texture_cache: detiler: shader module release and debug name
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440a60a43b
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19994424c5
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@ -1,7 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "boost/container/static_vector.hpp"
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#include "video_core/renderer_vulkan/vk_instance.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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#include "video_core/renderer_vulkan/vk_shader_util.h"
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@ -12,6 +11,8 @@
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#include "video_core/host_shaders/detile_m8x1_comp.h"
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#include "video_core/host_shaders/detile_m8x4_comp.h"
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#include <boost/container/static_vector.hpp>
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#include <magic_enum.hpp>
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#include <vulkan/vulkan_to_string.hpp>
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namespace VideoCore {
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@ -216,6 +217,15 @@ TileManager::TileManager(const Vulkan::Instance& instance, Vulkan::Scheduler& sc
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const auto& module = Vulkan::Compile(
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detiler_shaders[pl_id], vk::ShaderStageFlagBits::eCompute, instance.GetDevice());
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// Set module debug name
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auto module_name = magic_enum::enum_name(static_cast<DetilerType>(pl_id));
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const vk::DebugUtilsObjectNameInfoEXT name_info = {
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.objectType = vk::ObjectType::eShaderModule,
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.objectHandle = std::bit_cast<u64>(module),
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.pObjectName = module_name.data(),
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};
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instance.GetDevice().setDebugUtilsObjectNameEXT(name_info);
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const vk::PipelineShaderStageCreateInfo shader_ci = {
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.stage = vk::ShaderStageFlagBits::eCompute,
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.module = module,
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@ -271,6 +281,9 @@ TileManager::TileManager(const Vulkan::Instance& instance, Vulkan::Scheduler& sc
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} else {
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UNREACHABLE_MSG("Detiler pipeline creation failed!");
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}
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// Once pipeline is compiled, we don't need the shader module anymore
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instance.GetDevice().destroyShaderModule(module);
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}
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}
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