SceVideoOutVblankStatus struct
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@ -68,6 +68,15 @@ struct SceVideoOutResolutionStatus {
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u32 reserved1[3] = {0};
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u32 reserved1[3] = {0};
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};
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};
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struct SceVideoOutVblankStatus {
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u64 count = 0;
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u64 processTime = 0;
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u64 tsc = 0;
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u64 reserved[1] = {0};
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u08 flags = 0;
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u08 pad1[7] = {};
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};
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std::string getPixelFormatString(s32 format);
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std::string getPixelFormatString(s32 format);
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void PS4_SYSV_ABI sceVideoOutSetBufferAttribute(SceVideoOutBufferAttribute* attribute, u32 pixelFormat, u32 tilingMode, u32 aspectRatio, u32 width,
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void PS4_SYSV_ABI sceVideoOutSetBufferAttribute(SceVideoOutBufferAttribute* attribute, u32 pixelFormat, u32 tilingMode, u32 aspectRatio, u32 width,
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