Added Thread class
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692759099f
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0e1ca354a9
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@ -34,6 +34,8 @@ add_executable(shadps4
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src/Core/Memory.h
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src/Core/PS4/Linker.cpp
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src/Core/PS4/Linker.h
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src/Lib/Threads.cpp
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src/Lib/Threads.h
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"src/Util/Singleton.h" "src/Util/Disassembler.cpp" "src/Util/Disassembler.h" "src/Util/StringUtil.h" "src/Core/PS4/Util/aerolib.h" "src/Core/PS4/Loader/SymbolsResolver.h" "src/Core/PS4/Loader/SymbolsResolver.cpp" "src/Core/PS4/HLE/Libs.cpp" "src/Core/PS4/HLE/Libs.h" "src/Core/PS4/HLE/LibC.cpp" "src/Core/PS4/HLE/LibC.h" "src/Lib/Timer.cpp" "src/Lib/Timer.h" "src/Core/PS4/HLE/LibKernel.cpp" "src/Core/PS4/HLE/LibKernel.h" "src/Core/PS4/HLE/LibSceVideoOut.cpp" "src/Core/PS4/HLE/LibSceVideoOut.h" "src/Core/PS4/HLE/LibSceGnmDriver.cpp" "src/Core/PS4/HLE/LibSceGnmDriver.h" "src/Core/PS4/HLE/Kernel/ThreadManagement.cpp" "src/Core/PS4/HLE/Kernel/ThreadManagement.h" "src/Core/PS4/HLE/ErrorCodes.h" "src/Debug.h" "src/Core/PS4/HLE/Kernel/MemoryManagement.cpp" "src/Core/PS4/HLE/Kernel/MemoryManagement.h" "src/Core/PS4/HLE/Kernel/MemMngCodes.h" "src/Core/PS4/HLE/Kernel/PhysicalMemory.cpp" "src/Util/StringUtil.cpp")
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find_package(OpenGL REQUIRED)
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@ -0,0 +1,79 @@
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#include "Threads.h"
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#include <sstream>
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static std::thread::id g_main_thread;
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static int g_main_thread_int;
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static std::atomic<int> g_thread_counter = 0;
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void Lib::InitThreads() {
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g_main_thread = std::this_thread::get_id();
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g_main_thread_int = Lib::Thread::GetThreadIdUnique();
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}
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Lib::Thread::Thread(thread_func_t func, void* arg) {
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m_thread = new ThreadStructInternal(func, arg);
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while (!m_thread->started) {
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SleepThreadMicro(1000);
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}
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}
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Lib::Thread::~Thread() { delete m_thread; }
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void Lib::Thread::JoinThread() { m_thread->m_thread.join(); }
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void Lib::Thread::DetachThread() { m_thread->m_thread.detach(); }
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std::string Lib::Thread::GetId() const {
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std::stringstream ss;
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ss << m_thread->m_thread.get_id();
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return ss.str().c_str();
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}
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int Lib::Thread::GetUniqueId() const { return m_thread->unique_id; }
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void Lib::Thread::SleepThread(u32 millis) { std::this_thread::sleep_for(std::chrono::milliseconds(millis)); }
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void Lib::Thread::SleepThreadMicro(u32 micros) { std::this_thread::sleep_for(std::chrono::microseconds(micros)); }
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void Lib::Thread::SleepThreadNano(u64 nanos) { std::this_thread::sleep_for(std::chrono::nanoseconds(nanos)); }
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bool Lib::Thread::IsMainThread() { return g_main_thread == std::this_thread::get_id(); }
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std::string Lib::Thread::GetThreadId() {
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std::stringstream ss;
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ss << std::this_thread::get_id();
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return ss.str().c_str();
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}
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int Lib::Thread::GetThreadIdUnique() {
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static thread_local int tid = ++g_thread_counter;
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return tid;
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}
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Lib::Mutex::Mutex() { m_mutex = new MutexStructInternal(); }
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Lib::Mutex::~Mutex() { delete m_mutex; }
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void Lib::Mutex::LockMutex() { EnterCriticalSection(&m_mutex->m_cs); }
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void Lib::Mutex::UnlockMutex() { LeaveCriticalSection(&m_mutex->m_cs); }
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bool Lib::Mutex::TryLockMutex() { return (TryEnterCriticalSection(&m_mutex->m_cs) != 0); }
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Lib::ConditionVariable::ConditionVariable() { m_cond_var = new ConditionVariableStructInternal(); }
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Lib::ConditionVariable::~ConditionVariable() { delete m_cond_var; }
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void Lib::ConditionVariable::WaitCondVar(Mutex* mutex) { SleepConditionVariableCS(&m_cond_var->m_cv, &mutex->m_mutex->m_cs, INFINITE); }
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bool Lib::ConditionVariable::WaitCondVarFor(Mutex* mutex, u32 micros) {
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bool ok = false;
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ok = !(SleepConditionVariableCS(&m_cond_var->m_cv, &mutex->m_mutex->m_cs, (micros < 1000 ? 1 : micros / 1000)) == 0 &&
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GetLastError() == ERROR_TIMEOUT);
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return ok;
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}
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void Lib::ConditionVariable::SignalCondVar() { WakeConditionVariable(&m_cond_var->m_cv); }
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void Lib::ConditionVariable::SignalCondVarAll() { WakeAllConditionVariable(&m_cond_var->m_cv); }
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@ -0,0 +1,125 @@
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#pragma once
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#include "windows.h"
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#include <synchapi.h>
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#include <atomic>
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#include <condition_variable>
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#include <string>
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#include <thread>
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#include "../types.h"
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namespace Lib {
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using thread_func_t = void (*)(void*);
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void InitThreads();
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struct ThreadStructInternal;
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struct MutexStructInternal;
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struct ConditionVariableStructInternal;
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class Thread {
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public:
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Thread(thread_func_t func, void* arg);
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virtual ~Thread();
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void JoinThread();
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void DetachThread();
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std::string GetId() const;
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int GetUniqueId() const;
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static void SleepThread(u32 millis);
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static void SleepThreadMicro(u32 micros);
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static void SleepThreadNano(u64 nanos);
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static bool IsMainThread();
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// Get current thread id (reusable id)
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static std::string GetThreadId();
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// Get current thread id (unique id)
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static int GetThreadIdUnique();
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public:
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Thread(const Thread&) = delete;
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Thread& operator=(const Thread&) = delete;
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Thread(Thread&&) = delete;
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Thread& operator=(Thread&&) = delete;
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private:
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ThreadStructInternal* m_thread;
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};
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struct ThreadStructInternal {
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ThreadStructInternal(thread_func_t f, void* a) : func(f), arg(a), m_thread(&Run, this) {}
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static void Run(ThreadStructInternal* t) {
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t->unique_id = Lib::Thread::GetThreadIdUnique();
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t->started = true;
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t->func(t->arg);
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}
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thread_func_t func;
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void* arg;
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std::atomic_bool started = false;
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int unique_id = 0;
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std::thread m_thread;
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};
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class Mutex {
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public:
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Mutex();
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virtual ~Mutex();
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void LockMutex();
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void UnlockMutex();
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bool TryLockMutex();
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friend class ConditionVariable;
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public:
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Mutex(const Mutex&) = delete;
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Mutex& operator=(const Mutex&) = delete;
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Mutex(Mutex&&) = delete;
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Mutex& operator=(Mutex&&) = delete;
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private:
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MutexStructInternal* m_mutex;
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};
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struct MutexStructInternal {
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MutexStructInternal() { InitializeCriticalSectionAndSpinCount(&m_cs, 4000); }
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~MutexStructInternal() { DeleteCriticalSection(&m_cs); }
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CRITICAL_SECTION m_cs{};
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};
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class ConditionVariable {
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public:
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ConditionVariable();
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virtual ~ConditionVariable();
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void WaitCondVar(Mutex* mutex);
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bool WaitCondVarFor(Mutex* mutex, u32 micros);
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void SignalCondVar();
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void SignalCondVarAll();
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private:
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ConditionVariableStructInternal* m_cond_var;
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};
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struct ConditionVariableStructInternal {
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ConditionVariableStructInternal() { InitializeConditionVariable(&m_cv); }
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~ConditionVariableStructInternal() = default;
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CONDITION_VARIABLE m_cv{};
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};
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class LockMutexGuard {
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public:
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explicit LockMutexGuard(Mutex& m) : m_mutex(m) { m_mutex.LockMutex(); }
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~LockMutexGuard() { m_mutex.UnlockMutex(); }
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private:
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Mutex& m_mutex;
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};
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} // namespace Lib
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@ -1,113 +1,80 @@
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#include "Timer.h"
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#include <windows.h>
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#ifdef _WIN64
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#include "windows.h"
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#endif
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Lib::Timer::Timer()
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{
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#ifdef _WIN64
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Lib::Timer::Timer() {
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LARGE_INTEGER f;
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QueryPerformanceFrequency(&f);
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m_Frequency = f.QuadPart;
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#endif
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}
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void Lib::Timer::Start()
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{
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#ifdef _WIN64
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void Lib::Timer::Start() {
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LARGE_INTEGER c;
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QueryPerformanceCounter(&c);
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m_StartTime = c.QuadPart;
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#endif
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m_is_timer_paused = false;
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}
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void Lib::Timer::Pause()
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{
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#ifdef _WIN64
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void Lib::Timer::Pause() {
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LARGE_INTEGER c;
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QueryPerformanceCounter(&c);
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m_PauseTime = c.QuadPart;
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#endif
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m_is_timer_paused = true;
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}
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void Lib::Timer::Resume()
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{
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void Lib::Timer::Resume() {
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u64 current_time = 0;
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#ifdef _WIN64
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LARGE_INTEGER c;
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QueryPerformanceCounter(&c);
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current_time = c.QuadPart;
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#endif
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m_StartTime += current_time - m_PauseTime;
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m_is_timer_paused = false;
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}
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bool Lib::Timer::IsPaused() const
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{
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return m_is_timer_paused;
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}
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bool Lib::Timer::IsPaused() const { return m_is_timer_paused; }
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double Lib::Timer::GetTimeMsec() const
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{
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if (m_is_timer_paused)
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{
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double Lib::Timer::GetTimeMsec() const {
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if (m_is_timer_paused) {
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return 1000.0 * (static_cast<double>(m_PauseTime - m_StartTime)) / static_cast<double>(m_Frequency);
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}
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u64 current_time = 0;
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#ifdef _WIN64
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LARGE_INTEGER c;
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QueryPerformanceCounter(&c);
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current_time = c.QuadPart;
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#endif
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return 1000.0 * (static_cast<double>(current_time - m_StartTime)) / static_cast<double>(m_Frequency);
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}
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double Lib::Timer::GetTimeSec() const
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{
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if (m_is_timer_paused)
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{
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double Lib::Timer::GetTimeSec() const {
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if (m_is_timer_paused) {
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return (static_cast<double>(m_PauseTime - m_StartTime)) / static_cast<double>(m_Frequency);
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}
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u64 current_time = 0;
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#ifdef _WIN64
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LARGE_INTEGER c;
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QueryPerformanceCounter(&c);
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current_time = c.QuadPart;
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#endif
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return (static_cast<double>(current_time - m_StartTime)) / static_cast<double>(m_Frequency);
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}
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u64 Lib::Timer::GetTicks() const
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{
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if (m_is_timer_paused)
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{
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u64 Lib::Timer::GetTicks() const {
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if (m_is_timer_paused) {
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return (m_PauseTime - m_StartTime);
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}
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u64 current_time = 0;
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#ifdef _WIN64
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LARGE_INTEGER c;
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QueryPerformanceCounter(&c);
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current_time = c.QuadPart;
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#endif
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return (current_time - m_StartTime);
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}
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u64 Lib::Timer::GetFrequency() const
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{
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return m_Frequency;
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}
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u64 Lib::Timer::GetFrequency() const { return m_Frequency; }
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@ -29,17 +29,20 @@
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#include <inttypes.h>
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#include <Zydis/Zydis.h>
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#include "Core/PS4/HLE/Libs.h"
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#include "Lib/Threads.h"
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// Main code
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int main(int argc, char* argv[])
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{
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/* if (argc == 1) {
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if (argc == 1) {
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printf("Usage: %s <elf or eboot.bin path>\n", argv[0]);
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return -1;
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}*/
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}
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logging::init(true);//init logging
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Lib::InitThreads();
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const char* const path = argv[1]; //argument 1 is the path of self file to boot
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auto* linker = Singleton<Linker>::Instance();
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HLE::Libs::Init_HLE_Libs(linker->getHLESymbols());
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auto *module =linker->LoadModule(path);//load main executable
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