force imedialog to input "shadps4" as name . That way we can pass games that want username . temp solution till imgui dialog prepared
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@ -9,6 +9,8 @@
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namespace Libraries::ImeDialog {
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static OrbisImeDialogStatus g_ime_dlg_status = OrbisImeDialogStatus::ORBIS_IME_DIALOG_STATUS_NONE;
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int PS4_SYSV_ABI sceImeDialogAbort() {
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LOG_ERROR(Lib_ImeDialog, "(STUBBED) called");
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return ORBIS_OK;
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@ -45,18 +47,25 @@ int PS4_SYSV_ABI sceImeDialogGetPanelSizeExtended() {
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}
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int PS4_SYSV_ABI sceImeDialogGetResult(OrbisImeDialogResult* result) {
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result->endstatus = OrbisImeDialogEndStatus::ORBIS_IME_DIALOG_END_STATUS_OK;
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LOG_ERROR(Lib_ImeDialog, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceImeDialogGetStatus() {
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LOG_ERROR(Lib_ImeDialog, "(STUBBED) called");
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return ORBIS_OK;
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if (g_ime_dlg_status == OrbisImeDialogStatus::ORBIS_IME_DIALOG_STATUS_RUNNING) {
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return OrbisImeDialogStatus::ORBIS_IME_DIALOG_STATUS_FINISHED;
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}
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int PS4_SYSV_ABI sceImeDialogInit(const OrbisImeDialogParam* param,
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const OrbisImeParamExtended* extended) {
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return g_ime_dlg_status;
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}
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int PS4_SYSV_ABI sceImeDialogInit(OrbisImeDialogParam* param, OrbisImeParamExtended* extended) {
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LOG_ERROR(Lib_ImeDialog, "(STUBBED) called");
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const std::wstring_view text = L"shadPS4";
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param->maxTextLength = text.size();
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std::memcpy(param->inputTextBuffer, text.data(), text.size() * sizeof(wchar_t));
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g_ime_dlg_status = OrbisImeDialogStatus::ORBIS_IME_DIALOG_STATUS_RUNNING;
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return ORBIS_OK;
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}
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@ -82,6 +91,7 @@ int PS4_SYSV_ABI sceImeDialogSetPanelPosition() {
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int PS4_SYSV_ABI sceImeDialogTerm() {
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LOG_ERROR(Lib_ImeDialog, "(STUBBED) called");
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g_ime_dlg_status = OrbisImeDialogStatus::ORBIS_IME_DIALOG_STATUS_NONE;
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return ORBIS_OK;
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}
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@ -174,8 +174,7 @@ int PS4_SYSV_ABI sceImeDialogGetPanelSize();
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int PS4_SYSV_ABI sceImeDialogGetPanelSizeExtended();
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int PS4_SYSV_ABI sceImeDialogGetResult(OrbisImeDialogResult* result);
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/*OrbisImeDialogStatus*/ int PS4_SYSV_ABI sceImeDialogGetStatus();
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int PS4_SYSV_ABI sceImeDialogInit(const OrbisImeDialogParam* param,
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const OrbisImeParamExtended* extended);
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int PS4_SYSV_ABI sceImeDialogInit(OrbisImeDialogParam* param, OrbisImeParamExtended* extended);
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int PS4_SYSV_ABI sceImeDialogInitInternal();
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int PS4_SYSV_ABI sceImeDialogInitInternal2();
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int PS4_SYSV_ABI sceImeDialogInitInternal3();
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