implemented sceKernelClose
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0f59f4a745
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@ -1,5 +1,7 @@
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#include "core/hle/libraries/libkernel/file_system.h"
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#include <filesystem>
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#include "common/debug.h"
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#include "common/log.h"
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#include "common/singleton.h"
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@ -29,7 +31,7 @@ int PS4_SYSV_ABI sceKernelOpen(const char* path, int flags, u16 mode) {
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file->m_guest_name = path;
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file->m_host_name = mnt->getHostDirectory(file->m_guest_name);
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if (!std::filesystem::is_directory(file->m_host_name)) { // directory doesn't exist
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if (create) { // if we have a create flag create it
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if (create) { // if we have a create flag create it
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if (std::filesystem::create_directories(file->m_host_name)) {
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return handle;
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} else {
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@ -39,9 +41,9 @@ int PS4_SYSV_ABI sceKernelOpen(const char* path, int flags, u16 mode) {
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}
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} else {
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if (create) {
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return handle;//directory already exists
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return handle; // directory already exists
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} else {
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BREAKPOINT();//here we should handle open directory mode
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BREAKPOINT(); // here we should handle open directory mode
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}
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}
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}
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@ -49,6 +51,15 @@ int PS4_SYSV_ABI sceKernelOpen(const char* path, int flags, u16 mode) {
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return handle;
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}
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int PS4_SYSV_ABI sceKernelClose(int handle) {
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LOG_INFO_IF(log_file_fs, "sceKernelClose descriptor = {}\n", handle);
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auto* h = Common::Singleton<Core::FileSys::HandleTable>::Instance();
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auto* file = h->getFile(handle);
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file->isOpened = false;
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h->deleteHandle(handle);
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return SCE_OK;
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}
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int PS4_SYSV_ABI posix_open(const char* path, int flags, /* SceKernelMode*/ u16 mode) {
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LOG_INFO_IF(log_file_fs, "posix open redirect to sceKernelOpen\n");
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int result = sceKernelOpen(path, flags, mode);
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@ -60,6 +71,7 @@ int PS4_SYSV_ABI posix_open(const char* path, int flags, /* SceKernelMode*/ u16
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void fileSystemSymbolsRegister(Loader::SymbolsResolver* sym) {
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LIB_FUNCTION("1G3lF1Gg1k8", "libkernel", 1, "libkernel", 1, 1, sceKernelOpen);
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LIB_FUNCTION("UK2Tl2DWUns", "libkernel", 1, "libkernel", 1, 1, sceKernelClose);
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LIB_FUNCTION("wuCroIGjt2g", "libScePosix", 1, "libkernel", 1, 1, posix_open);
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}
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@ -23,7 +23,7 @@ constexpr u32 SCE_KERNEL_O_DIRECT = 0x00010000; // Use cache as little as po
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constexpr u32 SCE_KERNEL_O_DIRECTORY = 0x00020000; // Error will occur if not a directory
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int PS4_SYSV_ABI sceKernelOpen(const char *path, int flags, /* SceKernelMode*/ u16 mode);
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int PS4_SYSV_ABI sceKernelClose(int handle);
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int PS4_SYSV_ABI posix_open(const char *path, int flags, /* SceKernelMode*/ u16 mode);
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void fileSystemSymbolsRegister(Loader::SymbolsResolver *sym);
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