common: Move timer to common
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369d92fa56
commit
099d01f96c
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@ -78,6 +78,8 @@ add_executable(shadps4
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src/common/singleton.h
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src/common/string_util.cpp
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src/common/string_util.h
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src/common/timer.cpp
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src/common/timer.h
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src/common/types.h
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src/common/version.h
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${LIBC_SOURCES}
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@ -86,8 +88,6 @@ add_executable(shadps4
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${SYSTEMSERVICE_SOURCES}
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${FILESYSTEM_SOURCES}
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${HOST_SOURCES}
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src/Lib/Timer.cpp
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src/Lib/Timer.h
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src/main.cpp
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src/core/loader/elf.cpp
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src/core/loader/elf.h
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@ -1,34 +0,0 @@
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#pragma once
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#include "common/types.h"
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namespace Lib {
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class Timer final
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{
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public:
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Timer();
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~Timer() = default;
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void Start();
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void Pause();
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void Resume();
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bool IsPaused() const;
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double GetTimeMsec() const;// return time in milliseconds
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double GetTimeSec() const;// return time in seconds
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u64 GetTicks() const;// return time in ticks
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u64 GetFrequency() const;// return ticks frequency
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[[nodiscard]] static u64 getQueryPerformanceCounter();
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public:
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Timer(const Timer&) = delete;
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Timer& operator=(const Timer&) = delete;
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Timer(Timer&&) = delete;
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Timer& operator=(Timer&&) = delete;
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private:
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bool m_is_timer_paused = true;
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u64 m_Frequency = 0;
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u64 m_StartTime = 0;
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u64 m_PauseTime = 0;
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};
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}
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@ -1,10 +1,12 @@
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#include "Timer.h"
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#include "common/timer.h"
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#ifdef _WIN64
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#include <windows.h>
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#endif
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Lib::Timer::Timer() {
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namespace Common {
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Timer::Timer() {
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#ifdef _WIN64
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LARGE_INTEGER f;
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QueryPerformanceFrequency(&f);
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@ -14,7 +16,7 @@ Lib::Timer::Timer() {
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#endif
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}
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void Lib::Timer::Start() {
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void Timer::Start() {
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#ifdef _WIN64
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LARGE_INTEGER c;
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QueryPerformanceCounter(&c);
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@ -25,7 +27,7 @@ void Lib::Timer::Start() {
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m_is_timer_paused = false;
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}
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void Lib::Timer::Pause() {
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void Timer::Pause() {
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#ifdef _WIN64
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LARGE_INTEGER c;
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QueryPerformanceCounter(&c);
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@ -36,7 +38,7 @@ void Lib::Timer::Pause() {
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m_is_timer_paused = true;
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}
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void Lib::Timer::Resume() {
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void Timer::Resume() {
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u64 current_time = 0;
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#ifdef _WIN64
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LARGE_INTEGER c;
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@ -49,9 +51,7 @@ void Lib::Timer::Resume() {
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m_is_timer_paused = false;
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}
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bool Lib::Timer::IsPaused() const { return m_is_timer_paused; }
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double Lib::Timer::GetTimeMsec() const {
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double Timer::GetTimeMsec() const {
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if (m_is_timer_paused) {
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return 1000.0 * (static_cast<double>(m_PauseTime - m_StartTime)) / static_cast<double>(m_Frequency);
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}
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@ -67,7 +67,7 @@ double Lib::Timer::GetTimeMsec() const {
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return 1000.0 * (static_cast<double>(current_time - m_StartTime)) / static_cast<double>(m_Frequency);
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}
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double Lib::Timer::GetTimeSec() const {
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double Timer::GetTimeSec() const {
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if (m_is_timer_paused) {
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return (static_cast<double>(m_PauseTime - m_StartTime)) / static_cast<double>(m_Frequency);
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}
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@ -83,7 +83,7 @@ double Lib::Timer::GetTimeSec() const {
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return (static_cast<double>(current_time - m_StartTime)) / static_cast<double>(m_Frequency);
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}
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u64 Lib::Timer::GetTicks() const {
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u64 Timer::GetTicks() const {
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if (m_is_timer_paused) {
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return (m_PauseTime - m_StartTime);
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}
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@ -99,11 +99,10 @@ u64 Lib::Timer::GetTicks() const {
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return (current_time - m_StartTime);
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}
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u64 Lib::Timer::GetFrequency() const { return m_Frequency; }
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u64 Lib::Timer::getQueryPerformanceCounter() {
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u64 Timer::getQueryPerformanceCounter() {
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LARGE_INTEGER c;
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QueryPerformanceCounter(&c);
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return c.QuadPart;
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}
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} // namespace Common
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@ -0,0 +1,43 @@
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#pragma once
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#include "common/types.h"
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namespace Common {
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class Timer final {
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public:
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Timer();
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~Timer() = default;
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void Start();
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void Pause();
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void Resume();
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bool IsPaused() const {
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return m_is_timer_paused;
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}
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u64 GetFrequency() const {
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return m_Frequency;
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}
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double GetTimeMsec() const;
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double GetTimeSec() const;
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u64 GetTicks() const;
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[[nodiscard]] static u64 getQueryPerformanceCounter();
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public:
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Timer(const Timer&) = delete;
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Timer& operator=(const Timer&) = delete;
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Timer(Timer&&) = delete;
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Timer& operator=(Timer&&) = delete;
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private:
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bool m_is_timer_paused = true;
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u64 m_Frequency{};
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u64 m_StartTime{};
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u64 m_PauseTime{};
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};
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} // namespace Common
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@ -1,6 +1,6 @@
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#include "common/debug.h"
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#include "common/timer.h"
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#include "core/hle/kernel/objects/event_queue.h"
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#include "Lib/Timer.h"
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namespace Core::Kernel {
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@ -26,7 +26,7 @@ int EqueueInternal::waitForEvents(SceKernelEvent* ev, int num, u32 micros) {
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std::unique_lock lock{m_mutex};
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u32 timeElapsed = 0;
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Lib::Timer t;
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Common::Timer t;
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t.Start();
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for (;;) {
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@ -1,6 +1,6 @@
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#include "common/timer.h"
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#include "core/hle/libraries/libkernel/time_management.h"
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#include "core/hle/libraries/libs.h"
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#include "Lib/Timer.h"
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#include "emuTimer.h"
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namespace Core::Libraries::LibKernel {
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@ -18,7 +18,7 @@ u64 PS4_SYSV_ABI sceKernelGetProcessTimeCounterFrequency() {
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}
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u64 PS4_SYSV_ABI sceKernelReadTsc() {
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return Lib::Timer::getQueryPerformanceCounter();
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return Common::Timer::getQueryPerformanceCounter();
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}
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void timeSymbolsRegister(Loader::SymbolsResolver* sym) {
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@ -1,14 +1,23 @@
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#include "Lib/Timer.h"
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#include "common/timer.h"
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namespace Emulator::emuTimer {
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static Lib::Timer timer;
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void start() { timer.Start(); }
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static Common::Timer timer;
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double getTimeMsec() { return timer.GetTimeMsec(); }
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void start() {
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timer.Start();
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}
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u64 getTimeCounter() { return timer.GetTicks(); }
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double getTimeMsec() {
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return timer.GetTimeMsec();
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}
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u64 getTimeFrequency() { return timer.GetFrequency(); }
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u64 getTimeCounter() {
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return timer.GetTicks();
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}
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u64 getTimeFrequency() {
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return timer.GetFrequency();
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}
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} // namespace Emulator::emuTimer
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@ -1,15 +1,13 @@
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#include "emulator.h"
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#include <core/PS4/HLE/Graphics/graphics_render.h>
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#include <Emulator/Host/controller.h>
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#include <Lib/Timer.h>
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#include <fmt/core.h>
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#include <vulkan_util.h>
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#include "core/PS4/HLE/Graphics/video_out.h"
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#include "core/hle/libraries/libpad/pad.h"
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#include "common/timer.h"
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#include "common/singleton.h"
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#include "common/version.h"
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#include "emulator.h"
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#include "core/PS4/HLE/Graphics/graphics_render.h"
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#include "Emulator/Host/controller.h"
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#include "core/PS4/HLE/Graphics/video_out.h"
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#include "core/hle/libraries/libpad/pad.h"
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namespace Emu {
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}
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}
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void emuRun() {
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Lib::Timer timer;
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Common::Timer timer;
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timer.Start();
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auto window_ctx = Common::Singleton<Emu::WindowCtx>::Instance();
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{
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