core: libraries: gnmdriver: bit more of basic Gnm driver functions
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@ -314,9 +314,18 @@ int PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState175() {
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState200() {
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LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
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return ORBIS_OK;
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u32 PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState200(u32* cmdbuf, u32 size) {
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LOG_TRACE(Lib_GnmDriver, "called");
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if (size > 0xff) {
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if constexpr (g_fair_hw_init) {
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ASSERT_MSG(0, "Not implemented");
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} else {
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cmdbuf = cmdbuf = WriteHeader<PM4ItOpcode::Nop>(cmdbuf, 0x100);
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}
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return 0x100; // it is a size, not a retcode
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}
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return 0;
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}
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u32 PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState350(u32* cmdbuf, u32 size) {
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@ -616,8 +625,8 @@ int PS4_SYSV_ABI sceGnmIsCoredumpValid() {
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}
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int PS4_SYSV_ABI sceGnmIsUserPaEnabled() {
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LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
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return ORBIS_OK;
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LOG_TRACE(Lib_GnmDriver, "called");
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return 0; // PA Debug is always disabled in retail FW
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}
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int PS4_SYSV_ABI sceGnmLogicalCuIndexToPhysicalCuIndex() {
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@ -750,13 +759,63 @@ int PS4_SYSV_ABI sceGnmSdmaOpen() {
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceGnmSetCsShader() {
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LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
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s32 PS4_SYSV_ABI sceGnmSetCsShader(u32* cmdbuf, u32 size, const u32* cs_regs) {
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LOG_TRACE(Lib_GnmDriver, "called");
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if (!cmdbuf || size <= 0x18) {
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return -1;
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}
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if (!cs_regs) {
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LOG_ERROR(Lib_GnmDriver, "Null pointer in shader registers.");
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return -1;
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}
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if (cs_regs[1] != 0) {
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LOG_ERROR(Lib_GnmDriver, "Invalid shader address.");
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return -1;
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}
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cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 0x20cu, cs_regs[0],
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0u); // COMPUTE_PGM_LO/COMPUTE_PGM_HI
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cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 0x212u, cs_regs[2],
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cs_regs[3]); // COMPUTE_PGM_RSRC1/COMPUTE_PGM_RSRC2
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cmdbuf = PM4CmdSetData::SetShReg(
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cmdbuf, 0x207u, cs_regs[4], cs_regs[5],
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cs_regs[6]); // COMPUTE_NUM_THREAD_X/COMPUTE_NUM_THREAD_Y/COMPUTE_NUM_THREAD_Z
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WriteTrailingNop<11>(cmdbuf);
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceGnmSetCsShaderWithModifier() {
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LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
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s32 PS4_SYSV_ABI sceGnmSetCsShaderWithModifier(u32* cmdbuf, u32 size, const u32* cs_regs,
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u32 modifier) {
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LOG_TRACE(Lib_GnmDriver, "called");
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if (!cmdbuf || size <= 0x18) {
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return -1;
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}
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if (!cs_regs) {
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LOG_ERROR(Lib_GnmDriver, "Null pointer in shader registers.");
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return -1;
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}
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if ((modifier & 0xfffffc3fu) != 0) {
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LOG_ERROR(Lib_GnmDriver, "Invalid modifier mask.");
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return -1;
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}
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if (cs_regs[1] != 0) {
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LOG_ERROR(Lib_GnmDriver, "Invalid shader address.");
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return -1;
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}
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cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 0x20cu, cs_regs[0],
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0u); // COMPUTE_PGM_LO/COMPUTE_PGM_HI
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const u32 rsrc1 = modifier == 0 ? cs_regs[2] : (cs_regs[2] & 0xfffffc3fu) | modifier;
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cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 0x212u, rsrc1,
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cs_regs[3]); // COMPUTE_PGM_RSRC1/COMPUTE_PGM_RSRC2
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cmdbuf = PM4CmdSetData::SetShReg(
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cmdbuf, 0x207u, cs_regs[4], cs_regs[5],
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cs_regs[6]); // COMPUTE_NUM_THREAD_X/COMPUTE_NUM_THREAD_Y/COMPUTE_NUM_THREAD_Z
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WriteTrailingNop<11>(cmdbuf);
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return ORBIS_OK;
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}
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@ -795,12 +854,9 @@ int PS4_SYSV_ABI sceGnmSetLsShader() {
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceGnmSetPsShader() {
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LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
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return ORBIS_OK;
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}
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s32 PS4_SYSV_ABI sceGnmSetPsShader(u32* cmdbuf, u32 size, const u32* ps_regs) {
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LOG_TRACE(Lib_GnmDriver, "called");
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int PS4_SYSV_ABI sceGnmSetPsShader350(u32* cmdbuf, u32 size, const u32* ps_regs) {
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if (!cmdbuf || size <= 0x27) {
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return -1;
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}
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@ -808,8 +864,8 @@ int PS4_SYSV_ABI sceGnmSetPsShader350(u32* cmdbuf, u32 size, const u32* ps_regs)
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cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 8u, 0u,
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0u); // SPI_SHADER_PGM_LO_PS/SPI_SHADER_PGM_HI_PS
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cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x203u, 0u); // DB_SHADER_CONTROL
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cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x8fu, 0xfu); // CB_SHADER_MASK
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*(u64*)cmdbuf = 0xc01c1000;
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WriteTrailingNop<0x20>(cmdbuf);
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} else {
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if (ps_regs[1] != 0) {
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LOG_ERROR(Lib_GnmDriver, "Invalid shader address.");
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@ -829,7 +885,46 @@ int PS4_SYSV_ABI sceGnmSetPsShader350(u32* cmdbuf, u32 size, const u32* ps_regs)
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cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x1b8u, ps_regs[9]); // SPI_BARYC_CNTL
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cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x203u, ps_regs[10]); // DB_SHADER_CONTROL
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cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x8fu, ps_regs[11]); // CB_SHADER_MASK
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*(u64*)cmdbuf = 0xc00a1000;
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WriteTrailingNop<11>(cmdbuf);
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}
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return ORBIS_OK;
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}
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s32 PS4_SYSV_ABI sceGnmSetPsShader350(u32* cmdbuf, u32 size, const u32* ps_regs) {
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LOG_TRACE(Lib_GnmDriver, "called");
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if (!cmdbuf || size <= 0x27) {
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return -1;
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}
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if (!ps_regs) {
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cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 8u, 0u,
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0u); // SPI_SHADER_PGM_LO_PS/SPI_SHADER_PGM_HI_PS
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cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x203u, 0u); // DB_SHADER_CONTROL
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cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x8fu, 0xfu); // CB_SHADER_MASK
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WriteTrailingNop<0x1d>(cmdbuf);
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} else {
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if (ps_regs[1] != 0) {
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LOG_ERROR(Lib_GnmDriver, "Invalid shader address.");
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return -1;
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}
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cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 8u, ps_regs[0],
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0u); // SPI_SHADER_PGM_LO_PS/SPI_SHADER_PGM_HI_PS
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cmdbuf = PM4CmdSetData::SetShReg(
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cmdbuf, 10u, ps_regs[2],
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ps_regs[3]); // SPI_SHADER_USER_DATA_PS_4/SPI_SHADER_USER_DATA_PS_5
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cmdbuf = PM4CmdSetData::SetContextReg(
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cmdbuf, 0x1c4u, ps_regs[4], ps_regs[5]); // SPI_SHADER_Z_FORMAT/SPI_SHADER_COL_FORMAT
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cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x1b3u, ps_regs[6],
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ps_regs[7]); // SPI_PS_INPUT_ENA/SPI_PS_INPUT_ADDR
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cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x1b6u, ps_regs[8]); // SPI_PS_IN_CONTROL
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cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x1b8u, ps_regs[9]); // SPI_BARYC_CNTL
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cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x203u, ps_regs[10]); // DB_SHADER_CONTROL
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cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x8fu, ps_regs[11]); // CB_SHADER_MASK
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WriteTrailingNop<11>(cmdbuf);
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}
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return ORBIS_OK;
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}
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@ -1173,8 +1268,46 @@ int PS4_SYSV_ABI sceGnmUpdateHsShader() {
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceGnmUpdatePsShader() {
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LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
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s32 PS4_SYSV_ABI sceGnmUpdatePsShader(u32* cmdbuf, u32 size, const u32* ps_regs) {
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LOG_TRACE(Lib_GnmDriver, "called");
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if (!cmdbuf || size <= 0x27) {
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return -1;
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}
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if (!ps_regs) {
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cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 8u, 0u,
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0u); // SPI_SHADER_PGM_LO_PS/SPI_SHADER_PGM_HI_PS
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cmdbuf = WritePacket<PM4ItOpcode::Nop>(cmdbuf, PM4ShaderType::ShaderGraphics, 0xc01e0203u,
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0u); // DB_SHADER_CONTROL update
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WriteTrailingNop<0x20>(cmdbuf);
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} else {
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if (ps_regs[1] != 0) {
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LOG_ERROR(Lib_GnmDriver, "Invalid shader address.");
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return -1;
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}
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cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 8u, ps_regs[0],
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0u); // SPI_SHADER_PGM_LO_PS/SPI_SHADER_PGM_HI_PS
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cmdbuf = PM4CmdSetData::SetShReg(
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cmdbuf, 10u, ps_regs[2],
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ps_regs[3]); // SPI_SHADER_USER_DATA_PS_4/SPI_SHADER_USER_DATA_PS_5
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cmdbuf = WritePacket<PM4ItOpcode::Nop>(
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cmdbuf, PM4ShaderType::ShaderGraphics, 0xc01e01c4u, ps_regs[4],
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ps_regs[5]); // SPI_SHADER_Z_FORMAT/SPI_SHADER_COL_FORMAT update
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cmdbuf = WritePacket<PM4ItOpcode::Nop>(
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cmdbuf, PM4ShaderType::ShaderGraphics, 0xc01e01b3u, ps_regs[6],
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ps_regs[7]); // SPI_PS_INPUT_ENA/SPI_PS_INPUT_ADDR update
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cmdbuf = WritePacket<PM4ItOpcode::Nop>(cmdbuf, PM4ShaderType::ShaderGraphics, 0xc01e01b6u,
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ps_regs[8]); // SPI_PS_IN_CONTROL update
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cmdbuf = WritePacket<PM4ItOpcode::Nop>(cmdbuf, PM4ShaderType::ShaderGraphics, 0xc01e01b8u,
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ps_regs[9]); // SPI_BARYC_CNTL update
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cmdbuf = WritePacket<PM4ItOpcode::Nop>(cmdbuf, PM4ShaderType::ShaderGraphics, 0xc01e0203u,
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ps_regs[10]); // DB_SHADER_CONTROL update
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cmdbuf = WritePacket<PM4ItOpcode::Nop>(cmdbuf, PM4ShaderType::ShaderGraphics, 0xc01e008fu,
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ps_regs[11]); // CB_SHADER_MASK update
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WriteTrailingNop<11>(cmdbuf);
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}
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return ORBIS_OK;
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}
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@ -52,7 +52,7 @@ int PS4_SYSV_ABI sceGnmDrawIndirectCountMulti();
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int PS4_SYSV_ABI sceGnmDrawIndirectMulti();
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int PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState();
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int PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState175();
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int PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState200();
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u32 PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState200(u32* cmdbuf, u32 size);
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u32 PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState350(u32* cmdbuf, u32 size);
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int PS4_SYSV_ABI sceGnmDrawInitToDefaultContextState();
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int PS4_SYSV_ABI sceGnmDrawInitToDefaultContextState400();
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@ -133,8 +133,9 @@ int PS4_SYSV_ABI sceGnmSdmaCopyWindow();
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int PS4_SYSV_ABI sceGnmSdmaFlush();
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int PS4_SYSV_ABI sceGnmSdmaGetMinCmdSize();
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int PS4_SYSV_ABI sceGnmSdmaOpen();
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int PS4_SYSV_ABI sceGnmSetCsShader();
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int PS4_SYSV_ABI sceGnmSetCsShaderWithModifier();
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s32 PS4_SYSV_ABI sceGnmSetCsShader(u32* cmdbuf, u32 size, const u32* cs_regs);
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s32 PS4_SYSV_ABI sceGnmSetCsShaderWithModifier(u32* cmdbuf, u32 size, const u32* cs_regs,
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u32 modifier);
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int PS4_SYSV_ABI sceGnmSetEmbeddedPsShader();
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int PS4_SYSV_ABI sceGnmSetEmbeddedVsShader();
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int PS4_SYSV_ABI sceGnmSetEsShader();
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@ -142,8 +143,8 @@ int PS4_SYSV_ABI sceGnmSetGsRingSizes();
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int PS4_SYSV_ABI sceGnmSetGsShader();
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int PS4_SYSV_ABI sceGnmSetHsShader();
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int PS4_SYSV_ABI sceGnmSetLsShader();
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int PS4_SYSV_ABI sceGnmSetPsShader();
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int PS4_SYSV_ABI sceGnmSetPsShader350(u32* cmdbuf, u32 size, const u32* ps_regs);
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s32 PS4_SYSV_ABI sceGnmSetPsShader(u32* cmdbuf, u32 size, const u32* ps_regs);
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s32 PS4_SYSV_ABI sceGnmSetPsShader350(u32* cmdbuf, u32 size, const u32* ps_regs);
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int PS4_SYSV_ABI sceGnmSetResourceRegistrationUserMemory();
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int PS4_SYSV_ABI sceGnmSetResourceUserData();
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int PS4_SYSV_ABI sceGnmSetSpiEnableSqCounters();
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@ -203,7 +204,7 @@ int PS4_SYSV_ABI sceGnmUnregisterOwnerAndResources();
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int PS4_SYSV_ABI sceGnmUnregisterResource();
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int PS4_SYSV_ABI sceGnmUpdateGsShader();
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int PS4_SYSV_ABI sceGnmUpdateHsShader();
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int PS4_SYSV_ABI sceGnmUpdatePsShader();
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s32 PS4_SYSV_ABI sceGnmUpdatePsShader(u32* cmdbuf, u32 size, const u32* ps_regs);
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s32 PS4_SYSV_ABI sceGnmUpdatePsShader350(u32* cmdbuf, u32 size, const u32* ps_regs);
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s32 PS4_SYSV_ABI sceGnmUpdateVsShader(u32* cmdbuf, u32 size, const u32* vs_regs,
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u32 shader_modifier);
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