save_data: fix/accuracy for saveDataMem functions

This commit is contained in:
raziel1000 2024-07-24 00:02:16 -06:00 committed by georgemoralis
parent a2cd1669b6
commit 02d4af27df
2 changed files with 18 additions and 13 deletions

View File

@ -198,12 +198,15 @@ int PS4_SYSV_ABI sceAppContentTemporaryDataMount() {
int PS4_SYSV_ABI sceAppContentTemporaryDataMount2(OrbisAppContentTemporaryDataOption option,
OrbisAppContentMountPoint* mountPoint) {
if (std::string_view(mountPoint->data).empty()) // causing issues with save_data.
if (mountPoint == nullptr)
return ORBIS_APP_CONTENT_ERROR_PARAMETER;
auto* param_sfo = Common::Singleton<PSF>::Instance();
std::string id(param_sfo->GetString("CONTENT_ID"), 7, 9);
const auto& mount_dir = Common::FS::GetUserPath(Common::FS::PathType::TempDataDir) / id;
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
if (std::string(mountPoint->data).empty()) // killzone
mnt->Mount(mount_dir, "/temp0");
else
mnt->Mount(mount_dir, mountPoint->data);
LOG_INFO(Lib_AppContent, "sceAppContentTemporaryDataMount2: option = {}, mountPoint = {}",
option, mountPoint->data);

View File

@ -186,21 +186,23 @@ int PS4_SYSV_ABI sceSaveDataDirNameSearch(const OrbisSaveDataDirNameSearchCond*
if (!mount_dir.empty() && std::filesystem::exists(mount_dir)) {
if (cond->dirName == nullptr) { // look for all dirs if no dir is provided.
for (int i = 0; const auto& entry : std::filesystem::directory_iterator(mount_dir)) {
if (std::filesystem::is_directory(entry.path())) {
if (std::filesystem::is_directory(entry.path()) &&
entry.path().filename().string() != "sdmemory") {
// sceSaveDataDirNameSearch does not search for dataMemory1/2 dirs.
i++;
result->dirNamesNum = 0; // why is it 1024? is it max?
// copy dir name to be used by sceSaveDataMount in read mode.
strncpy(result->dirNames[i].data, entry.path().filename().string().c_str(), 32);
result->hitNum = i + 1;
result->dirNamesNum = i + 1; // to confirm
result->setNum = i + 1; // to confirm
result->dirNamesNum = i + 1;
result->setNum = i + 1;
}
}
} else { // Need a game to test.
strncpy(result->dirNames[0].data, cond->dirName->data, 32);
result->hitNum = 1;
result->dirNamesNum = 1; // to confirm
result->setNum = 1; // to confirm
result->dirNamesNum = 1;
result->setNum = 1;
}
} else {
result->hitNum = 0;
@ -321,7 +323,7 @@ int PS4_SYSV_ABI sceSaveDataGetSaveDataCount() {
int PS4_SYSV_ABI sceSaveDataGetSaveDataMemory(const u32 userId, void* buf, const size_t bufSize,
const int64_t offset) {
const auto& mount_dir = Common::FS::GetUserPath(Common::FS::PathType::SaveDataDir) /
std::to_string(userId) / game_serial / "save_mem1.sav";
std::to_string(userId) / game_serial / "sdmemory/save_mem1.sav";
Common::FS::IOFile file(mount_dir, Common::FS::FileAccessMode::Read);
if (!file.IsOpen()) {
@ -336,7 +338,7 @@ int PS4_SYSV_ABI sceSaveDataGetSaveDataMemory(const u32 userId, void* buf, const
int PS4_SYSV_ABI sceSaveDataGetSaveDataMemory2(OrbisSaveDataMemoryGet2* getParam) {
const auto& mount_dir = Common::FS::GetUserPath(Common::FS::PathType::SaveDataDir) /
std::to_string(getParam->userId) / game_serial;
std::to_string(getParam->userId) / game_serial / "sdmemory";
if (getParam == nullptr)
return ORBIS_SAVE_DATA_ERROR_PARAMETER;
if (getParam->data != nullptr) {
@ -604,7 +606,7 @@ int PS4_SYSV_ABI sceSaveDataSetSaveDataMemory(const u32 userId, const void* buf,
const size_t bufSize, const int64_t offset) {
LOG_INFO(Lib_SaveData, "called");
const auto& mount_dir = Common::FS::GetUserPath(Common::FS::PathType::SaveDataDir) /
std::to_string(userId) / game_serial / "save_mem1.sav";
std::to_string(userId) / game_serial / "sdmemory/save_mem1.sav";
Common::FS::IOFile file(mount_dir, Common::FS::FileAccessMode::Write);
file.Seek(offset);
@ -616,7 +618,7 @@ int PS4_SYSV_ABI sceSaveDataSetSaveDataMemory(const u32 userId, const void* buf,
int PS4_SYSV_ABI sceSaveDataSetSaveDataMemory2(const OrbisSaveDataMemorySet2* setParam) {
LOG_INFO(Lib_SaveData, "called: dataNum = {}, slotId= {}", setParam->dataNum, setParam->slotId);
const auto& mount_dir = Common::FS::GetUserPath(Common::FS::PathType::SaveDataDir) /
std::to_string(setParam->userId) / game_serial;
std::to_string(setParam->userId) / game_serial / "sdmemory";
if (setParam->data != nullptr) {
Common::FS::IOFile file(mount_dir / "save_mem2.sav", Common::FS::FileAccessMode::Write);
if (!file.IsOpen())
@ -644,7 +646,7 @@ int PS4_SYSV_ABI sceSaveDataSetupSaveDataMemory(u32 userId, size_t memorySize,
LOG_INFO(Lib_SaveData, "called:userId = {}, memorySize = {}", userId, memorySize);
const auto& mount_dir = Common::FS::GetUserPath(Common::FS::PathType::SaveDataDir) /
std::to_string(userId) / game_serial;
std::to_string(userId) / game_serial / "sdmemory";
if (std::filesystem::exists(mount_dir)) {
return ORBIS_SAVE_DATA_ERROR_EXISTS;
@ -663,7 +665,7 @@ int PS4_SYSV_ABI sceSaveDataSetupSaveDataMemory2(const OrbisSaveDataMemorySetup2
LOG_INFO(Lib_SaveData, "called");
// if (setupParam->option == 1) { // check this later.
const auto& mount_dir = Common::FS::GetUserPath(Common::FS::PathType::SaveDataDir) /
std::to_string(setupParam->userId) / game_serial;
std::to_string(setupParam->userId) / game_serial / "sdmemory";
if (std::filesystem::exists(mount_dir) &&
std::filesystem::exists(mount_dir / "save_mem2.sav")) {
Common::FS::IOFile file(mount_dir / "save_mem2.sav", Common::FS::FileAccessMode::Read);