Merge pull request #183 from shadps4-emu/bc_detiler

Micro detiler for 2D BC textures
This commit is contained in:
georgemoralis 2024-06-10 15:33:55 +03:00 committed by GitHub
commit 0c1ede1060
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GPG Key ID: B5690EEEBB952194
9 changed files with 175 additions and 37 deletions

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@ -3,7 +3,9 @@
set(SHADER_FILES
detile_m8x1.comp
detile_m8x4.comp
detile_m32x1.comp
detile_m32x2.comp
detile_m32x4.comp
)
set(SHADER_INCLUDE ${CMAKE_CURRENT_BINARY_DIR}/include)

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@ -8,14 +8,14 @@ layout (local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(std430, binding = 0) buffer input_buf {
uint in_data[];
};
layout(rgba8ui, binding = 1) uniform writeonly uimage2D output_img;
layout(r32ui, binding = 1) uniform writeonly uimage2D output_img;
layout(push_constant) uniform image_info {
uint pitch;
} info;
// Inverse morton LUT, small enough to fit into K$
uint lut_8x4[16] = {
uint rmort[16] = {
0x11011000, 0x31213020,
0x13031202, 0x33233222,
0x51415040, 0x71617060,
@ -27,17 +27,17 @@ uint lut_8x4[16] = {
0x57475646, 0x77677666,
};
#define MICRO_TILE_DIM 8
#define TEXELS_PER_ELEMENT 1
#define MICRO_TILE_DIM (8)
#define TEXELS_PER_ELEMENT (1)
void main() {
uint src_tx = in_data[gl_GlobalInvocationID.x];
uint bit_ofs = 8 * (gl_LocalInvocationID.x % 4);
uint packed_pos = lut_8x4[gl_LocalInvocationID.x >> 2] >> bit_ofs;
uint packed_pos = rmort[gl_LocalInvocationID.x >> 2] >> bit_ofs;
uint col = bitfieldExtract(packed_pos, 4, 4);
uint row = bitfieldExtract(packed_pos, 0, 4);
uint p0 = in_data[gl_GlobalInvocationID.x];
uint tiles_per_pitch = info.pitch >> 3; // log2(MICRO_TILE_DIM)
uint target_tile_x = gl_WorkGroupID.x % tiles_per_pitch;
uint target_tile_y = gl_WorkGroupID.x / tiles_per_pitch;
@ -46,12 +46,5 @@ void main() {
uint dw_ofs_y = target_tile_y * MICRO_TILE_DIM + row;
ivec2 img_pos = ivec2(dw_ofs_x, dw_ofs_y);
uvec4 dst_tx = uvec4(
bitfieldExtract(src_tx, 0, 8),
bitfieldExtract(src_tx, 8, 8),
bitfieldExtract(src_tx, 16, 8),
bitfieldExtract(src_tx, 24, 8)
);
imageStore(output_img, img_pos, dst_tx);
imageStore(output_img, img_pos, uvec4(p0, 0, 0, 0));
}

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@ -0,0 +1,48 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#version 450
layout (local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(std430, binding = 0) buffer input_buf {
uint in_data[];
};
layout(rg32ui, binding = 1) uniform writeonly uimage2D output_img;
layout(push_constant) uniform image_info {
uint pitch;
} info;
// Inverse morton LUT, small enough to fit into K$
uint rmort[16] = {
0x11011000, 0x31213020,
0x13031202, 0x33233222,
0x51415040, 0x71617060,
0x53435242, 0x73637262,
0x15051404, 0x35253424,
0x17071606, 0x37273626,
0x55455444, 0x75657464,
0x57475646, 0x77677666,
};
#define MICRO_TILE_DIM (8)
void main() {
uint bit_ofs = 8 * (gl_LocalInvocationID.x % 4);
uint packed_pos = rmort[gl_LocalInvocationID.x >> 2] >> bit_ofs;
uint col = bitfieldExtract(packed_pos, 4, 4);
uint row = bitfieldExtract(packed_pos, 0, 4);
uint block_ofs = 2 * gl_GlobalInvocationID.x;
uint p0 = in_data[block_ofs + 0];
uint p1 = in_data[block_ofs + 1];
uint tiles_per_pitch = (info.pitch >> 3) >> 2; // log2(MICRO_TILE_DIM) / 4
ivec2 img_pos = MICRO_TILE_DIM * ivec2(
gl_WorkGroupID.x % tiles_per_pitch,
gl_WorkGroupID.x / tiles_per_pitch
);
imageStore(output_img, img_pos + ivec2(col, row), uvec4(p0, p1, 0, 0));
}

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@ -0,0 +1,50 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#version 450
layout (local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(std430, binding = 0) buffer input_buf {
uint in_data[];
};
layout(rgba32ui, binding = 1) uniform writeonly uimage2D output_img;
layout(push_constant) uniform image_info {
uint pitch;
} info;
// Inverse morton LUT, small enough to fit into K$
uint rmort[16] = {
0x11011000, 0x31213020,
0x13031202, 0x33233222,
0x51415040, 0x71617060,
0x53435242, 0x73637262,
0x15051404, 0x35253424,
0x17071606, 0x37273626,
0x55455444, 0x75657464,
0x57475646, 0x77677666,
};
#define MICRO_TILE_DIM (8)
void main() {
uint bit_ofs = 8 * (gl_LocalInvocationID.x % 4);
uint packed_pos = rmort[gl_LocalInvocationID.x >> 2] >> bit_ofs;
uint col = bitfieldExtract(packed_pos, 4, 4);
uint row = bitfieldExtract(packed_pos, 0, 4);
uint block_ofs = 4 * gl_GlobalInvocationID.x;
uint p0 = in_data[block_ofs + 0];
uint p1 = in_data[block_ofs + 1];
uint p2 = in_data[block_ofs + 2];
uint p3 = in_data[block_ofs + 3];
uint tiles_per_pitch = (info.pitch >> 3) >> 2; // log2(MICRO_TILE_DIM) / 4
ivec2 img_pos = MICRO_TILE_DIM * ivec2(
gl_WorkGroupID.x % tiles_per_pitch,
gl_WorkGroupID.x / tiles_per_pitch
);
imageStore(output_img, img_pos + ivec2(col, row), uvec4(p0, p1, p2, p3));
}

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@ -33,8 +33,32 @@ static vk::Format ConvertPixelFormat(const VideoOutFormat format) {
return {};
}
static bool IsDepthStencilFormat(vk::Format format) {
switch (format) {
bool ImageInfo::IsBlockCoded() const {
switch (pixel_format) {
case vk::Format::eBc1RgbaSrgbBlock:
case vk::Format::eBc1RgbaUnormBlock:
case vk::Format::eBc1RgbSrgbBlock:
case vk::Format::eBc1RgbUnormBlock:
case vk::Format::eBc2SrgbBlock:
case vk::Format::eBc2UnormBlock:
case vk::Format::eBc3SrgbBlock:
case vk::Format::eBc3UnormBlock:
case vk::Format::eBc4SnormBlock:
case vk::Format::eBc4UnormBlock:
case vk::Format::eBc5SnormBlock:
case vk::Format::eBc5UnormBlock:
case vk::Format::eBc6HSfloatBlock:
case vk::Format::eBc6HUfloatBlock:
case vk::Format::eBc7SrgbBlock:
case vk::Format::eBc7UnormBlock:
return true;
default:
return false;
}
}
bool ImageInfo::IsDepthStencil() const {
switch (pixel_format) {
case vk::Format::eD16Unorm:
case vk::Format::eD16UnormS8Uint:
case vk::Format::eD32Sfloat:
@ -45,17 +69,20 @@ static bool IsDepthStencilFormat(vk::Format format) {
}
}
static vk::ImageUsageFlags ImageUsageFlags(const vk::Format format) {
static vk::ImageUsageFlags ImageUsageFlags(const ImageInfo& info) {
vk::ImageUsageFlags usage = vk::ImageUsageFlagBits::eTransferSrc |
vk::ImageUsageFlagBits::eTransferDst |
vk::ImageUsageFlagBits::eSampled;
if (IsDepthStencilFormat(format)) {
if (info.IsDepthStencil()) {
usage |= vk::ImageUsageFlagBits::eDepthStencilAttachment;
} else {
if (format != vk::Format::eBc3SrgbBlock) {
if (!info.IsBlockCoded()) {
usage |= vk::ImageUsageFlagBits::eColorAttachment;
}
}
if (info.is_tiled || info.is_storage) {
usage |= vk::ImageUsageFlagBits::eStorage;
}
return usage;
}
@ -179,15 +206,12 @@ Image::Image(const Vulkan::Instance& instance_, Vulkan::Scheduler& scheduler_,
}
if (info.is_tiled) {
flags |= vk::ImageCreateFlagBits::eExtendedUsage;
if (false) { // IsBlockCodedFormat()
if (info.IsBlockCoded()) {
flags |= vk::ImageCreateFlagBits::eBlockTexelViewCompatible;
}
}
info.usage = ImageUsageFlags(info.pixel_format);
if (info.is_tiled || info.is_storage) {
info.usage |= vk::ImageUsageFlagBits::eStorage;
}
info.usage = ImageUsageFlags(info);
if (info.pixel_format == vk::Format::eD32Sfloat) {
aspect_mask = vk::ImageAspectFlagBits::eDepth;

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@ -42,6 +42,9 @@ struct ImageInfo {
const AmdGpu::Liverpool::CbDbExtent& hint = {}) noexcept;
explicit ImageInfo(const AmdGpu::Image& image) noexcept;
bool IsBlockCoded() const;
bool IsDepthStencil() const;
bool is_tiled = false;
bool is_storage = false;
vk::Format pixel_format = vk::Format::eUndefined;

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@ -84,7 +84,7 @@ ImageView::ImageView(const Vulkan::Instance& instance, const ImageViewInfo& info
.baseMipLevel = 0U,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = VK_REMAINING_ARRAY_LAYERS,
.layerCount = image.info.IsBlockCoded() ? 1 : VK_REMAINING_ARRAY_LAYERS,
},
};
image_view = instance.GetDevice().createImageViewUnique(image_view_ci);

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@ -8,8 +8,10 @@
#include "video_core/texture_cache/texture_cache.h"
#include "video_core/texture_cache/tile_manager.h"
#include "video_core/host_shaders/detile_m32x1_comp.h"
#include "video_core/host_shaders/detile_m32x2_comp.h"
#include "video_core/host_shaders/detile_m32x4_comp.h"
#include "video_core/host_shaders/detile_m8x1_comp.h"
#include "video_core/host_shaders/detile_m8x4_comp.h"
#include <boost/container/static_vector.hpp>
#include <magic_enum.hpp>
@ -174,27 +176,39 @@ void ConvertTileToLinear(u8* dst, const u8* src, u32 width, u32 height, bool is_
vk::Format DemoteImageFormatForDetiling(vk::Format format) {
switch (format) {
case vk::Format::eB8G8R8A8Srgb:
case vk::Format::eR8G8B8A8Unorm:
return vk::Format::eR8G8B8A8Uint;
case vk::Format::eR8Unorm:
return vk::Format::eR8Uint;
case vk::Format::eB8G8R8A8Srgb:
[[fallthrough]];
case vk::Format::eR8G8B8A8Unorm:
return vk::Format::eR32Uint;
case vk::Format::eBc1RgbaUnormBlock:
return vk::Format::eR32G32Uint;
case vk::Format::eBc3SrgbBlock:
[[fallthrough]];
case vk::Format::eBc3UnormBlock:
return vk::Format::eR32G32B32A32Uint;
default:
LOG_ERROR(Render_Vulkan, "Unexpected format for demotion {}", vk::to_string(format));
break;
}
LOG_ERROR(Render_Vulkan, "Unexpected format for demotion {}", vk::to_string(format));
return format;
}
const DetilerContext* TileManager::GetDetiler(const Image& image) const {
const auto format = DemoteImageFormatForDetiling(image.info.pixel_format);
if (image.info.tiling_mode == AmdGpu::TilingMode::Texture_MicroTiled) {
if (image.info.tiling_mode == AmdGpu::TilingMode::Texture_MicroTiled ||
image.info.tiling_mode == AmdGpu::TilingMode::Depth_MicroTiled) {
switch (format) {
case vk::Format::eR8Uint:
return &detilers[DetilerType::Micro8x1];
case vk::Format::eR8G8B8A8Uint:
return &detilers[DetilerType::Micro8x4];
case vk::Format::eR32Uint:
return &detilers[DetilerType::Micro32x1];
case vk::Format::eR32G32Uint:
return &detilers[DetilerType::Micro32x2];
case vk::Format::eR32G32B32A32Uint:
return &detilers[DetilerType::Micro32x4];
default:
return nullptr;
}
@ -211,7 +225,9 @@ TileManager::TileManager(const Vulkan::Instance& instance, Vulkan::Scheduler& sc
static const std::array detiler_shaders{
HostShaders::DETILE_M8X1_COMP,
HostShaders::DETILE_M8X4_COMP,
HostShaders::DETILE_M32X1_COMP,
HostShaders::DETILE_M32X2_COMP,
HostShaders::DETILE_M32X4_COMP,
};
for (int pl_id = 0; pl_id < DetilerType::Max; ++pl_id) {

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@ -19,7 +19,9 @@ vk::Format DemoteImageFormatForDetiling(vk::Format format);
enum DetilerType : u32 {
Micro8x1,
Micro8x4,
Micro32x1,
Micro32x2,
Micro32x4,
Max
};