src: Move certain headers in common
This commit is contained in:
parent
6e28ac711f
commit
17aefc1aef
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@ -1,5 +1,5 @@
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#pragma once
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#include <types.h>
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#include "common/types.h"
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#include <mutex>
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namespace Emulator::Host::Controller {
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@ -1,6 +1,6 @@
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#pragma once
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#include "../types.h"
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#include "common/types.h"
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namespace Lib {
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class Timer final
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@ -1,6 +1,6 @@
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#pragma once
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#include <filesystem>
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#include <types.h>
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#include "common/types.h"
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namespace Config {
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void load(const std::filesystem::path& path);
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#include "Disassembler.h"
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#include "common/disassembler.h"
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#include <fmt/format.h>
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Disassembler::Disassembler()
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@ -1,7 +1,7 @@
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#pragma once
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#include <Zydis/Zydis.h>
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#include "../types.h"
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#include "common/types.h"
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class Disassembler
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{
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@ -1,4 +1,4 @@
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#include "FsFile.h"
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#include "common/fs_file.h"
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namespace Common::FS {
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@ -6,7 +6,7 @@
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#include <span>
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#include <vector>
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#include "../types.h"
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#include "common/types.h"
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namespace Common::FS {
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@ -1,8 +1,7 @@
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#include "string_util.h"
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#include <algorithm>
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#include <sstream>
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#include <string>
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#include "common/string_util.h"
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namespace StringUtil {
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@ -2,7 +2,7 @@
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#include <xxh3.h>
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#include "Emulator/Util/singleton.h"
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#include "common/singleton.h"
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void* GPU::memoryCreateObj(u64 submit_id, HLE::Libs::Graphics::GraphicCtx* ctx, void* todo /*CommandBuffer?*/, u64 virtual_addr, u64 size,
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const GPUObject& info) {
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#pragma once
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#include <core/PS4/HLE/Graphics/graphics_ctx.h>
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#include <types.h>
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#include "common/types.h"
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#include <mutex>
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#include <vector>
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#include "tile_manager.h"
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#include "Emulator/Util/singleton.h"
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#include "common/singleton.h"
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#include <mutex>
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namespace GPU {
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#pragma once
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#include "types.h"
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#include "common/types.h"
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namespace GPU {
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#include "video_out_buffer.h"
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#include <Util/log.h>
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#include "common/log.h"
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#include "debug.h"
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#include "common/debug.h"
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#include <vulkan_util.h>
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#include "tile_manager.h"
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#pragma once
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#include <types.h>
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#include "common/types.h"
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#include "gpu_memory.h"
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#include "video_out_ctx.h"
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#include <core/PS4/HLE/LibKernel.h>
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#include <debug.h>
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#include "common/debug.h"
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#include <core/hle/libraries/libkernel/time_management.h>
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namespace HLE::Graphics::Objects {
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#pragma once
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#include <types.h>
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#include "common/types.h"
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#include <vector>
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#include <vulkan/vulkan_core.h>
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#include <mutex>
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#include "graphics_render.h"
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#include <fmt/core.h>
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#include "Emulator/Util/singleton.h"
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#include "common/singleton.h"
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#include "emulator.h"
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static thread_local GPU::CommandPool g_command_pool;
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#include <core/PS4/HLE/Libs.h>
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#include <core/PS4/HLE/UserManagement/UsrMngCodes.h>
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#include <Util/config.h>
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#include <Util/log.h>
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#include <debug.h>
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#include "common/log.h"
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#include "common/debug.h"
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#include <stdio.h>
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#include <magic_enum.hpp>
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#include <string>
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#include "Objects/video_out_ctx.h"
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#include "Emulator/Util/singleton.h"
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#include "common/singleton.h"
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#include "emulator.h"
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#include "graphics_render.h"
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#pragma once
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#include <core/PS4/HLE/Kernel/event_queues.h>
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#include <core/PS4/Loader/SymbolsResolver.h>
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#include <types.h>
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#include <string>
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#include <Lib/Timer.h>
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#include "debug.h"
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#include "common/debug.h"
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namespace HLE::Kernel::Objects {
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EqueueInternal::~EqueueInternal() {}
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#pragma once
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#include <types.h>
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#include "common/types.h"
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#include <mutex>
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#include <string>
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#include <vector>
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#pragma once
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#include <types.h>
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#include "common/types.h"
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#include <core/virtual_memory.h>
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#include <core/PS4/GPU/gpu_memory.h>
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#include <mutex>
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#include "ThreadManagement.h"
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#include <debug.h>
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#include "common/debug.h"
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#include "../ErrorCodes.h"
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#include <pthread.h>
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#include <sched.h>
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#include "../../../../types.h"
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#include "common/types.h"
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#include <string>
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namespace HLE::Libs::LibKernel::ThreadManagement {
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#include "cpu_management.h"
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#include "Util/config.h"
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#include <Util/log.h>
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#include "common/log.h"
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#include <core/PS4/HLE/Libs.h>
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namespace HLE::Libs::LibKernel::CPUManagement {
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#pragma once
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#include <types.h>
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#include "common/types.h"
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namespace HLE::Libs::LibKernel::CPUManagement {
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int PS4_SYSV_ABI sceKernelIsNeoMode();
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#include <core/PS4/HLE/ErrorCodes.h>
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#include <core/PS4/HLE/Libs.h>
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#include <Util/log.h>
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#include <debug.h>
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#include "common/log.h"
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#include "common/debug.h"
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namespace HLE::Libs::LibKernel::EventQueues {
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constexpr bool log_file_equeues = true; // disable it to disable logging
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#pragma once
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#include <types.h>
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#include "Objects/event_queue.h"
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namespace HLE::Libs::LibKernel::EventQueues {
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#include <core/PS4/GPU/gpu_memory.h>
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#include <core/virtual_memory.h>
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#include <Util/log.h>
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#include <debug.h>
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#include "common/log.h"
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#include "common/debug.h"
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#include <bit>
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#include <magic_enum.hpp>
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#include "Emulator/Util/singleton.h"
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#include "common/singleton.h"
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#include "../ErrorCodes.h"
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#include "../Libs.h"
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#include "Objects/physical_memory.h"
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#pragma once
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#include <types.h>
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#include "common/types.h"
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// constants
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#include "LibKernel.h"
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#include <Util/log.h>
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#include <debug.h>
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#include "common/log.h"
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#include "common/debug.h"
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#include <windows.h>
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#include "Emulator/Util/singleton.h"
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#include "common/singleton.h"
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#include "../Loader/Elf.h"
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#include "Kernel/Objects/physical_memory.h"
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#include "Kernel/cpu_management.h"
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#include "LibSceGnmDriver.h"
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#include "Libs.h"
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#include "../Loader/Elf.h"
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#include <Util/log.h>
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#include <debug.h>
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#include "common/log.h"
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#include "common/debug.h"
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#include <core/PS4/GPU/gpu_memory.h>
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#include <emulator.h>
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#include "Linker.h"
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#include "../virtual_memory.h"
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#include <Util/log.h>
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#include "common/log.h"
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#include <fmt/core.h>
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#include <Zydis/Zydis.h>
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#include <Util/string_util.h>
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#include "common/string_util.h"
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#include "Util/aerolib.h"
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#include "Loader/SymbolsResolver.h"
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#include "HLE/Kernel/ThreadManagement.h"
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#include "Elf.h"
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#include <Util/log.h>
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#include <debug.h>
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#include "common/log.h"
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#include "common/debug.h"
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#include <fmt/core.h>
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constexpr bool log_file_loader = true; // disable it to disable logging
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#include <span>
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#include <vector>
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#include "../../../types.h"
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#include "../../FsFile.h"
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#include "common/types.h"
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#include "common/fs_file.h"
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struct self_header
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{
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#include "../../../types.h"
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#include "common/types.h"
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#include "SymbolsResolver.h"
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#include <Util/log.h>
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#include "common/log.h"
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void SymbolsResolver::AddSymbol(const SymbolRes& s, u64 virtual_addr)
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{
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#include <string>
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#include <vector>
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#include <unordered_map>
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#include "../../../types.h"
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#include "common/types.h"
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struct SymbolRecord
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{
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#include "Util/aerolib.h"
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#include "Util/log.h"
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#include "common/log.h"
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// Helper to provide stub implementations for missing functions
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//
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#include "types.h"
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#include "common/types.h"
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u64 UnresolvedStub();
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u64 GetStub(const char *nid);
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#include "aerolib.h"
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#include "types.h"
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#include "common/types.h"
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#include <string.h>
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#include "Util/log.h"
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#include "common/log.h"
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namespace aerolib {
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#include "libc.h"
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#include <debug.h>
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#include "common/debug.h"
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#include <stdlib.h>
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#include "Emulator/Util/singleton.h"
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#include "Util/log.h"
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#include "common/singleton.h"
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#include "common/log.h"
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#include "core/PS4/HLE/Libs.h"
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#include "core/hle/libraries/libc/libc.h"
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#include "core/hle/libraries/libc/libc_cxa.h"
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#pragma once
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#include <types.h>
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#include "common/types.h"
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#include "core/PS4/Loader/SymbolsResolver.h"
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namespace Core::Libraries::LibC {
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#include "libc_cxa.h"
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#include "Util/log.h"
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#include "debug.h"
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#include "common/log.h"
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#include "common/debug.h"
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// adapted from https://opensource.apple.com/source/libcppabi/libcppabi-14/src/cxa_guard.cxx.auto.html
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#define _TIMESPEC_DEFINED
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#include <pthread.h>
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#include <types.h>
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#include "common/types.h"
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namespace Core::Libraries::LibC {
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int PS4_SYSV_ABI __cxa_guard_acquire(u64* guard_object);
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#pragma once
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#include <types.h>
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#include "common/types.h"
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namespace Core::Libraries::LibC {
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float PS4_SYSV_ABI atan2f(float y, float x);
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#include "libc_stdio.h"
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#include <debug.h>
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#include <Util/log.h>
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#include "common/debug.h"
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#include "common/log.h"
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namespace Core::Libraries::LibC {
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constexpr bool log_file_libc = true; // disable it to disable logging
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#pragma once
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#include <types.h>
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#include "common/types.h"
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#include "printf.h"
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#include "libc_stdlib.h"
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#include <Util/log.h>
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#include <debug.h>
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#include "common/log.h"
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#include "common/debug.h"
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#include <cstdlib>
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#pragma once
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#include <types.h>
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#include "common/types.h"
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#include <cstddef>
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#pragma once
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#include <types.h>
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#include "common/types.h"
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#include <cstddef>
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#include <types.h>
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#include "common/types.h"
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#include <xmmintrin.h>
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#define VA_ARGS \
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#include "file_system.h"
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#include <core/PS4/HLE/Libs.h>
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#include <Util/log.h>
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#include <debug.h>
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#include "common/log.h"
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#include "common/debug.h"
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namespace Core::Libraries::LibKernel {
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constexpr bool log_file_fs = true; // disable it to disable logging
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#pragma once
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#include <types.h>
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#include "common/types.h"
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#include "core/PS4/Loader/SymbolsResolver.h"
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namespace Core::Libraries::LibKernel {
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#pragma once
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#include "types.h"
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#include "common/types.h"
|
||||
#include "core/PS4/Loader/SymbolsResolver.h"
|
||||
|
||||
namespace Core::Libraries::LibKernel {
|
||||
|
|
|
@ -3,10 +3,10 @@
|
|||
#include <core/PS4/HLE/ErrorCodes.h>
|
||||
#include <core/PS4/HLE/Libs.h>
|
||||
|
||||
#include "Emulator/Util/singleton.h"
|
||||
#include "common/singleton.h"
|
||||
#include "Emulator/Host/controller.h"
|
||||
#include <debug.h>
|
||||
#include <Util/log.h>
|
||||
#include "common/debug.h"
|
||||
#include "common/log.h"
|
||||
|
||||
namespace Core::Libraries::LibPad {
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#pragma once
|
||||
#include <types.h>
|
||||
#include "common/types.h"
|
||||
|
||||
#include "core/PS4/Loader/SymbolsResolver.h"
|
||||
#include "core/hle/libraries/libuserservice/user_service.h"
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#include <core/PS4/HLE/ErrorCodes.h>
|
||||
#include <core/PS4/HLE/Libs.h>
|
||||
#include <Util/log.h>
|
||||
#include "common/log.h"
|
||||
#include "system_service.h"
|
||||
|
||||
namespace Core::Libraries::LibSystemService {
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
#include <core/PS4/HLE/ErrorCodes.h>
|
||||
#include <core/PS4/HLE/Libs.h>
|
||||
|
||||
#include "Util/log.h"
|
||||
#include "common/log.h"
|
||||
|
||||
namespace Core::Libraries::LibUserService {
|
||||
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#include "common/debug.h"
|
||||
#include "common/log.h"
|
||||
#include "virtual_memory.h"
|
||||
|
||||
#include "core/PS4/Loader/Elf.h"
|
||||
|
||||
#ifdef _WIN64
|
||||
|
@ -19,10 +20,6 @@ enum PosixPageProtection {
|
|||
};
|
||||
#endif
|
||||
|
||||
#include <debug.h>
|
||||
|
||||
#include "../Util/Log.h"
|
||||
|
||||
namespace VirtualMemory {
|
||||
static u32 convertMemoryMode(MemoryMode mode) {
|
||||
switch (mode) {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#pragma once
|
||||
#include <types.h>
|
||||
#include "common/types.h"
|
||||
|
||||
constexpr u64 SYSTEM_RESERVED = 0x800000000u;
|
||||
constexpr u64 CODE_BASE_OFFSET = 0x100000000u;
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#pragma once
|
||||
#include "types.h"
|
||||
|
||||
#include "common/types.h"
|
||||
|
||||
namespace Emulator::emuTimer {
|
||||
void start();
|
||||
|
|
|
@ -8,8 +8,8 @@
|
|||
|
||||
#include "core/PS4/HLE/Graphics/video_out.h"
|
||||
#include "core/hle/libraries/libpad/pad.h"
|
||||
#include "Emulator/Util/singleton.h"
|
||||
#include "version.h"
|
||||
#include "common/singleton.h"
|
||||
#include "common/version.h"
|
||||
|
||||
namespace Emu {
|
||||
|
||||
|
|
|
@ -1,8 +1,10 @@
|
|||
#include <SDL3/SDL.h>
|
||||
#include <cstdio>
|
||||
#include <fmt/core.h>
|
||||
#include "types.h"
|
||||
#include "Util/log.h"
|
||||
#include "common/discord.h"
|
||||
#include "common/types.h"
|
||||
#include "common/log.h"
|
||||
#include "common/singleton.h"
|
||||
#include <core/PS4/HLE/Graphics/video_out.h>
|
||||
#include <Util/config.h>
|
||||
#include <Zydis/Zydis.h>
|
||||
|
@ -11,11 +13,8 @@
|
|||
#include <thread>
|
||||
#include "core/PS4/HLE/Libs.h"
|
||||
#include "core/PS4/Linker.h"
|
||||
#include "Emulator/Util\singleton.h"
|
||||
#include "discord.h"
|
||||
#include "emuTimer.h"
|
||||
|
||||
// Main code
|
||||
int main(int argc, char* argv[]) {
|
||||
if (argc == 1) {
|
||||
fmt::print("Usage: {} <elf or eboot.bin path>\n", argv[0]);
|
||||
|
|
|
@ -2,9 +2,9 @@
|
|||
#include <fmt/core.h>
|
||||
#include <core/PS4/GPU/gpu_memory.h>
|
||||
#include <SDL_vulkan.h>
|
||||
#include <Emulator/Util/singleton.h>
|
||||
#include <Util/log.h>
|
||||
#include <debug.h>
|
||||
#include "common/singleton.h"
|
||||
#include "common/log.h"
|
||||
#include "common/debug.h"
|
||||
#include <vulkan/vk_enum_string_helper.h>
|
||||
#include <vulkan/vulkan_core.h>
|
||||
|
||||
|
|
Loading…
Reference in New Issue