renderer_vulkan: missing depth barrier

This commit is contained in:
psucien 2024-08-12 14:10:43 +02:00
parent 9332910240
commit 0299cc6ff2
4 changed files with 37 additions and 7 deletions

View File

@ -152,7 +152,8 @@ void Rasterizer::BeginRendering() {
.stencil = regs.stencil_clear}},
};
texture_cache.TouchMeta(htile_address, false);
state.num_depth_attachments++;
state.has_depth = true;
state.has_stencil = image.info.usage.stencil;
}
scheduler.BeginRendering(state);
}

View File

@ -38,8 +38,7 @@ void Scheduler::BeginRendering(const RenderState& new_state) {
.layerCount = 1,
.colorAttachmentCount = render_state.num_color_attachments,
.pColorAttachments = render_state.color_attachments.data(),
.pDepthAttachment =
render_state.num_depth_attachments ? &render_state.depth_attachment : nullptr,
.pDepthAttachment = render_state.has_depth ? &render_state.depth_attachment : nullptr,
};
current_cmdbuf.beginRendering(rendering_info);
@ -50,6 +49,8 @@ void Scheduler::EndRendering() {
return;
}
is_rendering = false;
current_cmdbuf.endRendering();
boost::container::static_vector<vk::ImageMemoryBarrier, 9> barriers;
for (size_t i = 0; i < render_state.num_color_attachments; ++i) {
barriers.push_back(vk::ImageMemoryBarrier{
@ -70,10 +71,35 @@ void Scheduler::EndRendering() {
},
});
}
current_cmdbuf.endRendering();
if (render_state.has_depth) {
barriers.push_back(vk::ImageMemoryBarrier{
.srcAccessMask = vk::AccessFlagBits::eDepthStencilAttachmentWrite,
.dstAccessMask = vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eShaderWrite,
.oldLayout = render_state.depth_attachment.imageLayout,
.newLayout = render_state.depth_attachment.imageLayout,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = render_state.depth_image,
.subresourceRange =
{
.aspectMask = vk::ImageAspectFlagBits::eDepth |
(render_state.has_stencil ? vk::ImageAspectFlagBits::eStencil
: vk::ImageAspectFlagBits::eNone),
.baseMipLevel = 0,
.levelCount = VK_REMAINING_MIP_LEVELS,
.baseArrayLayer = 0,
.layerCount = VK_REMAINING_ARRAY_LAYERS,
},
});
}
if (!barriers.empty()) {
current_cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eColorAttachmentOutput,
vk::PipelineStageFlagBits::eFragmentShader,
const auto src_stages =
vk::PipelineStageFlagBits::eColorAttachmentOutput |
(render_state.has_depth ? vk::PipelineStageFlagBits::eLateFragmentTests |
vk::PipelineStageFlagBits::eEarlyFragmentTests
: vk::PipelineStageFlagBits::eNone);
current_cmdbuf.pipelineBarrier(src_stages, vk::PipelineStageFlagBits::eFragmentShader,
vk::DependencyFlagBits::eByRegion, {}, {}, barriers);
}
}

View File

@ -20,7 +20,8 @@ struct RenderState {
vk::RenderingAttachmentInfo depth_attachment{};
vk::Image depth_image{};
u32 num_color_attachments{};
u32 num_depth_attachments{};
bool has_depth{};
bool has_stencil{};
u32 width = std::numeric_limits<u32>::max();
u32 height = std::numeric_limits<u32>::max();

View File

@ -189,6 +189,8 @@ ImageInfo::ImageInfo(const AmdGpu::Liverpool::DepthBuffer& buffer, u32 num_slice
resources.layers = num_slices;
meta_info.htile_addr = buffer.z_info.tile_surface_en ? htile_address : 0;
usage.depth_target = true;
usage.stencil =
buffer.stencil_info.format != AmdGpu::Liverpool::DepthBuffer::StencilFormat::Invalid;
guest_address = buffer.Address();
const auto depth_slice_sz = buffer.GetDepthSliceSize();