spirv: Implement image derivatives
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4eda0452b5
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03c8b3515d
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@ -1,6 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma clang optimize off
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#include <boost/container/static_vector.hpp>
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#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
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#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
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@ -16,6 +16,12 @@ struct ImageOperands {
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static_cast<u32>(new_mask));
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operands.push_back(value);
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}
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void Add(spv::ImageOperandsMask new_mask, Id value1, Id value2) {
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mask = static_cast<spv::ImageOperandsMask>(static_cast<u32>(mask) |
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static_cast<u32>(new_mask));
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operands.push_back(value1);
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operands.push_back(value2);
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}
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void AddOffset(EmitContext& ctx, const IR::Value& offset,
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bool can_use_runtime_offsets = false) {
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@ -53,6 +59,15 @@ struct ImageOperands {
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}
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}
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void AddDerivatives(EmitContext& ctx, Id derivatives) {
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if (!Sirit::ValidId(derivatives)) {
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return;
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}
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const Id dx{ctx.OpVectorShuffle(ctx.F32[2], derivatives, derivatives, 0, 1)};
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const Id dy{ctx.OpVectorShuffle(ctx.F32[2], derivatives, derivatives, 2, 3)};
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Add(spv::ImageOperandsMask::Grad, dx, dy);
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}
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spv::ImageOperandsMask mask{};
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boost::container::static_vector<Id, 4> operands;
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};
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@ -181,9 +196,17 @@ Id EmitImageQueryLod(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords) {
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return ctx.OpImageQueryLod(ctx.F32[2], sampled_image, coords);
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}
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Id EmitImageGradient(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
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Id EmitImageGradient(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords,
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Id derivatives, const IR::Value& offset, Id lod_clamp) {
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UNREACHABLE_MSG("SPIR-V Instruction");
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const auto& texture = ctx.images[handle & 0xFFFF];
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const Id image = ctx.OpLoad(texture.image_type, texture.id);
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const Id sampler = ctx.OpLoad(ctx.sampler_type, ctx.samplers[handle >> 16]);
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const Id sampled_image = ctx.OpSampledImage(texture.sampled_type, image, sampler);
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ImageOperands operands;
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operands.AddDerivatives(ctx, derivatives);
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operands.AddOffset(ctx, offset);
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return ctx.OpImageSampleExplicitLod(ctx.F32[4], sampled_image, coords, operands.mask,
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operands.operands);
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}
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Id EmitImageRead(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords) {
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@ -387,7 +387,7 @@ Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, const
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Id lod, Id ms);
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Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, u32 handle, Id lod, bool skip_mips);
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Id EmitImageQueryLod(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords);
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Id EmitImageGradient(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
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Id EmitImageGradient(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords,
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Id derivatives, const IR::Value& offset, Id lod_clamp);
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Id EmitImageRead(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords);
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void EmitImageWrite(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id color);
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@ -1,6 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma clang optimize off
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#include "shader_recompiler/frontend/translate/translate.h"
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namespace Shader::Gcn {
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@ -17,6 +17,7 @@ void Translator::EmitVectorMemory(const GcnInst& inst) {
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case Opcode::IMAGE_SAMPLE_C_O:
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case Opcode::IMAGE_SAMPLE_B:
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case Opcode::IMAGE_SAMPLE_C_LZ_O:
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case Opcode::IMAGE_SAMPLE_D:
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return IMAGE_SAMPLE(inst);
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case Opcode::IMAGE_GATHER4_C:
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case Opcode::IMAGE_GATHER4_LZ:
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@ -162,12 +163,16 @@ void Translator::IMAGE_SAMPLE(const GcnInst& inst) {
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flags.test(MimgModifier::LodBias) ? ir.GetVectorReg<IR::F32>(addr_reg++) : IR::F32{};
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const IR::F32 dref =
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flags.test(MimgModifier::Pcf) ? ir.GetVectorReg<IR::F32>(addr_reg++) : IR::F32{};
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// Derivatives are tricky because their number depends on the texture type which is located in
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// T#. We don't have access to T# though until resource tracking pass. For now assume no
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// derivatives are present, otherwise we don't know where coordinates are placed in the address
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// stream.
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ASSERT_MSG(!flags.test(MimgModifier::Derivative), "Derivative image instruction");
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const IR::Value derivatives = [&] -> IR::Value {
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if (!flags.test(MimgModifier::Derivative)) {
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return {};
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}
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addr_reg = addr_reg + 4;
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return ir.CompositeConstruct(ir.GetVectorReg<IR::F32>(addr_reg - 4),
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ir.GetVectorReg<IR::F32>(addr_reg - 3),
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ir.GetVectorReg<IR::F32>(addr_reg - 2),
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ir.GetVectorReg<IR::F32>(addr_reg - 1));
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}();
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// Now we can load body components as noted in Table 8.9 Image Opcodes with Sampler
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// Since these are at most 4 dwords, we load them into a single uvec4 and place them
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@ -177,6 +182,10 @@ void Translator::IMAGE_SAMPLE(const GcnInst& inst) {
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ir.GetVectorReg<IR::F32>(addr_reg), ir.GetVectorReg<IR::F32>(addr_reg + 1),
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ir.GetVectorReg<IR::F32>(addr_reg + 2), ir.GetVectorReg<IR::F32>(addr_reg + 3));
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// Derivatives are tricky because their number depends on the texture type which is located in
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// T#. We don't have access to T# though until resource tracking pass. For now assume if
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// derivatives are present, that a 2D image is bound.
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const bool has_derivatives = flags.test(MimgModifier::Derivative);
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const bool explicit_lod = flags.any(MimgModifier::Level0, MimgModifier::Lod);
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IR::TextureInstInfo info{};
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@ -186,9 +195,13 @@ void Translator::IMAGE_SAMPLE(const GcnInst& inst) {
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info.force_level0.Assign(flags.test(MimgModifier::Level0));
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info.has_offset.Assign(flags.test(MimgModifier::Offset));
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info.explicit_lod.Assign(explicit_lod);
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info.has_derivatives.Assign(has_derivatives);
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// Issue IR instruction, leaving unknown fields blank to patch later.
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const IR::Value texel = [&]() -> IR::Value {
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if (has_derivatives) {
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return ir.ImageGradient(handle, body, derivatives, offset, {}, info);
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}
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if (!flags.test(MimgModifier::Pcf)) {
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if (explicit_lod) {
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return ir.ImageSampleExplicitLod(handle, body, offset, info);
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@ -1,6 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma clang optimize off
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#include <bit>
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#include <optional>
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#include <type_traits>
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@ -1,6 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma clang optimize off
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#include <algorithm>
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#include <boost/container/small_vector.hpp>
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#include "shader_recompiler/ir/basic_block.h"
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@ -631,7 +631,10 @@ void PatchImageInstruction(IR::Block& block, IR::Inst& inst, Info& info, Descrip
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UNREACHABLE();
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}
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}
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if (inst_info.has_derivatives) {
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ASSERT_MSG(image.GetType() == AmdGpu::ImageType::Color2D,
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"User derivatives only supported for 2D images");
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}
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if (inst_info.has_lod_clamp) {
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const u32 arg_pos = [&]() -> u32 {
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switch (inst.GetOpcode()) {
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@ -58,6 +58,7 @@ union TextureInstInfo {
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BitField<4, 1, u32> explicit_lod;
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BitField<5, 1, u32> has_offset;
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BitField<6, 2, u32> gather_comp;
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BitField<8, 1, u32> has_derivatives;
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};
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union BufferInstInfo {
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@ -64,7 +64,7 @@ IR::Program TranslateProgram(Common::ObjectPool<IR::Inst>& inst_pool,
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Shader::Optimization::IdentityRemovalPass(program.blocks);
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Shader::Optimization::DeadCodeEliminationPass(program);
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Shader::Optimization::CollectShaderInfoPass(program);
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LOG_INFO(Render_Vulkan, "{}", Shader::IR::DumpProgram(program));
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LOG_DEBUG(Render_Vulkan, "{}", Shader::IR::DumpProgram(program));
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return program;
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}
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@ -1,6 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma clang optimize off
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#include <xxhash.h>
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#include "common/assert.h"
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#include "video_core/buffer_cache/buffer_cache.h"
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