misc hle functions
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@ -32,7 +32,7 @@ int PS4_SYSV_ABI sceKernelOpen(const char* path, int flags, u16 mode) {
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bool directory = (flags & ORBIS_KERNEL_O_DIRECTORY) != 0;
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if (std::string_view{path} == "/dev/console" || std::string_view{path} == "/dev/deci_tty6") {
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return ORBIS_OK;
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return 2000;//return a high handler // TODO fix me
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}
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if (directory) {
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@ -68,7 +68,7 @@ int PS4_SYSV_ABI sceKernelOpen(const char* path, int flags, u16 mode) {
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}
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int PS4_SYSV_ABI posix_open(const char* path, int flags, /* SceKernelMode*/ u16 mode) {
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LOG_INFO(Kernel_Fs, "posix open redirect to sceKernelOpen\n");
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LOG_INFO(Kernel_Fs, "posix open redirect to sceKernelOpen");
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int result = sceKernelOpen(path, flags, mode);
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// Posix calls different only for their return values
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ASSERT(result >= 0);
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@ -88,7 +88,7 @@ int PS4_SYSV_ABI sceKernelMmap(void* addr, u64 len, int prot, int flags, int fd,
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void* PS4_SYSV_ABI posix_mmap(void* addr, u64 len, int prot, int flags, int fd, u64 offset) {
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void* ptr;
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LOG_INFO(Kernel_Vmm, "posix mmap redirect to sceKernelMmap\n");
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LOG_INFO(Kernel_Vmm, "posix mmap redirect to sceKernelMmap");
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// posix call the difference is that there is a different behaviour when it doesn't return 0 or
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// SCE_OK
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const VAddr ret_addr = (VAddr)__builtin_return_address(0);
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@ -288,9 +288,21 @@ int PS4_SYSV_ABI sceKernelUuidCreate(OrbisKernelUuid* orbisUuid) {
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return 0;
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}
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char* PS4_SYSV_ABI sceKernelGetFsSandboxRandomWord() {
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char* path = "sys";
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return path;
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}
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int PS4_SYSV_ABI connect() {
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return -1;
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}
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void LibKernel_Register(Core::Loader::SymbolsResolver* sym) {
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// obj
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LIB_OBJ("f7uOxY9mM1U", "libkernel", 1, "libkernel", 1, 1, &g_stack_chk_guard);
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LIB_FUNCTION("JGfTMBOdUJo", "libkernel", 1, "libkernel", 1, 1, sceKernelGetFsSandboxRandomWord);
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LIB_FUNCTION("XVL8So3QJUk", "libkernel", 1, "libkernel", 1, 1, connect);
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// memory
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LIB_FUNCTION("OMDRKKAZ8I4", "libkernel", 1, "libkernel", 1, 1, sceKernelDebugRaiseException);
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LIB_FUNCTION("rTXw65xmLIA", "libkernel", 1, "libkernel", 1, 1, sceKernelAllocateDirectMemory);
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@ -308,6 +320,8 @@ void LibKernel_Register(Core::Loader::SymbolsResolver* sym) {
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LIB_FUNCTION("cQke9UuBQOk", "libkernel", 1, "libkernel", 1, 1, sceKernelMunmap);
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LIB_FUNCTION("mL8NDH86iQI", "libkernel", 1, "libkernel", 1, 1, sceKernelMapNamedFlexibleMemory);
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LIB_FUNCTION("IWIBBdTHit4", "libkernel", 1, "libkernel", 1, 1, sceKernelMapFlexibleMemory);
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LIB_FUNCTION("aNz11fnnzi4", "libkernel", 1, "libkernel", 1, 1,
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sceKernelAvailableFlexibleMemorySize);
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LIB_FUNCTION("p5EcQeEeJAE", "libkernel", 1, "libkernel", 1, 1,
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_sceKernelRtldSetApplicationHeapAPI);
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LIB_FUNCTION("wzvqT4UqKX8", "libkernel", 1, "libkernel", 1, 1, sceKernelLoadStartModule);
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@ -173,6 +173,12 @@ int PS4_SYSV_ABI sceKernelDirectMemoryQuery(u64 offset, int flags, OrbisQueryInf
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return memory->DirectMemoryQuery(offset, flags == 1, query_info);
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}
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s32 PS4_SYSV_ABI sceKernelAvailableFlexibleMemorySize(size_t* sizeOut) {
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auto* memory = Core::Memory::Instance();
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*sizeOut = 448_MB - memory->GetTotalFlexibleUsage();
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return ORBIS_OK;
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}
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void PS4_SYSV_ABI _sceKernelRtldSetApplicationHeapAPI(void* func) {
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auto* linker = Common::Singleton<Core::Linker>::Instance();
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linker->SetHeapApiFunc(func);
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@ -78,6 +78,7 @@ int PS4_SYSV_ABI sceKernelQueryMemoryProtection(void* addr, void** start, void**
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int PS4_SYSV_ABI sceKernelDirectMemoryQuery(u64 offset, int flags, OrbisQueryInfo* query_info,
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size_t infoSize);
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s32 PS4_SYSV_ABI sceKernelAvailableFlexibleMemorySize(size_t* sizeOut);
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void PS4_SYSV_ABI _sceKernelRtldSetApplicationHeapAPI(void* func);
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} // namespace Libraries::Kernel
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@ -124,6 +124,10 @@ public:
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instance = instance_;
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}
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size_t GetTotalFlexibleUsage() const noexcept {
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return total_flexible_usage;
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}
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PAddr Allocate(PAddr search_start, PAddr search_end, size_t size, u64 alignment,
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int memory_type);
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@ -139,7 +139,7 @@ void Emulator::LoadSystemModules(const std::filesystem::path& file) {
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const auto& sys_module_path = Common::FS::GetUserPath(Common::FS::PathType::SysModuleDir);
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for (const auto& entry : std::filesystem::directory_iterator(sys_module_path)) {
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if (entry.path().filename() == "libSceNgs2.sprx" ||
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entry.path().filename() == "libSceLibcInternal.sprx") {
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entry.path().filename() == "libSceLibcInternal.sprx" || entry.path().filename() == "libSceDiscMap.sprx") {
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LOG_INFO(Loader, "Loading {}", entry.path().string().c_str());
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linker->LoadModule(entry.path());
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}
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