improved sceKernelWaitEqueue
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@ -64,13 +64,17 @@ int PS4_SYSV_ABI sceKernelWaitEqueue(SceKernelEqueue eq, SceKernelEvent* ev, int
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if (timo != nullptr) {
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// Only events that have already arrived at the time of this function call can be received
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if (*timo == 0) {
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UNREACHABLE();
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*out = eq->getTriggeredEvents(ev, num);
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} else {
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// Wait until an event arrives with timing out
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UNREACHABLE();
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*out = eq->waitForEvents(ev, num, *timo);
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}
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}
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if (*out == 0) {
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return ORBIS_KERNEL_ERROR_ETIMEDOUT;
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}
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return ORBIS_OK;
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}
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