commit
13709121ac
|
@ -34,17 +34,24 @@ set(USERSERVICE_SOURCES src/Emulator/HLE/Libraries/LibUserService/user_service.c
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set(PAD_SOURCES src/Emulator/HLE/Libraries/LibPad/pad.cpp
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src/Emulator/HLE/Libraries/LibPad/pad.h
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src/Emulator/HLE/Libraries/LibPad/controller.cpp
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src/Emulator/HLE/Libraries/LibPad/controller.h
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)
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set(SYSTEMSERVICE_SOURCES src/Emulator/HLE/Libraries/LibSystemService/system_service.cpp
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src/Emulator/HLE/Libraries/LibSystemService/system_service.h
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)
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set(UTIL_SOURCES src/Emulator/Util/singleton.h
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)
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add_executable(shadps4
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${LIBC_SOURCES}
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${USERSERVICE_SOURCES}
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${PAD_SOURCES}
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${SYSTEMSERVICE_SOURCES}
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${UTIL_SOURCES}
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src/main.cpp
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src/types.h
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src/Core/FsFile.cpp
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@ -78,7 +78,7 @@ bool FlipQueue::flip(u32 micros) {
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auto* buffer = request.cfg->buffers[request.index].buffer_render;
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Emulator::DrawBuffer(buffer);
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Emu::DrawBuffer(buffer);
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m_mutex.LockMutex();
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@ -64,7 +64,7 @@ class VideoOutCtx {
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Lib::LockMutexGuard lock(m_mutex);
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if (m_graphic_ctx == nullptr) {
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m_graphic_ctx = Emulator::getGraphicCtx();
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m_graphic_ctx = Emu::getGraphicCtx();
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}
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return m_graphic_ctx;
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@ -8,7 +8,7 @@ static thread_local GPU::CommandPool g_command_pool;
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void GPU::renderCreateCtx() {
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auto* render_ctx = Singleton<RenderCtx>::Instance();
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render_ctx->setGraphicCtx(Emulator::getGraphicCtx());
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render_ctx->setGraphicCtx(Emu::getGraphicCtx());
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}
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void GPU::CommandBuffer::allocateBuffer() {
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@ -164,7 +164,7 @@ s32 PS4_SYSV_ABI sceVideoOutRegisterBuffers(s32 handle, s32 startIndex, void* co
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int registration_index = ctx->buffers_registration_index++;
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Emulator::checkAndWaitForGraphicsInit();
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Emu::checkAndWaitForGraphicsInit();
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GPU::renderCreateCtx();
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// try to calculate buffer size
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@ -91,7 +91,7 @@ namespace HLE::Libs::LibSceGnmDriver {
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void sceGnmDriverTriggerCapture(){}
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void sceGnmEndWorkload(){}
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void sceGnmFlushGarlic() { PRINT_FUNCTION_NAME();
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GPU::flushGarlic(Emulator::getGraphicCtx());
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GPU::flushGarlic(Emu::getGraphicCtx());
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}
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void sceGnmGetEqEventType(){}
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void sceGnmGetEqTimeStamp(){}
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@ -0,0 +1,51 @@
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#include "controller.h"
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namespace Emulator::Host::Controller {
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GameController::GameController() { m_states_num = 0;
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m_last_state = State();
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}
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void GameController::readState(State* state, bool* isConnected, int* connectedCount) {
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Lib::LockMutexGuard lock(m_mutex);
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*isConnected = m_connected;
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*connectedCount = m_connected_count;
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*state = getLastState();
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}
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State GameController::getLastState() const {
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if (m_states_num == 0) {
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return m_last_state;
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}
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auto last = (m_first_state + m_states_num - 1) % MAX_STATES;
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return m_states[last];
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}
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void GameController::addState(const State& state) {
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if (m_states_num >= MAX_STATES) {
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m_states_num = MAX_STATES - 1;
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m_first_state = (m_first_state + 1) % MAX_STATES;
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}
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auto index = (m_first_state + m_states_num) % MAX_STATES;
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m_states[index] = state;
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m_last_state = state;
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m_states_num++;
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}
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void GameController::checKButton(int id, u32 button, bool isPressed) {
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Lib::LockMutexGuard lock(m_mutex);
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auto state = getLastState();
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if (isPressed) {
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state.buttonsState |= button;
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} else {
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state.buttonsState &= ~button;
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}
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addState(state);
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}
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} // namespace Emulator::Host::Controller
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@ -0,0 +1,33 @@
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#pragma once
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#include <types.h>
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#include "Lib/Threads.h"
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namespace Emulator::Host::Controller {
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struct State {
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u32 buttonsState =0;
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};
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constexpr u32 MAX_STATES = 64;
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class GameController {
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public:
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GameController();
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virtual ~GameController() = default;
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void readState(State* state, bool* isConnected, int* connectedCount);
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State getLastState() const;
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void checKButton(int id, u32 button, bool isPressed);
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void addState(const State& state);
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private:
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Lib::Mutex m_mutex;
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bool m_connected = false;
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State m_last_state;
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int m_connected_count = 0;
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u32 m_states_num = 0;
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u32 m_first_state = 0;
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State m_states[MAX_STATES];
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};
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} // namespace Emulator::HLE::Libraries::Controller
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@ -3,15 +3,46 @@
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#include <Core/PS4/HLE/ErrorCodes.h>
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#include <Core/PS4/HLE/Libs.h>
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#include "Util/Singleton.h"
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#include "controller.h"
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#include <debug.h>
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#include <Util/log.h>
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namespace Emulator::HLE::Libraries::LibPad {
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constexpr bool log_file_pad = true; // disable it to disable logging
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int PS4_SYSV_ABI scePadInit() { return SCE_OK; }
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int PS4_SYSV_ABI scePadOpen(/* SceUserServiceUserId userId, int32_t type, int32_t index, const ScePadOpenParam* pParam*/) {
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int PS4_SYSV_ABI scePadOpen(Emulator::HLE::Libraries::LibUserService::SceUserServiceUserId userId, s32 type, s32 index,
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const ScePadOpenParam* pParam) {
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return 1; // dummy
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}
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int PS4_SYSV_ABI scePadReadState(int32_t handle, ScePadData* pData) {
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pData->connected = true; // make it think it is connected
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auto* controller = Singleton<Emulator::Host::Controller::GameController>::Instance();
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int connectedCount = 0;
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bool isConnected = false;
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Emulator::Host::Controller::State state;
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controller->readState(&state, &isConnected, &connectedCount);
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pData->buttons = state.buttonsState;
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pData->leftStick.x = 128; // dummy
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pData->leftStick.y = 128; // dummy
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pData->rightStick.x = 0; // dummy
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pData->rightStick.y = 0; // dummy
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pData->analogButtons.r2 = 0;//dummy
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pData->analogButtons.l2 = 0;//dummy
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pData->orientation.x = 0;
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pData->orientation.y = 0;
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pData->orientation.z = 0;
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pData->orientation.w = 0;
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pData->connected = true; // isConnected; //TODO fix me proper
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pData->connectedCount = 1;//connectedCount;
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pData->deviceUniqueDataLen = 0;
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return SCE_OK;
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}
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@ -1,51 +1,98 @@
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#pragma once
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#include <Emulator/HLE/Libraries/LibUserService/user_service.h>
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#include <types.h>
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#include "Core/PS4/Loader/SymbolsResolver.h"
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namespace Emulator::HLE::Libraries::LibPad {
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typedef enum : u32 {
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SCE_PAD_BUTTON_L3 = 0x00000002,
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SCE_PAD_BUTTON_R3 = 0x00000004,
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SCE_PAD_BUTTON_OPTIONS = 0x00000008,
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SCE_PAD_BUTTON_UP = 0x00000010,
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SCE_PAD_BUTTON_RIGHT = 0x00000020,
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SCE_PAD_BUTTON_DOWN = 0x00000040,
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SCE_PAD_BUTTON_LEFT = 0x00000080,
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SCE_PAD_BUTTON_L2 = 0x00000100,
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SCE_PAD_BUTTON_R2 = 0x00000200,
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SCE_PAD_BUTTON_L1 = 0x00000400,
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SCE_PAD_BUTTON_R1 = 0x00000800,
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SCE_PAD_BUTTON_TRIANGLE = 0x00001000,
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SCE_PAD_BUTTON_CIRCLE = 0x00002000,
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SCE_PAD_BUTTON_CROSS = 0x00004000,
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SCE_PAD_BUTTON_SQUARE = 0x00008000,
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SCE_PAD_BUTTON_TOUCH_PAD = 0x00100000,
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SCE_PAD_BUTTON_INTERCEPTED = 0x80000000,
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} ScePadButton;
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struct ScePadOpenParam {
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u08 reserve[8];
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};
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struct ScePadAnalogStick {
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u08 x;
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u08 y;
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};
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struct ScePadAnalogButtons {
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u08 l2;
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u08 r2;
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u08 padding[2];
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};
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struct SceFQuaternion {
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float x, y, z, w;
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};
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struct SceFVector3 {
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float x, y, z;
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};
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struct ScePadTouch {
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u16 x;
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u16 y;
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u08 id;
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u08 reserve[3];
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};
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constexpr int SCE_PAD_MAX_TOUCH_NUM = 2;
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typedef struct ScePadTouchData {
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u08 touchNum;
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u08 reserve[3];
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u32 reserve1;
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ScePadTouch touch[SCE_PAD_MAX_TOUCH_NUM];
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} ScePadTouchData;
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struct ScePadExtensionUnitData {
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u32 extensionUnitId;
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u08 reserve[1];
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u08 dataLength;
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u08 data[10];
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};
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struct ScePadData {
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u32 buttons;
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u08 left_stick_x;
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u08 left_stick_y;
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u08 right_stick_x;
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u08 right_stick_y;
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u08 analog_buttons_l2;
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u08 analog_buttons_r2;
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u08 padding[2];
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float orientation_x;
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float orientation_y;
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float orientation_z;
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float orientation_w;
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float acceleration_x;
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float acceleration_y;
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float acceleration_z;
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float angular_velocity_x;
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float angular_velocity_y;
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float angular_velocity_z;
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u08 touch_data_touch_num;
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u08 touch_data_reserve[3];
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u32 touch_data_reserve1;
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u16 touch_data_touch0_x;
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u16 touch_data_touch0_y;
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u08 touch_data_touch0_id;
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u08 touch_data_touch0_reserve[3];
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u16 touch_data_touch1_x;
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u16 touch_data_touch1_y;
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u08 touch_data_touch1_id;
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u08 touch_data_touch1_reserve[3];
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ScePadAnalogStick leftStick;
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ScePadAnalogStick rightStick;
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ScePadAnalogButtons analogButtons;
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SceFQuaternion orientation;
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SceFVector3 acceleration;
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SceFVector3 angularVelocity;
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ScePadTouchData touchData;
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bool connected;
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u64 timestamp;
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u32 extension_unit_data_extension_unit_id;
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u08 extension_unit_data_reserve[1];
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u08 extension_unit_data_data_length;
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u08 extension_unit_data_data[10];
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u08 connected_count;
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u08 reserve[2];
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u08 device_unique_data_len;
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u08 device_unique_data[12];
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ScePadExtensionUnitData extensionUnitData;
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uint8_t connectedCount;
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uint8_t reserve[2];
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uint8_t deviceUniqueDataLen;
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uint8_t deviceUniqueData[12];
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};
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// hle functions
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int PS4_SYSV_ABI scePadInit();
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int PS4_SYSV_ABI scePadOpen(Emulator::HLE::Libraries::LibUserService::SceUserServiceUserId userId, s32 type, s32 index,
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const ScePadOpenParam* pParam);
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int PS4_SYSV_ABI scePadReadState(int32_t handle, ScePadData* pData);
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void libPad_Register(SymbolsResolver* sym);
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}; // namespace Emulator::HLE::Libraries::LibPad
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@ -3,6 +3,8 @@
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namespace Emulator::HLE::Libraries::LibUserService {
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using SceUserServiceUserId = s32;
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struct SceUserServiceInitializeParams {
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s32 priority;
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};
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@ -0,0 +1,24 @@
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#pragma once
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#include <cstdlib>
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#include <new>
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template <class T>
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class singleton {
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public:
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static T* instance() {
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if (!m_instance) {
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m_instance = static_cast<T*>(std::malloc(sizeof(T)));
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new (m_instance) T;
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}
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return m_instance;
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}
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protected:
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singleton();
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~singleton();
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private:
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static inline T* m_instance = nullptr;
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};
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@ -1,25 +1,27 @@
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#include "emulator.h"
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#include <Core/PS4/HLE/Graphics/graphics_render.h>
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#include <Emulator/HLE/Libraries/LibPad/controller.h>
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#include <Util/Singleton.h>
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#include <vulkan_util.h>
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#include "Core/PS4/HLE/Graphics/video_out.h"
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#include "Emulator/HLE/Libraries/LibPad/pad.h"
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#include "version.h"
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namespace Emulator {
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namespace Emu {
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bool m_emu_needs_exit = false;
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void emuInit(u32 width, u32 height) {
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auto* window_ctx = Singleton<Emulator::WindowCtx>::Instance();
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auto* window_ctx = Singleton<Emu::WindowCtx>::Instance();
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window_ctx->m_graphic_ctx.screen_width = width;
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window_ctx->m_graphic_ctx.screen_height = height;
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}
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void checkAndWaitForGraphicsInit() {
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auto* window_ctx = Singleton<Emulator::WindowCtx>::Instance();
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auto* window_ctx = Singleton<Emu::WindowCtx>::Instance();
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Lib::LockMutexGuard lock(window_ctx->m_mutex);
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while (!window_ctx->m_is_graphic_initialized) {
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@ -48,7 +50,7 @@ static void CreateSdlWindow(WindowCtx* ctx) {
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SDL_SetWindowResizable(ctx->m_window, SDL_FALSE); // we don't support resizable atm
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}
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void emuRun() {
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auto* window_ctx = Singleton<Emulator::WindowCtx>::Instance();
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auto* window_ctx = Singleton<Emu::WindowCtx>::Instance();
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window_ctx->m_mutex.LockMutex();
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{
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// init window and wait until init finishes
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||||
|
@ -82,7 +84,7 @@ void emuRun() {
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case SDL_EVENT_DID_ENTER_FOREGROUND: break;
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||||
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||||
case SDL_EVENT_KEY_DOWN:
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case SDL_EVENT_KEY_UP: break;
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case SDL_EVENT_KEY_UP: keyboardEvent(&event); break;
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}
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continue;
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||||
}
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||||
|
@ -96,14 +98,14 @@ void emuRun() {
|
|||
}
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||||
|
||||
HLE::Libs::Graphics::GraphicCtx* getGraphicCtx() {
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||||
auto* window_ctx = Singleton<Emulator::WindowCtx>::Instance();
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||||
auto* window_ctx = Singleton<Emu::WindowCtx>::Instance();
|
||||
Lib::LockMutexGuard lock(window_ctx->m_mutex);
|
||||
|
||||
return &window_ctx->m_graphic_ctx;
|
||||
}
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||||
|
||||
void DrawBuffer(HLE::Libs::Graphics::VideoOutVulkanImage* image) {
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||||
auto* window_ctx = Singleton<Emulator::WindowCtx>::Instance();
|
||||
auto* window_ctx = Singleton<Emu::WindowCtx>::Instance();
|
||||
if (window_ctx->is_window_hidden) {
|
||||
SDL_ShowWindow(window_ctx->m_window);
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window_ctx->is_window_hidden = false;
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||||
|
@ -198,4 +200,29 @@ void DrawBuffer(HLE::Libs::Graphics::VideoOutVulkanImage* image) {
|
|||
}
|
||||
}
|
||||
|
||||
} // namespace Emulator
|
||||
void keyboardEvent(SDL_Event* event) {
|
||||
using Emulator::HLE::Libraries::LibPad::ScePadButton;
|
||||
|
||||
if (event->type == SDL_EVENT_KEY_DOWN || event->type == SDL_EVENT_KEY_UP) {
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||||
u32 button = 0;
|
||||
switch (event->key.keysym.sym) {
|
||||
case SDLK_UP: button = ScePadButton::SCE_PAD_BUTTON_UP; break;
|
||||
case SDLK_DOWN: button = ScePadButton::SCE_PAD_BUTTON_DOWN; break;
|
||||
case SDLK_LEFT: button = ScePadButton::SCE_PAD_BUTTON_LEFT; break;
|
||||
case SDLK_RIGHT: button = ScePadButton::SCE_PAD_BUTTON_RIGHT; break;
|
||||
case SDLK_KP_8: button = ScePadButton ::SCE_PAD_BUTTON_TRIANGLE; break;
|
||||
case SDLK_KP_6: button = ScePadButton ::SCE_PAD_BUTTON_CIRCLE; break;
|
||||
case SDLK_KP_2: button = ScePadButton ::SCE_PAD_BUTTON_CROSS; break;
|
||||
case SDLK_KP_4: button = ScePadButton ::SCE_PAD_BUTTON_SQUARE; break;
|
||||
case SDLK_RETURN: button = ScePadButton ::SCE_PAD_BUTTON_OPTIONS; break;
|
||||
|
||||
default: break;
|
||||
}
|
||||
if (button != 0) {
|
||||
auto* controller = Singleton<Emulator::Host::Controller::GameController>::Instance();
|
||||
controller->checKButton(0, button, event->type == SDL_EVENT_KEY_DOWN);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Emu
|
|
@ -5,7 +5,7 @@
|
|||
|
||||
#include <vector>
|
||||
|
||||
namespace Emulator {
|
||||
namespace Emu {
|
||||
|
||||
struct VulkanExt {
|
||||
bool enable_validation_layers = false;
|
||||
|
@ -81,4 +81,5 @@ void emuRun();
|
|||
void checkAndWaitForGraphicsInit();
|
||||
HLE::Libs::Graphics::GraphicCtx* getGraphicCtx();
|
||||
void DrawBuffer(HLE::Libs::Graphics::VideoOutVulkanImage* image);
|
||||
void keyboardEvent(SDL_Event* event);
|
||||
} // namespace Emulator
|
47
src/main.cpp
47
src/main.cpp
|
@ -3,41 +3,43 @@
|
|||
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
|
||||
// Read online: https://github.com/ocornut/imgui/tree/master/docs
|
||||
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_sdl3.h"
|
||||
#include "imgui_impl_opengl3.h"
|
||||
#include <stdio.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_opengl3.h"
|
||||
#include "imgui_impl_sdl3.h"
|
||||
#if defined(IMGUI_IMPL_OPENGL_ES2)
|
||||
#include <SDL3/SDL_opengles2.h>
|
||||
#else
|
||||
#include <SDL3/SDL_opengl.h>
|
||||
#endif
|
||||
|
||||
#include <Util/log.h>
|
||||
|
||||
#include "GUI/ElfViewer.h"
|
||||
#include "spdlog/spdlog.h"
|
||||
#include "types.h"
|
||||
#include "GUI/ElfViewer.h"
|
||||
#include <Util/log.h>
|
||||
|
||||
// This example can also compile and run with Emscripten! See 'Makefile.emscripten' for details.
|
||||
#ifdef __EMSCRIPTEN__
|
||||
#include "../libs/emscripten/emscripten_mainloop_stub.h"
|
||||
#endif
|
||||
#include "Core/PS4/Linker.h"
|
||||
#include "Util/Singleton.h"
|
||||
#include <stdio.h>
|
||||
#include <inttypes.h>
|
||||
#include <Zydis/Zydis.h>
|
||||
#include "Core/PS4/HLE/Libs.h"
|
||||
#include "Lib/Threads.h"
|
||||
#include <emulator.h>
|
||||
#include "discord.h"
|
||||
#include <Util/config.h>
|
||||
#include <Core/PS4/HLE/Graphics/video_out.h>
|
||||
#include <Util/config.h>
|
||||
#include <Zydis/Zydis.h>
|
||||
#include <emulator.h>
|
||||
#include <inttypes.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#include "Core/PS4/HLE/Libs.h"
|
||||
#include "Core/PS4/Linker.h"
|
||||
#include "Lib/Threads.h"
|
||||
#include "Util/Singleton.h"
|
||||
#include "discord.h"
|
||||
|
||||
// Main code
|
||||
int main(int argc, char* argv[])
|
||||
{
|
||||
int main(int argc, char* argv[]) {
|
||||
if (argc == 1) {
|
||||
printf("Usage: %s <elf or eboot.bin path>\n", argv[0]);
|
||||
return -1;
|
||||
|
@ -46,7 +48,7 @@ int main(int argc, char* argv[])
|
|||
logging::init(true); // init logging
|
||||
auto width = Config::getScreenWidth();
|
||||
auto height = Config::getScreenHeight();
|
||||
Emulator::emuInit(width, height);
|
||||
Emu::emuInit(width, height);
|
||||
HLE::Libs::Graphics::VideoOut::videoOutInit(width, height);
|
||||
Lib::InitThreads();
|
||||
|
||||
|
@ -54,7 +56,7 @@ int main(int argc, char* argv[])
|
|||
|
||||
auto* linker = Singleton<Linker>::Instance();
|
||||
HLE::Libs::Init_HLE_Libs(linker->getHLESymbols());
|
||||
auto *module =linker->LoadModule(path);//load main executable
|
||||
auto* module = linker->LoadModule(path); // load main executable
|
||||
Lib::Thread mainthread(
|
||||
[](void*) {
|
||||
auto* linker = Singleton<Linker>::Instance();
|
||||
|
@ -65,12 +67,9 @@ int main(int argc, char* argv[])
|
|||
Discord::RPC discordRPC;
|
||||
discordRPC.init();
|
||||
discordRPC.update(Discord::RPCStatus::Idling, "");
|
||||
Emulator::emuRun();
|
||||
Emu::emuRun();
|
||||
mainthread.JoinThread();
|
||||
|
||||
|
||||
|
||||
|
||||
#if 0
|
||||
// Setup SDL
|
||||
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMEPAD) != 0)
|
||||
|
|
|
@ -12,8 +12,8 @@
|
|||
|
||||
constexpr bool log_file_vulkanutil = true; // disable it to disable logging
|
||||
|
||||
void Graphics::Vulkan::vulkanCreate(Emulator::WindowCtx* ctx) {
|
||||
Emulator::VulkanExt ext;
|
||||
void Graphics::Vulkan::vulkanCreate(Emu::WindowCtx* ctx) {
|
||||
Emu::VulkanExt ext;
|
||||
vulkanGetInstanceExtensions(&ext);
|
||||
|
||||
VkApplicationInfo app_info{};
|
||||
|
@ -53,8 +53,8 @@ void Graphics::Vulkan::vulkanCreate(Emulator::WindowCtx* ctx) {
|
|||
std::vector<const char*> device_extensions = {VK_KHR_SWAPCHAIN_EXTENSION_NAME, VK_EXT_DEPTH_CLIP_ENABLE_EXTENSION_NAME,
|
||||
VK_EXT_COLOR_WRITE_ENABLE_EXTENSION_NAME, "VK_KHR_maintenance1"};
|
||||
|
||||
ctx->m_surface_capabilities = new Emulator::VulkanSurfaceCapabilities{};
|
||||
Emulator::VulkanQueues queues;
|
||||
ctx->m_surface_capabilities = new Emu::VulkanSurfaceCapabilities{};
|
||||
Emu::VulkanQueues queues;
|
||||
|
||||
vulkanFindCompatiblePhysicalDevice(ctx->m_graphic_ctx.m_instance, ctx->m_surface, device_extensions, ctx->m_surface_capabilities,
|
||||
&ctx->m_graphic_ctx.m_physical_device, &queues);
|
||||
|
@ -79,11 +79,11 @@ void Graphics::Vulkan::vulkanCreate(Emulator::WindowCtx* ctx) {
|
|||
ctx->swapchain = vulkanCreateSwapchain(&ctx->m_graphic_ctx, 2);
|
||||
}
|
||||
|
||||
Emulator::VulkanSwapchain* Graphics::Vulkan::vulkanCreateSwapchain(HLE::Libs::Graphics::GraphicCtx* ctx, u32 image_count) {
|
||||
auto* window_ctx = Singleton<Emulator::WindowCtx>::Instance();
|
||||
Emu::VulkanSwapchain* Graphics::Vulkan::vulkanCreateSwapchain(HLE::Libs::Graphics::GraphicCtx* ctx, u32 image_count) {
|
||||
auto* window_ctx = Singleton<Emu::WindowCtx>::Instance();
|
||||
Lib::LockMutexGuard lock(window_ctx->m_mutex);
|
||||
|
||||
auto* s = new Emulator::VulkanSwapchain;
|
||||
auto* s = new Emu::VulkanSwapchain;
|
||||
|
||||
VkExtent2D extent{};
|
||||
extent.width = clamp(ctx->screen_width, window_ctx->m_surface_capabilities->capabilities.minImageExtent.width,
|
||||
|
@ -183,8 +183,8 @@ Emulator::VulkanSwapchain* Graphics::Vulkan::vulkanCreateSwapchain(HLE::Libs::Gr
|
|||
return s;
|
||||
}
|
||||
|
||||
void Graphics::Vulkan::vulkanCreateQueues(HLE::Libs::Graphics::GraphicCtx* ctx, const Emulator::VulkanQueues& queues) {
|
||||
auto get_queue = [ctx](int id, const Emulator::VulkanQueueInfo& info, bool with_mutex = false) {
|
||||
void Graphics::Vulkan::vulkanCreateQueues(HLE::Libs::Graphics::GraphicCtx* ctx, const Emu::VulkanQueues& queues) {
|
||||
auto get_queue = [ctx](int id, const Emu::VulkanQueueInfo& info, bool with_mutex = false) {
|
||||
ctx->queues[id].family = info.family;
|
||||
ctx->queues[id].index = info.index;
|
||||
vkGetDeviceQueue(ctx->m_device, ctx->queues[id].family, ctx->queues[id].index, &ctx->queues[id].vk_queue);
|
||||
|
@ -203,8 +203,8 @@ void Graphics::Vulkan::vulkanCreateQueues(HLE::Libs::Graphics::GraphicCtx* ctx,
|
|||
}
|
||||
}
|
||||
|
||||
VkDevice Graphics::Vulkan::vulkanCreateDevice(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const Emulator::VulkanExt* r,
|
||||
const Emulator::VulkanQueues& queues, const std::vector<const char*>& device_extensions) {
|
||||
VkDevice Graphics::Vulkan::vulkanCreateDevice(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const Emu::VulkanExt* r,
|
||||
const Emu::VulkanQueues& queues, const std::vector<const char*>& device_extensions) {
|
||||
std::vector<VkDeviceQueueCreateInfo> queue_create_info(queues.family_count);
|
||||
std::vector<std::vector<float>> queue_priority(queues.family_count);
|
||||
uint32_t queue_create_info_num = 0;
|
||||
|
@ -247,7 +247,7 @@ VkDevice Graphics::Vulkan::vulkanCreateDevice(VkPhysicalDevice physical_device,
|
|||
|
||||
return device;
|
||||
}
|
||||
void Graphics::Vulkan::vulkanGetInstanceExtensions(Emulator::VulkanExt* ext) {
|
||||
void Graphics::Vulkan::vulkanGetInstanceExtensions(Emu::VulkanExt* ext) {
|
||||
u32 required_extensions_count = 0;
|
||||
u32 available_extensions_count = 0;
|
||||
u32 available_layers_count = 0;
|
||||
|
@ -283,8 +283,8 @@ void Graphics::Vulkan::vulkanGetInstanceExtensions(Emulator::VulkanExt* ext) {
|
|||
|
||||
void Graphics::Vulkan::vulkanFindCompatiblePhysicalDevice(VkInstance instance, VkSurfaceKHR surface,
|
||||
const std::vector<const char*>& device_extensions,
|
||||
Emulator::VulkanSurfaceCapabilities* out_capabilities, VkPhysicalDevice* out_device,
|
||||
Emulator::VulkanQueues* out_queues) {
|
||||
Emu::VulkanSurfaceCapabilities* out_capabilities, VkPhysicalDevice* out_device,
|
||||
Emu::VulkanQueues* out_queues) {
|
||||
u32 count_devices = 0;
|
||||
vkEnumeratePhysicalDevices(instance, &count_devices, nullptr);
|
||||
|
||||
|
@ -292,7 +292,7 @@ void Graphics::Vulkan::vulkanFindCompatiblePhysicalDevice(VkInstance instance, V
|
|||
vkEnumeratePhysicalDevices(instance, &count_devices, devices.data());
|
||||
|
||||
VkPhysicalDevice found_best_device = nullptr;
|
||||
Emulator::VulkanQueues found_best_queues;
|
||||
Emu::VulkanQueues found_best_queues;
|
||||
|
||||
for (const auto& device : devices) {
|
||||
VkPhysicalDeviceProperties device_properties{};
|
||||
|
@ -316,8 +316,8 @@ void Graphics::Vulkan::vulkanFindCompatiblePhysicalDevice(VkInstance instance, V
|
|||
*out_queues = found_best_queues;
|
||||
}
|
||||
|
||||
Emulator::VulkanQueues Graphics::Vulkan::vulkanFindQueues(VkPhysicalDevice device, VkSurfaceKHR surface) {
|
||||
Emulator::VulkanQueues qs;
|
||||
Emu::VulkanQueues Graphics::Vulkan::vulkanFindQueues(VkPhysicalDevice device, VkSurfaceKHR surface) {
|
||||
Emu::VulkanQueues qs;
|
||||
|
||||
u32 queue_family_count = 0;
|
||||
vkGetPhysicalDeviceQueueFamilyProperties(device, &queue_family_count, nullptr);
|
||||
|
@ -334,7 +334,7 @@ Emulator::VulkanQueues Graphics::Vulkan::vulkanFindQueues(VkPhysicalDevice devic
|
|||
LOG_INFO_IF(log_file_vulkanutil, "queue family: {}, count = {}, present = {}\n", string_VkQueueFlags(f.queueFlags).c_str(), f.queueCount,
|
||||
(presentation_supported == VK_TRUE ? "true" : "false"));
|
||||
for (uint32_t i = 0; i < f.queueCount; i++) {
|
||||
Emulator::VulkanQueueInfo info;
|
||||
Emu::VulkanQueueInfo info;
|
||||
info.family = family;
|
||||
info.index = i;
|
||||
info.is_graphics = (f.queueFlags & VK_QUEUE_GRAPHICS_BIT) != 0;
|
||||
|
@ -401,7 +401,7 @@ Emulator::VulkanQueues Graphics::Vulkan::vulkanFindQueues(VkPhysicalDevice devic
|
|||
}
|
||||
|
||||
void Graphics::Vulkan::vulkanGetSurfaceCapabilities(VkPhysicalDevice physical_device, VkSurfaceKHR surface,
|
||||
Emulator::VulkanSurfaceCapabilities* surfaceCap) {
|
||||
Emu::VulkanSurfaceCapabilities* surfaceCap) {
|
||||
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, surface, &surfaceCap->capabilities);
|
||||
|
||||
uint32_t formats_count = 0;
|
||||
|
@ -488,7 +488,7 @@ static void set_image_layout(VkCommandBuffer buffer, HLE::Libs::Graphics::Vulkan
|
|||
}
|
||||
|
||||
void Graphics::Vulkan::vulkanBlitImage(GPU::CommandBuffer* buffer, HLE::Libs::Graphics::VulkanImage* src_image,
|
||||
Emulator::VulkanSwapchain* dst_swapchain) {
|
||||
Emu::VulkanSwapchain* dst_swapchain) {
|
||||
auto* vk_buffer = buffer->getPool()->buffers[buffer->getIndex()];
|
||||
|
||||
HLE::Libs::Graphics::VulkanImage swapchain_image(HLE::Libs::Graphics::VulkanImageType::Unknown);
|
||||
|
|
|
@ -26,18 +26,18 @@ const T& clamp(const T& x, const T& min, const T& max) {
|
|||
return x;
|
||||
}
|
||||
|
||||
void vulkanCreate(Emulator::WindowCtx* ctx);
|
||||
void vulkanGetInstanceExtensions(Emulator::VulkanExt* ext);
|
||||
void vulkanCreate(Emu::WindowCtx* ctx);
|
||||
void vulkanGetInstanceExtensions(Emu::VulkanExt* ext);
|
||||
void vulkanFindCompatiblePhysicalDevice(VkInstance instance, VkSurfaceKHR surface, const std::vector<const char*>& device_extensions,
|
||||
Emulator::VulkanSurfaceCapabilities* out_capabilities, VkPhysicalDevice* out_device,
|
||||
Emulator::VulkanQueues* out_queues);
|
||||
VkDevice vulkanCreateDevice(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const Emulator::VulkanExt* r,
|
||||
const Emulator::VulkanQueues& queues, const std::vector<const char*>& device_extensions);
|
||||
Emulator::VulkanQueues vulkanFindQueues(VkPhysicalDevice device, VkSurfaceKHR surface);
|
||||
void vulkanGetSurfaceCapabilities(VkPhysicalDevice physical_device, VkSurfaceKHR surface, Emulator::VulkanSurfaceCapabilities* surfaceCap);
|
||||
void vulkanCreateQueues(HLE::Libs::Graphics::GraphicCtx* ctx, const Emulator::VulkanQueues& queues);
|
||||
Emulator::VulkanSwapchain* vulkanCreateSwapchain(HLE::Libs::Graphics::GraphicCtx* ctx, u32 image_count);
|
||||
void vulkanBlitImage(GPU::CommandBuffer* buffer, HLE::Libs::Graphics::VulkanImage* src_image, Emulator::VulkanSwapchain* dst_swapchain);
|
||||
Emu::VulkanSurfaceCapabilities* out_capabilities, VkPhysicalDevice* out_device,
|
||||
Emu::VulkanQueues* out_queues);
|
||||
VkDevice vulkanCreateDevice(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const Emu::VulkanExt* r,
|
||||
const Emu::VulkanQueues& queues, const std::vector<const char*>& device_extensions);
|
||||
Emu::VulkanQueues vulkanFindQueues(VkPhysicalDevice device, VkSurfaceKHR surface);
|
||||
void vulkanGetSurfaceCapabilities(VkPhysicalDevice physical_device, VkSurfaceKHR surface, Emu::VulkanSurfaceCapabilities* surfaceCap);
|
||||
void vulkanCreateQueues(HLE::Libs::Graphics::GraphicCtx* ctx, const Emu::VulkanQueues& queues);
|
||||
Emu::VulkanSwapchain* vulkanCreateSwapchain(HLE::Libs::Graphics::GraphicCtx* ctx, u32 image_count);
|
||||
void vulkanBlitImage(GPU::CommandBuffer* buffer, HLE::Libs::Graphics::VulkanImage* src_image, Emu::VulkanSwapchain* dst_swapchain);
|
||||
void vulkanFillImage(HLE::Libs::Graphics::GraphicCtx* ctx, HLE::Libs::Graphics::VulkanImage* dst_image, const void* src_data, u64 size, u32 src_pitch,
|
||||
u64 dst_layout);
|
||||
void vulkanBufferToImage(GPU::CommandBuffer* buffer, HLE::Libs::Graphics::VulkanBuffer* src_buffer, u32 src_pitch,
|
||||
|
|
Loading…
Reference in New Issue