src: Move certain headers in common

This commit is contained in:
GPUCode 2023-11-05 13:41:10 +02:00
parent 6e28ac711f
commit 17aefc1aef
73 changed files with 98 additions and 106 deletions

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@ -1,5 +1,5 @@
#pragma once #pragma once
#include <types.h> #include "common/types.h"
#include <mutex> #include <mutex>
namespace Emulator::Host::Controller { namespace Emulator::Host::Controller {

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include "../types.h" #include "common/types.h"
namespace Lib { namespace Lib {
class Timer final class Timer final

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include <filesystem> #include <filesystem>
#include <types.h> #include "common/types.h"
namespace Config { namespace Config {
void load(const std::filesystem::path& path); void load(const std::filesystem::path& path);
@ -12,4 +12,4 @@ u32 getLogLevel();
u32 getScreenWidth(); u32 getScreenWidth();
u32 getScreenHeight(); u32 getScreenHeight();
}; // namespace Config }; // namespace Config

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@ -1,4 +1,4 @@
#include "Disassembler.h" #include "common/disassembler.h"
#include <fmt/format.h> #include <fmt/format.h>
Disassembler::Disassembler() Disassembler::Disassembler()

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@ -1,7 +1,7 @@
#pragma once #pragma once
#include <Zydis/Zydis.h> #include <Zydis/Zydis.h>
#include "../types.h" #include "common/types.h"
class Disassembler class Disassembler
{ {

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@ -1,4 +1,4 @@
#include "FsFile.h" #include "common/fs_file.h"
namespace Common::FS { namespace Common::FS {

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@ -6,7 +6,7 @@
#include <span> #include <span>
#include <vector> #include <vector>
#include "../types.h" #include "common/types.h"
namespace Common::FS { namespace Common::FS {

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@ -1,8 +1,7 @@
#include "string_util.h"
#include <algorithm> #include <algorithm>
#include <sstream> #include <sstream>
#include <string> #include <string>
#include "common/string_util.h"
namespace StringUtil { namespace StringUtil {

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@ -2,7 +2,7 @@
#include <xxh3.h> #include <xxh3.h>
#include "Emulator/Util/singleton.h" #include "common/singleton.h"
void* GPU::memoryCreateObj(u64 submit_id, HLE::Libs::Graphics::GraphicCtx* ctx, void* todo /*CommandBuffer?*/, u64 virtual_addr, u64 size, void* GPU::memoryCreateObj(u64 submit_id, HLE::Libs::Graphics::GraphicCtx* ctx, void* todo /*CommandBuffer?*/, u64 virtual_addr, u64 size,
const GPUObject& info) { const GPUObject& info) {

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@ -1,7 +1,7 @@
#pragma once #pragma once
#include <core/PS4/HLE/Graphics/graphics_ctx.h> #include <core/PS4/HLE/Graphics/graphics_ctx.h>
#include <types.h> #include "common/types.h"
#include <mutex> #include <mutex>
#include <vector> #include <vector>

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@ -1,5 +1,5 @@
#include "tile_manager.h" #include "tile_manager.h"
#include "Emulator/Util/singleton.h" #include "common/singleton.h"
#include <mutex> #include <mutex>
namespace GPU { namespace GPU {

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include "types.h" #include "common/types.h"
namespace GPU { namespace GPU {

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@ -1,8 +1,8 @@
#include "video_out_buffer.h" #include "video_out_buffer.h"
#include <Util/log.h> #include "common/log.h"
#include "debug.h" #include "common/debug.h"
#include <vulkan_util.h> #include <vulkan_util.h>
#include "tile_manager.h" #include "tile_manager.h"

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include <types.h> #include "common/types.h"
#include "gpu_memory.h" #include "gpu_memory.h"

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@ -1,7 +1,7 @@
#include "video_out_ctx.h" #include "video_out_ctx.h"
#include <core/PS4/HLE/LibKernel.h> #include <core/PS4/HLE/LibKernel.h>
#include <debug.h> #include "common/debug.h"
#include <core/hle/libraries/libkernel/time_management.h> #include <core/hle/libraries/libkernel/time_management.h>
namespace HLE::Graphics::Objects { namespace HLE::Graphics::Objects {

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include <types.h> #include "common/types.h"
#include <vector> #include <vector>
#include <vulkan/vulkan_core.h> #include <vulkan/vulkan_core.h>
#include <mutex> #include <mutex>

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@ -1,6 +1,6 @@
#include "graphics_render.h" #include "graphics_render.h"
#include <fmt/core.h> #include <fmt/core.h>
#include "Emulator/Util/singleton.h" #include "common/singleton.h"
#include "emulator.h" #include "emulator.h"
static thread_local GPU::CommandPool g_command_pool; static thread_local GPU::CommandPool g_command_pool;

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@ -7,15 +7,15 @@
#include <core/PS4/HLE/Libs.h> #include <core/PS4/HLE/Libs.h>
#include <core/PS4/HLE/UserManagement/UsrMngCodes.h> #include <core/PS4/HLE/UserManagement/UsrMngCodes.h>
#include <Util/config.h> #include <Util/config.h>
#include <Util/log.h> #include "common/log.h"
#include <debug.h> #include "common/debug.h"
#include <stdio.h> #include <stdio.h>
#include <magic_enum.hpp> #include <magic_enum.hpp>
#include <string> #include <string>
#include "Objects/video_out_ctx.h" #include "Objects/video_out_ctx.h"
#include "Emulator/Util/singleton.h" #include "common/singleton.h"
#include "emulator.h" #include "emulator.h"
#include "graphics_render.h" #include "graphics_render.h"

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@ -1,7 +1,6 @@
#pragma once #pragma once
#include <core/PS4/HLE/Kernel/event_queues.h> #include <core/PS4/HLE/Kernel/event_queues.h>
#include <core/PS4/Loader/SymbolsResolver.h> #include <core/PS4/Loader/SymbolsResolver.h>
#include <types.h>
#include <string> #include <string>
@ -111,4 +110,4 @@ s32 PS4_SYSV_ABI sceVideoOutGetFlipStatus(s32 handle, SceVideoOutFlipStatus* sta
s32 PS4_SYSV_ABI sceVideoOutGetResolutionStatus(s32 handle, SceVideoOutResolutionStatus* status); s32 PS4_SYSV_ABI sceVideoOutGetResolutionStatus(s32 handle, SceVideoOutResolutionStatus* status);
s32 PS4_SYSV_ABI sceVideoOutOpen(SceUserServiceUserId userId, s32 busType, s32 index, const void* param); s32 PS4_SYSV_ABI sceVideoOutOpen(SceUserServiceUserId userId, s32 busType, s32 index, const void* param);
s32 PS4_SYSV_ABI sceVideoOutClose(s32 handle); s32 PS4_SYSV_ABI sceVideoOutClose(s32 handle);
} // namespace HLE::Libs::Graphics::VideoOut } // namespace HLE::Libs::Graphics::VideoOut

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@ -2,7 +2,7 @@
#include <Lib/Timer.h> #include <Lib/Timer.h>
#include "debug.h" #include "common/debug.h"
namespace HLE::Kernel::Objects { namespace HLE::Kernel::Objects {
EqueueInternal::~EqueueInternal() {} EqueueInternal::~EqueueInternal() {}

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include <types.h> #include "common/types.h"
#include <mutex> #include <mutex>
#include <string> #include <string>
#include <vector> #include <vector>
@ -76,4 +76,4 @@ class EqueueInternal {
std::vector<EqueueEvent> m_events; std::vector<EqueueEvent> m_events;
std::condition_variable m_cond; std::condition_variable m_cond;
}; };
}; // namespace HLE::Kernel::Objects }; // namespace HLE::Kernel::Objects

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@ -1,5 +1,5 @@
#pragma once #pragma once
#include <types.h> #include "common/types.h"
#include <core/virtual_memory.h> #include <core/virtual_memory.h>
#include <core/PS4/GPU/gpu_memory.h> #include <core/PS4/GPU/gpu_memory.h>
#include <mutex> #include <mutex>

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@ -1,6 +1,6 @@
#include "ThreadManagement.h" #include "ThreadManagement.h"
#include <debug.h> #include "common/debug.h"
#include "../ErrorCodes.h" #include "../ErrorCodes.h"

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@ -3,7 +3,7 @@
#include <pthread.h> #include <pthread.h>
#include <sched.h> #include <sched.h>
#include "../../../../types.h" #include "common/types.h"
#include <string> #include <string>
namespace HLE::Libs::LibKernel::ThreadManagement { namespace HLE::Libs::LibKernel::ThreadManagement {

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@ -1,6 +1,6 @@
#include "cpu_management.h" #include "cpu_management.h"
#include "Util/config.h" #include "Util/config.h"
#include <Util/log.h> #include "common/log.h"
#include <core/PS4/HLE/Libs.h> #include <core/PS4/HLE/Libs.h>
namespace HLE::Libs::LibKernel::CPUManagement { namespace HLE::Libs::LibKernel::CPUManagement {

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@ -1,5 +1,5 @@
#pragma once #pragma once
#include <types.h> #include "common/types.h"
namespace HLE::Libs::LibKernel::CPUManagement { namespace HLE::Libs::LibKernel::CPUManagement {
int PS4_SYSV_ABI sceKernelIsNeoMode(); int PS4_SYSV_ABI sceKernelIsNeoMode();

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@ -2,8 +2,8 @@
#include <core/PS4/HLE/ErrorCodes.h> #include <core/PS4/HLE/ErrorCodes.h>
#include <core/PS4/HLE/Libs.h> #include <core/PS4/HLE/Libs.h>
#include <Util/log.h> #include "common/log.h"
#include <debug.h> #include "common/debug.h"
namespace HLE::Libs::LibKernel::EventQueues { namespace HLE::Libs::LibKernel::EventQueues {
constexpr bool log_file_equeues = true; // disable it to disable logging constexpr bool log_file_equeues = true; // disable it to disable logging

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@ -1,7 +1,5 @@
#pragma once #pragma once
#include <types.h>
#include "Objects/event_queue.h" #include "Objects/event_queue.h"
namespace HLE::Libs::LibKernel::EventQueues { namespace HLE::Libs::LibKernel::EventQueues {
@ -11,4 +9,4 @@ using SceKernelEqueue = Kernel::Objects::EqueueInternal*;
int PS4_SYSV_ABI sceKernelCreateEqueue(SceKernelEqueue* eq, const char* name); int PS4_SYSV_ABI sceKernelCreateEqueue(SceKernelEqueue* eq, const char* name);
int PS4_SYSV_ABI sceKernelWaitEqueue(SceKernelEqueue eq, HLE::Kernel::Objects::SceKernelEvent* ev, int num, int* out, SceKernelUseconds *timo); int PS4_SYSV_ABI sceKernelWaitEqueue(SceKernelEqueue eq, HLE::Kernel::Objects::SceKernelEvent* ev, int num, int* out, SceKernelUseconds *timo);
}; // namespace HLE::Libs::LibKernel::EventQueues }; // namespace HLE::Libs::LibKernel::EventQueues

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@ -2,13 +2,13 @@
#include <core/PS4/GPU/gpu_memory.h> #include <core/PS4/GPU/gpu_memory.h>
#include <core/virtual_memory.h> #include <core/virtual_memory.h>
#include <Util/log.h> #include "common/log.h"
#include <debug.h> #include "common/debug.h"
#include <bit> #include <bit>
#include <magic_enum.hpp> #include <magic_enum.hpp>
#include "Emulator/Util/singleton.h" #include "common/singleton.h"
#include "../ErrorCodes.h" #include "../ErrorCodes.h"
#include "../Libs.h" #include "../Libs.h"
#include "Objects/physical_memory.h" #include "Objects/physical_memory.h"

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include <types.h> #include "common/types.h"
// constants // constants

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@ -1,10 +1,10 @@
#include "LibKernel.h" #include "LibKernel.h"
#include <Util/log.h> #include "common/log.h"
#include <debug.h> #include "common/debug.h"
#include <windows.h> #include <windows.h>
#include "Emulator/Util/singleton.h" #include "common/singleton.h"
#include "../Loader/Elf.h" #include "../Loader/Elf.h"
#include "Kernel/Objects/physical_memory.h" #include "Kernel/Objects/physical_memory.h"
#include "Kernel/cpu_management.h" #include "Kernel/cpu_management.h"

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@ -1,8 +1,8 @@
#include "LibSceGnmDriver.h" #include "LibSceGnmDriver.h"
#include "Libs.h" #include "Libs.h"
#include "../Loader/Elf.h" #include "../Loader/Elf.h"
#include <Util/log.h> #include "common/log.h"
#include <debug.h> #include "common/debug.h"
#include <core/PS4/GPU/gpu_memory.h> #include <core/PS4/GPU/gpu_memory.h>
#include <emulator.h> #include <emulator.h>

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@ -1,9 +1,9 @@
#include "Linker.h" #include "Linker.h"
#include "../virtual_memory.h" #include "../virtual_memory.h"
#include <Util/log.h> #include "common/log.h"
#include <fmt/core.h> #include <fmt/core.h>
#include <Zydis/Zydis.h> #include <Zydis/Zydis.h>
#include <Util/string_util.h> #include "common/string_util.h"
#include "Util/aerolib.h" #include "Util/aerolib.h"
#include "Loader/SymbolsResolver.h" #include "Loader/SymbolsResolver.h"
#include "HLE/Kernel/ThreadManagement.h" #include "HLE/Kernel/ThreadManagement.h"

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@ -1,7 +1,7 @@
#include "Elf.h" #include "Elf.h"
#include <Util/log.h> #include "common/log.h"
#include <debug.h> #include "common/debug.h"
#include <fmt/core.h> #include <fmt/core.h>
constexpr bool log_file_loader = true; // disable it to disable logging constexpr bool log_file_loader = true; // disable it to disable logging

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@ -5,8 +5,8 @@
#include <span> #include <span>
#include <vector> #include <vector>
#include "../../../types.h" #include "common/types.h"
#include "../../FsFile.h" #include "common/fs_file.h"
struct self_header struct self_header
{ {

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@ -1,6 +1,6 @@
#include "../../../types.h" #include "common/types.h"
#include "SymbolsResolver.h" #include "SymbolsResolver.h"
#include <Util/log.h> #include "common/log.h"
void SymbolsResolver::AddSymbol(const SymbolRes& s, u64 virtual_addr) void SymbolsResolver::AddSymbol(const SymbolRes& s, u64 virtual_addr)
{ {

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@ -3,8 +3,7 @@
#include <string> #include <string>
#include <vector> #include <vector>
#include <unordered_map> #include <unordered_map>
#include "../../../types.h" #include "common/types.h"
struct SymbolRecord struct SymbolRecord
{ {
@ -37,4 +36,4 @@ public:
private: private:
std::vector<SymbolRecord> m_symbols; std::vector<SymbolRecord> m_symbols;
}; };

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@ -2,7 +2,7 @@
#include "Util/aerolib.h" #include "Util/aerolib.h"
#include "Util/log.h" #include "common/log.h"
// Helper to provide stub implementations for missing functions // Helper to provide stub implementations for missing functions
// //

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@ -1,4 +1,4 @@
#include "types.h" #include "common/types.h"
u64 UnresolvedStub(); u64 UnresolvedStub();
u64 GetStub(const char *nid); u64 GetStub(const char *nid);

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@ -1,10 +1,10 @@
#include "aerolib.h" #include "aerolib.h"
#include "types.h" #include "common/types.h"
#include <string.h> #include <string.h>
#include "Util/log.h" #include "common/log.h"
namespace aerolib { namespace aerolib {

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@ -1,10 +1,10 @@
#include "libc.h" #include "libc.h"
#include <debug.h> #include "common/debug.h"
#include <stdlib.h> #include <stdlib.h>
#include "Emulator/Util/singleton.h" #include "common/singleton.h"
#include "Util/log.h" #include "common/log.h"
#include "core/PS4/HLE/Libs.h" #include "core/PS4/HLE/Libs.h"
#include "core/hle/libraries/libc/libc.h" #include "core/hle/libraries/libc/libc.h"
#include "core/hle/libraries/libc/libc_cxa.h" #include "core/hle/libraries/libc/libc_cxa.h"

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include <types.h> #include "common/types.h"
#include "core/PS4/Loader/SymbolsResolver.h" #include "core/PS4/Loader/SymbolsResolver.h"
namespace Core::Libraries::LibC { namespace Core::Libraries::LibC {

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@ -1,7 +1,7 @@
#include "libc_cxa.h" #include "libc_cxa.h"
#include "Util/log.h" #include "common/log.h"
#include "debug.h" #include "common/debug.h"
// adapted from https://opensource.apple.com/source/libcppabi/libcppabi-14/src/cxa_guard.cxx.auto.html // adapted from https://opensource.apple.com/source/libcppabi/libcppabi-14/src/cxa_guard.cxx.auto.html

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@ -2,7 +2,7 @@
#define _TIMESPEC_DEFINED #define _TIMESPEC_DEFINED
#include <pthread.h> #include <pthread.h>
#include <types.h> #include "common/types.h"
namespace Core::Libraries::LibC { namespace Core::Libraries::LibC {
int PS4_SYSV_ABI __cxa_guard_acquire(u64* guard_object); int PS4_SYSV_ABI __cxa_guard_acquire(u64* guard_object);

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include <types.h> #include "common/types.h"
namespace Core::Libraries::LibC { namespace Core::Libraries::LibC {
float PS4_SYSV_ABI atan2f(float y, float x); float PS4_SYSV_ABI atan2f(float y, float x);

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@ -1,7 +1,7 @@
#include "libc_stdio.h" #include "libc_stdio.h"
#include <debug.h> #include "common/debug.h"
#include <Util/log.h> #include "common/log.h"
namespace Core::Libraries::LibC { namespace Core::Libraries::LibC {
constexpr bool log_file_libc = true; // disable it to disable logging constexpr bool log_file_libc = true; // disable it to disable logging

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include <types.h> #include "common/types.h"
#include "printf.h" #include "printf.h"

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@ -1,7 +1,7 @@
#include "libc_stdlib.h" #include "libc_stdlib.h"
#include <Util/log.h> #include "common/log.h"
#include <debug.h> #include "common/debug.h"
#include <cstdlib> #include <cstdlib>

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include <types.h> #include "common/types.h"
#include <cstddef> #include <cstddef>

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include <types.h> #include "common/types.h"
#include <cstddef> #include <cstddef>

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@ -1,4 +1,4 @@
#include <types.h> #include "common/types.h"
#include <xmmintrin.h> #include <xmmintrin.h>
#define VA_ARGS \ #define VA_ARGS \

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@ -1,8 +1,8 @@
#include "file_system.h" #include "file_system.h"
#include <core/PS4/HLE/Libs.h> #include <core/PS4/HLE/Libs.h>
#include <Util/log.h> #include "common/log.h"
#include <debug.h> #include "common/debug.h"
namespace Core::Libraries::LibKernel { namespace Core::Libraries::LibKernel {
constexpr bool log_file_fs = true; // disable it to disable logging constexpr bool log_file_fs = true; // disable it to disable logging

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@ -1,5 +1,5 @@
#pragma once #pragma once
#include <types.h> #include "common/types.h"
#include "core/PS4/Loader/SymbolsResolver.h" #include "core/PS4/Loader/SymbolsResolver.h"
namespace Core::Libraries::LibKernel { namespace Core::Libraries::LibKernel {

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include "types.h" #include "common/types.h"
#include "core/PS4/Loader/SymbolsResolver.h" #include "core/PS4/Loader/SymbolsResolver.h"
namespace Core::Libraries::LibKernel { namespace Core::Libraries::LibKernel {

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@ -3,10 +3,10 @@
#include <core/PS4/HLE/ErrorCodes.h> #include <core/PS4/HLE/ErrorCodes.h>
#include <core/PS4/HLE/Libs.h> #include <core/PS4/HLE/Libs.h>
#include "Emulator/Util/singleton.h" #include "common/singleton.h"
#include "Emulator/Host/controller.h" #include "Emulator/Host/controller.h"
#include <debug.h> #include "common/debug.h"
#include <Util/log.h> #include "common/log.h"
namespace Core::Libraries::LibPad { namespace Core::Libraries::LibPad {

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@ -1,5 +1,5 @@
#pragma once #pragma once
#include <types.h> #include "common/types.h"
#include "core/PS4/Loader/SymbolsResolver.h" #include "core/PS4/Loader/SymbolsResolver.h"
#include "core/hle/libraries/libuserservice/user_service.h" #include "core/hle/libraries/libuserservice/user_service.h"

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@ -1,6 +1,6 @@
#include <core/PS4/HLE/ErrorCodes.h> #include <core/PS4/HLE/ErrorCodes.h>
#include <core/PS4/HLE/Libs.h> #include <core/PS4/HLE/Libs.h>
#include <Util/log.h> #include "common/log.h"
#include "system_service.h" #include "system_service.h"
namespace Core::Libraries::LibSystemService { namespace Core::Libraries::LibSystemService {

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@ -3,7 +3,7 @@
#include <core/PS4/HLE/ErrorCodes.h> #include <core/PS4/HLE/ErrorCodes.h>
#include <core/PS4/HLE/Libs.h> #include <core/PS4/HLE/Libs.h>
#include "Util/log.h" #include "common/log.h"
namespace Core::Libraries::LibUserService { namespace Core::Libraries::LibUserService {

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@ -1,5 +1,6 @@
#include "common/debug.h"
#include "common/log.h"
#include "virtual_memory.h" #include "virtual_memory.h"
#include "core/PS4/Loader/Elf.h" #include "core/PS4/Loader/Elf.h"
#ifdef _WIN64 #ifdef _WIN64
@ -19,10 +20,6 @@ enum PosixPageProtection {
}; };
#endif #endif
#include <debug.h>
#include "../Util/Log.h"
namespace VirtualMemory { namespace VirtualMemory {
static u32 convertMemoryMode(MemoryMode mode) { static u32 convertMemoryMode(MemoryMode mode) {
switch (mode) { switch (mode) {

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@ -1,5 +1,5 @@
#pragma once #pragma once
#include <types.h> #include "common/types.h"
constexpr u64 SYSTEM_RESERVED = 0x800000000u; constexpr u64 SYSTEM_RESERVED = 0x800000000u;
constexpr u64 CODE_BASE_OFFSET = 0x100000000u; constexpr u64 CODE_BASE_OFFSET = 0x100000000u;

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@ -1,9 +1,10 @@
#pragma once #pragma once
#include "types.h"
#include "common/types.h"
namespace Emulator::emuTimer { namespace Emulator::emuTimer {
void start(); void start();
double getTimeMsec(); double getTimeMsec();
u64 getTimeCounter(); u64 getTimeCounter();
u64 getTimeFrequency(); u64 getTimeFrequency();
} // namespace Emulator::emuTimer } // namespace Emulator::emuTimer

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@ -8,8 +8,8 @@
#include "core/PS4/HLE/Graphics/video_out.h" #include "core/PS4/HLE/Graphics/video_out.h"
#include "core/hle/libraries/libpad/pad.h" #include "core/hle/libraries/libpad/pad.h"
#include "Emulator/Util/singleton.h" #include "common/singleton.h"
#include "version.h" #include "common/version.h"
namespace Emu { namespace Emu {

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@ -1,8 +1,10 @@
#include <SDL3/SDL.h> #include <SDL3/SDL.h>
#include <cstdio> #include <cstdio>
#include <fmt/core.h> #include <fmt/core.h>
#include "types.h" #include "common/discord.h"
#include "Util/log.h" #include "common/types.h"
#include "common/log.h"
#include "common/singleton.h"
#include <core/PS4/HLE/Graphics/video_out.h> #include <core/PS4/HLE/Graphics/video_out.h>
#include <Util/config.h> #include <Util/config.h>
#include <Zydis/Zydis.h> #include <Zydis/Zydis.h>
@ -11,11 +13,8 @@
#include <thread> #include <thread>
#include "core/PS4/HLE/Libs.h" #include "core/PS4/HLE/Libs.h"
#include "core/PS4/Linker.h" #include "core/PS4/Linker.h"
#include "Emulator/Util\singleton.h"
#include "discord.h"
#include "emuTimer.h" #include "emuTimer.h"
// Main code
int main(int argc, char* argv[]) { int main(int argc, char* argv[]) {
if (argc == 1) { if (argc == 1) {
fmt::print("Usage: {} <elf or eboot.bin path>\n", argv[0]); fmt::print("Usage: {} <elf or eboot.bin path>\n", argv[0]);

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@ -2,9 +2,9 @@
#include <fmt/core.h> #include <fmt/core.h>
#include <core/PS4/GPU/gpu_memory.h> #include <core/PS4/GPU/gpu_memory.h>
#include <SDL_vulkan.h> #include <SDL_vulkan.h>
#include <Emulator/Util/singleton.h> #include "common/singleton.h"
#include <Util/log.h> #include "common/log.h"
#include <debug.h> #include "common/debug.h"
#include <vulkan/vk_enum_string_helper.h> #include <vulkan/vk_enum_string_helper.h>
#include <vulkan/vulkan_core.h> #include <vulkan/vulkan_core.h>