" "src/Core/PS4/HLE/LibC.h" "src/Lib/Timer.cpp" "src/Lib/Timer.h")
find_package(OpenGL REQUIRED) find_package(OpenGL REQUIRED)

42
src/Lib/Timer.cpp Normal file
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@ -0,0 +1,42 @@
#include "Timer.h"
Lib::Timer::Timer()
{
}
void Lib::Timer::Start()
{
}
void Lib::Timer::Pause()
{
}
void Lib::Timer::Resume()
{
}
bool Lib::Timer::IsPaused() const
{
return false;
}
double Lib::Timer::GetTimeMsec() const
{
return 0.0;
}
double Lib::Timer::GetTimeSec() const
{
return 0.0;
}
u64 Lib::Timer::GetTicks() const
{
return u64();
}
u64 Lib::Timer::GetFrequency() const
{
return u64();
}

34
src/Lib/Timer.h Normal file
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@ -0,0 +1,34 @@
#pragma once
#include "../Types.h"
namespace Lib {
class Timer final
{
public:
Timer();
~Timer() = default;
void Start();
void Pause();
void Resume();
bool IsPaused() const;
double GetTimeMsec() const;// return time in milliseconds
double GetTimeSec() const;// return time in seconds
u64 GetTicks() const;// return time in ticks
u64 GetFrequency() const;// return ticks frequency
public:
Timer(const Timer&) = delete;
Timer& operator=(const Timer&) = delete;
Timer(Timer&&) = delete;
Timer& operator=(Timer&&) = delete;
private:
bool m_is_timer_paused = true;
u64 m_Frequency = 0;
u64 m_StartTime = 0;
u64 m_PauseTime = 0;
};
}