texture_cache: detiler: added missing micro8x2

This commit is contained in:
psucien 2024-06-30 15:54:59 +02:00
parent 2386b46726
commit 14377b39b5
4 changed files with 70 additions and 3 deletions

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@ -3,6 +3,7 @@
set(SHADER_FILES
detile_m8x1.comp
detile_m8x2.comp
detile_m32x1.comp
detile_m32x2.comp
detile_m32x4.comp

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@ -0,0 +1,61 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#version 450
// NOTE: Current subgroup utilization is subotimal on most GPUs, so
// it will be nice to process two tiles at once here.
layout (local_size_x = 32, local_size_y = 1, local_size_z = 1) in;
layout(std430, binding = 0) buffer input_buf {
uint in_data[];
};
layout(rg8ui, binding = 1) uniform writeonly uimage2D output_img;
layout(push_constant) uniform image_info {
uint pitch;
} info;
#define MICRO_TILE_DIM 8
#define TEXELS_PER_ELEMENT 2
// Inverse morton LUT, small enough to fit into K$
uint rmort[16] = {
0x11011000, 0x31213020,
0x13031202, 0x33233222,
0x51415040, 0x71617060,
0x53435242, 0x73637262,
0x15051404, 0x35253424,
0x17071606, 0x37273626,
0x55455444, 0x75657464,
0x57475646, 0x77677666,
};
void main() {
uint src_tx = in_data[gl_GlobalInvocationID.x];
uint p[TEXELS_PER_ELEMENT] = {
(src_tx >> 16) & 0xffff,
src_tx & 0xffff
};
uint bit_ofs = 8 * TEXELS_PER_ELEMENT * (gl_LocalInvocationID.x % 4);
uint packed_pos = rmort[gl_LocalInvocationID.x >> 1] >> bit_ofs;
uint col = bitfieldExtract(packed_pos, 4, 4);
uint row = bitfieldExtract(packed_pos, 0, 4);
uint tiles_per_pitch = info.pitch >> 3; // log2(MICRO_TILE_DIM)
uint target_tile_x = gl_WorkGroupID.x % tiles_per_pitch;
uint target_tile_y = gl_WorkGroupID.x / tiles_per_pitch;
uint dw_ofs_x = target_tile_x * MICRO_TILE_DIM + col;
uint dw_ofs_y = target_tile_y * MICRO_TILE_DIM + row;
ivec2 img_pos = ivec2(dw_ofs_x, dw_ofs_y);
#pragma unroll
for (int ofs = 0; ofs < TEXELS_PER_ELEMENT; ++ofs) {
uint p0 = (p[ofs] >> 8) & 0xff;
uint p1 = p[ofs] & 0xff;
imageStore(output_img, img_pos + ivec2(ofs, 0), uvec4(p0, p1, 0, 0));
}
}

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@ -12,6 +12,7 @@
#include "video_core/host_shaders/detile_m32x2_comp.h"
#include "video_core/host_shaders/detile_m32x4_comp.h"
#include "video_core/host_shaders/detile_m8x1_comp.h"
#include "video_core/host_shaders/detile_m8x2_comp.h"
#include <boost/container/static_vector.hpp>
#include <magic_enum.hpp>
@ -177,6 +178,8 @@ vk::Format DemoteImageFormatForDetiling(vk::Format format) {
switch (format) {
case vk::Format::eR8Unorm:
return vk::Format::eR8Uint;
case vk::Format::eR8G8Unorm:
return vk::Format::eR8G8Uint;
case vk::Format::eR8G8B8A8Srgb:
[[fallthrough]];
case vk::Format::eB8G8R8A8Srgb:
@ -207,6 +210,8 @@ const DetilerContext* TileManager::GetDetiler(const Image& image) const {
switch (format) {
case vk::Format::eR8Uint:
return &detilers[DetilerType::Micro8x1];
case vk::Format::eR8G8Uint:
return &detilers[DetilerType::Micro8x2];
case vk::Format::eR32Uint:
return &detilers[DetilerType::Micro32x1];
case vk::Format::eR32G32Uint:
@ -229,9 +234,8 @@ TileManager::TileManager(const Vulkan::Instance& instance, Vulkan::Scheduler& sc
staging{instance, scheduler, StagingFlags, 64_MB, Vulkan::BufferType::Upload} {
static const std::array detiler_shaders{
HostShaders::DETILE_M8X1_COMP,
HostShaders::DETILE_M32X1_COMP,
HostShaders::DETILE_M32X2_COMP,
HostShaders::DETILE_M8X1_COMP, HostShaders::DETILE_M8X2_COMP,
HostShaders::DETILE_M32X1_COMP, HostShaders::DETILE_M32X2_COMP,
HostShaders::DETILE_M32X4_COMP,
};

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@ -19,6 +19,7 @@ vk::Format DemoteImageFormatForDetiling(vk::Format format);
enum DetilerType : u32 {
Micro8x1,
Micro8x2,
Micro32x1,
Micro32x2,
Micro32x4,